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Voice, Video & Calls System

Source files:

  • Server: routes/livekit.ts, ws/handler.ts, ws/events.ts
  • Client: hooks/useLiveKit.ts, stores/voiceStore.ts, utils/voice.ts, utils/voiceActions.ts, utils/screenShare.ts
  • Shared: packages/shared/src/constants.ts (bitrate matrix, resolutions)
  • Audio: audio/AudioManager.ts, audio/SpeakingDetector.ts

Voice Channel Join Flow

  1. Client sends voice_join { channelId } via WS
  2. Server checks CONNECT permission, enforces one-room-per-user
  3. Server loads voice restrictions from DB (space mute/deafen)
  4. Server broadcasts voice_state_update { action: 'join' } to space
  5. Client calls POST /api/livekit/token { channelId } → gets JWT + LiveKit URL
  6. Client connects to LiveKit room with token

Token grants (space channels):

  • SPEAK → can publish MICROPHONE + CAMERA
  • STREAM → can publish SCREEN_SHARE + SCREEN_SHARE_AUDIO
  • Missing permission → grant excludes those sources

Token grants (DM calls): Always full (canSpeak=true, canStream=true)

Identity format: {userId}:{username}, TTL: 1 hour, Room: {channelId} or dm-{dmChannelId}

Multi-tab: Each user has one voiceWs binding. New tab → old socket gets voice_disconnected { reason: 'displaced' }


DM Call State Machine

States: ringingactive → destroyed

Event Action State
dm_call_start Room created, caller bound, 60s timeout starts ringing
dm_call_incoming Broadcast to DM members (excludes caller) ringing
dm_call_accept First accept: ringing→active. Late joins welcome (group DM) active
dm_call_reject Room destroyed, caller unbound
dm_call_end All participants unbound, room destroyed
Timeout (60s) Auto-cleanup if still ringing, broadcast dm_call_ended

Edge cases:

  • Starting new call cancels any other ringing calls by same caller
  • Socket close during ringing → auto-cleanup
  • Participants drop to 0 in active state → room destroyed

Federated DM Calls

DM calls work across federated instances. The caller's instance hosts the LiveKit room; remote clients connect to it directly. Call signaling is relayed to ALL active federation peers via synchronous HTTP POST (not the outbox worker). This ensures calls ring on every instance where a participant is connected, even if the DM is local-only on the caller's instance.

Universal Relay

All dm_call_* signaling events (start, accept, reject, end) are relayed to every active federation peer in parallel via Promise.all. Each sendCallRelay call has a 10-second timeout. This is a synchronous HTTP POST to the peer's federation endpoint — it bypasses the outbox worker entirely because call signaling is latency-sensitive and must not be queued.

Dual-Path Processing

When a peer instance receives a call relay, it uses one of two delivery paths:

Path Condition Delivery
A DM exists on the receiving instance Look up dm_members for the local dmChannelId and deliver to connected members
B DM does not exist on the receiving instance Match participants by homeUserId + homeInstance identity against connected WebSocket users

Path B enables calls to ring for federated users even when no local DM channel has been created yet (e.g., first contact via a federated call).

FederatedCallEntry

The in-memory call state (FederatedCallEntry) is keyed by federatedId (not dmChannelId):

  • dmChannelId is nullable — null for Path B scenarios where no local DM channel exists
  • ringedUserIds tracks all users who were notified of the incoming call, used for end-call cleanup
  • callerId, callerHomeUserId, callerHomeInstance identify the caller across instances

Late-Bind dmChannelId

When findOrCreateDmChannel creates a local DM channel during an active federated call (e.g., the first message arrives while a call is ringing), it binds the dmChannelId on the existing FederatedCallEntry. This transitions the call from Path B to Path A delivery without interrupting the call.

Token Generation & Room Identity

Token generation: generateFederatedCallToken(federatedId, homeUserId, displayName) in routes/livekit.ts issues 5-minute tokens scoped to the federatedId room (not the local dmChannelId). Grants full DM permissions (mic, camera, screen share, subscribe, data channel).

Public URL: https://${DOMAIN}/livekit — the Caddy-proxied address. Never the internal LIVEKIT_URL. Instances without LiveKit can still receive federated calls by forwarding the host's URL and token to the client.

Token endpoint: POST /api/livekit/token uses federatedId as the room name when the DM channel has a federatedId set, ensuring both instances join the same LiveKit room.

