Files
backspace/docs/systems/desktop.md
T
Jannis Braun a3a7527c9e chore: add system docs, specs, and misc updates from other sessions
- Add complete docs/systems/ reference (18 system docs)
- Add federation relay status doc and prior spec/plan docs
- Remove superseded docs/federation-dm-s2s.md (replaced by docs/systems/federation.md)
- CLAUDE.md updates
- Minor fixes in social.ts, types.ts, AddDmMemberModal, NewDmModal, UserSettings
2026-03-31 03:40:34 +02:00

31 KiB

Desktop & Electron System

Source files:

  • packages/desktop/src/main.ts — Main process: window management, tray, IPC handlers, auto-update, deep links, app lifecycle
  • packages/desktop/src/preload.ts — Context bridge: exposes window.backspace API to renderer
  • packages/desktop/src/activityDetector.ts — Process polling, game dictionary loading/sync, activity change detection
  • packages/desktop/src/keybindManager.ts — Global keybinds via uIOhook, native keycode mapping, press/release tracking
  • packages/web/src/stores/keybindStore.ts — Client-side keybind persistence (Zustand + localStorage)
  • packages/web/src/hooks/useKeybinds.ts — Keybind dispatch: Electron IPC bridge + web capture-phase fallback
  • packages/web/src/platform/electron.d.ts — TypeScript declarations for window.backspace
  • packages/web/src/platform/platform.tsisElectron() / isElectronMac() / getElectronAPI() helpers
  • packages/desktop/electron-builder.yml — Build config, protocol registration, afterPack hook
  • packages/desktop/scripts/afterPack.js — Cross-platform native module cleanup (critical for builds)
  • packages/desktop/resources/games.json — Bundled game dictionary seed (versioned)

Architecture Overview

The desktop app wraps the Backspace web client in Electron with:

  • Main process (main.ts): Window lifecycle, tray icon, IPC handler registry, auto-update, deep linking, activity detection, keybind manager
  • Preload bridge (preload.ts): Exposes window.backspace API via contextBridge with full sandbox isolation (contextIsolation: true, nodeIntegration: false, sandbox: true)
  • Renderer: The standard web client, detecting Electron via typeof window.backspace !== 'undefined'

The desktop package compiles to CommonJS (module: "commonjs") targeting ES2022. Electron version: 40+.


Window Management

Creation (main.ts:createWindow())

Default size: 1280 x 800
Minimum size: 940 x 500
Title bar: hiddenInset (macOS), hidden with titleBarOverlay (Windows/Linux)
Title bar overlay: bg #0b0b10, symbol #d8d8de, height 32px
Background color: #313338

State Persistence

Window state is saved to {userData}/window-state.json:

interface WindowState {
  width: number;
  height: number;
  x?: number;
  y?: number;
  isMaximized: boolean;
}
Event Behavior
resize / move Debounced save (300ms) via saveWindowState()
close Immediate save before hide
maximize Saves isMaximized: true; position/size stored from getNormalBounds() (pre-maximize geometry)
restore Validates saved bounds against current displays; strips position if window would be off-screen

Bounds validation (validateWindowBounds): Uses screen.getDisplayMatching() to find the nearest display, then checks if the window rectangle overlaps the display's work area. If not visible, position is stripped and Electron auto-centers.

Close Behavior

Close does not quit the app. The close event is intercepted; the window is hidden instead. The isQuitting flag gates actual destruction. True quit only happens via:

  • Tray menu "Quit"
  • app.quit() (Cmd+Q on macOS)
  • before-quit lifecycle event

URL Loading Priority

  1. BACKSPACE_URL environment variable (managed deployments)
  2. Saved instance URL from {userData}/instance-url.json
  3. No URL: loads resources/instance-picker.html (local HTML file)

Instance URL management functions: loadInstanceUrl(), saveInstanceUrl(), clearInstanceUrl() — all operate on {userData}/instance-url.json.

Focus Tracking

Window focus/blur events send window-focus-changed (boolean) to the renderer via IPC. The web client uses this for notification suppression (no desktop notifications when the window is focused).

setWindowOpenHandler intercepts all window.open() calls. HTTP/HTTPS URLs are opened in the default browser via shell.openExternal(). All popup windows are denied (action: 'deny').


