Files
backspace/packages/web/src/audio/AudioManager.ts
T
Jannis Braun ccf2001047 feat: RNNoise WASM AudioWorklet for ML-based noise suppression (Phase 3)
Inject @sapphi-red/web-noise-suppressor into AudioManager's input pipeline
as a toggleable AudioWorkletNode. The worklet is loaded lazily on first
enable, then kept alive — toggling bypasses by rewiring the graph without
destroying the WASM instance. Browser NS is forced off when RNNoise is
active to avoid double-processing. InputGain forced to stereo up-mix to
prevent mono-left-only output from the worklet. Also wires Phase 2 output
device routing (setSinkId) into AppLayout/ChannelSidebar.
2026-02-23 00:28:29 +01:00

391 lines
14 KiB
TypeScript

import { RnnoiseWorkletNode, loadRnnoise } from '@sapphi-red/web-noise-suppressor';
import rnnoiseWorkletPath from '@sapphi-red/web-noise-suppressor/rnnoiseWorklet.js?url';
import rnnoiseWasmPath from '@sapphi-red/web-noise-suppressor/rnnoise.wasm?url';
import rnnoiseWasmSimdPath from '@sapphi-red/web-noise-suppressor/rnnoise_simd.wasm?url';
export class AudioManager {
private static instance: AudioManager | null = null;
private ctx: AudioContext | null = null;
private inputGain: GainNode | null = null;
private inputSource: MediaStreamAudioSourceNode | null = null;
private inputDestination: MediaStreamAudioDestinationNode | null = null;
private silentGain: GainNode | null = null;
private analyser: AnalyserNode | null = null;
private masterCompressor: DynamicsCompressorNode | null = null;
private currentInputDeviceId: string = 'default';
private desiredOutputDeviceId: string = 'default';
private currentStream: MediaStream | null = null;
private isInitialized = false;
private listeners: Set<() => void> = new Set();
private soundBuffers: Map<string, AudioBuffer> = new Map();
private voiceEchoCancellation = true;
private voiceNoiseSuppression = true;
private voiceAutoGainControl = false;
private screenShareActive = false;
private streamGeneration = 0;
private inputSwitchChain: Promise<MediaStream | null> = Promise.resolve(null);
private rnnoiseNode: AudioWorkletNode | null = null;
private rnnoiseEnabled = false;
private rnnoiseReady = false;
private constructor() {}
static getInstance(): AudioManager {
if (!AudioManager.instance) {
AudioManager.instance = new AudioManager();
}
return AudioManager.instance;
}
private initContext() {
if (this.ctx) return;
const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext;
this.ctx = new AudioContextClass({ sampleRate: 48000 });
this.inputGain = this.ctx.createGain();
// Force stereo up-mix so mono sources (e.g. RNNoise worklet output)
// are duplicated to both L+R channels instead of left-only.
this.inputGain.channelCount = 2;
this.inputGain.channelCountMode = 'explicit';
this.inputGain.channelInterpretation = 'speakers';
this.inputDestination = this.ctx.createMediaStreamDestination();
this.analyser = this.ctx.createAnalyser();
this.analyser.fftSize = 256;
this.silentGain = this.ctx.createGain();
this.silentGain.gain.value = 0;
// Master compressor/limiter — prevents clipping when multiple
// audio sources (voice + stream) sum at the output.
this.masterCompressor = this.ctx.createDynamicsCompressor();
this.masterCompressor.threshold.value = -1; // only engage near digital clipping
this.masterCompressor.knee.value = 0.5; // hard knee — transparent below threshold
this.masterCompressor.ratio.value = 4; // gentle limiting, no ducking
this.masterCompressor.attack.value = 0.0005; // 0.5ms — catch transient peaks
this.masterCompressor.release.value = 0.01; // 10ms — recover quickly
this.masterCompressor.connect(this.ctx.destination);
this.inputGain.connect(this.inputDestination);
this.inputGain.connect(this.analyser);
this.inputGain.connect(this.silentGain);
this.silentGain.connect(this.ctx.destination);
this.inputGain.gain.setValueAtTime(1, this.ctx.currentTime);
this.ctx.onstatechange = () => {
console.log(`[AudioManager] Context state: ${this.ctx?.state}`);
if (this.ctx?.state === 'running') {
this.notifyResumed();
}
};
this.isInitialized = true;
// Apply pending output device selection (user preference loaded before context creation)
this.applyOutputDevice();
}
/**
* Routes all Web Audio output to the specified device via AudioContext.setSinkId().
* This is the ONLY correct way to switch output devices when using a custom Web Audio
* pipeline — LiveKit's switchActiveDevice('audiooutput') targets <audio> elements
* which we deliberately kill via MutationObserver.
