feat(mobile): loading skeleton parity + mascot-flash settle gate
Brings mobile to skeleton parity with desktop. Two mobile-specific renders, plus a fix for the empty-state mascot flashing on every space switch. - MobileSpacesScreen: shimmer skeleton for the channel list while `useSpaceStore.loadingSpaceId === selectedSpaceId` (uncategorized rows + category header + categorized rows). Mirrors desktop ChannelSidebar's `showChannelSkeleton`. Gated through `useDelayedLoading` so cached/fast loads don't flash the placeholder. - MobileMembersScreen: shimmer skeleton for the member list (two role-section headers + circular avatars + name bars). Mirrors desktop MemberSidebar's `showMemberSkeleton`. - Empty-state "No channels yet." mascot was firing on EVERY space switch for ~50–200 ms — `state.channels` only ever holds the most-recently loaded space's channels, so `spaceChannels` filters to `[]` immediately on selection change while `loadSpaceDetail` is still in flight. New `loadedSpaceIds: Set<string>` on useSpaceStore, populated only on `loadSpaceDetail` success and pruned on space removal events. The mascot is now gated on `loadedSpaceIds.has(selectedSpaceId)` so it only fires when the space is *settled* with zero channels. Reuses the existing `.skeleton` / `.skeleton-bar` / `.skeleton-circle` CSS primitives + `useDelayedLoading` hook (no new shared `<Skeleton />` primitive — sites need row-specific geometry, parameterizing would either over-abstract or duplicate the inline approach). Specs: docs/systems/mobile-ui.md (Loading Skeletons inventory + per-screen skeleton bullets + settle-gate rationale); docs/systems/spaces.md (Client Load State subsection covering loadingSpaceId vs loadedSpaceIds).
This commit is contained in:
@@ -352,6 +352,8 @@ Split-pane layout: 60px `glass-strip` space strip on the left + channel list on
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- Voice channel tap opens `MobileVoiceJoinSheet` (not direct join)
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- Text channel tap: navigates via router + pushes `channel-chat` screen
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- Channel/category context menus for management (guarded by `MANAGE_CHANNELS` permission)
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- **Loading skeleton:** while `useSpaceStore.loadingSpaceId === selectedSpaceId`, the channel-list area renders a shimmer skeleton (uncategorized rows + category header + categorized rows). Gated through `useDelayedLoading` so cached/fast loads don't flash the placeholder. Mirrors desktop `ChannelSidebar`'s `showChannelSkeleton`. Skeleton row geometry matches the real channel rows (`px-3 py-2` with `w-4 h-4` icon → ~36px row).
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- **Empty-state mascot — settle gate:** the "No channels yet." mascot must NOT render during the pre-skeleton load window (the < 200 ms threshold of `useDelayedLoading`). Without a settle gate, every space switch flashes the mascot for ~50–200 ms because `state.channels` only ever holds the most-recently loaded space's channels — `spaceChannels` filters to `[]` immediately on selection change while `loadSpaceDetail` is still in flight. The mascot is gated on `isSpaceSettledEmpty = !isLoadingSelectedSpace && loadedSpaceIds.has(selectedSpaceId) && spaceChannels.length === 0`. `loadedSpaceIds` is a `Set<string>` on `useSpaceStore`, populated only on successful `loadSpaceDetail` completion (not on failed loads), and pruned on `deleteSpace` / `leaveSpace` / `removeSpace` / `removeInstanceSpaces` / `reset`. Render order is therefore: skeleton (loading, > threshold) → blank (loading, < threshold) → mascot (settled empty) → real channel list. Desktop `ChannelSidebar` has no empty-state branch, so this asymmetry is mobile-only.
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**Layout resolution:**
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- `spaceLayout` array items can be `{ t: 's', id }` (space) or `{ t: 'f', id }` (folder)
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@@ -429,6 +431,8 @@ Member group resolution (`getMemberGroup`):
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2. Has roles: top role by position `{ key: roleId, label: ROLE_NAME, position }`
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3. No roles: `{ key: '__online__', label: 'ONLINE', position: -1 }`
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**Loading skeleton:** while `useSpaceStore.loadingSpaceId === spaceId` (the same flag that gates `MobileSpacesScreen`'s channel-list skeleton — `loadSpaceDetail` populates members alongside channels), the screen renders a shimmer skeleton (two role-section headers + circular avatar placeholders + name bars). Gated through `useDelayedLoading` so cached/fast loads don't flash the placeholder. Mirrors desktop `MemberSidebar`'s `showMemberSkeleton`. Skeleton row geometry matches the real member rows (`gap-2.5 px-2 py-2.5` with `w-9 h-9` avatar → ~52px row).