Instance Picker

When no instance URL is configured, the app loads resources/instance-picker.html — a self-contained HTML page where the user enters their Backspace instance URL. The renderer communicates the chosen URL back via the set-instance-url IPC handler.

After navigation (both to an instance URL and back to the picker), the main process forces Electron to re-evaluate drag regions by momentarily resizing the window (+1px then back).

The tray menu and macOS app menu both include a "Change Instance" option that clears the saved URL and reloads the picker.


Auto-Launch (Start with OS)

Settings stored in {userData}/auto-launch.json:

interface AutoLaunchSettings {
  openAtLogin: boolean;   // default: false
  startMinimized: boolean; // default: true
}

Platform-Specific Implementation (applyLoginItemSettings())

Platform Method Minimized Launch
macOS app.setLoginItemSettings({ openAtLogin, openAsHidden }) openAsHidden flag
Windows app.setLoginItemSettings({ openAtLogin, args, name }) --hidden CLI arg
Linux app.setLoginItemSettings({ openAtLogin, path, args }) --hidden CLI arg; path set to $APPIMAGE for AppImage portability

On startup, settings are re-applied to the OS (applyLoginItemSettings) to refresh the login item path (important for AppImage updates where the path changes).

Launch Detection

Hidden launch is detected at ready-to-show via:

  • process.argv.includes('--hidden') (Windows/Linux)
  • app.getLoginItemSettings().wasOpenedAsHidden (macOS)

If launched hidden, the window is created but never shown (stays in tray).


Tray Icon

Icon Loading (loadTrayIcon())

Platform Source Notes
macOS resources/tray-iconTemplate.png Template image (auto light/dark); Electron resolves @2x variant
Windows/Linux resources/tray-icon.png Colored icon, resized to 16x16
Fallback Programmatic 16x16 BGRA buffer Blurple circle (#5865f2)

Context Menu

Item Action
Show Backspace window.show() + focus()
Hide window.hide()
Change Instance Clear saved URL, load picker, show + focus
Quit Set isQuitting = true, app.quit()

Tray click toggles window visibility (show/hide).


Deep Linking

Protocol: backspace://

Registered via app.setAsDefaultProtocolClient('backspace') and in electron-builder.yml under protocols.

Platform Handling

Platform Mechanism
macOS app.on('open-url') event
Windows/Linux second-instance event (via single-instance lock); deep link extracted from commandLine args
Cold launch Deep link arg stored in pendingDeepLink, delivered after ready-to-show

Flow

  1. handleDeepLink(url) receives a backspace:// URL
  2. If window exists: sends deep-link IPC to renderer, shows + focuses window
  3. If app not ready: stores in pendingDeepLink for delivery after ready-to-show

Single Instance Lock

app.requestSingleInstanceLock() ensures only one instance runs. Second launch:

  • Deep link arg is forwarded to the existing instance
  • Existing window is restored/shown/focused
  • Second instance quits immediately

Auto-Update

Powered by electron-updater. Loaded via require() (not import) for graceful degradation when not available.

Configuration (initAutoUpdater())

autoDownload: true
autoInstallOnAppQuit: true
Publish: GitHub (TheZwiss/backspace)

Check Schedule

Trigger Delay
Initial check 10 seconds after app ready
Periodic check Every 4 hours
Manual check check-for-updates IPC from renderer

Event Flow (main -> renderer)

Event IPC Channel Payload Condition
Update found update-available { version } Always
Download complete update-downloaded { version } Always
Error update-error { message, releaseUrl } Only if updateConfirmed is true (download failed after update was confirmed)

Check-phase errors (network, auth, 404) are silently ignored — nothing actionable for the user.

Install

install-update IPC triggers autoUpdater.quitAndInstall().


Notifications

main.ts:showNotification() — uses Electron's Notification API.

  • Checks Notification.isSupported() before showing
  • silent: false (plays system sound)
  • Click handler: shows + focuses the main window

Badge count: set-badge-count IPC calls app.setBadgeCount() (macOS dock badge, Windows taskbar overlay).


