Per code-review: directAddDisplay now reads directAt === -1
instead of re-deriving includes('@'); add a one-line comment on
showDirectAdd so the predicate's intent is obvious at first read.
The Send-Friend-Request action row in the Add Friend tab previously
appeared only when the typed query contained a non-edge @, leaving
no way to fire a blind request for a bare local handle. Widen the
gate to allow non-empty bare handles, keep the malformed @ shapes
(@, @bob, bob@) hidden. When the typed query has no @, display the
resolved form <query>@<window.location.host> so the user sees which
instance the request will hit. Submission string is unchanged.
Updates FriendsPage.test.tsx: inverts the now-stale 'does not show
Direct Add row for plain usernames' test into the new positive
assertion, and adds a separate test for the malformed @ shapes.
Per code-review:
- Drop the inline comment in sendFriendRequest; the commit message
for the prior commit already covers the why and CLAUDE.md prefers
no comments when the code is self-explanatory.
- Add writable: true to the window.location defineProperty in the
test so re-firing beforeEach across jsdom version drift is safe.
Hostnames are case-insensitive (RFC 4343), and both right-hand
sides of the routing comparisons (window.location.host and
URL.host) are already canonical lowercase. The user-typed domain
substring was compared with strict ===, so ORBIT.ddns.net
failed to match an existing connected peer and popped a spurious
Connect Instance modal. Normalize at parse time.
Reviewer caught two small gaps after Task 3:
- Effect A's smooth-scroll path on new messages is intentionally NOT
instrumented with the sentinel (the animation lands asynchronously
across frames; no intermediate scrollTop is worth pinning to). The
doc now records this so the reader's intuition matches the code.
- The sentinel-branch comment in MessageList.tsx pointed at "spec §2",
which is the planning doc rather than the durable subsystem spec.
Pointed at docs/systems/message-list.md instead.
Tracks the post-clamp scrollTop of every programmatic scroll-to-bottom in
lastProgrammaticBottomScrollRef. handleScroll skips the at-bottom flip and
re-pins when the event's scrollTop matches the sentinel — i.e., the event
was queued by our own command and layout grew underneath. User scrolls
break the match (scrollTop changes) and flow through the normal path.
This complements the 2026-03-25 race-fix (which gated auxiliary effects on
isAtBottomRef) by also preventing handleScroll from flipping that ref to
false based on a post-growth distance measurement of our own scroll.
Restores the dimension reservation reverted in dae6f2d, scoped to
the embed.width && embed.height case only. No fallback aspect-ratio
when dims are null — that was the source of the dark letterbox bars
on Tenor/Klipy GIFs and OG-less images that triggered the revert.
The server-side probe in embedResolver.ts:196 already populates dims
for all image-type embeds; this change makes the client honor them.
buildCallUndeliverableToast renders "{peerLabel} couldn't ring anyone."
for the single-failure terminal case; multi-failure + non-terminal paths
fall through to existing lines (which already fold the new reason in by
peer label). TDD — four new assertions.
Four assertions drifted from the current JoinSpace modal, carried over
when the file was renamed from the old JoinServer component in fc06e25
without being updated:
- Placeholder was expanded to cover URL-form invite input
('e.g. abc123' → 'e.g. abc123 or https://instance.com/join/abc123').
- 'shows validation error when submitting empty code' asserted a code
path that no longer exists: the submit button is now disabled when
the trimmed input is empty (JoinSpace.tsx line 166), so clicking it
is a no-op and the 'Invite code is required' error from the parser
is unreachable from the rendered form. Replaced with an assertion
that the button is disabled while the input is empty — the actual
validation UX.
- joinByCode signature took on a second `origin` argument during the
S2S DM unification + federated-join work (spaceStore.ts line 69).
parseInviteInput returns { code, origin: undefined } for a bare
code, so the call is `joinByCode('my-invite-code', undefined)`.
Assertion updated to match exactly.
No code behavior change — tests now reflect actual behavior, which
was already correct and deployed. Closes backlog #28.
instanceStore registers three resolver functions at module load —
setApiForOriginResolver, setUserIdForOriginResolver,
setOriginFromHostnameResolver — whose backing `let` bindings used to
live in spaceStore. When the module graph was entered from
instanceStore (e.g. JoinSpaceModal importing useInstanceStore) the
order became spaceStore → chatStore → useWebSocket → socialStore →
instanceStore (top-level setter call) while spaceStore was still
paused on its line-8 chatStore import, so the backing `let` had not
been reached yet and the setter crashed with
`Cannot access '_getApiForOrigin' before initialization`. This left
InviteModal.test.tsx and JoinSpace.test.tsx unable to even load their
suites once AudioManager was mocked away.
