tsc was emitting compiled .js files directly into packages/web/src/
alongside the .tsx source files because noEmit was not set. These
artifacts were never used — Vite compiles from .tsx source directly.
- Add noEmit: true to packages/web/tsconfig.json (tsc = type-check only)
- Delete all 62 orphaned .js files from src/ (-6,129 lines)
- Add packages/web/src/**/*.js to .gitignore as safeguard
- RNNoise (AI Noise Suppression) now enabled by default for all users
- Remove redundant browser Noise Suppression toggle from VoiceControls
and UserSettings — AudioManager handles it automatically as fallback
- Add AI Noise Suppression toggle to UserSettings panel
- Rename toggleRnnoise → setRnnoiseEnabled for clearer API
- Store migration v3→v4: enable RNNoise for existing users
- Keep Echo Cancellation and Auto Gain Control (orthogonal features)
Inject @sapphi-red/web-noise-suppressor into AudioManager's input pipeline
as a toggleable AudioWorkletNode. The worklet is loaded lazily on first
enable, then kept alive — toggling bypasses by rewiring the graph without
destroying the WASM instance. Browser NS is forced off when RNNoise is
active to avoid double-processing. InputGain forced to stereo up-mix to
prevent mono-left-only output from the worklet. Also wires Phase 2 output
device routing (setSinkId) into AppLayout/ChannelSidebar.
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
Disable AGC by default to prevent Chrome from crushing mic sensitivity
when stream audio is playing. Add user-facing toggles for echo
cancellation, noise suppression, and auto gain control. Decouple voice
and stream audio by routing through ctx.destination instead of shared
compressor. Track mic stream generation to re-publish when settings change.
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements,
mark our keep-alive elements with data-opencord, detach tracks on unsubscribe,
remove dangerous blanket .play(), and soften compressor to transparent limiter.
Streams now appear as separate tiles in the voice grid alongside the
user's camera/avatar tile, matching Discord's model. Each stream tile
has independent volume, mute, watch/unwatch controls, quality badges,
and stream attenuation that ducks audio when someone speaks.
- Add WebSocket voice_status/voice_status_update events so mute/deafen
icons are visible in the sidebar without joining the voice channel
- Server tracks voiceUserStates and includes them in the ready payload
- Re-register voice channel on WebSocket reconnect to prevent sidebar
users from disappearing after idle timeout
- Re-broadcast deafen state to late joiners via LiveKit data channel
- Fix black grid tile when video stops (enabled-flag guards)
- Remove duplicate mute/deafen from VoiceControls (replaced with
Video Quality + Noise Suppression)
- Fix missing users in sidebar voice list (identity matching + fallback)
- New PictureInPicture component: draggable floating window that shows
active stream when navigating away from voice channel, with LIVE badge,
snap-to-edge, click-to-navigate-back
- Fix VoiceUser to check actual track presence instead of boolean flags
for video rendering
- Add LocalTrackPublished/LocalTrackUnpublished events to useLiveKit
so local screen share and camera show immediately in VoiceGrid
- Add pipCollapsed state to uiStore
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
- Guard Disconnected/ConnectionStateChanged event handlers against stale rooms:
old room events no longer nuke the new room's state (root cause of buttons
failing, mute getting stuck, DUPLICATE_IDENTITY cascades)
- Reset media state (isMuted/isCameraOn/isScreenSharing) on connect to prevent
desync after reconnects
- Add voiceStates to WS ready payload so users see who's in voice on page load
- Wire VoiceControls buttons to check getActiveRoom() before SDK calls
- Guard ChannelSidebar against re-joining the same voice channel
- Switch LIVEKIT_URL to wss://nova.ddns.net/livekit for HTTPS secure context
(required for getUserMedia in Safari)
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files