- Gaming mode uses H.264 primary (hardware NVENC encoding, zero CPU
impact on games). Text mode uses VP9 primary with H.264 backup
and SIMULCAST policy for Safari compatibility.
- Fix native mode starting at 30fps by decoupling frameRate constraint
from resolution constraint in both screenShare.ts overdrive and
useLiveKit.ts updateActiveTracks.
- Filter paused backup codec tracks in Connection Info stats so dead
0kbps entries don't show alongside active codec tracks.