Refactor loadDictionary to accept a file path and support both legacy
bare-array (version 0) and versioned object formats. Add background
sync that fetches the latest games.json from GitHub, uses ETag-based
conditional requests (304 support), atomic cache writes, and hot-swaps
processMap/gameEntries without resetting current detection state.
On startup, the best local source (cache vs bundled seed) is loaded
immediately for instant detection, then sync runs fire-and-forget.
Rewrite games.json from bare array (28 entries) to versioned format
{ version: 1, games: [...] } with 249 entries covering top Steam games,
competitive titles, AAA, indie, survival/craft, simulation, horror,
fighting, racing, MMOs, and media apps (Spotify, VLC, OBS, mpv).
Every process name is specific enough to avoid false-positive detection.
Replace bg-surface-elevated cards and inline text badges with glass-pill
rows featuring colored left borders (mint=playing, sky=listening,
lavender=watching, rose=streaming). Identical treatment in both
ActivityPanel and MemberSidebar — no more compact/full distinction.
Members with rich activities get the frosted glass row; others stay plain.
Add cross-platform process scanning that detects running games and apps,
then broadcasts them as Rich Presence activities via the existing Phase 1
pipeline (activityStore -> WS -> other users).
- games.json dictionary with 26 entries (games, Spotify, VLC, OBS)
- activityDetector module: polls OS process list every 15s via execFile,
matches against dictionary, emits IPC on state change only
- IPC bridge in main.ts/preload.ts with cleanup on quit
- Frontend activityBridge subscribes to IPC and feeds activityStore
- Supports Windows (tasklist CSV), macOS (ps -c), Linux (ps)
- Task 7: Create activityStore (Zustand) with Map<userId, Activity[]>, showActivity toggle,
debounced pushActivities, and reset on logout
- Task 8: Wire WS integration — presence_update propagates activities to store,
ready payload initializes userActivities and showActivity (via setState to avoid side effects)
- Task 9: Create ActivityCard component with compact/full modes, type-colored labels,
elapsed time display, asset images, and fallback to customStatus
- Task 10: Upgrade ActivityPanel to three groups — active friends (full cards, no header),
online friends (compact), offline friends — using getPrimaryActivity for grouping
- Task 11: Upgrade MemberSidebar to show compact ActivityCards instead of raw customStatus
- Task 12: Add showActivity toggle in AccountPanel settings (Activity Status section)
with API persistence and store sync
- Accept showActivity boolean in PATCH /api/users/@me body
- Validate and persist as integer in DB
- Update ConnectionManager cache on toggle
- Broadcast empty activities via presence_update when toggled off
- Add validateActivities() with full field validation against ACTIVITY_LIMITS
- Add handleActivityUpdate() with showActivity gate and rate limiting
- Enhance handlePresenceUpdate() to include activities in broadcast payload
- Update status cache via connectionManager.setUserStatus() on presence change
- Wire activity_update case into event router switch statement
Add Rich Presence infrastructure to ConnectionManager:
- Four new Maps: userActivities, userShowActivity, userStatuses, lastActivityUpdate
- Public accessors: set/get/clear activities, showActivity, status, rate limit check
- Cleanup in finalizeDisconnect() and forceDisconnectUser()
- Cache showActivity and status from DB at auth time in buildReadyPayload()
- Assemble userActivities snapshot in ready payload with customStatus fallback
- Include activities: [] in offline presence_update broadcast
- Add Activity, ActivityType, ActivityTimestamps, ActivityAssets types to shared types
- Add activity_update client event and activities field on presence_update server event
- Add userActivities to ready payload and showActivity to User/UpdateUserRequest
- Create shared activities.ts with ACTIVITY_LIMITS, ACTIVITY_PRIORITY, getPrimaryActivity
- Add show_activity column to users table (schema + migration)
- Update sanitizeUser with isSelf parameter; only include showActivity for self
- Fix .map(sanitizeUser) calls to use arrow wrapper to prevent index-as-boolean bug
- Mark auth routes (register/login) as isSelf=true since they return own user data
Use logical OR when merging fetched metadata so null values from
failed og: extraction don't destroy valid defaults (e.g. YouTube
thumbnail set before the fetch).
