fetchSpaces() now awaits _autoConnectDone before reading the instance
list, preventing a race where it would fetch with an empty/incomplete
set of connected instances during page reload.
Move instance-level administration out of Space Settings into its own
modal. Adds admin UI for instance name, registration toggle, and
discovery toggle. Streaming limits panel relocated from SpaceSettings.
- Add InstanceAdminSettings type and GET/PATCH /api/settings/instance
- Add registration_open DB column (nullable, env var fallback)
- Auth registration and instance info now check DB override
- New InstanceSettings modal with General and Streaming tabs
- Admin shield button in UserAreaPanel (visible to admins only)
- Remove Streaming tab from SpaceSettings
Fix three federation bugs in Space Settings: icon URL was double-wrapped
through home API, upload targeted home instance instead of remote, and
updateSpace used home API client. Also restyle settings panels (User,
Space, Members, Roles, Connected Instances) with consistent section
headers, grouped cards, and improved layout.
Replace inline Save/Discard/Reset buttons with sticky glass-bubble pills
that float at the bottom of scrollable modal content. Make SpaceSettings
tab sidebar sticky with glass material. Convert RoleEditView "Back to
roles" into a sticky glass pill at the top. UserSettings Log Out + Save
always visible in a glass pill with separator. Also includes floating
position hook and popover/tooltip improvements from prior work.
Restructure SpaceSettings modal from 778-line monolith into thin
orchestrator with extracted panel components. Add full role CRUD with
permission editor (create, edit name/color/permissions, delete).
Backend: expose role permissions in GET response, accept permissions
in POST/PATCH role endpoints with BigInt validation, broadcast
pushReadyPayload to all space members on role mutations.
Wire react-easy-crop into CreateSpace so users can crop and zoom before
uploading a space icon. Adds reusable ImageCropModal component and
canvas crop utility for future use in space settings and avatar editing.
- Accept visibility and description fields when creating spaces
- Register creator in connectionManager on space creation for immediate WS broadcasts
- Return per-channel myPermissions and space-level myPermissions from GET /spaces/:id
- Populate permission maps in spaceStore from REST response
- Add reauthenticateInstance flow for tokenless federation placeholders
- Handle expired/missing tokens gracefully in autoConnectAll with visible error state
- Guard syncInstanceList against premature runs before autoConnectAll completes
Remove disabled={isUploading} from the textarea so focus() isn't silently
ignored on a disabled element. Fix ResizeObserver effect deps so the
observer is actually created after the loading spinner transitions to
message content.
Use origin-aware user ID resolution for optimistic voice add/remove
instead of always using the home instance ID. Adds getMyUserIdForOrigin
resolver (same pattern as getApiForOrigin) so joinVoiceChannel and
leaveVoice use the correct federated user ID. Also fixes WS reconnect
voice re-registration, invite URL for remote servers, and chatStore
early-load guard for unmapped channels.
The redirect effect used the shared `channels` array which could contain
stale data from a previously viewed server during async loadServerDetail.
Added channelToServerMap ownership check to ensure channels belong to
the target server before redirecting. Also persists last-visited channel
per server in localStorage for better return navigation.
The Explore page shared /channels/@me with Friends, differentiated by a
showExplore UI flag. When PiP navigated to a voice channel, the stale
flag caused MainContent to render text chat instead of the voice grid.
Replace the flag with a dedicated /explore route so the URL is the
single source of truth.
Joined discoverable servers now appear in a collapsible "Joined" section
at the bottom of the explore page, so the page never feels dead when all
servers have been joined. A mint success banner replaces the old empty
state text.
$client doesn't exist in drizzle-orm 0.33, causing a TypeError and
500 on every /api/servers/explore request. Export the raw better-sqlite3
instance directly from db/index.ts instead.
The echo gate architecture bypassed the serialized mic management chain
and introduced race conditions. Chrome's AEC handles echo properly for
both headphone and speaker users without custom intervention.
Send voice_join to WS server only after LiveKit successfully connects,
not immediately on joinVoiceChannel() or WS reconnect. Background tabs
can reconnect WebSocket but not WebRTC, causing phantom voice users.
Previously, the voice channel sidebar only showed users after a server
round-trip (voice_state_update broadcast). After a deploy/reconnect,
this left the user invisible in the sidebar despite being connected.
