Files
backspace/packages/web/src/components/modals/settingsPanels/AudioInputSection.tsx
T
Jannis Braun 899dc8b601 feat(settings/mobile): Voice & Video adaption + chat header username normalization
MobileChatScreen DM header now applies parseFederatedUsername and
useCanonicalUserView, matching MobileDmsScreen so federated users render
as 'realname' rather than 'realname@domain'.

Mobile Voice & Audio renamed to Voice & Video across MobileSettingsScreen
and MobileYouScreen — parity with desktop's VoicePanel title.

AudioInputSection and VideoSection picker click-outside now listens for
touchstart alongside mousedown so a single tap dismisses on iOS Safari
(which doesn't synthesize mousedown reliably from touch).

AudioOutputSection feature-detects HTMLMediaElement.setSinkId at module
load and returns null on unsupported platforms (notably iOS Safari).
Split into outer gate + inner body to keep Rules of Hooks intact;
VoicePanel's space-y-5 collapses cleanly with no visible hole.

VideoSection 'Stop preview' CTA gets responsive sizing (mobile:
always-visible 44 px tap target; desktop: original hover-reveal pill via
md: prefixes). The preview <video> gains autoPlay so iOS Safari starts
the stream when srcObject is assigned — manual videoEl.play() after an
awaited getUserMedia loses the user-gesture context on iOS and was
silently rejected by .catch(()=>{}), causing the black-preview bug.

voice.md updated for the iOS hide-when-unsupported policy and the
touch-close contract on device pickers.
2026-05-05 23:24:03 +02:00