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### MobileScreenHeader
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Reusable header component used by `MobileInstancePanel`, `MobileMembersScreen`, `MobileSettingsScreen`, and inline in screenMap wrappers.
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@@ -615,6 +619,26 @@ The container subscribes to `useUIStore.isMobile`, `useUIStore.mobileStack`, and
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---
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## Loading Skeletons (Mobile Inventory)
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Mobile uses the same `.skeleton` / `.skeleton-bar` / `.skeleton-circle` / `.skeleton-block` CSS primitives as desktop (see `docs/systems/design-system.md`) plus the shared `useDelayedLoading` hook (200 ms threshold + 300 ms minimum display time). All skeleton placements are content-plane elements rendered on the matte surface — never glass.
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| Site | Loading source | Status |
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|---|---|---|
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| App boot (root layout pre-`useAuth.user`) | `useAuth.isLoading` (gated by `useDelayedLoading` in `AppLayout`) | Shared with desktop — `AppLayout` returns the boot skeleton before the mobile/desktop branch split, so both paths show it during cold start |
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| `MessageList` initial + pagination | `chatStore` per-channel `isLoading` / `isLoadingMore` | Shared with desktop — `MessageList` is rendered inside both `MainContent` (desktop) and `MobileChatScreen` (mobile) |
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| `MobileSpacesScreen` channel list | `useSpaceStore.loadingSpaceId === selectedSpaceId` | Mobile-specific render, mirrors desktop `ChannelSidebar`. Empty-state mascot is settle-gated on `loadedSpaceIds` to avoid flashing during the pre-skeleton load window (see "Empty-state mascot — settle gate" above) |
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| `MobileMembersScreen` member list | `useSpaceStore.loadingSpaceId === spaceId` | Mobile-specific render, mirrors desktop `MemberSidebar` |
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| `FriendsPage` (mobile) | `socialStore.isLoading && friends.length === 0 && requests.length === 0` | Shared component; renders `LoadingSpinner` (no skeleton) — used unchanged on mobile |
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| `ExplorePage` (mobile) | `exploreStore.isLoading && spaces.length === 0` | Shared component; renders `LoadingSpinner` — used unchanged on mobile |
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| `GifPicker` (mobile sheet) | per-fetch local state | Shared component; uses `animate-pulse` placeholder tiles — used unchanged on mobile |
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**Sizing rule:** mobile skeleton rows must match the row geometry of the real content for that screen so the populate is smooth and no layout shift occurs. The `MobileSpacesScreen` channel-row skeleton is `px-3 py-2` with a `w-4 h-4` icon (~36 px row); the `MobileMembersScreen` row skeleton is `gap-2.5 px-2 py-2.5` with a `w-9 h-9` avatar (~52 px row). Both use staggered `animationDelay` so the shimmer cascades across rows rather than pulsing in lockstep.
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**Why no shared `<Skeleton />` primitive:** the project's established pattern composes the existing CSS classes inline at each site (see `AppLayout.tsx`, `ChannelSidebar.tsx`, `MemberSidebar.tsx`, `MessageList.tsx`). Each site needs row geometry that matches its specific layout, so a parameterized component would either over-abstract (`<Row count={N} avatarSize={S} ...>`) or duplicate the inline approach. Adding a JSX wrapper over `<div className="skeleton">` would also obscure the visual diff between the placeholder and the real row it replaces.
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---
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## LocalStorage Persistence
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The uiStore uses `zustand/persist` with `partialize`:
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@@ -711,3 +711,16 @@ Remote space icons, banners, and member avatars are resolved via `resolveAssetUr
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- `loadSpaceDetail` loads a remote space
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- `joinByCode` returns a remote space
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- `exploreStore.fetchSpaces` processes remote explore results
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### Client Load State (`useSpaceStore`)
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Two distinct flags track per-space load progress:
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- `loadingSpaceId: string | null` — non-null while a `loadSpaceDetail` call is in flight. Drives the channel-list and member-list skeletons (gated through `useDelayedLoading`).