Now joinVoiceChannel, leaveVoice, and the WS ready handler all
optimistically update voiceUsers for the local user immediately.
Clear stale currentChannelId when clicking Explore/DMs in ServerSidebar,
and guard AppLayout route effect from clobbering showExplore. Move member
exclusion into SQL for correct pagination/totals, surface allSettled errors,
and show context-aware empty state messages.
Send explicit voice_leave to the old instance when joining voice on a
different origin, preventing stale voice state from showing the user in
two channels. Also make WS reconnect voice re-registration origin-aware
so remote reconnects properly restore voice state.
Replace the unreliable client-side DM dedup loop in populateFromReady with
a creation-time guard (findExistingDmForUser) that checks all instances
before opening a new DM. Guards added to FriendsPage, NewDmModal, and
UserProfilePopout.
Also fixes: corrupted read_states from temp_ optimistic message IDs (server
migration + client-side validation), federation-aware closeDm/addDmMember
API routing, isSelf-based DM member filtering in sidebar/header, and WS
event error isolation.
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
(reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
Rewrites socialStore to aggregate friends and requests from all connected
instances using Promise.allSettled. Parses user@domain in friend requests
to route to the correct instance. Removes !isHome guards on social WS
events so remote friend requests arrive in real-time. Shows "via hostname"
labels on remote friends/requests in the UI.
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
Move TypingIndicator from document flow (between MessageList and
MessageInput) into MessageInput's outer wrapper using absolute
bottom-full positioning. Fixes indicator being hidden behind the
floating glass input bubble on desktop.
- Include user object in reaction_added WS broadcasts for isSelf() resolution
- Use isSelf() instead of userId comparison for reaction ownership checks
- Load remote server detail after ready event to prevent empty channel list
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.
Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
Batch 1 — Bug fixes:
- Fix stale voice state on remote reconnect (clearVoiceUsersForOrigin)
- Fix logout not cleaning remote servers from store
- Fix reply-to asset normalization for remote messages
- Fix HTTPS hardcoded in autoConnectAll (store full origin, legacy fallback)
Batch 2 — Password enforcement + replication flow:
- Add connectToRemote() with home password verification before remote auth
- Auto-cascade: verify home password → register on remote → login fallback
- Replace Register/Login tabs with single password field in ConnectedInstances
- Add DifferentPasswordError for typed fallback-login UI transition
- Fallback login form shown only when remote has different password
The env_val() function uses grep which returns exit code 1 when no
match is found. Under set -euo pipefail, this kills the script.
Adding || true prevents this on upgrade installs with older .env files.
The node -e command to set instance name needs to run from
/app/packages/server where pnpm's symlinked node_modules resolve
better-sqlite3, not from /app root.
Redesign deployment as a single docker-compose with Backspace, Caddy
(auto-HTTPS), and LiveKit (voice/video) using hybrid networking:
Backspace+Caddy on isolated bridge, LiveKit on host mode for WebRTC.
- Add install.sh: interactive installer that handles Docker setup,
domain/DNS verification, secret generation, LiveKit config, and
deployment with health-check wait
- Add Caddyfile: static reverse proxy config using Caddy env vars,
routes /livekit/* to host-mode LiveKit via host.docker.internal
- Rewrite docker-compose.yml: all-in-one with profiles (voice),
no external volumes/networks, bind mount ./data for visibility
- Fix livekit.ts: use LIVEKIT_URL env var directly instead of
Host-header derivation that made the env var dead code
- Fix Dockerfile: health check reads $PORT dynamically
- Update .env.example: add DOMAIN, COMPOSE_PROFILES documentation
- Update .gitignore: add livekit.yaml (contains secrets)
Phase 5 of multi-instance federation. Adds a two-layer fix:
Layer 1 — Data ingestion normalization: Remote instance user avatars,
server icons, and attachment filenames are rewritten to absolute URLs
when entering the app (via WebSocket events or API responses), so all
downstream components render them correctly without changes.
Layer 2 — Outbound action routing: wsSend calls (voice join/leave/status,
typing) and file uploads in UI components now route through the correct
instance based on the active channel's origin.
Two fixes addressing architectural review feedback:
1. Snowflake ID collisions: Replace process.pid-based worker ID with a
cryptographically random value (0-1023) generated once at first boot
and persisted to instance_settings.worker_id. Eliminates deterministic
ID collisions between Docker instances that all run as PID 1.