Identity format:

  • Federated calls: ${homeUserId}:${displayName} — stable across all instances
  • Local calls: ${userId}:${username} — unchanged

Client identity resolution: For federated calls, the client splits the LiveKit participant identity on : and matches homeUserId against the DM member list (which stores homeUserId for all members). This resolves the correct display name and avatar regardless of which instance the participant is on.


Voice Moderation

Three independent muting mechanisms:

1. User Self-Mute/Deafen

  • Client toggles in voiceStore
  • Broadcasts via voice_status WS event
  • If also space-muted, remains effectively muted

2. Space Mute/Deafen (moderator, persisted)

  • Requires MUTE_MEMBERS / DEAFEN_MEMBERS permission
  • Stored in voice_restrictions table (survives reconnect)
  • In-memory: spaceMutedUsers / spaceDeafenedUsers sets ("spaceId:userId" keys)
  • On voice_join: restrictions loaded from DB into memory
  • Broadcasts voice_space_muted / voice_space_deafened to all space members

3. Permission Mute (automatic, ephemeral)

  • Triggered when user loses SPEAK permission (role update)
  • checkVoicePermissions(spaceId) re-evaluates all users in space voice
  • NOT persisted — derived from role permissions on demand
  • Broadcasts voice_permission_muted

Effective state: effectiveMuted = isMuted || spaceMuted || permissionMuted

Move & Disconnect

  • voice_move: Requires MOVE_MEMBERS. Same space only. Preserves voice status.
  • voice_disconnect: Requires DISCONNECT_MEMBERS. Full teardown.

Screen Sharing

Resolution & Framerate Options

Standard resolutions: 540, 720, 1080, 1440, 2160 (+ 'native')
Standard framerates: 30, 45, 60, 75, 90, 120
Width map: 540→960, 720→1280, 1080→1920, 1440→2560, 2160→3840

VP9 Bitrate Matrix (kbps)

       30    45    60    75    90    120
540:  1500  2000  2500  2800  3200  4000
720:  3000  3500  4000  4500  5000  6000
1080: 6000  7000  8000  9000  10000 12000
1440: 10000 12000 14000 16000 18000 22000
2160: 20000 24000 28000 32000 38000 45000

Config Object

ScreenShareConfig {
  height: number | 'native',       // Resolution or capture at display res
  fps: number,                     // 30-120
  mode: 'gaming' | 'text',         // Affects bitrate & content hint
  customBitrateKbps: number | null, // Admin override (if allowed)
  shareAudio: boolean               // System audio (disabled in Electron)
}

Build Pipeline (buildScreenShareOptions())

  1. Resolve bitrate from matrix (custom > override > default > native estimate)
  2. Clamp to instance limits (minBitrateKbps, maxBitrateKbps)
  3. Compute min bitrate = 25% of max
  4. Codec: VP9 (default) or H.264 (hardware overdrive)
  5. VP8 simulcast backup at reduced framerate/bitrate
  6. Content hint: 'detail' (text) or 'motion' (gaming)

Native Mode

  • Captures at display's full resolution
  • Snaps to nearest known tier for bitrate lookup
  • Scales proportionally: baseKbps * (capturedPixels / knownPixels) * (fps / knownFps)

Hardware Overdrive

  • Forces H.264 hardware encoder via SDP profile override
  • Applied 2s after stream starts (after WebRTC negotiation), re-applied at 5s
  • 4s: detects if using software fallback, warns user

Instance-Level Limits (admin-configured)

  • allowedResolutions, allowedFramerates (CSV in instance_settings)
  • maxResolution, maxFramerate, maxBitrateKbps, minBitrateKbps
  • allowCustomBitrate toggle
  • bitrateMatrixOverrides (JSON sparse overrides)

Audio Processing

Feature Default User Control Notes
Echo Cancellation on yes Stays on during screen share (Chrome AEC handles it)
Noise Suppression overridden Managed by RNNoise state
Auto Gain Control on yes
RNNoise (ML) on yes When enabled: browser NS forced off

Audio constraints applied to mic track:

{
  echoCancellation: userSetting,     // stays on during screen share
  noiseSuppression: rnnoiseEnabled ? false : userSetting,
  autoGainControl: userSetting,
}

Screen share audio (when enabled):

{
  restrictOwnAudio: true,    // Chrome 141+: exclude own tab audio
  echoCancellation: false,
  noiseSuppression: false,
  autoGainControl: false,
  channelCount: 2             // Stereo
}

Persistence: voiceStore with Zustand localStorage. Keys: echoCancellation, autoGainControl, rnnoiseEnabled, screenShareConfig.

Camera preset: 1280x720, 2Mbps, 30fps, H.264