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- `loadedSpaceIds: Set<string>` — populated only on successful `loadSpaceDetail` completion. Used to differentiate "load not yet attempted" from "loaded with empty result." Required by mobile UI to gate the empty-state mascot — without it, the mascot flashes during the pre-skeleton load window because `state.channels` is overwritten on each `loadSpaceDetail` and a fresh space switch leaves `spaceChannels` momentarily filtered to `[]`.
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`loadedSpaceIds` lifecycle:
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- Added on `loadSpaceDetail` success (the same `set()` that replaces `channels`/`categories`/`members`).
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- Pruned per-space on `deleteSpace`, `leaveSpace`, `removeSpace`, `removeInstanceSpaces`.
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- Wiped entirely on `reset` (logout).
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- Ephemeral — not persisted.
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@@ -10,6 +10,7 @@ import { getPrimaryActivity } from '@backspace/shared/src/activities.js';
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import { parseFederatedUsername, isFederationGlobeApplicable } from '../../utils/identity';
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import { useCanonicalUserView } from '../../utils/userViewLookup';
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import { MobileScreenHeader } from './MobileScreenHeader';
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import { useDelayedLoading } from '../../hooks/useDelayedLoading';
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/**
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* Derives the display group for a member based on their highest-positioned role
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@@ -109,6 +110,7 @@ export function MobileMembersScreen({ params }: MobileMembersScreenProps) {
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const members = useSpaceStore((s) => s.members);
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const spaces = useSpaceStore((s) => s.spaces);
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const currentSpaceId = useSpaceStore((s) => s.currentSpaceId);
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const loadingSpaceId = useSpaceStore((s) => s.loadingSpaceId);
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const userActivities = useActivityStore((s) => s.userActivities);
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const pushMobileScreen = useUIStore((s) => s.pushMobileScreen);
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@@ -116,6 +118,11 @@ export function MobileMembersScreen({ params }: MobileMembersScreenProps) {
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const space = spaces.find(s => s.id === spaceId);
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const ownerId = space?.ownerId;
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// Mirror desktop MemberSidebar's `showMemberSkeleton`: gate the skeleton
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// behind useDelayedLoading so cached / fast loads don't flash the placeholder.
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const isLoadingSpace = !!loadingSpaceId && loadingSpaceId === spaceId;
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const showMemberSkeleton = useDelayedLoading(isLoadingSpace);
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const { roleGroups, offlineMembers } = useMemo(() => {
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const online = members.filter(m => m.user.status !== 'offline');
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const offline = members.filter(m => m.user.status === 'offline');
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@@ -179,7 +186,57 @@ export function MobileMembersScreen({ params }: MobileMembersScreenProps) {
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<div className="flex flex-col h-full bg-surface-base">
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<MobileScreenHeader title={totalCount > 0 ? `Members — ${totalCount}` : 'Members'} />
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<div className="flex-1 overflow-y-auto p-3">
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{onlineCount === 0 && offlineMembers.length === 0 ? (
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{showMemberSkeleton ? (
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<div className="px-2 pt-2" role="status" aria-label="Loading members">
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{/* Role group 1 — match real row geometry: w-9 h-9 avatar +
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gap-2.5 + py-2.5 → ~52px row height. */}
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<div
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className="skeleton skeleton-bar h-2 w-[35%] mb-2"
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style={{ animationDelay: '0s' }}
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/>
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{Array.from({ length: 2 }, (_, i) => (
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<div
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key={`g1-${i}`}
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className="flex items-center gap-2.5 px-2 py-2.5 mb-1"
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style={{ animationDelay: `${i * 0.12}s` }}
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>
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<div
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className="skeleton skeleton-circle w-9 h-9 flex-shrink-0"
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style={{ animationDelay: `${i * 0.12}s` }}
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/>
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<div className="flex-1 space-y-1.5">
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<div
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className="skeleton skeleton-bar"
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style={{ width: `${50 + (i * 19) % 30}%`, animationDelay: `${i * 0.12}s` }}
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/>
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</div>
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</div>
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))}
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{/* Role group 2 */}
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<div
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className="skeleton skeleton-bar h-2 w-[45%] mb-2 mt-4"