2. Reaction API leak: Revert addReaction/removeReaction signatures to
(messageId, emoji) — the store now resolves the channel internally by
scanning its message cache, keeping routing logic out of the UI layer.
Refactor the WebSocket layer from a singleton connection to a connection
map supporting N concurrent instances. Each connection has its own
heartbeat worker, reconnect state, and token. Stores are now
instance-aware: serverStore merges servers by origin, chatStore routes
API calls through the correct client, and instanceStore triggers WS
connect/disconnect on add/remove. DM, social, and voice events remain
home-only.
Introduce instanceStore (Zustand) with full federation lifecycle:
probe remote instances, register with username collision fallback,
login to existing accounts, sync instance list across all connected
instances, auto-reconnect from cached tokens on login/page load, and
cleanup on logout. Add ConnectedInstances component to User Settings
with home instance card, remote instance management, and inline
add-instance flow (URL probe → register/login → connected).
Refactor singleton api object into a class with constructor-scoped
closures parameterized by baseUrl and getToken. Export backward-
compatible api singleton, createApiClient factory for remote instances,
and new instance.info() and users.verifyPassword() methods for
federation support.
Add multi-instance support foundation: shared federation types
(ReplicatedInstance, InstanceInfoResponse, VerifyPasswordRequest),
database schema changes (home_instance, replicated_instances on users,
instance_name on settings), public instance info endpoint, auth
registration with homeInstance and username@domain collision fallback,
password verification endpoint, and replicatedInstances sync on user
profile. Extract duplicated sanitizeUser into shared utility across
8 server files.
Root cause fix for all broken CSS variable opacity modifiers. Converted
every hex CSS variable to space-separated RGB channels (e.g. #fda4af →
253 164 175) and updated Tailwind config to use rgb(var(...) / <alpha-value>).
This makes bg-accent-rose/10, border-border-hard/50, etc. work natively
everywhere — no more currentColor fallback. Reverted all previous explicit
rgba() workarounds back to clean Tailwind syntax. Also fixed the voice
connection wifi icon SVG (was bottom-left aligned, now centered).
Server-side: handleReactionAdd/Remove now check dm_messages table when
message isn't found in server messages, enabling DM emoji reactions
via the same unified client event path.
Client-side: replaced all remaining broken opacity modifiers on CSS
variables (border-border-soft/50, bg-accent-rose/10, bg-surface-*/N,
etc.) with explicit rgba values. Tailwind can't decompose var() for
opacity, causing fallback to currentColor. Fixes 16 files across
error boxes, table borders, surface tints, and input separators.
Consolidated two competing scroll effects into one to fix an effect
ordering bug where prevMessagesLength was updated before the initial
scroll check could read it. Channel switch now resets tracking state
so the snap-to-bottom fires reliably via requestAnimationFrame.
Increased message list bottom padding to clear the glass input bubble.
Tailwind can't decompose CSS variables for opacity modifiers, so
border-border-hard/50 fell back to white currentColor. Replaced with
border-white/[0.06] on image attachments, code blocks, and action
toolbar. Also applied frosted glass material to message action toolbar.
Replace @apply border-none with @apply border-0 on global * selector.
border-none sets border-style: none, which silently kills all Tailwind
border utilities (they only set width/color, relying on preflight's
border-style: solid). border-0 sets border-width: 0 instead, preserving
the solid style so border-r/border-l/border-b utilities render correctly.
- Add border-r border-border-hard to ChannelSidebar (both DM and server views)
- Add border-l border-border-hard to MemberSidebar and ActivityPanel
- Replace shadow-header with border-b border-border-hard on sidebar headers
- Remove duplicate mt-1 on reaction container (parent gap-1 already provides 4px)
Channel sidebar: subtle bg-surface-elevated highlight with rounded-[6px],
active channel left pill, rose unread dot on right, smaller #/voice icons
(18px), 10px horizontal padding, 24px voice user avatars at 36px indent.
Reaction bubbles: inline styles for background/border colors to bypass
Tailwind opacity modifier failures on hex CSS variables. Both mine (mint
tint) and non-mine states now render visible pill containers reliably.
