7 Commits
Author SHA1 Message Date
Jannis Braun 85e1975fa5 fix(permissions): deny space permissions to non-members (invite-bypass)
computePermissions() returned the space @everyone role's permissions without
verifying the caller had joined the space. Because CREATE_INVITE is in
DEFAULT_EVERYONE_PERMISSIONS, any authenticated user could mint an invite code
for a request-only space — whose id is listed by /api/spaces/explore — and then
self-join via /api/spaces/:id/join, bypassing the join-request approval flow.
The same gap let non-members read message history and search default channels.

Root cause:
- computePermissions now returns 0n for non-members (space owner and instance
  admin still short-circuit first, so they are unaffected).

Defense in depth (request-only spaces are approval-gated, never invite-joinable):
- both invite-code join endpoints reject visibility='request' (private stays
  invite-joinable — its only entry path; public too).
- POST /api/spaces/:id/invite refuses to hand out a code for request spaces.
- POST /api/dm/space-invite refuses to card a local request space, checked by
  space id against the local table so a spoofed spaceInstanceOrigin can't slip
  past it.
- InviteModal hides the invite affordances for request spaces.

Also removes the unused computeCategoryPermissions(), which duplicated the
resolution algorithm without the membership gate.

Adds unit + route + component tests covering non-member/member/owner/admin
resolution and the request/private/public visibility matrix.

Reported-by: BadAtCaptchas (#2)
2026-07-07 19:45:51 +02:00
Jannis Braun cf9bcfbf1a docs(spaces): document discovery-first Join a Space modal 2026-07-01 18:59:48 +02:00
Jannis Braun e84daf57aa fix(voice): push voice presence to user on mid-session space join
Voice presence (voiceStates/voiceUserStates/spaceVoiceStates) was only ever
delivered in the WS `ready` payload — i.e. at connect/reload. A user joining a
space mid-session got `member_joined` (no voice data) and a bare space object;
`GET /api/spaces/:id` (the channel-sidebar hydrator) carries no voice state
either. So members already sitting in a voice channel stayed invisible in the
new member's sidebar until a full page reload.

Fix at the systemic root: ConnectionManager.addUserSpace — the single chokepoint
every join path funnels through (invite, public join, join-request approval),
and which is NOT used on reconnect (that path uses setUserSpaces) — now pushes a
scoped `space_voice_state` snapshot to the joining user. The snapshot is built by
a new buildSpaceVoiceState(spaceId, userId) helper that is also the single source
of truth feeding buildReadyPayload (refactored to use it), so the connect-time
and join-time paths can never drift.

Robustness:
- Delivered over the same ordered WebSocket as voice_state_update deltas — no
  REST snapshot-vs-event-stream race.
- VIEW_CHANNEL-filtered via computePermissions exactly like `ready`: a joiner is
  never told who occupies a voice channel they cannot see.
- Client applies it scoped to the space (utils/voiceStateSync.applySpaceVoiceState):
  merges occupants/statuses and rebuilds only that space's restriction keys,
  never disturbing voice state in other spaces.
- Skipped when the space has no active voice and no restrictions (e.g. space
  creation).

Tests: server helper behavior, the join push, and private-channel exclusion;
client scoped-apply. Specs updated (websocket.md, voice.md, spaces.md).
2026-06-30 17:00:37 +02:00
Jannis Braun 00a2876e96 fix(channels): newly created channel sometimes hidden until space reopened
The sidebar's visibleChannels filter is keyed on the channelPermissions
Map. Creating a channel raced two state updates: the optimistic create
(added to channels with no permission entry) and the channel_created WS
event (the only thing that set the permission). When the optimistic add
won the race, the WS handler hit its dedup guard, skipped setChannels,
and set the permission by mutating the Map in place — no new reference,
so visibleChannels never recomputed and the channel stayed hidden until
loadSpace rebuilt the maps (i.e. leaving and returning to the space).

Centralize the logic in a new upsertChannel store action that replaces
channels and channelPermissions with fresh references, used by both the
create path and the channel_created handler. Also return the creator's
computed myPermissions (and isPrivate) from POST so the channel renders
immediately from the response, independent of WS timing.

Adds spaceStore.upsertChannel.test.ts covering the reference-identity
regression and the optimistic-reconcile path.
2026-06-25 12:34:11 +02:00
Jannis Braun cdb4b5f41f feat(mobile): loading skeleton parity + mascot-flash settle gate
Brings mobile to skeleton parity with desktop. Two mobile-specific renders, plus a fix for the empty-state mascot flashing on every space switch.

- MobileSpacesScreen: shimmer skeleton for the channel list while `useSpaceStore.loadingSpaceId === selectedSpaceId` (uncategorized rows + category header + categorized rows). Mirrors desktop ChannelSidebar's `showChannelSkeleton`. Gated through `useDelayedLoading` so cached/fast loads don't flash the placeholder.
- MobileMembersScreen: shimmer skeleton for the member list (two role-section headers + circular avatars + name bars). Mirrors desktop MemberSidebar's `showMemberSkeleton`.
- Empty-state "No channels yet." mascot was firing on EVERY space switch for ~50–200 ms — `state.channels` only ever holds the most-recently loaded space's channels, so `spaceChannels` filters to `[]` immediately on selection change while `loadSpaceDetail` is still in flight. New `loadedSpaceIds: Set<string>` on useSpaceStore, populated only on `loadSpaceDetail` success and pruned on space removal events. The mascot is now gated on `loadedSpaceIds.has(selectedSpaceId)` so it only fires when the space is *settled* with zero channels.

Reuses the existing `.skeleton` / `.skeleton-bar` / `.skeleton-circle` CSS primitives + `useDelayedLoading` hook (no new shared `<Skeleton />` primitive — sites need row-specific geometry, parameterizing would either over-abstract or duplicate the inline approach).

Specs: docs/systems/mobile-ui.md (Loading Skeletons inventory + per-screen skeleton bullets + settle-gate rationale); docs/systems/spaces.md (Client Load State subsection covering loadingSpaceId vs loadedSpaceIds).
2026-05-08 10:22:59 +02:00
Jannis Braun 4476c55963 docs: invite friends overhaul — space_invite system message, relay type field, in-instance /join interception 2026-04-29 22:11:56 +02:00
Jannis Braun a3a7527c9e chore: add system docs, specs, and misc updates from other sessions
- Add complete docs/systems/ reference (18 system docs)
- Add federation relay status doc and prior spec/plan docs
- Remove superseded docs/federation-dm-s2s.md (replaced by docs/systems/federation.md)
- CLAUDE.md updates
- Minor fixes in social.ts, types.ts, AddDmMemberModal, NewDmModal, UserSettings
2026-03-31 03:40:34 +02:00