*/
async setOutputDevice(deviceId: string): Promise<void> {
this.desiredOutputDeviceId = deviceId;
await this.applyOutputDevice();
}
private async applyOutputDevice(): Promise<void> {
if (!this.ctx || !('setSinkId' in this.ctx)) return;
try {
const sinkId = this.desiredOutputDeviceId === 'default' ? '' : this.desiredOutputDeviceId;
await (this.ctx as any).setSinkId(sinkId);
console.log(`[AudioManager] Output device set to: ${this.desiredOutputDeviceId}`);
} catch (err) {
console.error('[AudioManager] Failed to set output device:', err);
}
}
onResumed(cb: () => void) {
this.listeners.add(cb);
return () => this.listeners.delete(cb);
}
private notifyResumed() {
this.listeners.forEach(cb => cb());
}
async resumeContext() {
if (!this.ctx) this.initContext();
if (this.ctx && this.ctx.state === 'suspended') {
try {
await this.ctx.resume();
console.log('[AudioManager] AudioContext resumed.');
} catch (err) {
console.error('[AudioManager] Failed to resume context:', err);
}
}
}
async loadSound(name: string): Promise<AudioBuffer | null> {
if (this.soundBuffers.has(name)) {
return this.soundBuffers.get(name)!;
}
if (!this.ctx) this.initContext();
try {
const response = await fetch(`/sounds/${name}.mp3`);
if (!response.ok) throw new Error(`Failed to load sound: ${name}`);
const arrayBuffer = await response.arrayBuffer();
const audioBuffer = await this.ctx!.decodeAudioData(arrayBuffer);
this.soundBuffers.set(name, audioBuffer);
return audioBuffer;
} catch (err) {
console.error(`[AudioManager] Error loading sound ${name}:`, err);
return null;
}
}
async playSound(name: string, options: { loop?: boolean; volume?: number } = {}): Promise<AudioBufferSourceNode | null> {
await this.resumeContext();
const buffer = await this.loadSound(name);
if (!buffer || !this.ctx) return null;
const source = this.ctx.createBufferSource();
source.buffer = buffer;
source.loop = options.loop || false;
const gainNode = this.ctx.createGain();
gainNode.gain.value = options.volume ?? 0.5;
source.connect(gainNode);
gainNode.connect(this.masterCompressor!);
source.start(0);
return source;
}
/**
* Serialized input device switch.
* Multiple callers (store, syncMic, UI) may trigger this concurrently.
* Chaining ensures only one getUserMedia runs at a time, and the second
* call short-circuits if the first already set the same device.
*/
async setInputDevice(deviceId: string): Promise<MediaStream | null> {
const job = this.inputSwitchChain.then(() => this._setInputDeviceImpl(deviceId));
this.inputSwitchChain = job.catch(() => null);
return job;
}
private async _setInputDeviceImpl(deviceId: string): Promise<MediaStream | null> {
if (!this.isInitialized) this.initContext();
// Skip if already set and stream is active
if (this.currentInputDeviceId === deviceId && this.currentStream?.active) {
return this.currentStream;
}
try {
if (this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
}
// When screen sharing with audio, Chrome's AEC uses the getDisplayMedia
// audio as a reference signal and ducks the mic — even with headphones.
// Force AEC off during screen share to prevent this.
const effectiveEchoCancellation = this.screenShareActive ? false : this.voiceEchoCancellation;
// When RNNoise is active, force browser NS off — running both degrades quality.
// The user's noiseSuppression preference is preserved in the store for when RNNoise is disabled.
const effectiveNoiseSuppression = this.rnnoiseEnabled ? false : this.voiceNoiseSuppression;
const constraints = {
audio: {
deviceId: deviceId === 'default' ? undefined : { exact: deviceId },
echoCancellation: effectiveEchoCancellation,
noiseSuppression: effectiveNoiseSuppression,
autoGainControl: this.voiceAutoGainControl,
// Chromium-specific constraints — belt-and-suspenders to ensure
// Chrome's internal audio engine respects the standard constraints.