PiP positioning:
- Replace hardcoded layout constants with dynamic DOM measurement system
- Obstacle elements declare themselves via data-pip-obstacle="left|bottom"
- getPipBounds() queries actual element rects at runtime via getBoundingClientRect
- MutationObserver + ResizeObserver re-clamp PiP when obstacles appear/resize
- PiP reappears after close when navigating away from voice channel
Reactions:
- Align reaction pills with Aether Drift prototype
- Own-reaction accent: purple → mint (bg, border, count color)
- Default pills: subtle white overlay bg + border-soft border
- Count text: 12px/semibold/txt-secondary per prototype spec
Bug fix:
- Deduplicate channel insertion in createChannel store action
- Prevents double-add race between REST response and WS broadcast
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
Phase 5: Remove all 54 legacy Discord token definitions from tailwind.config.js,
migrate body classes in index.html to Aether Drift tokens, update ARCHITECTURE_AUDIT.md.
Phase 6: Replace flat purple fallback avatars with deterministic colorful gradients
(mint, sky, lavender, coral, rose, teal, amber) based on user/server ID hash.
Replace Discord logo SVG with Backspace "B" in server strip. Add per-server gradient
icons with hover glow. Update profile popout banner and incoming call modal to match.
Migrate all auth pages, modals, and shared UI components from Discord
visual language to Aether Drift design tokens. Zero discord-* classes
or raw Tailwind palette colors remain in components/auth/, modals/, ui/.
- Avatar: status dots use status-online/idle/dnd/offline tokens
- Tooltip, ContextMenu, UserProfilePopout: z-index raised to z-[200]
- LoginPage, RegisterPage: warm bg-surface-base with lavender glow
- All modals: inputs use surface-input, buttons use accent-primary
- Toggles: bg-status-online (on), bg-surface-input (off)
- ServerSettings: slider tracks, pills, danger zone fully tokenized
- Purged raw Tailwind green-500 leak in StreamingLimitsPanel success msg
Migrate all 10 voice/video components from Discord visual language to
Aether Drift design system. Zero discord-* classes or hardcoded hex
values remain in components/voice/.
Key changes:
- Status indicators use pastel accents: mint (connected/speaking),
amber (connecting/idle), rose (muted/deafened/error)
- VoiceControlBar converted to frosted glass-bubble material
- ConnectionInfoPopover and ScreenShareSettingsPopover use glass popovers
- Speaking ring glow changed from Discord green to mint (#86efac)
- Slider accents use lavender instead of blurple
- All bg/text/border tokens mapped to surface-*/txt-*/interactive-* system
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
- docker-compose: use external volume/network with backspace naming
- deploy.sh: add --remote/-r flag for off-network deploys, update remote path
- Dockerfile: update DB_PATH to backspace.db
Add a server-side instance_settings table (single-row, CHECK(id=1))
that stores admin-configurable streaming bounds: bitrate min/max/step,
allowed resolutions, and allowed framerates.
Backend:
- New instance_settings schema + migrations (is_admin on users, default
settings row, first-registered-user promoted to admin)
- GET/PATCH /api/settings/streaming endpoints with admin-only writes
and full input validation including cross-field checks
Frontend:
- settingsStore fetches limits on WebSocket ready, exposes isAdmin flag
- ScreenShareSettingsPopover reads bounds from store instead of
hardcoded constants, auto-clamps stale localStorage values
- buildScreenShareOptions() clamps bitrate to server limits at build
time as enforcement backstop
- ServerSettings modal gains a "Streaming" tab (admin-only) with
bitrate range sliders, resolution/framerate toggles, and save/reset
When a viewer joined while a screen share was active, autoSubscribe:true
caused a subscribe-then-unsubscribe dance for screen share tracks,
triggering cascading renegotiations, MaxListeners warnings, and
negotiation timeouts. Now the SFU starts with no subscriptions and we
explicitly subscribe only to non-screen-share tracks (audio, camera).
Screen shares remain controlled by the watch/unwatch UI flow.
Camera was stuck at 180p because our custom <video> rendering bypassed
LiveKit's adaptive stream observer. Replaced manual srcObject binding
with track.attach()/detach() in VoiceUser, StreamTile, and PictureInPicture
so the SFU receives viewport dimensions and forwards the correct
H.264 simulcast layer.
Screen share VP9 SVC with L3T3 spatial layers failed because hardware
VP9 encoders (NVENC, QSV, VCE) don't support spatial scalability —
Chrome silently degrades to L1T1. Reverted to VP9 single-layer
(simulcast: false, no scalabilityMode). Also targets encodings[length-1]
in applyOverdrive() for correct simulcast layer targeting.