Move the three `let` bindings, their setters, their pure getters, plus
the WS-populated user-ID cache (`_myUserIdByOrigin`, setMyUserIdForOrigin,
getCachedUserIdForOrigin, clearMyUserIdCache) into
`packages/web/src/utils/crossStoreResolvers.ts`. The utility imports
nothing from `./stores/*`, so no back-edge exists. spaceStore re-exports
the public surface for backward compatibility with the many existing
import sites; instanceStore imports the setters directly from the
utility (the in-cycle re-export path does not resolve at module-init
time under vite-ssr, so a direct import is required for the top-level
setter calls).
spaceStore's remaining wrappers (resolveUserOrigin, getLayoutHomeOrigin,
getMyUserIdForOrigin) stay where they are — they combine the utility's
pure lookups with authStore state — but now delegate to the utility.
Also adds the AudioManager mock to InviteModal.test.tsx and
JoinSpace.test.tsx so their suites actually load (same pattern already
used in 5 other test files). Net test-suite result: 127/131 pass (up
from 121/121 — +6 newly unlockable). The 4 remaining JoinSpace
failures are pre-existing stale UI-text assertions (the placeholder was
expanded and the submit button was made disable-when-empty) made
visible by the suite now loading; they're orthogonal to this change
and handed back for a separate triage.
Closes backlog #27.
The DM "Message button" test asserted addDmChannel was called with two
arguments — the channel and an empty-string origin — but the assertion
has been stale since commit 7f3ca4e ("route DM creation to home instance
with federated identity", 2026-04-01). That refactor made FriendsPage
always route DM creation through the home api client and dropped the
second argument from the addDmChannel call because the remote friend's
instanceOrigin no longer applies — home-created DMs don't need a
channelOriginMap entry (lookups default to '' for missing keys; remote-
delivered DMs still get their origin tagged by useWebSocket).
The two-arg assertion was introduced on 2026-03-25 (commit 277b69a)
against an intermediate form of the code that was later rewritten. Drop
the trailing '' so the assertion matches the current, intentional
one-arg call.
Node 20+ ships a built-in localStorage/sessionStorage stub on globalThis
that throws "storage.setItem is not a function" unless Node is launched
with --localstorage-file=PATH. Vitest's jsdom env only overwrites a
fixed allow-list of globals, and neither storage is in that list — so
Node's broken stub shadows jsdom's working implementation and crashes
any code using zustand's persist middleware.
Override both globals in the test setup with an in-memory Storage
implementation. Resolves 10 keybindStore failures plus 1 FriendsPage
toast failure (all symptoms of the same root cause).
The remaining FriendsPage DM assertion failure is unrelated and is
left for follow-up triage as it touches federation DM-creation
behavior.
Adds a new resolution step before the legacy 2-member-identity fallback:
if the event's dmChannelId is an alternate-origin local id for a DM
whose primary is in dmChannels, route the message to the primary via
resolveDmChannelId. Covers 1-on-1 AND group DMs uniformly — closes a
pre-existing phantom-sidebar-entry bug for group DMs in multi-instance
sessions and handles post-failover routing when the reconnected original
origin's WS still addresses the DM by its old local id.
disconnectInstance and forceRemoveEntry now run
failoverDmOriginsFromDisconnected BEFORE removeInstanceSpaces so any DM
with a connected sibling survives the disconnect via rekey; only DMs
without alternatives are cleared alongside the rest of the instance.
Switched setInstanceStatus to the same static import (dmOriginFailover
lazily reads store state, so no import cycle).
When an instance transitions from 'connected' to 'disconnected' or
'error', fire failoverDmOriginsFromDisconnected for that origin. Dynamic
import preserves the circular-dep-safe resolver pattern used elsewhere
in instanceStore. Fire-and-forget; the failover utility reads fresh
state at call time.
failoverDmOriginsFromDisconnected(origin) walks pinned DMs and re-keys
them to a connected sibling origin's local channel id (via dmAlternatives
federatedId lookup). Preference: home first, then any connected remote in
insertion order. rekeyDmChannel performs the atomic rename across
spaceStore (dmChannels / channelOriginMap / channelLastMessageIds /
dmAlternatives), chatStore (via rekeyChannelState), and the URL (via
history.replaceState when viewing the rekeyed DM). Voice state is
intentionally untouched — LiveKit sessions can't migrate across origins.
Old origin's local id is retained in dmAlternatives for possible later
fail-back without another ready round-trip.
Resolves any raw DM channel ID (primary or alternate-origin local ID)
to its primary dmChannels entry via dmAlternatives federatedId lookup.
Returns null for unknown IDs. Used by the dm_message_created handler
in a later commit to prevent phantom sidebar entries from alternate-
origin deliveries (closes a pre-existing group-DM bug and supports
post-failover routing).
Deletes every channel-keyed entry under oldId (messages, hasMore,
typingUsers, readStates, channelAccessTimes, scrollPositions) without
seeding newId — subscribers refetch naturally from the new origin.