Application Menu

macOS

Full menu bar with:

  • App menu: About, Change Instance, Hide/Unhide, Quit
  • Edit: Undo, Redo, Cut, Copy, Paste, Select All
  • Window: Minimize, Zoom, Front

Windows/Linux

Hidden menu bar (frameless window), but an Edit menu is still registered so keyboard accelerators (Ctrl+C/V/X/Z/A) work.


Screen Share Integration

The main process intercepts getDisplayMedia() via session.defaultSession.setDisplayMediaRequestHandler().

Flow

  1. Handler invoked by Chromium when renderer calls navigator.mediaDevices.getDisplayMedia()
  2. Main process enumerates sources via desktopCapturer.getSources({ types: ['screen', 'window'], thumbnailSize: { width: 320, height: 180 }, fetchWindowIcons: true })
  3. Sources serialized (id, name, thumbnail data URL, app icon data URL, isScreen flag) and sent to renderer via screen-share-sources IPC
  4. Renderer shows custom picker UI, user selects a source
  5. Renderer sends screen-share-selected IPC with sourceId (or null to cancel) and shareAudio flag
  6. Main process calls callback({ video: selectedSource, audio: 'loopback' }) (audio only if shareAudio is true)

No sources (0 results) typically means Screen Recording permission not granted on macOS.

For full screen share configuration (resolution, bitrate, codec), see voice.md.


Cache Clearing

On every app launch (app.whenReady), the main process purges stale caches:

await session.defaultSession.clearStorageData({ storages: ['serviceworkers'] });
await session.defaultSession.clearCache();

This ensures the renderer always loads fresh code after updates.


GTK Version Override

On Linux, Electron 36+ defaults to GTK 4 on GNOME, which crashes if GTK 2/3 libraries are loaded in the same process (common with uiohook-napi). The app forces GTK 3:

app.commandLine.appendSwitch('gtk-version', '3');

IPC Handler Registry

All handlers registered in main.ts:registerIpcHandlers().

Fire-and-Forget (ipcMain.on)

Channel Direction Payload Action
show-notification R->M { title, body } Show native notification
set-badge-count R->M number Set dock/taskbar badge
minimize-window R->M Minimize window
maximize-window R->M Toggle maximize/unmaximize
close-window R->M Close (hides to tray)
install-update R->M autoUpdater.quitAndInstall()
check-for-updates R->M autoUpdater.checkForUpdates()
screen-share-selected R->M sourceId, shareAudio? Safety net (actual handler is ipcMain.once in display media flow)
keybinds-sync R->M KeybindConfig[] keybindManager.updateKeybinds()

Request/Response (ipcMain.handle)

Channel Direction Returns Action
get-instance-url R->M string | null Load saved instance URL
set-instance-url R->M void Save URL, navigate window to it
clear-instance-url R->M void Delete saved URL, load picker
get-app-version R->M string app.getVersion()
get-auto-launch-settings R->M { openAtLogin, startMinimized } Merge OS state with saved prefs
set-auto-launch-settings R->M { openAtLogin, startMinimized } Save + apply to OS
get-current-activity R->M Activity | null Current detected game activity
check-accessibility R->M boolean macOS accessibility permission check

Main -> Renderer Events

Channel Payload Trigger
window-focus-changed boolean Window focus/blur
deep-link string (URL) backspace:// protocol activation
update-available { version } electron-updater
update-downloaded { version } electron-updater
update-error { message, releaseUrl } electron-updater (only after confirmed update)
screen-share-sources ElectronScreenSource[] Display media handler
activity-detected Activity | null Activity detector poll
keybind-action { actionId, pressed } KeybindManager match
accessibility-status { trusted } macOS accessibility check result
keybind-hook-error { message } uIOhook start failure

Preload Bridge (window.backspace)

The preload script exposes the window.backspace API via contextBridge.exposeInMainWorld. TypeScript declarations are in packages/web/src/platform/electron.d.ts.

Detection: typeof window.backspace !== 'undefined' (see platform.ts:isElectron()).