- Add customBitrateKbps to ScreenShareConfig (null = auto matrix lookup)
- Slider in Stream Settings popover: 500 kbps–20 Mbps, step 500 kbps
- "Reset to Auto" clears override back to preset-derived bitrate
- Live updates via existing applyOverdrive() pipeline on active streams
- Persist version 5 → 6 with migration
- Add MarkdownRenderer with syntax-highlighted code blocks (prism-react-renderer),
GFM tables, and Discord-style theming
- Add MentionBadge that resolves user IDs to display names with role colors
- Add MentionPopover autocomplete triggered by @ in MessageInput
- Fix mention:// URL sanitization — allowlist the scheme in urlTransform so
react-markdown v9 passes it through to the component override
- Highlight messages that mention the current user (amber border)
- Bump rate limit from 60 to 200 req/min
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.
- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
Wire the bitwise permission engine end-to-end:
- Add sendToChannel() to ConnectionManager, filtering WS recipients by VIEW_CHANNEL
- Convert 6 channel-scoped events (messages, typing, reactions) from sendToServer to sendToChannel
- Add broadcastOverrideChange() to push channel_updated/channel_deleted per-user on override mutations
- Bridge legacy server_members.role TEXT to member_roles junction table on PATCH
- Add pushReadyPayload() to force re-sync frontend store after role changes
- Filter channels by VIEW_CHANNEL in GET /api/servers/:id to prevent initial load data leak
- Pre-compute viewers before CASCADE delete on channel_deleted
- Fix frontend channel event handlers to upsert/cleanup channelToServerMap and channelPermissions
- Add ChannelSettingsModal with Private Channel toggle and gear icon in ChannelSidebar
Replace string-based role checks (role === 'admin') with a bitwise BigInt
permission system. Adds computePermissions() resolution engine following
Discord's model: @everyone base → role union → admin shortcut → channel
overrides (role deny/allow → member deny/allow). Ready payload now filters
channels by VIEW_CHANNEL and attaches per-user myPermissions to each
server and channel. Includes channel_overrides table, @everyone role
auto-creation, migration for existing servers, and override CRUD API.
Wrap all multi-write DB operations in atomic transactions (server/channel
creation, message+attachment linking, DM creation, friend acceptance,
cascading deletes) to prevent partial-write corruption.
Batch N+1 queries in WS ready payload into O(1) bulk fetches with
chunked inArray() to respect SQLite's variable limit.
Fix chat history regression where background WS messages bypassed
channel load by switching the guard from messages.has() to hasMore.has().
Add LRU channel eviction (20 cached, evict to 15) and per-channel
message cap (200) to bound client memory growth.
Shorten WS heartbeat from 30s to 15s for aggressive proxy/NAT
environments. Clear all user-scoped stores on logout to prevent
cross-session data leaks.
Extract LiveKit internal accessors into shared livekitInternals utility.
Replace rigid SCREEN_QUALITY_MAP (6 hardcoded VideoPreset strings) with a
builder function that computes bitrate, degradation preference, and content
hint from three independent axes (height, fps, content mode). Camera is
decoupled onto a fixed 720p30 preset so screen share changes no longer
affect camera quality. New ScreenShareSettingsPopover replaces the old
VideoQualityPopover with pill-style selectors. Store migrated to v5 with
backwards-compatible migration from videoQuality string.
Extract stats polling into useTrackStats hook with per-sender/receiver
stats via RTCRtpSender.getStats(), delta-based FPS (fixes 25fps overwrite
bug with camera+screenshare), and track-to-source matching via LiveKit
TrackPublication identity. ConnectionInfoPopover becomes a pure display
component with Network/Audio/Video sections. Remove soft-launch diagnostic
loop from useLiveKit.
DM uploads silently failed because the 5-point chain (types, frontend,
POST, GET, WS broadcast) was never wired for attachments. Added
buildDmMessageWithUser/getDmMessageWithUser helpers mirroring the server
channel pattern, and plumbed attachmentIds + replyToId through all DM
code paths.
Unlock group DMs by removing the 2-member assumption across the stack.