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style={{ animationDelay: '0.25s' }}
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/>
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{Array.from({ length: 5 }, (_, i) => (
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<div
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key={`g2-${i}`}
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className="flex items-center gap-2.5 px-2 py-2.5 mb-1"
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style={{ animationDelay: `${(i + 2) * 0.12}s` }}
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>
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<div
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className="skeleton skeleton-circle w-9 h-9 flex-shrink-0"
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style={{ animationDelay: `${(i + 2) * 0.12}s` }}
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/>
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<div className="flex-1 space-y-1.5">
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<div
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className="skeleton skeleton-bar"
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style={{ width: `${42 + (i * 15) % 35}%`, animationDelay: `${(i + 2) * 0.12}s` }}
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/>
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</div>
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</div>
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))}
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</div>
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) : onlineCount === 0 && offlineMembers.length === 0 ? (
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<div className="flex items-center justify-center h-40 text-txt-tertiary text-sm">
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No members found
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</div>
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@@ -19,6 +19,7 @@ import { VoiceUserRow } from '../voice/VoiceUserRow';
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import { MobileVoiceJoinSheet } from '../voice/MobileVoiceJoinSheet';
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import { buildVoiceModMenuItems, VolumeSliderItem } from '../voice/voiceMenuItems';
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import { joinVoiceChannel } from '../../utils/voice';
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import { useDelayedLoading } from '../../hooks/useDelayedLoading';
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type ResolvedItem =
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| { type: 'space'; space: TaggedSpace }
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@@ -39,6 +40,8 @@ export function MobileSpacesScreen() {
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const folders = useSpaceStore((s) => s.folders);
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const spaceLayout = useSpaceStore((s) => s.spaceLayout);
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const updateSpaceLayout = useSpaceStore((s) => s.updateSpaceLayout);
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const loadingSpaceId = useSpaceStore((s) => s.loadingSpaceId);
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const loadedSpaceIds = useSpaceStore((s) => s.loadedSpaceIds);
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const unreadChannels = useChatStore((s) => s.unreadChannels);
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const currentChannelId = useChatStore((s) => s.currentChannelId);
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@@ -508,6 +511,37 @@ export function MobileSpacesScreen() {
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const canInvite = hasPermissionBit(myPerms, PermissionBits.CREATE_INVITE);
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const canManageSpace = hasPermissionBit(myPerms, PermissionBits.MANAGE_SPACE);
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// Show skeleton while the selected space's channels/members are being fetched.
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// Mirrors desktop ChannelSidebar's `showChannelSkeleton` (gated by
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// useDelayedLoading to avoid flicker on cached/fast loads).
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const isLoadingSelectedSpace = !!loadingSpaceId && loadingSpaceId === selectedSpaceId;
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const showChannelSkeleton = useDelayedLoading(isLoadingSelectedSpace);
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// Render-branch gating for the channel-list area:
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//
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// Render order is: skeleton (loading) → mascot (loaded but empty) → real list.
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//
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// The mascot empty state must be gated on a SETTLED state: a load has
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// completed at least once for this space AND no load is currently in flight.
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// Without the settled gate, the mascot flashed for the pre-skeleton window
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// (< 200 ms threshold of `useDelayedLoading`) on every space switch — for
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// any space whose channels weren't already in `state.channels`, which is
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// every fresh space switch since `state.channels` only ever holds the most
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// recently loaded space's channels (`loadSpaceDetail` replaces them).
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//
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// Desktop `ChannelSidebar` has no empty-state branch, so this asymmetry
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// never affected it; mobile's "No channels yet." mascot is the differential
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// surface that needed the settle gate.
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//
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// `loadedSpaceIds` is added by `loadSpaceDetail` on success only, so a
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// failed load won't falsely trigger the empty state. When the gate is
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// false (loading or never loaded), we render nothing in the gap between
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// pre-skeleton and skeleton — preferable to flashing a misleading mascot.