API Surface

Method / Property Type Direction Notes
platform NodeJS.Platform read process.platform value
minimize() fire R->M
maximize() fire R->M Toggles maximize
close() fire R->M Hides to tray
showNotification(title, body) fire R->M
setBadgeCount(count) fire R->M
onUpdateAvailable(cb) listen M->R
onUpdateDownloaded(cb) listen M->R
onUpdateError(cb) listen M->R
installUpdate() fire R->M
checkForUpdates() fire R->M
getVersion() invoke R->M Returns Promise<string>
onWindowFocusChange(cb) listen M->R
onDeepLink(cb) listen M->R
onScreenShareSources(cb) listen M->R
selectScreenSource(id, audio?) fire R->M
getInstanceUrl() invoke R->M Returns Promise<string | null>
setInstanceUrl(url) invoke R->M Returns Promise<void>
clearInstanceUrl() invoke R->M Returns Promise<void>
getAutoLaunchSettings() invoke R->M
setAutoLaunchSettings(s) invoke R->M
onActivityDetected(cb) listen M->R Returns cleanup function () => void
getCurrentActivity() invoke R->M Returns Promise<Activity | null>
syncKeybinds(keybinds) fire R->M
onKeybindAction(cb) listen M->R Returns cleanup function
onAccessibilityStatus(cb) listen M->R Returns cleanup function
onKeybindHookError(cb) listen M->R Returns cleanup function
checkAccessibility() invoke R->M Returns Promise<boolean>

Direction legend: fire = ipcRenderer.send (no response), invoke = ipcRenderer.invoke (returns Promise), listen = ipcRenderer.on (event subscription).


Activity Detection

Overview

Detects running games/applications by polling the OS process list every 15 seconds and matching process names against a game dictionary.

Game Dictionary

Two formats supported:

// Legacy bare array (version 0)
GameEntry[]

// Versioned object
{ version: number; games: GameEntry[] }
interface GameEntry {
  id: string;        // unique identifier, e.g. "cs2"
  name: string;      // display name, e.g. "Counter-Strike 2"
  processes: string[]; // executable names, e.g. ["cs2.exe", "cs2"]
  type?: string;     // "playing" | "listening" | "watching" | "streaming" (default: "playing")
}

Dictionary Loading Strategy

  1. Startup (startActivityDetection): Load best local source — cache file first ({userData}/games-cache.json), fall back to bundled seed (resources/games.json)
  2. Background sync (syncDictionary): Fire-and-forget async fetch from GitHub after startup

Remote Sync (syncDictionary())

Remote URL: https://raw.githubusercontent.com/TheZwiss/backspace/main/packages/desktop/resources/games.json

Step 1: Determine best local version (cache vs seed, whichever has higher version)
Step 2: Fetch remote with conditional request (ETag)
Step 3: If remote version > local version → atomic write to cache, save ETag, hot-swap

ETag-based conditional fetching:

  • ETag stored at {userData}/games-cache-etag.txt
  • Sent as If-None-Match header; 304 response = no update needed
  • Follows single redirects (301/302, common for GitHub raw)
  • 10-second timeout

Atomic file writes (atomicWrite()): Writes to {path}.tmp then fs.renameSync() into place. Prevents corrupt cache on crash.

Hot-swap (hotSwapDictionary()): Replaces gameEntries and processMap in memory without resetting currentGameId or currentActivity. Active detection state survives dictionary updates.

Process Polling

Interval: 15 seconds (POLL_INTERVAL_MS). First poll runs immediately on start.

Guard: isPolling flag prevents overlapping polls if a previous execFile hasn't returned.

Error handling: First execFile failure logs warning and stops detection entirely (stopActivityDetection()). The hasErrored flag prevents repeated log spam.

Platform Commands

Platform Command Output Format
macOS ps -c -A -o comm One process name per line (header: COMM)
Linux ps -A -o comm One process name per line (header: COMM or COMMAND)
Windows tasklist /fo csv /nh CSV: "ImageName","PID","SessionName","Session#","MemUsage"

Max buffer: 1MB. Process names extracted and lowercased into a Set<string>.

