feat: RNNoise WASM AudioWorklet for ML-based noise suppression (Phase 3)

Inject @sapphi-red/web-noise-suppressor into AudioManager's input pipeline
as a toggleable AudioWorkletNode. The worklet is loaded lazily on first
enable, then kept alive — toggling bypasses by rewiring the graph without
destroying the WASM instance. Browser NS is forced off when RNNoise is
active to avoid double-processing. InputGain forced to stereo up-mix to
prevent mono-left-only output from the worklet. Also wires Phase 2 output
device routing (setSinkId) into AppLayout/ChannelSidebar.
This commit is contained in:
Jannis Braun
2026-02-23 00:28:29 +01:00
parent dbebd38576
commit ccf2001047
15 changed files with 345 additions and 49 deletions
+125 -12
View File
@@ -1,3 +1,8 @@
import { RnnoiseWorkletNode, loadRnnoise } from '@sapphi-red/web-noise-suppressor';
import rnnoiseWorkletPath from '@sapphi-red/web-noise-suppressor/rnnoiseWorklet.js?url';
import rnnoiseWasmPath from '@sapphi-red/web-noise-suppressor/rnnoise.wasm?url';
import rnnoiseWasmSimdPath from '@sapphi-red/web-noise-suppressor/rnnoise_simd.wasm?url';
export class AudioManager {
private static instance: AudioManager | null = null;
private ctx: AudioContext | null = null;
@@ -9,6 +14,7 @@ export class AudioManager {
private masterCompressor: DynamicsCompressorNode | null = null;
private currentInputDeviceId: string = 'default';
private desiredOutputDeviceId: string = 'default';
private currentStream: MediaStream | null = null;
private isInitialized = false;
@@ -19,6 +25,10 @@ export class AudioManager {
private voiceAutoGainControl = false;
private screenShareActive = false;
private streamGeneration = 0;
private inputSwitchChain: Promise<MediaStream | null> = Promise.resolve(null);
private rnnoiseNode: AudioWorkletNode | null = null;
private rnnoiseEnabled = false;
private rnnoiseReady = false;
private constructor() {}
@@ -32,9 +42,14 @@ export class AudioManager {
private initContext() {
if (this.ctx) return;
const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext;
this.ctx = new AudioContextClass();
this.ctx = new AudioContextClass({ sampleRate: 48000 });
this.inputGain = this.ctx.createGain();
// Force stereo up-mix so mono sources (e.g. RNNoise worklet output)
// are duplicated to both L+R channels instead of left-only.
this.inputGain.channelCount = 2;
this.inputGain.channelCountMode = 'explicit';
this.inputGain.channelInterpretation = 'speakers';
this.inputDestination = this.ctx.createMediaStreamDestination();
this.analyser = this.ctx.createAnalyser();
this.analyser.fftSize = 256;
@@ -67,6 +82,31 @@ export class AudioManager {
};
this.isInitialized = true;
// Apply pending output device selection (user preference loaded before context creation)
this.applyOutputDevice();
}
/**
* Routes all Web Audio output to the specified device via AudioContext.setSinkId().
* This is the ONLY correct way to switch output devices when using a custom Web Audio
* pipeline — LiveKit's switchActiveDevice('audiooutput') targets <audio> elements
* which we deliberately kill via MutationObserver.
*/
async setOutputDevice(deviceId: string): Promise<void> {
this.desiredOutputDeviceId = deviceId;
await this.applyOutputDevice();
}
private async applyOutputDevice(): Promise<void> {
if (!this.ctx || !('setSinkId' in this.ctx)) return;
try {
const sinkId = this.desiredOutputDeviceId === 'default' ? '' : this.desiredOutputDeviceId;
await (this.ctx as any).setSinkId(sinkId);
console.log(`[AudioManager] Output device set to: ${this.desiredOutputDeviceId}`);
} catch (err) {
console.error('[AudioManager] Failed to set output device:', err);
}
}
onResumed(cb: () => void) {
@@ -129,9 +169,21 @@ export class AudioManager {
return source;
}
async setInputDevice(deviceId: string) {
/**
* Serialized input device switch.
* Multiple callers (store, syncMic, UI) may trigger this concurrently.
* Chaining ensures only one getUserMedia runs at a time, and the second
* call short-circuits if the first already set the same device.
*/
async setInputDevice(deviceId: string): Promise<MediaStream | null> {
const job = this.inputSwitchChain.then(() => this._setInputDeviceImpl(deviceId));
this.inputSwitchChain = job.catch(() => null);
return job;
}
private async _setInputDeviceImpl(deviceId: string): Promise<MediaStream | null> {
if (!this.isInitialized) this.initContext();
// Skip if already set and stream is active
if (this.currentInputDeviceId === deviceId && this.currentStream?.active) {
return this.currentStream;
@@ -147,17 +199,21 @@ export class AudioManager {
// Force AEC off during screen share to prevent this.
const effectiveEchoCancellation = this.screenShareActive ? false : this.voiceEchoCancellation;
// When RNNoise is active, force browser NS off — running both degrades quality.