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const isSpaceSettledEmpty =
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!isLoadingSelectedSpace &&
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!!selectedSpaceId &&
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loadedSpaceIds.has(selectedSpaceId) &&
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spaceChannels.length === 0;
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const handleVoiceUserContextMenu = useCallback(
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(e: React.MouseEvent, userId: string, channelId: string) => {
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if (userId === user?.id) return;
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@@ -783,44 +817,94 @@ export function MobileSpacesScreen() {
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{/* Channel list */}
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<div className="flex-1 overflow-y-auto px-2 py-2">
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{/* Uncategorized channels */}
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{uncategorizedChannels.map(renderChannelItem)}
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{/* Categorized channels */}
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{sortedCategories.map(category => {
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const catChannels = channelsByCategory.get(category.id) || [];
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if (catChannels.length === 0) return null;
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const isCollapsed = collapsedCategories.has(category.id);
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return (
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<div key={category.id} className="mt-3">
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<button
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data-context-menu
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onClick={() => toggleCategory(category.id)}
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onContextMenu={(e) => handleCategoryContextMenu(e, category.id)}
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className="flex items-center gap-1 px-1 py-1 w-full text-left"
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{showChannelSkeleton ? (
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<div className="px-1 pt-1" role="status" aria-label="Loading channels">
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{/* Uncategorized group — 3 channel rows. Sized to match the real
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channel rows (`px-3 py-2 rounded-lg` with `text-sm`/`w-4 h-4`
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icon → ~36px height per row). */}
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{Array.from({ length: 3 }, (_, i) => (
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<div
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key={`u-${i}`}
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className="flex items-center gap-2 px-3 py-2 mb-1"
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style={{ animationDelay: `${i * 0.1}s` }}
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>
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<svg
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className={`w-3 h-3 text-txt-tertiary transition-transform ${isCollapsed ? '' : 'rotate-90'}`}
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fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}
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<div
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className="skeleton w-4 h-4 rounded-sm flex-shrink-0"
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style={{ animationDelay: `${i * 0.1}s` }}
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/>
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<div
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className="skeleton skeleton-bar flex-1"
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style={{ width: `${50 + (i * 17) % 30}%`, animationDelay: `${i * 0.1}s` }}
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/>
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</div>
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))}
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{/* Category group */}
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<div className="mt-4">
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<div
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className="skeleton skeleton-bar h-2 w-[42%] ml-1 mb-2"
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style={{ animationDelay: '0.3s' }}
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/>
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{Array.from({ length: 4 }, (_, i) => (
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<div
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key={`c-${i}`}
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className="flex items-center gap-2 px-3 py-2 mb-1"
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style={{ animationDelay: `${(i + 3) * 0.1}s` }}
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>
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<path strokeLinecap="round" strokeLinejoin="round" d="M8.25 4.5l7.5 7.5-7.5 7.5" />
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</svg>
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<span className="text-[11px] font-semibold uppercase tracking-wide text-txt-tertiary truncate">
