feat(voice): mic test with loopback in voice settings
The level meter only measured a stream a call had already opened, so settings offered no way to check a mic before joining — the panel said as much. Add startMicTest/stopMicTest on AudioManager: the processed input bus is routed to the master output through a dedicated gain node, so the loopback can be disconnected precisely. Settings had deliberately never opened the mic itself; a mic test cannot honour that, so the test hands the mic back when it stops. Releasing needs two independent guards, because the user may join a call mid-test: AudioManager only stops the exact stream it opened (identity check, not a flag), and the caller must consent — the UI reads the call state, which AudioManager cannot, as it does not import stores. Unmounting mid-test tears the loopback down too.
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@@ -20,6 +20,8 @@ export function AudioInputSection() {
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// then join voice and expect the meter / resolved-default hint to come
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// alive without reopening the panel.
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const [audioCtxGen, setAudioCtxGen] = useState(0);
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const [micTesting, setMicTesting] = useState(false);
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const [micTestError, setMicTestError] = useState('');
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const dropdownRef = useRef<HTMLDivElement>(null);
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const animFrameRef = useRef<number>(0);
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@@ -77,7 +79,39 @@ export function AudioInputSection() {
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stopped = true;
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if (animFrameRef.current) cancelAnimationFrame(animFrameRef.current);
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};
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}, [permState, audioCtxGen]);
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}, [permState, audioCtxGen, micTesting]);
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// Subscribed (not a one-off getState) so the hint text below tracks the call
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// state live. The release decision itself reads getState() at the moment of
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// stopping, which is when it must be accurate.
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const isLiveKitConnected = useVoiceStore((s) => s.isLiveKitConnected);
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const toggleMicTest = async () => {
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const am = AudioManager.getInstance();
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if (micTesting) {
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am.stopMicTest(!useVoiceStore.getState().isLiveKitConnected);
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setMicTesting(false);
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return;
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}
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setMicTestError('');
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const ok = await am.startMicTest();
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if (!ok) {
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setMicTestError('Could not open the microphone. Check the device and its permission.');
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return;
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}
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setMicTesting(true);
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};
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// Leaving the panel mid-test must not leave the loopback running or the mic
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// held open.
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useEffect(() => {
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return () => {
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const am = AudioManager.getInstance();
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if (am.isMicTestActive()) {
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am.stopMicTest(!useVoiceStore.getState().isLiveKitConnected);
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}
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};
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}, []);
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// Track the resolved upstream deviceId for the "Currently using: X" hint.
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// Re-runs on `audioCtxGen` because the resolved-default ID is only known
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@@ -213,9 +247,30 @@ export function AudioInputSection() {
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/>
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))}
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</div>
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<div className="text-xs text-txt-tertiary mt-1.5">
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The level meter activates once you join a voice channel.
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<div className="flex items-center gap-3 mt-3">
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<button
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type="button"
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onClick={() => void toggleMicTest()}
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disabled={permState !== 'granted'}
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className={`px-3 py-1.5 rounded-md text-[13px] font-medium transition-colors disabled:opacity-50 disabled:cursor-not-allowed ${
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micTesting
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? 'bg-interactive-muted text-txt-primary hover:brightness-110'
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: 'bg-accent-primary text-white hover:brightness-110'
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}`}
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>
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{micTesting ? 'Stop Testing' : "Let's Check"}
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</button>
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<span className="text-xs text-txt-tertiary">
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{micTesting
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? 'Playing your mic back to you — say something.'
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: isLiveKitConnected
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? 'The level meter is live while you are in a call.'
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: 'Test your mic without joining a call.'}
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</span>
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</div>
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{micTestError && (
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<div className="text-xs text-txt-danger mt-1.5">{micTestError}</div>
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)}
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</div>
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</div>
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</SectionShell>
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