googEchoCancellation: effectiveEchoCancellation,
googAutoGainControl: this.voiceAutoGainControl,
googNoiseSuppression: effectiveNoiseSuppression,
googHighpassFilter: false,
googTypingNoiseDetection: false,
} as any
};
this.currentStream = await navigator.mediaDevices.getUserMedia(constraints);
this.currentInputDeviceId = deviceId;
this.streamGeneration++;
if (this.ctx && this.inputGain) {
if (this.inputSource) {
this.inputSource.disconnect();
}
this.inputSource = this.ctx.createMediaStreamSource(this.currentStream);
this.inputSource.connect(this.getInputTarget());
}
return this.currentStream;
} catch (err) {
console.error('[AudioManager] Failed to set input device:', err);
throw err;
}
}
private getInputTarget(): AudioNode {
return (this.rnnoiseEnabled && this.rnnoiseNode) ? this.rnnoiseNode : this.inputGain!;
}
async setRnnoiseEnabled(enabled: boolean): Promise<void> {
if (enabled === this.rnnoiseEnabled && this.rnnoiseReady) return;
if (!this.isInitialized) this.initContext();
if (enabled && !this.rnnoiseReady) {
try {
console.log('[AudioManager] Loading RNNoise worklet...');
await this.ctx!.audioWorklet.addModule(rnnoiseWorkletPath);
// loadRnnoise handles SIMD feature detection and returns the right binary
const wasmBinary = await loadRnnoise({ url: rnnoiseWasmPath, simdUrl: rnnoiseWasmSimdPath });
this.rnnoiseNode = new RnnoiseWorkletNode(this.ctx!, {
wasmBinary,
maxChannels: 1,
});
this.rnnoiseNode.connect(this.inputGain!);
this.rnnoiseReady = true;
console.log('[AudioManager] RNNoise worklet loaded and connected');
} catch (err) {
console.error('[AudioManager] Failed to load RNNoise worklet:', err);
this.rnnoiseReady = false;
this.rnnoiseEnabled = false;
// Fall back to direct wiring
if (this.inputSource && this.inputGain) {
this.inputSource.disconnect();
this.inputSource.connect(this.inputGain);
}
return;
}
}
this.rnnoiseEnabled = enabled;
// Rewire the graph
if (this.inputSource) {
this.inputSource.disconnect();
this.inputSource.connect(this.getInputTarget());
console.log(`[AudioManager] RNNoise ${enabled ? 'enabled' : 'bypassed'} — inputSource → ${enabled ? 'rnnoiseNode' : 'inputGain'}`);
}
// Force track re-publish so LiveKit picks up the new pipeline
this.streamGeneration++;
if (this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
this.currentStream = null;
}
}
isRnnoiseEnabled(): boolean {
return this.rnnoiseEnabled;
}
setInputVolume(volume: number) {
if (!this.isInitialized) this.initContext();
if (this.inputGain && this.ctx) {
const gainValue = volume / 100;
this.inputGain.gain.setTargetAtTime(gainValue, this.ctx.currentTime, 0.1);
}
}
setVoiceProcessing(opts: { echoCancellation?: boolean; noiseSuppression?: boolean; autoGainControl?: boolean }) {
let changed = false;
if (opts.echoCancellation !== undefined && opts.echoCancellation !== this.voiceEchoCancellation) {
this.voiceEchoCancellation = opts.echoCancellation;
changed = true;
}
if (opts.noiseSuppression !== undefined && opts.noiseSuppression !== this.voiceNoiseSuppression) {
this.voiceNoiseSuppression = opts.noiseSuppression;
changed = true;
}
if (opts.autoGainControl !== undefined && opts.autoGainControl !== this.voiceAutoGainControl) {
this.voiceAutoGainControl = opts.autoGainControl;
changed = true;
}
if (changed && this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
this.currentStream = null;
}
}
/**
* When screen sharing with audio is active, Chrome's AEC uses the screen
* share audio as a reference signal and aggressively ducks the microphone.
* Setting this flag forces echoCancellation OFF regardless of user preference,
* severing the software link that causes the ducking.
*/
setScreenShareActive(active: boolean) {
if (this.screenShareActive === active) return;
this.screenShareActive = active;
console.log(`[AudioManager] Screen share active: ${active}${active ? 'forcing AEC off' : 'restoring user AEC preference'}`);
if (this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
this.currentStream = null;
}
}
getStreamGeneration(): number {
return this.streamGeneration;
}
/**
* CRITICAL: Always returns a CLONE of the destination track.
* This prevents LiveKit's cleanup from killing the main singleton track
* when switching rooms.
*/
getFreshTrack(): MediaStreamTrack | null {
if (!this.isInitialized) this.initContext();
const track = this.inputDestination!.stream.getAudioTracks()[0];
if (!track) return null;
return track.clone();
}
getAnalyserNode(): AnalyserNode {
if (!this.isInitialized) this.initContext();
return this.analyser!;
}
/**
* Ensures the AudioContext exists and returns it.
* Unlike getContext(), this will never return null — it lazily
* creates the context if it hasn't been initialised yet.
* The context may be in 'suspended' state but Web Audio nodes
* can be created and connected regardless; audio will flow
* once the context resumes.
*/
ensureContext(): AudioContext {
if (!this.ctx) this.initContext();
return this.ctx!;
}
/**
* Returns the master output bus (DynamicsCompressorNode → ctx.destination).
* All audio (remote voice, streams, effects) routes through this node.
* The compressor prevents clipping when multiple sources sum together.
* Output device is controlled via setSinkId on the underlying AudioContext.
*/
getMasterOutput(): AudioNode {
if (!this.ctx) this.initContext();
return this.masterCompressor!;
}
getContext(): AudioContext | null {
return this.ctx;
}
}