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{category.name}
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</span>
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</button>
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{!isCollapsed && catChannels.map(renderChannelItem)}
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<div
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className="skeleton w-4 h-4 rounded-sm flex-shrink-0"
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style={{ animationDelay: `${(i + 3) * 0.1}s` }}
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/>
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<div
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className="skeleton skeleton-bar flex-1"
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style={{ width: `${45 + (i * 13) % 35}%`, animationDelay: `${(i + 3) * 0.1}s` }}
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/>
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</div>
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))}
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</div>
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);
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})}
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{/* Empty state */}
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{spaceChannels.length === 0 && selectedSpaceId && (
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<div className="flex flex-col items-center justify-center h-32 opacity-80">
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<Mascot state="idle" className="w-20 h-20 mb-2" />
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<p className="text-txt-tertiary text-sm">No channels yet.</p>
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</div>
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) : (
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<>
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{/* Uncategorized channels */}
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{uncategorizedChannels.map(renderChannelItem)}
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{/* Categorized channels */}
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{sortedCategories.map(category => {
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const catChannels = channelsByCategory.get(category.id) || [];
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if (catChannels.length === 0) return null;
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const isCollapsed = collapsedCategories.has(category.id);
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return (
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<div key={category.id} className="mt-3">
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<button
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data-context-menu
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onClick={() => toggleCategory(category.id)}
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onContextMenu={(e) => handleCategoryContextMenu(e, category.id)}
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className="flex items-center gap-1 px-1 py-1 w-full text-left"
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>
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<svg
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className={`w-3 h-3 text-txt-tertiary transition-transform ${isCollapsed ? '' : 'rotate-90'}`}
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fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}
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>
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<path strokeLinecap="round" strokeLinejoin="round" d="M8.25 4.5l7.5 7.5-7.5 7.5" />
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</svg>
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<span className="text-[11px] font-semibold uppercase tracking-wide text-txt-tertiary truncate">
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{category.name}
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</span>
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</button>
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{!isCollapsed && catChannels.map(renderChannelItem)}
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</div>
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);
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})}
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|
||||
{/* Empty state — gated on settled (not loading) so the mascot
|
||||
never flashes during the pre-skeleton load window. */}
|
||||
{isSpaceSettledEmpty && (
|
||||
<div className="flex flex-col items-center justify-center h-32 opacity-80">
|
||||
<Mascot state="idle" className="w-20 h-20 mb-2" />
|
||||
<p className="text-txt-tertiary text-sm">No channels yet.</p>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -99,6 +99,23 @@ interface SpaceState {
|
||||
*/
|
||||
userViews: Map<string, UserViewEntry>;
|
||||
loadingSpaceId: string | null; // non-null while loadSpaceDetail is fetching
|
||||
/**
|
||||
* Set of spaceIds whose `loadSpaceDetail` has completed at least once this
|
||||
* session. Distinct from `currentSpaceId` (which moves with selection) and
|
||||
* from `loadingSpaceId` (which only marks in-flight). Render sites use this
|
||||
* to differentiate "load not yet attempted" from "loaded with empty result"
|
||||
* — see `MobileSpacesScreen`'s mascot empty state, which must not appear
|
||||
* during the pre-skeleton load window.
|
||||
*
|
||||
* Lifecycle:
|
||||
