- Add complete docs/systems/ reference (18 system docs) - Add federation relay status doc and prior spec/plan docs - Remove superseded docs/federation-dm-s2s.md (replaced by docs/systems/federation.md) - CLAUDE.md updates - Minor fixes in social.ts, types.ts, AddDmMemberModal, NewDmModal, UserSettings
144 lines
4.5 KiB
Markdown
144 lines
4.5 KiB
Markdown
# Design System — "Aether Drift"
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Prototype (source of truth): `Backspace-design-prototype.html` (open in browser)
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Styles: `packages/web/src/styles/globals.css`
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Theme: `packages/web/tailwind.config.js`
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Font: DM Sans (primary) with system fallbacks
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---
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## Principles
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- Calm over flashy. Warm over cool.
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- Quiet glass (felt, not seen). No decorative gradients. Minimal shadows.
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- Two-material system: solid matte panels for content (75%), frosted glass bubbles for persistent controls (25%)
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- `prefers-reduced-transparency` → fall back to solid surfaces
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- NOT a Discord clone — Backspace has its own visual identity
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---
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## Color Palette
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### Matte Surfaces (CSS vars, RGB channels)
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| Var | Role |
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|-----|------|
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| `--bg-base` | App background |
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| `--bg-channel` | Channel sidebar (#1a1a23) |
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| `--bg-chat` | Chat area (#13131a) |
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| `--bg-members` | Member list |
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| `--bg-elevated` | Static structural panels only |
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| `--bg-input` | Input backgrounds (sunken) |
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| `--bg-overlay` | Overlay backgrounds |
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### Pastel Accents
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`--accent-mint`, `--accent-peach`, `--accent-lavender`, `--accent-sky`, `--accent-amber`, `--accent-rose`, `--accent-coral`
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### Primary Action
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`--accent-primary`, `--accent-primary-hover`, `--accent-primary-active`
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### Text Hierarchy
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`--text-primary`, `--text-secondary`, `--text-tertiary`, `--text-category`, `--text-message`, `--text-link`, `--text-positive`, `--text-warning`, `--text-danger`
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### Interactive States
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`--interactive-hover`, `--interactive-active`, `--interactive-selected`, `--interactive-muted`
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### Status
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`--status-online`, `--status-idle`, `--status-dnd`, `--status-offline`
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---
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## Surface Material Tiers
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| Tier | Class | When to Use |
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|------|-------|-------------|
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| Structural | `bg-surface-*` | Permanent layout (sidebars, chat, member list) |
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| Strip | `.glass-strip` | Persistent edge chrome (space sidebar) |
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| Bubble | `.glass-bubble` | Persistent floating controls (voice bar, input pill) |
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| Popover | `.glass` | Small floating surfaces (context menus, popovers, tooltips) |
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| Modal | `.glass-modal` | Large center-screen dialogs |
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| Pill | `.glass-pill` | Inline decorations (reactions, tags) |
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| Pill (own) | `.glass-pill-mine` | User's own reaction (mint-tinted) |
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**Rule:** If it floats above the content plane, it's glass. Never use `bg-surface-elevated` for floating/overlay elements.
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**Modal backdrops:** `bg-black/50` — light enough for glass blur to show through.
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### Glass Material Properties
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```css
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.glass {
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backdrop-filter: blur(20px) saturate(120%);
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background: rgba(20, 20, 26, 0.52); /* --glass-bg */
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border: 1px solid rgba(255, 255, 255, 0.07); /* --glass-border */
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}
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.glass-modal {
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/* Higher opacity: 82%, stronger shadow */
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}
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.glass-pill {
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backdrop-filter: blur(12px) saturate(110%);
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}
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```
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---
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## Input Tiers
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All defined in `globals.css`. No resting border — sunken `surface-input` background provides differentiation.
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| Tier | Class | When to Use | Focus |
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|------|-------|-------------|-------|
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| Standard | `.input-standard` | Form fields in modals, settings, auth | `ring-2` primary |
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| Search | `.input-search` | Search bars, filter inputs | `ring-1` primary |
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| Embedded | `.input-embedded` | Inside glass (chat input, search popover) | none |
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| Danger | `.input-danger` | Destructive confirmations | `ring-2` rose |
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Override padding/size with utilities: `input-standard w-full py-2.5`
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---
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## Layout
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3-column grid: 312px channel sidebar | main content | 240px members sidebar
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Glass server strip overlays left 72px of channel sidebar.
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Channel sidebar fully opaque with gradient at left edge feeding glass.
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---
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## Shadows
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| Name | Use |
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|------|-----|
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| `header` | Top bars |
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| `elevation-low` | Subtle lift |
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| `elevation-high` | Dropdowns, popovers |
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| `glass` | Glass surfaces |
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| `input` | Input fields |
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---
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## Animations
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### Core
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`fadeIn`, `slideUp`, `slideDown`, `typingFadeIn`, `gradientPulse`, `shimmer` (skeleton loading)
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### Search
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`search-flash`, `stepForward`, `stepBack`
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### Call
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`callRippleLiquid`, `callGlowSoft`, `callRefraction`, `callButtonBreath`
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### Mobile
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`mobile-screen-enter`, `mobile-screen-enter-active`, `mobile-screen-exit-active`, `slide-up-sheet`
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### Skeleton Loading
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`.skeleton`, `.skeleton-circle`, `.skeleton-bar`, `.skeleton-block`
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---
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## Utility Classes
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- `.no-scrollbar` — Hides scrollbars
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- `.scrollbar-thin` — 4px thin scrollbars
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- `.rounded-inherit` — Inherits border radius
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- `.titlebar-drag` / `.titlebar-no-drag` — Electron window drag
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- `.call-refraction` — Light shimmer overlay for call UI
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