// The user's noiseSuppression preference is preserved in the store for when RNNoise is disabled.
const effectiveNoiseSuppression = this.rnnoiseEnabled ? false : this.voiceNoiseSuppression;
const constraints = {
audio: {
deviceId: deviceId === 'default' ? undefined : { exact: deviceId },
echoCancellation: effectiveEchoCancellation,
noiseSuppression: this.voiceNoiseSuppression,
noiseSuppression: effectiveNoiseSuppression,
autoGainControl: this.voiceAutoGainControl,
// Chromium-specific constraints — belt-and-suspenders to ensure
// Chrome's internal audio engine respects the standard constraints.
googEchoCancellation: effectiveEchoCancellation,
googAutoGainControl: this.voiceAutoGainControl,
googNoiseSuppression: this.voiceNoiseSuppression,
googNoiseSuppression: effectiveNoiseSuppression,
googHighpassFilter: false,
googTypingNoiseDetection: false,
} as any
@@ -172,9 +228,9 @@ export class AudioManager {
this.inputSource.disconnect();
}
this.inputSource = this.ctx.createMediaStreamSource(this.currentStream);
this.inputSource.connect(this.inputGain);
this.inputSource.connect(this.getInputTarget());
}
return this.currentStream;
} catch (err) {
console.error('[AudioManager] Failed to set input device:', err);
@@ -182,6 +238,63 @@ export class AudioManager {
}
}
private getInputTarget(): AudioNode {
return (this.rnnoiseEnabled && this.rnnoiseNode) ? this.rnnoiseNode : this.inputGain!;
}
async setRnnoiseEnabled(enabled: boolean): Promise<void> {
if (enabled === this.rnnoiseEnabled && this.rnnoiseReady) return;
if (!this.isInitialized) this.initContext();
if (enabled && !this.rnnoiseReady) {
try {
console.log('[AudioManager] Loading RNNoise worklet...');
await this.ctx!.audioWorklet.addModule(rnnoiseWorkletPath);
// loadRnnoise handles SIMD feature detection and returns the right binary
const wasmBinary = await loadRnnoise({ url: rnnoiseWasmPath, simdUrl: rnnoiseWasmSimdPath });
this.rnnoiseNode = new RnnoiseWorkletNode(this.ctx!, {
wasmBinary,
maxChannels: 1,
});
this.rnnoiseNode.connect(this.inputGain!);
this.rnnoiseReady = true;
console.log('[AudioManager] RNNoise worklet loaded and connected');
} catch (err) {
console.error('[AudioManager] Failed to load RNNoise worklet:', err);
this.rnnoiseReady = false;
this.rnnoiseEnabled = false;
// Fall back to direct wiring
if (this.inputSource && this.inputGain) {
this.inputSource.disconnect();
this.inputSource.connect(this.inputGain);
}
return;
}
}
this.rnnoiseEnabled = enabled;
// Rewire the graph
if (this.inputSource) {
this.inputSource.disconnect();
this.inputSource.connect(this.getInputTarget());
console.log(`[AudioManager] RNNoise ${enabled ? 'enabled' : 'bypassed'} — inputSource → ${enabled ? 'rnnoiseNode' : 'inputGain'}`);
}
// Force track re-publish so LiveKit picks up the new pipeline
this.streamGeneration++;
if (this.currentStream) {
this.currentStream.getTracks().forEach(t => t.stop());
this.currentStream = null;
}
}
isRnnoiseEnabled(): boolean {
return this.rnnoiseEnabled;
}
setInputVolume(volume: number) {
if (!this.isInitialized) this.initContext();
if (this.inputGain && this.ctx) {
@@ -261,14 +374,14 @@ export class AudioManager {
}
/**
* Returns the master output bus (DynamicsCompressorNode).
* All remote audio (voice, stream) should connect their GainNodes
* to this node instead of directly to ctx.destination. The compressor
* prevents clipping when multiple sources sum together.
* Returns the master output bus (DynamicsCompressorNode → ctx.destination).
* All audio (remote voice, streams, effects) routes through this node.
* The compressor prevents clipping when multiple sources sum together.
* Output device is controlled via setSinkId on the underlying AudioContext.
*/
getMasterOutput(): AudioNode {
if (!this.ctx) this.initContext();
return this.ctx!.destination;
return this.masterCompressor!;
}
getContext(): AudioContext | null {