* - Added on successful `loadSpaceDetail` completion.
|
||||
* - Cleared per-space when the space is removed (`deleteSpace`,
|
||||
* `leaveSpace`, `removeSpace`, `removeInstanceSpaces`).
|
||||
* - Wiped entirely on `reset` (logout).
|
||||
*
|
||||
* Not persisted (ephemeral).
|
||||
*/
|
||||
loadedSpaceIds: Set<string>;
|
||||
_layoutUpdatedAt: number;
|
||||
setSpaces: (spaces: TaggedSpace[]) => void;
|
||||
setCurrentSpace: (spaceId: string | null) => void;
|
||||
@@ -203,6 +220,7 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
dmAlternatives: new Map(),
|
||||
userViews: new Map(),
|
||||
loadingSpaceId: null,
|
||||
loadedSpaceIds: new Set(),
|
||||
_layoutUpdatedAt: 0,
|
||||
|
||||
reset: () => {
|
||||
@@ -228,6 +246,7 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
dmAlternatives: new Map(),
|
||||
userViews: new Map(),
|
||||
loadingSpaceId: null,
|
||||
loadedSpaceIds: new Set(),
|
||||
_layoutUpdatedAt: 0,
|
||||
});
|
||||
},
|
||||
@@ -370,16 +389,21 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
}
|
||||
}
|
||||
|
||||
set({
|
||||
loadingSpaceId: null,
|
||||
currentSpaceId: spaceId,
|
||||
lastSelectedSpaceId: spaceId,
|
||||
channels: detail.channels.sort((a, b) => a.position - b.position),
|
||||
categories: (detail.categories || []).sort((a, b) => a.position - b.position),
|
||||
members: detail.members,
|
||||
roles: detail.roles.sort((a, b) => b.position - a.position),
|
||||
spacePermissions,
|
||||
channelPermissions,
|
||||
set((state) => {
|
||||
const loadedSpaceIds = new Set(state.loadedSpaceIds);
|
||||
loadedSpaceIds.add(spaceId);
|
||||
return {
|
||||
loadingSpaceId: null,
|
||||
currentSpaceId: spaceId,
|
||||
lastSelectedSpaceId: spaceId,
|
||||
channels: detail.channels.sort((a, b) => a.position - b.position),
|
||||
categories: (detail.categories || []).sort((a, b) => a.position - b.position),
|
||||
members: detail.members,
|
||||
roles: detail.roles.sort((a, b) => b.position - a.position),
|
||||
spacePermissions,
|
||||
channelPermissions,
|
||||
loadedSpaceIds,
|
||||
};
|
||||
});
|
||||
} catch {
|
||||
set({ loadingSpaceId: null });
|
||||
@@ -412,12 +436,17 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
|
||||
deleteSpace: async (spaceId: string) => {
|
||||
await api.spaces.delete(spaceId);
|
||||
set((state) => ({
|
||||
spaces: state.spaces.filter(s => s.id !== spaceId),
|
||||
currentSpaceId: state.currentSpaceId === spaceId ? null : state.currentSpaceId,
|
||||
lastSelectedSpaceId:
|
||||
state.lastSelectedSpaceId === spaceId ? null : state.lastSelectedSpaceId,
|
||||
}));
|
||||
set((state) => {
|
||||
const loadedSpaceIds = new Set(state.loadedSpaceIds);
|
||||
loadedSpaceIds.delete(spaceId);
|
||||
return {
|
||||
spaces: state.spaces.filter(s => s.id !== spaceId),
|
||||
currentSpaceId: state.currentSpaceId === spaceId ? null : state.currentSpaceId,
|
||||
lastSelectedSpaceId:
|
||||
state.lastSelectedSpaceId === spaceId ? null : state.lastSelectedSpaceId,
|
||||
loadedSpaceIds,
|
||||
};
|
||||
});
|
||||
},
|
||||
|
||||
leaveSpace: async (spaceId: string) => {
|
||||
@@ -427,12 +456,17 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
const userId = getMyUserIdForOrigin(origin);
|
||||
if (!userId) return;
|
||||
await targetApi.spaces.removeMember(spaceId, userId);
|
||||
set((state) => ({
|
||||
spaces: state.spaces.filter(s => s.id !== spaceId),
|
||||
currentSpaceId: state.currentSpaceId === spaceId ? null : state.currentSpaceId,
|
||||
lastSelectedSpaceId:
|
||||
state.lastSelectedSpaceId === spaceId ? null : state.lastSelectedSpaceId,
|
||||
}));
|
||||
set((state) => {
|
||||
const loadedSpaceIds = new Set(state.loadedSpaceIds);
|
||||
loadedSpaceIds.delete(spaceId);
|
||||
return {
|
||||
spaces: state.spaces.filter(s => s.id !== spaceId),
|
||||
currentSpaceId: state.currentSpaceId === spaceId ? null : state.currentSpaceId,
|
||||
lastSelectedSpaceId:
|
||||
state.lastSelectedSpaceId === spaceId ? null : state.lastSelectedSpaceId,
|
||||
loadedSpaceIds,
|
||||
};
|
||||
});
|
||||
},
|
||||
|
||||
joinSpace: async (spaceId: string, inviteCode: string) => {
|
||||
@@ -577,6 +611,9 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
}
|
||||
spacePermissions.delete(spaceId);
|
||||
|
||||
const loadedSpaceIds = new Set(state.loadedSpaceIds);
|
||||
loadedSpaceIds.delete(spaceId);
|
||||
|
||||
return {
|
||||
spaces: state.spaces.filter(s => s.id !== spaceId),
|
||||
currentSpaceId: state.currentSpaceId === spaceId ? null : state.currentSpaceId,
|
||||
@@ -587,6 +624,7 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
channelOriginMap,
|
||||
channelLastMessageIds,
|
||||
spacePermissions,
|
||||
loadedSpaceIds,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -1039,6 +1077,15 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
if (entry.deliveredBy !== origin) userViews.set(key, entry);
|
||||
}
|
||||
|
||||
// Drop loadedSpaceIds entries for spaces removed by this instance teardown
|
||||
const removedSpaceIds = new Set(
|
||||
state.spaces.filter(s => s._instanceOrigin === origin).map(s => s.id)
|
||||
);
|
||||
const loadedSpaceIds = new Set<string>();
|
||||
for (const id of state.loadedSpaceIds) {
|
||||
if (!removedSpaceIds.has(id)) loadedSpaceIds.add(id);
|
||||
}
|
||||
|
||||
return {
|
||||
spaces: remainingSpaces,
|
||||
channelToSpaceMap,
|
||||
@@ -1054,6 +1101,7 @@ export const useSpaceStore = create<SpaceState>((set, get) => ({
|
||||
lastSelectedSpaceId: remainingSpaces.find(s => s.id === state.lastSelectedSpaceId)
|
||||
? state.lastSelectedSpaceId
|
||||
: null,
|
||||
loadedSpaceIds,
|
||||
};
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user