YouTube may block og:image extraction via BackspaceBot user-agent.
Use img.youtube.com/vi/{ID}/hqdefault.jpg as a guaranteed thumbnail
that doesn't require metadata fetching. If og:image is successfully
fetched, it overwrites the fallback.
YouTube's embed API requires knowing the embedding origin to authorize
playback. The referrerPolicy="no-referrer" was stripping the Referer
header, and the missing origin param meant youtube-nocookie.com couldn't
verify the embed source, causing Error 153 (video player configuration
error). Fix: pass origin param explicitly and let the browser send the
default referrer.
1. Video aspect ratio: remove container border/overflow-hidden, use
preload="metadata" so browser knows dimensions before play
2. YouTube Error 153: remove sandbox attr (too restrictive), add full
allow permissions (encrypted-media, accelerometer, gyroscope, etc.)
3. Google Images not displaying: detect image Content-Type from HTTP
response in metadataFetcher, override classifier to create image
embed for URLs that serve image/* content
4. Audio seeking broken: add HTTP Range request support in uploads
route (Accept-Ranges, Content-Range, 206 Partial Content)
- Fix ?? to || in metadataFetcher.ts to handle empty strings from Cheerio
- Fix stale embeds on message edit: delete old embeds synchronously before
broadcast, then resolve new ones async (all 4 edit paths: REST+WS, msg+DM)
- Revert unrelated MessageList.tsx scroll threshold change (5000 not 150)
- Remove duplicate embed indexes from migrateAddIndexes (kept standalone ones)
- chatStore: normalize embeds to [] in addMessage, addRealtimeMessage, and updateMessage to guard against missing field from older servers/federation
- useWebSocket: add embeds_resolved and dm_embeds_resolved cases that patch the in-memory message cache when the server broadcasts resolved embed data
- useWebSocket: normalize embed image URLs for remote origins in message_created, message_updated, dm_message_created, dm_message_updated, and the new embeds_resolved handlers
Switches Message.tsx from client-side URL metadata fetching (old Embed.tsx)
to server-driven embed objects via message.embeds[]. Delegates attachment
rendering to AttachmentRenderer. Removes firstUrl extraction and urlRegex.
Integrate embed infrastructure into the complete message flow:
- messages.ts: batch-fetch embeds in GET, resolve on POST, re-resolve on PATCH
- dm.ts: same pattern for DM messages with isDm=true
- search.ts: include embeds in all 4 search/around endpoints
- events.ts: embed resolution in WS message create/edit for both space and DM
- Fix embedClassifier.ts type errors (regex match undefined → null)
- Add embeds: [] to all inline MessageWithUser/DmMessageWithUser constructions
- Add embeds: [] to chatStore optimistic message
handleVoiceDropZoneDrop called stopPropagation and clearState
unconditionally, preventing container's handleContainerDrop from
firing when dropping a channel onto a voice channel. Add early
return for non-voiceUser drags so channel/category drops bubble
through to the container handler correctly.
Port the SpaceSidebar normalization pattern: convert 'before B'
to 'after A' so only one drop indicator renders at any gap.
Fixes double-line visual glitch and unreliable drops when cursor
is between two channels. Also adjust indicator offsets from
top-0/bottom-0 to -top-[1px]/-bottom-[1px] to center in the gap.
Remove activeDrag from drag-start dependency arrays to prevent
unnecessary re-renders during drag. Wrap containerHandlers in
useMemo for consistent reference stability.
When a user joins a voice channel while already connected from another
tab, the server now sends a 'displaced' reason on voice_disconnected.
The client tears down LiveKit and shows an informational toast.