Matching Algorithm (poll())

  1. Parse running processes into a lowercase Set<string>
  2. Iterate gameEntries in dictionary order (first match wins = priority)
  3. For each entry, check if any of its processes (lowercased) are in the running set
  4. Game detected (new or changed): Set currentGameId, build Activity object with timestamps.start = Date.now(), fire onChangeCallback
  5. Same game still running: No-op (no IPC sent)
  6. Game exited (was detected, now gone): Clear currentGameId and currentActivity, fire callback with null
  7. No game (and none before): No-op

Activity Object

interface Activity {
  type: string;       // from GameEntry.type, default "playing"
  name: string;       // from GameEntry.name
  details?: string;   // unused currently
  state?: string;     // unused currently
  timestamps?: { start?: number; end?: number };
}

Lifecycle

  • Start: startActivityDetection(callback) — called from app.whenReady()
  • Stop: stopActivityDetection() — called from before-quit
  • Query: getCurrentActivity() — exposed via get-current-activity IPC handle

Global Keybind Manager

Overview

Captures global keyboard and mouse events via uiohook-napi (OS-level input hook) and matches them against user-configured keybinds. Works even when the Backspace window is not focused.

Native Keycode to DOM Code Mapping

uIOhook reports hardware scan codes. The web UI stores keybinds as djb2 hashes of DOM KeyboardEvent.code strings. The UIOHOOK_TO_DOM_CODE lookup table bridges the two.

Mapped key ranges:

Category Examples
Letters A-Z (keycodes 16-50)
Digits 0-9 (keycodes 2-11)
Function keys F1-F24 (keycodes 59-107)
Modifiers ControlLeft/Right, AltLeft/Right, ShiftLeft/Right, MetaLeft/Right
Special Backspace, Tab, Enter, CapsLock, Escape, Space
Navigation PageUp/Down, Home, End, Arrows, Insert, Delete
Punctuation Semicolon, Equal, Comma, Minus, Period, Slash, Backquote, Brackets, Backslash, Quote
Numpad Numpad0-9, NumpadMultiply/Add/Subtract/Decimal/Divide
Locks NumLock, ScrollLock, PrintScreen

djb2 Hash Function

function djb2(code: string): number {
  let hash = 5381;
  for (let i = 0; i < code.length; i++) {
    hash = ((hash << 5) + hash + code.charCodeAt(i)) | 0;
  }
  return hash >>> 0;
}

This hash is used identically in:

  • keybindManager.ts:djb2() — main process, matching against native events
  • useKeybinds.ts:browserCodeToUiohook() — renderer, web fallback path
  • KeybindsPanel.tsx:codeToNumeric() — renderer, recording keybinds in settings UI

The pre-computed UIOHOOK_TO_HASH map converts uIOhook keycodes directly to djb2 hashes at module load time.

KeybindConfig

interface KeybindConfig {
  actionId: string;      // e.g. "toggleMute", "pushToTalk"
  keys: number[];        // djb2 hashes of DOM code strings
  mouseButton?: number;  // uIOhook mouse button index (3=middle, 4=back, 5=forward)
}

KeybindManager Class

State:

  • keybinds: KeybindConfig[] — current bindings synced from renderer
  • pressedKeys: Set<number> — currently held keys (djb2 hashes)
  • activeActions: Set<string> — actions whose keybind is currently satisfied
  • window: BrowserWindow | null — target for IPC sends
  • started: boolean — whether uIOhook is running

Lifecycle

  1. updateKeybinds(keybinds) — called when renderer syncs new bindings via keybinds-sync IPC

    • Replaces stored keybinds
    • Releases any active actions whose binding was removed
    • Auto-starts uIOhook if keybinds exist and hook not running
    • Auto-stops uIOhook if keybinds list becomes empty
  2. start() — registers uIOhook event listeners and calls uIOhook.start()

    • On macOS: checks systemPreferences.isTrustedAccessibilityClient(true) first (the true parameter triggers the OS permission prompt)
    • If not trusted: sends accessibility-status event to renderer and returns without starting
    • On start failure: sends keybind-hook-error to renderer
  3. stop() — releases all active actions, clears state, removes listeners, calls uIOhook.stop()

    • Called from app.on('before-quit')

Event Processing

Key down (onKeyDown):