Transfers unreadChannels membership only if oldId was already unread
(mirror state, don't over-badge). Updates currentChannelId if it
matched oldId. Groundwork for DM origin failover rekey.
Drops the given origin from every inner (origin→localId) map; removes
the outer federatedId entry when its inner map becomes empty. Keeps the
store from accumulating stale origin references across long sessions
with connect/disconnect churn.
Every DM arriving in a ready payload with a federatedId now gets its
(origin, localChannelId) pair recorded in dmAlternatives, regardless of
whether the dedup pass kept this copy in dmChannels. Enables client-side
DM origin failover: when the primary origin drops, we can look up an
alternate origin's local channel ID for the same federated DM.
Prep for #10 (DM origin failover on disconnect).
packages/web/src/api/client.ts declared a local FederationPeer that had
drifted from @backspace/shared: it loosened `status` to `string` (losing
the exhaustive 7-value union) and widened `consecutiveFailures` and
`lastSyncedAt` to `number | null`. The latter two are spurious — the
server never returns null for either — and `status: string` defeated
the compiler's ability to flag a missed case when `rejected`,
`awaiting_approval`, or `needs_attention` were added over the course
of the auto-peering / approval-queue / outbox-auth-failure-recovery
work.
Replace the local interface with a re-export of the shared type. All
three status switches in FederationPanel.tsx (peerStatusColor,
peerStatusDotColor, peerStatusLabel) and the StatusFilter union were
already exhaustive over the 7 values, so no behaviour change is
needed — the re-export just pins the compile-time contract.
web tsc --noEmit is clean after the swap.
Follow-up #23 from S2S DM unification backlog.
- peerStatusLabel/Color/DotColor gain a 'needs_attention' case (rose).
- StatusFilter row gains 'Needs Attention' toggle.
- PeerRow hides Rotate/Revoke and shows 'Reset Peering' when status is
needs_attention, plus an Auth Failures stat.
- Parent panel routes 'reset' through a ConfirmDialog (danger variant)
that spells out the destructive nature and the out-of-band re-peer step.
- Client FederationPeer interface gains consecutiveAuthFailures (Task 2
extended the shared type but the web client's local mirror was stale).
Codifies the manual 'delete both sides, re-peer' workaround as a
first-class admin action.
When two instances each have a native user with the same username, the
Add Friend search card for the federated one sent its request to the
local namesake instead of the intended remote user.
Root cause: `isNative = !homeUserId` in socialStore's searchUsers and
loadFriends dedup. The server backfills native users' homeUserId to
their own id so federation tier-1 lookups succeed, so `homeUserId` is
set on natives too. Only `homeInstance` distinguishes native (null)
from replicated stubs. With the wrong check, no entry was ever "native"
and the home-origin stub of the remote user was kept over the true
native record — leaving `_instanceOrigin=''`, which caused the Send
button handler to drop the domain suffix and POST to the home API,
where "nova" resolved to a completely different local user.
Also fixes loadRequests dedup to prefer the target-native record so the
search card correctly flips to "Request Pending" after sending.
Added federation_peers_changed (no-payload signal) broadcast from every
peer state mutation, and federation_approval_request_received when a new
approval request is queued. Client subscribes via onFederationPeersChanged
callback registry. FederationPanel and PendingApprovals debounce-refetch
on any event. sendToAdmins helper broadcasts only to admin users.
1. queueOutboxEvent no longer creates pending peer placeholders when
autoAcceptPeering is disabled — prevents bypassing the admin's
peering control
2. Approval endpoint checks for 202 before response.ok — when the
remote also has autoAcceptPeering off, sets peer to awaiting_approval
instead of incorrectly activating it
3. awaiting_approval status added to Federation panel UI — status label,
colors, filter options so these peers are visible and manageable
The client's direct WS connection to remote instances (via Connections)
delivered DM events independently of S2S peering. Added activePeerOrigins
allowlist to ready payload — all DM event handlers now silently drop
events from non-home origins without an active peer. This prevents
notifications, sounds, previews, typing indicators, calls, and channel
updates from instances where peering was revoked or never established.
- C1: Include 'unreachable' peers in queueOutboxEvent query to prevent
UNIQUE constraint violation when creating placeholders
- I1: Add 'rejected' to StatusFilter in FederationPanel so admins can
see and manage rejected peers with delete/re-initiate actions
- I2: Map ensurePeered 'failed' to 'pending' in peer/ensure response
to match spec and client expectations
The socialStore WS-driven handlers (addFriendFromAccepted,
addIncomingRequest, removeFriendLocally, removeRequestById,
updateFriendPresence) used instance-local id:origin composite keys
for deduplication. When the client is connected to multiple instances,
both fire WS events for the same federated user with different local
IDs, bypassing the dedup and creating duplicate entries.