No schema migration needed — dm_members junction table already supports
N members. Includes dedup bug fix, add/leave member endpoints, late-join
call support, group-aware sidebar rendering, and AddDmMemberModal.
Replace dual voiceStates + activeCalls maps with a single VoiceRoom
system that tracks both server channels and DM calls uniformly.
Fixes four bugs:
- voice_status silently dropped for DM call participants
- DM calls not cleaned up on WebSocket disconnect
- DM call state missing from ready payload on reconnect
- No spatial tracking of DM call participants
VoiceControls was gated on server-only `currentVoiceChannelId`, now also
triggers on `activeDmCall`. Added VoiceChatPanel to DM call view matching
the server voice channel pattern.
Closure guards on all 15 handlers already isolate React state from stale
rooms — the sledgehammer removeAllListeners() was stripping the SDK's own
internal listeners (PCManager, SignalClient), causing "Tried to add a track
for a participant that's not present" errors on rapid channel switches.
LiveKit's Room.disconnect() tears down WebRTC but leaves .on() handlers
attached. Every connect() registers ~15 event handlers, which accumulate
on orphaned Room instances during rapid channel switches or HMR, causing
MaxListenersExceededWarning. Added destroyRoom() helper that calls
removeAllListeners() before disconnect() at all four teardown sites.
Merge connectDm() into connect() with isDm flag, eliminating ~145 lines
of duplicated LiveKit room setup. DM calls now inherit all event handlers
(SpeakingDetector cleanup, deafen broadcasts, metadata changes). Replace
monolithic DmCallView with shared VoiceGrid + VoiceControlBar components,
making DM calls group-DM-ready with full feature parity.
Camera and LIVE badges in the channel sidebar were only visible to users
who had joined the same LiveKit room. Widen the voice_status WS event
from {isMuted, isDeafened} to {isMuted, isDeafened, isCameraOn, isScreenSharing}
so all server members see camera/screenshare indicators without joining voice.
30s ping/pong keepalive prevents proxy/NAT from killing idle connections.
Reconnect sound now only plays if downtime exceeds 3s, suppressing phantom
audio from brief network blips.
AudioManager.setScreenShareActive(true) was firing before the browser's screen
picker, killing the mic stream. The picker suspends getUserMedia while its secure
overlay is open, trapping the mic in a dead state for 5-30s. Now the AEC rebuild
fires after the track is acquired — mic stays alive during the picker.
Root cause: degradationPreference 'maintain-resolution' forced FPS drops under CPU
pressure during fast-motion gaming. Changed to 'maintain-framerate' so the encoder
drops resolution temporarily instead of stuttering. Added contentHint='motion' to
optimize for temporal prediction (more P-frames, fewer I-frames).
Screen sharing was publishing at h360 (640x360) and never ramping to target
resolution due to stale closure in setTimeout, wrong initial quality anchor,
and 5 competing code paths with inconsistent bitrates.
- Create utils/screenShare.ts as single source of truth for all screen share ops
- Publish at target resolution from the start (not h360 → ramp)
- Read store at call time in timers (eliminates stale closure bug)
- Use maintain-resolution for screen content, maintain-framerate for camera
- Fix OS-level "Stop sharing" not resetting store or restoring AEC
- Enable dynacast for SFU quality signaling
- Reconcile QUALITY_MAP to canonical bitrates across all 7 files
LiveKit's server-side VAD has a high, non-configurable threshold that misses
conversational speech. Replace it with a SpeakingDetector singleton that uses
Web Audio AnalyserNodes to read actual RMS levels per participant (50ms poll,
0.008 threshold, 250ms hysteresis hold).
Eliminate double-state architecture (useState → useEffect bridge → store)
that lost speaking events due to React 18 batching. ActiveSpeakersChanged
now writes speakingParticipantIds directly to voiceStore; 200ms poll
catches missed SDK events. Each VoiceUser subscribes to its own identity
via fine-grained selector for minimal re-renders. Also adds connection
quality indicator and ConnectionInfoPopover.
tsc was emitting compiled .js files directly into packages/web/src/
alongside the .tsx source files because noEmit was not set. These
artifacts were never used — Vite compiles from .tsx source directly.
- Add noEmit: true to packages/web/tsconfig.json (tsc = type-check only)
- Delete all 62 orphaned .js files from src/ (-6,129 lines)
- Add packages/web/src/**/*.js to .gitignore as safeguard