  1. Convert uIOhook keycode to djb2 hash via UIOHOOK_TO_HASH
  2. Add hash to pressedKeys
  3. evaluateKeybinds(): for each keybind (no mouseButton, not already active), check if all keys are in pressedKeys → if yes, activate and send pressed: true

Key up (onKeyUp):

  1. Convert keycode to hash, remove from pressedKeys
  2. checkReleases(): for each active action (no mouseButton), check if any required key is no longer pressed → if so, deactivate and send pressed: false

Mouse down (onMouseDown):

  1. Ignore buttons 1 (left) and 2 (right) — only extra buttons (3+) are bindable
  2. evaluateKeybindsWithMouse(button): for keybinds matching this mouseButton that aren't already active, check modifier keys → activate

Mouse up (onMouseUp):

  1. Ignore buttons 1 and 2
  2. checkMouseReleases(button): deactivate actions bound to this mouse button

IPC Output

All matched actions sent to renderer as: keybind-action { actionId: string, pressed: boolean }

This is critical for push-to-talk: the pressed: true unmutes, pressed: false re-mutes. Toggle actions (mute, deafen, camera, etc.) only trigger on pressed: true.

macOS Accessibility Permission

uIOhook requires Accessibility permission on macOS to capture global input events.

Method prompt param Effect
start()isTrustedAccessibilityClient(true) true Checks + shows OS permission dialog if not trusted
checkAccessibility()isTrustedAccessibilityClient(false) false Checks without prompting

On non-macOS platforms, checkAccessibility() always returns true.


Keybind System (Web Side)

Keybind Store (keybindStore.ts)

Persisted via Zustand persist middleware to localStorage key backspace-keybinds (version 1).

interface Keybind {
  actionId: string;
  keys: number[];          // djb2 hashes, sorted ascending
  mouseButton?: number;    // 3=middle, 4=back, 5=forward
  displayLabel: string;    // human-readable, captured at record time
}

Blacklisted mouse buttons: 1 (left), 2 (right) — setKeybind() silently ignores these.

Conflict detection: findConflict(keys, mouseButton?, excludeActionId?) checks for exact key+mouse match against existing bindings.

Bindable Actions

Action ID Label Type
toggleMute Toggle Mute toggle
toggleDeafen Toggle Deafen toggle
pushToTalk Push to Talk hold
toggleCamera Toggle Camera toggle
toggleScreenShare Toggle Screen Share toggle
disconnect Disconnect toggle

useKeybinds Hook

Three parallel systems:

1. PTT Lifecycle — When pushToTalk keybind exists and user is in voice: activates PTT mode (pttActive: true), force-mutes the user. Deactivates when keybind removed or user leaves voice.

2. Electron IPC Bridge — Active when isElectron() and keybinds exist:

  • Syncs keybind config to main process via syncKeybinds()
  • Subscribes to onKeybindAction() for matched events from uIOhook
  • Cleanup on unmount

3. Web Fallback — Always active (both web and Electron):

  • Capture-phase keydown/keyup/mousedown/mouseup listeners on window
  • Converts KeyboardEvent.code to djb2 hash via inline browserCodeToUiohook()
  • Same evaluation logic as KeybindManager (track pressed keys, match keybinds, detect releases)
  • Input suppression: Skips single character keys (no modifiers) when an input/textarea/contentEditable is focused
  • Mouse button mapping: Browser button index -> uIOhook: { 1: 3, 3: 4, 4: 5 } (middle, back, forward)

Deduplication: dispatchKeybindAction() uses a 100ms cooldown per actionId:pressed pair to prevent double-firing when both the native hook and web fallback trigger simultaneously (common when the Electron window is focused).

Action Dispatch (dispatchKeybindAction())

Only dispatches when user is in a voice channel (currentVoiceChannelId exists).

Checks space mute/deafen enforcement state before dispatching mute/deafen actions (see voice.md for voice moderation details).

Action Trigger Behavior
toggleMute pressed: true handleMuteAction() (respects space enforcement)
toggleDeafen pressed: true handleDeafenAction()
toggleCamera pressed: true handleCameraAction()
toggleScreenShare pressed: true handleScreenShareAction()
disconnect pressed: true handleDisconnectAction()
pushToTalk pressed: true/false setMuted(!pressed) + broadcastVoiceStatus()

Toggle actions only fire on pressed: true. Push-to-talk fires on both press (unmute) and release (mute).