Switch all handlers to use homeUserId??id (canonical identity),
matching the pattern loadFriends/loadRequests already use. Also
replace the loadRequests() re-fetch in updateFriendRequest with
optimistic canonical removal to avoid racing S2S relay propagation.
Friends fan-out (loadFriends/loadRequests) now waits for all remote
connections to establish before querying, fixing the empty friends list
when logged into a remote instance as a federated user.
- Add _autoConnectDone wait guard to loadFriends, loadRequests, and
loadFederatedMutuals (same pattern as discoverStore)
- Add concurrency guards to prevent thundering herd from multiple
ready events firing simultaneous fan-outs
- Fix deduplication to use canonical identity (homeUserId ?? id)
instead of id:origin, preventing duplicate entries for the same
user across instances
- Auto-connect to home instance when logged in as a federated user,
with registry entry so it appears in Connections UI
- Allow re-adding error/disconnected instances in probeInstance
During room.disconnect(), LiveKit fires ParticipantDisconnected for
each remote participant BEFORE the final Disconnected event. Because
roomRef was still set, guardedUpdate() called updateParticipants(),
which updated the voiceStore while isLiveKitConnected was still true.
SoundController played user_leave for each departing participant
alongside the disconnect sound.
Fix: set roomRef.current = null before calling destroyRoom(). This
causes guardedUpdate() to return early for all teardown events.
The disconnect function handles cleanup after destroyRoom resolves.
The identity flip during disconnect: updateParticipants resolves
homeUserId → localSnowflake when activeDmCall is set, but reverts
to raw homeUserId when activeDmCall is cleared (before LiveKit
disconnect completes). SoundController sees the snowflake "leave"
and the homeUserId "join" — two phantom events for the same person.
Previous fix only checked homeUserId OR id. Now checks BOTH via
isSelf(id) which matches against a Set of {id, homeUserId}. This
recognizes the user as "self" regardless of which identity format
the participant currently has.
Root cause: SoundController compared LiveKit participant p.userId
(which is homeUserId from the home instance) against currentUser.id
(local snowflake on the current instance). For federated users these
are different IDs, so the controller thought the user's own presence
was a stranger — playing user_join/user_leave for self.
Fix: use homeUserId || id for the self-check. This matches the
LiveKit identity format used in federated calls.
Added justDisconnected guard to the participant sound loop. When
the user hangs up, isLiveKitConnected transitions to false — but
in a separate or same subscription tick, the participants list
also empties. Without the guard, SoundController plays user_leave
for every departed participant AND the disconnect sound simultaneously.
Now: if justDisconnected is true, the entire participant loop is
skipped. Only the disconnect sound plays.
RoomEvent.Disconnected handler set participants=[] and
isLiveKitConnected=false in separate setState calls. SoundController
subscription fired between them — saw empty participants while still
"connected" → played user_leave, then saw disconnected → played
disconnect. Both sounds played simultaneously.
Batching into one setState ensures SoundController sees the final
state atomically: participants gone AND disconnected in one update.
Bug A: handleAccept relied on dm_call_accepted server response to set
activeDmCall. But connectFn's async AudioContext resume yields to the
event loop, dm_call_accepted arrives during the yield, finds
isLiveKitConnected=false (connectFn just reset it), and skips
setActiveDmCall. The acceptor connects to LiveKit but the UI never
shows the call. Fix: set activeDmCall and clear incomingCall
directly in the click handler.
Bug B: ready handler no longer sets activeDmCall for active calls.
On refresh/restart the client has no LiveKit connection — showing
"Connecting..." with no connection is broken. The call exists on
the server but this client session is disconnected.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Root cause: sendToFederatedCallUsers used sendToDmMembers when dmChannelId
was set, which broadcast to ALL DM members including the caller's replicated
stub. The caller's multi-instance WS received dm_call_accepted with the
REMOTE instance's dmChannelId, causing token request for a non-existent
channel (403) and preventing the caller from connecting.
Fix 1: sendToFederatedCallUsers always uses ringedUserIds (exact recipients)
instead of sendToDmMembers (all members including caller stub).
Fix 2: dm_call_accepted handler only sets activeDmCall if the client is the
caller (wasOutgoingCall) or already connected to LiveKit. Other instances of
the same user just clear ringing without entering stuck "Connecting..." state.
callOrigin was set to event.callOrigin (the HOST instance URL), which
routed accept/reject through the multi-instance WS connection. On
mobile hotspot or when the multi-instance WS drops, the accept is
silently lost — the host never knows, the call stays ringing forever.
Now callOrigin = origin (the WS that delivered dm_call_incoming).
This is always connected. The server on that instance finds the
FederatedCallEntry and relays to the host via S2S HTTP, which is
reliable and independent of client WS state.