Brings mobile to skeleton parity with desktop. Two mobile-specific renders, plus a fix for the empty-state mascot flashing on every space switch.
- MobileSpacesScreen: shimmer skeleton for the channel list while `useSpaceStore.loadingSpaceId === selectedSpaceId` (uncategorized rows + category header + categorized rows). Mirrors desktop ChannelSidebar's `showChannelSkeleton`. Gated through `useDelayedLoading` so cached/fast loads don't flash the placeholder.
- MobileMembersScreen: shimmer skeleton for the member list (two role-section headers + circular avatars + name bars). Mirrors desktop MemberSidebar's `showMemberSkeleton`.
- Empty-state "No channels yet." mascot was firing on EVERY space switch for ~50–200 ms — `state.channels` only ever holds the most-recently loaded space's channels, so `spaceChannels` filters to `[]` immediately on selection change while `loadSpaceDetail` is still in flight. New `loadedSpaceIds: Set<string>` on useSpaceStore, populated only on `loadSpaceDetail` success and pruned on space removal events. The mascot is now gated on `loadedSpaceIds.has(selectedSpaceId)` so it only fires when the space is *settled* with zero channels.
Reuses the existing `.skeleton` / `.skeleton-bar` / `.skeleton-circle` CSS primitives + `useDelayedLoading` hook (no new shared `<Skeleton />` primitive — sites need row-specific geometry, parameterizing would either over-abstract or duplicate the inline approach).
Specs: docs/systems/mobile-ui.md (Loading Skeletons inventory + per-screen skeleton bullets + settle-gate rationale); docs/systems/spaces.md (Client Load State subsection covering loadingSpaceId vs loadedSpaceIds).
Two compounding root causes produced a "PiP-style grey view" briefly visible after Join Voice on mobile:
1. MobileSpacesScreen.handleVoiceJoin pushed 'voice' onto the mobile stack. MobileShell.screenMap only has 'voice-full' — the renderer returned null for 'voice' while the root screen sat under `visibility: hidden` (stack length > 0). Corrected to 'voice-full' with an explanatory comment.
2. AppLayout mounted the desktop <PictureInPicture /> in the mobile branch too. Its visibility check `(isInServerVoice || isInDmCall) && !voiceFullscreen` is true the moment currentVoiceChannelId is set, so the desktop PiP rendered as the only visible UI on top of the hidden mobile shell. Removed from the mobile branch; kept on desktop. Added a comment to prevent regression.
Mobile owns its voice overlay chrome exclusively via MobileVoiceMiniBar + MobileVoiceFullScreen.
Spec: docs/systems/mobile-ui.md gains a "Voice Join Flow (Mobile)" subsection and a leading paragraph in "Voice Overlay" stating that PiP is desktop-only.
Closes the mobile parity push.
- MobileVoiceJoinSheet: full pre-join camera preview. Dormant-by-default (never auto-fires getUserMedia), explicit user gesture to arm, hard-bound disarm on sheet close (any path). Camera picker popup portaled to document.body so a long device list stays scrollable above the aspect-video preview tile (max-height min(50vh,320px), iOS scroll momentum). iOS Safari-safe: autoPlay playsInline muted + post-await play().
- MobileSettingsScreen: Keybinds + Desktop sections gated on isElectron(); they reuse the existing KeybindsPanel/DesktopPanel which are already mobile-fit. screenMap entries added in MobileShell. (Verify on Electron desktop build at narrow viewport.)
- ToastContainer: real overlap was hiding the voice-fullscreen control bar. Mobile branch now reads isMobile/mobileStack/currentVoiceChannelId and computes the bottom offset across five mobile states (voice-full / pushed+voice / pushed / root+voice / root), all with safe-area-inset-bottom; left-3 right-3 + items-center keeps toasts in the safe-tap zone. Desktop bottom-6 right-6 unchanged.
Specs: docs/systems/mobile-ui.md (Toast Positioning section, screenMap rows, Electron-entry rationale, z-index row); docs/systems/voice.md (Mobile pre-join preview subsection covering lifecycle + camera picker portal).
Adds sticky `lastSelectedSpaceId` to useSpaceStore. Updated on every
setCurrentSpace(non-null) and on loadSpaceDetail success; NOT cleared by
setCurrentSpace(null), so the @me URL effect in AppLayout no longer wipes
the memory. Cleared only when the remembered space is actually removed
(deleteSpace / leaveSpace / removeSpace / removeInstanceSpaces / reset).
Ephemeral — URL drives initial state on reload.
MobileBottomNav.handleTab('spaces') and MobileSpacesScreen's initial
useState now resolve via `currentSpaceId ?? lastSelectedSpaceId`. The
prior Object.keys(lastChannelPerSpace)[0] fallback was wrong twice over:
first-inserted ordering locked the tab to whichever space the user
opened first in their session, and any approach reading currentSpaceId
alone breaks after a /channels/@me detour.
Also fixes a pre-existing render loop in MobileSpacesScreen's
currentSpaceId sync effect — `selectedSpaceId` removed from deps,
functional setState makes the update idempotent.
Spec: docs/systems/mobile-ui.md updates Tab Tap Behavior, MobileScreenHeader,
and LocalStorage Persistence sections.
MobileInstancePanel gains Registration and Federation entries (parity with
desktop's six sub-tabs). MobileShell registers the matching screenMap
wrappers; the Federation entry surfaces the live approval-count badge via
a new uiStore slot and a wrapper that forwards FederationPanel's
onApprovalCountChange.
MobileShell's deep-link reconstruction now reacts to post-mount pathname
changes (was [] / mount-only) with an idempotency guard that skips the
push when the topmost stack entry already represents the new URL —
prevents the pushMobileScreen → history.pushState → location-effect
double-push.
RegistrationPanel's four portaled modals (CreateInvite, EditInvite,
ReinstateInvite, Redemptions) now render through the shared <Modal>
with mobileStyle="fullscreen", portaled to document.body to escape the
parent settings dialog's backdrop-filter containing block. Desktop
appearance preserved (same maxWidth, same sticky action bar).