- Extract VolumeSliderItem to voiceMenuItems.tsx (was duplicated in
VoiceUser.tsx and VoiceChannel.tsx)
- Add e.stopPropagation() to all imperative context menu handlers
for consistency with useContextMenu hook behavior
Add auto-launch settings (start at boot + start minimized) to the
Desktop section in Account settings, using Electron's built-in
setLoginItemSettings API across macOS, Windows, and Linux.
Replace the fallback colored-circle tray icon with proper B logo assets:
template images for macOS (adapts to light/dark menu bar) and colored
icons for Windows/Linux. Fix BGRA channel order bug in fallback generator
and move tray icons to resources/ so they're packaged into the app.
- Save the top-visible message ID on channel leave, restore via
scrollIntoView on return (immune to lazy-loaded image reflow)
- Add floating glass-bubble "Jump to Present" button when scrolled
5000px+ from bottom
- Clear stale scroll anchors when user returns to bottom
- Evict scroll positions alongside channel cache eviction
ResizeObserver alone misses scroll adjustments when multiple images load
in quick succession due to browser layout-loop suppression. A capture-phase
load event listener on the content wrapper reliably catches all descendant
image loads and re-scrolls to bottom.
profileSync stored avatar/banner paths with /api/uploads/ prefix on remote
instances, causing resolveAssetUrl to produce double-path URLs like
https://remote/api/uploads//api/uploads/file.jpg that 404'd. Store bare
filenames instead, strip prefix defensively in resolveAssetUrl and server-side
for existing data self-healing.
Voice channels rendered with VoiceChannel component have no text reading/acking
UI, so messages in them created phantom unread indicators on the space sidebar
that users could never clear. Root cause was a message in the counter-strike
voice channel with no read state.
Three-layer fix:
- spaceStore: track voiceChannelIds set, exclude voice channels from
channelLastMessageIds so setReadStates never marks them unread
- useWebSocket: skip markChannelUnread for voice channels on message_created,
prune orphaned unreads on every ready event
- chatStore: validate preserved unreads against channelToSpaceMap to drop
orphans that don't map to any known channel
resetUserStores() was abusing populateFromReady('', [], [], []) to clear the
space store. Its LWW timestamp logic fired an async pushLayoutToOrigin when
_layoutUpdatedAt > 0, which read a null token from localStorage (already
removed on logout, not yet set on login). The 401 response triggered
handleUnauthorized(), deleting the freshly-stored login token and forcing a
full page reload — requiring users to log in twice.
Replace with a proper reset() method that synchronously sets all state to
initial values with no LWW comparison or API side effects.
After a server restart, navigating to a previously-visited channel showed
messages at a stale middle position instead of scrolling to the bottom.
The in-memory message cache survived the reconnect, so loadMessages()
bailed (cache hit) and the scroll-to-bottom logic never fired.
Now the ready handler clears the messages and hasMore maps for all
channels belonging to the reconnecting origin (including DMs for home).
The currently open channel is force-reloaded immediately; other channels
get fresh-fetched on next visit, triggering proper scroll-to-bottom.
Also fixes voice channel settings gear icon placement to match text
channels (flex-1 pushes icon to right edge).
The channel sidebar voice user list was maintained by a separate
voiceUsers Map (fed by WS events + fragile hydration code) that diverged
from reality after server restarts — users shown in wrong channels,
duplicated across channels. The VoiceGrid was always correct because it
reads LiveKit participants directly.
Now VoiceChannel.tsx derives its user list from LiveKit participants for
the connected channel (single source of truth) and only falls back to
server-provided voiceUsers for channels the user is not connected to.
Removed all hydration band-aids that tried to sync the two systems:
- useLiveKit ParticipantDisconnected → removeVoiceUser
- useLiveKit ConnectionStateChanged → addVoiceUser hydration loop
- useWebSocket ready handler → dynamic import LiveKit hydration
Also includes: voice channel settings gear icon on hover, persist
per-user volume/mute prefs across sessions, default screen share
audio off on Electron (no system audio capture support).