Build System

electron-builder Configuration (electron-builder.yml)

appId: com.backspace.desktop
productName: Backspace
artifactName: "${productName}-${version}-${arch}.${ext}"
output: dist-electron

Build Targets

Platform Formats
macOS dmg, zip
Windows nsis (allows custom install dir)
Linux AppImage, deb

Build Commands

Command Description
pnpm build TypeScript compile + electron-builder (current platform)
pnpm build:all Cross-platform: --mac --win --linux --arm64 --x64
pnpm dev Compile TypeScript + launch Electron (with icon setup)

Native Module Handling

Dependency: uiohook-napi (native N-API addon for global input hooks)

Rebuild: electron-rebuild -f -w uiohook-napi runs on postinstall to compile for the build machine's Electron ABI.

ASAR unpacking: All .node files are unpacked from the ASAR archive (asarUnpack: "**/*.node"). Native modules cannot load from inside ASAR.

Build exclusions: Host-compiled artifacts are excluded from the ASAR to prevent them from shadowing platform-correct prebuilts:

- "!**/node_modules/uiohook-napi/build/**"
- "!**/node_modules/uiohook-napi/build.bak/**"
- "!**/node_modules/uiohook-napi/bin/**"

npmRebuild: false — electron-builder's built-in rebuild is disabled; the postinstall script handles it.

afterPack Hook (CRITICAL)

File: scripts/afterPack.js

Problem: electron-rebuild (postinstall) compiles uiohook-napi for the BUILD machine (e.g., macOS arm64), placing the binary in build/Release/. The node-gyp-build loader checks build/Release/ BEFORE prebuilds/{platform}/. Without cleanup, cross-platform builds (e.g., building Windows packages on macOS) would ship the macOS binary, causing immediate crashes on the target platform.

Solution (two steps):

  1. Remove host-compiled artifacts: Deletes build/, build.bak/, and bin/ directories from the unpacked uiohook-napi in the output.

  2. Strip foreign prebuilts: Removes prebuilds/{platform}-{arch}/ directories for platforms other than the build target. Saves ~1-2MB per build.

Path resolution: On macOS, resources live inside {productName}.app/Contents/Resources/; on Windows/Linux, under resources/. The hook resolves the correct path via context.electronPlatformName.

WARNING: Removing or disabling this hook will cause Windows and Linux builds to crash on launch. This is documented in project memory as a critical constraint.

Icon Generation

scripts/gen-icns.sh — macOS-only, generates .icns from icon.png via:

  1. sips to resize into all required icon sizes (16-1024px, including @2x variants)
  2. iconutil -c icns to pack the iconset

Used in pnpm dev to set the dev Electron icon.

Auto-Update Publishing

publish:
  - provider: github
    owner: TheZwiss
    repo: backspace

GitHub releases are the update source. The electron-updater library handles checking, downloading, and applying updates.


Persisted Files (userData)

File Content Purpose
instance-url.json { url: string } Saved instance URL
window-state.json WindowState Window position, size, maximize state
auto-launch.json AutoLaunchSettings Open at login + start minimized prefs
games-cache.json VersionedDictionary Cached remote game dictionary
games-cache-etag.txt ETag string For conditional HTTP requests

App Lifecycle Summary

Startup Sequence (app.whenReady())

  1. Set application menu (platform-specific)
  2. Clear service worker cache + HTTP cache
  3. Register setDisplayMediaRequestHandler for screen share
  4. Register all IPC handlers
  5. Create main window (with state restoration)
  6. Create tray icon
  7. Initialize auto-updater (10s delayed first check)
  8. Start activity detection (immediate first poll, 15s interval, background remote sync)
  9. Sync auto-launch settings with OS
  10. Check for deep link in launch args

Shutdown Sequence (before-quit)

  1. Set isQuitting = true (allows window close to proceed)
  2. Stop activity detection (clear interval, null callback)
  3. Stop keybind manager (release active actions, stop uIOhook)