224 lines
9.4 KiB
TypeScript

import { useEffect, useRef, useState } from 'react';
import { useVoiceStore } from '../../../stores/voiceStore';
import { AudioManager } from '../../../audio/AudioManager';
import { useAudioDevices } from '../../../hooks/useAudioDevices';
import { SectionShell, DropdownItem } from './_shared/SettingsPickerPrimitives';
export function AudioInputSection() {
const inputDeviceId = useVoiceStore((s) => s.inputDeviceId);
const setInputDevice = useVoiceStore((s) => s.setInputDevice);
const inputVolume = useVoiceStore((s) => s.inputVolume);
const setInputVolume = useVoiceStore((s) => s.setInputVolume);
const { permState, inputs, inputLabels, requestPermission } = useAudioDevices();
const [listOpen, setListOpen] = useState(false);
const [micLevel, setMicLevel] = useState(0);
const [activeUpstreamId, setActiveUpstreamId] = useState<string | null>(null);
// Bumped whenever AudioManager's AudioContext transitions to 'running'.
// Used as a dep on effects that need to re-run once the context exists —
// the user may open Settings before joining voice (no AudioContext yet),
// then join voice and expect the meter / resolved-default hint to come
// alive without reopening the panel.
const [audioCtxGen, setAudioCtxGen] = useState(0);
const dropdownRef = useRef<HTMLDivElement>(null);
const animFrameRef = useRef<number>(0);
// Click-outside-to-close. iOS Safari does not synthesize `mousedown` from
// touch reliably, so we listen for `touchstart` alongside `mousedown` to
// make the popover dismissable with a single tap on touch devices.
useEffect(() => {
if (!listOpen) return;
const onPointerDown = (e: MouseEvent | TouchEvent) => {
if (dropdownRef.current && !dropdownRef.current.contains(e.target as Node)) {
setListOpen(false);
}
};
document.addEventListener('mousedown', onPointerDown);
document.addEventListener('touchstart', onPointerDown, { passive: true });
return () => {
document.removeEventListener('mousedown', onPointerDown);
document.removeEventListener('touchstart', onPointerDown);
};
}, [listOpen]);
// Listen for AudioContext resume events so dependent effects re-trigger
// when the context first becomes available (e.g. user joins voice after
// opening Settings). onResumed fires on every 'running' state transition;
// we only need an opaque generation bump to re-run downstream effects.
useEffect(() => {
if (permState !== 'granted') return;
const am = AudioManager.getInstance();
const unsubscribe = am.onResumed(() => setAudioCtxGen((g) => g + 1));
return () => { unsubscribe(); };
}, [permState]);
// Live mic-level meter. Reuses AudioManager's analyser node, which is part
// of the canonical pipeline — no extra getUserMedia required once the user
// is in voice. Re-runs on `audioCtxGen` bumps so the meter activates after
// the AudioContext appears mid-session.
useEffect(() => {
if (permState !== 'granted') return;
let stopped = false;
const am = AudioManager.getInstance();
const ctx = am.getContext();
if (!ctx) return; // nothing to measure until the user joins voice or hits Test
const analyser = am.getAnalyserNode();
analyser.fftSize = 256;
const data = new Uint8Array(analyser.frequencyBinCount);
const tick = () => {
if (stopped) return;
analyser.getByteFrequencyData(data);
const avg = data.reduce((a, b) => a + b, 0) / data.length;
setMicLevel(Math.min(avg / 128, 1));
animFrameRef.current = requestAnimationFrame(tick);
};
tick();
return () => {
stopped = true;
if (animFrameRef.current) cancelAnimationFrame(animFrameRef.current);
};
}, [permState, audioCtxGen]);
// Track the resolved upstream deviceId for the "Currently using: X" hint.
// Re-runs on `audioCtxGen` because the resolved-default ID is only known
// after AudioManager has actually opened a stream.
useEffect(() => {
if (permState !== 'granted') return;
const am = AudioManager.getInstance();
const id = am.getCurrentInputDeviceId();
setActiveUpstreamId(id === 'default' ? null : id);
}, [permState, inputDeviceId, audioCtxGen]);
if (permState === 'unknown') {
return (
<SectionShell title="Input Device">
<div className="text-sm text-txt-tertiary">Checking microphone access</div>
</SectionShell>
);
}
if (permState === 'denied') {
return (
<SectionShell title="Input Device">
<div className="space-y-2">
<div className="text-sm text-txt-primary"> Microphone access denied</div>
<div className="text-xs text-txt-tertiary">
Grant microphone permission to choose an input device.
</div>
<button
onClick={() => { requestPermission().catch(() => {}); }}
className="text-xs px-3 py-1.5 rounded-md bg-surface-base hover:bg-interactive-hover text-txt-secondary transition-colors"
>
Try again
</button>
</div>
</SectionShell>
);
}
if (permState === 'prompt') {
return (
<SectionShell title="Input Device">
<div className="space-y-3">
<div className="text-xs text-txt-tertiary">
Microphone permission needed to list and choose an input device.
</div>
<button
onClick={() => { requestPermission().catch(() => {}); }}
className="text-[13px] px-3 py-2 rounded-md bg-accent-primary hover:bg-accent-primary-hover text-white font-medium transition-colors"
>
Enable microphone access
</button>
</div>
</SectionShell>
);
}
// permState === 'granted'
const selectedLabel = inputDeviceId === 'default'
? 'System Default'
: inputLabels.get(inputDeviceId) ?? 'System Default';
const resolvedHint = inputDeviceId === 'default' && activeUpstreamId
? inputLabels.get(activeUpstreamId)
: null;
const handleSelect = (id: string) => {
setInputDevice(id);
AudioManager.getInstance().setInputDevice(id).catch(() => {});
setListOpen(false);
};
const micBars = 20;
const activeBars = Math.round(micLevel * micBars * (inputVolume / 100));
return (
<SectionShell title="Input Device">
<div className="space-y-3">
<div ref={dropdownRef}>
<button
type="button"
onClick={() => setListOpen((v) => !v)}
className="w-full px-3 py-2 flex items-center justify-between rounded-md bg-surface-base hover:bg-interactive-hover transition-colors"
>
<span className="text-[13px] text-txt-primary truncate text-left">{selectedLabel}</span>
<svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor"
className={`text-txt-tertiary flex-shrink-0 ml-2 transition-transform ${listOpen ? 'rotate-90' : ''}`}>
<path d="M10 6L8.59 7.41 13.17 12l-4.58 4.59L10 18l6-6z" />
</svg>
</button>
{listOpen && (
<div className="mt-1 rounded-md bg-surface-base border border-border-hard py-1 max-h-64 overflow-y-auto">
<DropdownItem label="System Default" active={inputDeviceId === 'default'} onClick={() => handleSelect('default')} />
{inputs.filter(d => d.deviceId !== 'default').map((d) => (
<DropdownItem
key={d.deviceId}
label={inputLabels.get(d.deviceId) ?? d.deviceId}
active={inputDeviceId === d.deviceId}
onClick={() => handleSelect(d.deviceId)}
/>
))}
</div>
)}
</div>
{resolvedHint && (
<div className="text-xs text-txt-tertiary -mt-1">Currently using: {resolvedHint}</div>
)}
{inputs.length === 0 && (
<div className="text-xs text-txt-tertiary">No microphones detected.</div>
)}
<div>
<div className="flex items-center justify-between mb-1.5">
<div className="text-[13px] font-medium text-txt-primary">Input Volume</div>
<div className="text-xs text-txt-tertiary tabular-nums">{inputVolume}%</div>
</div>
<input
type="range"
min={0}
max={200}
value={inputVolume}
onChange={(e) => setInputVolume(Number(e.target.value))}
className="w-full h-1.5 rounded-full appearance-none cursor-pointer bg-surface-base [&::-webkit-slider-thumb]:appearance-none [&::-webkit-slider-thumb]:w-3 [&::-webkit-slider-thumb]:h-3 [&::-webkit-slider-thumb]:rounded-full [&::-webkit-slider-thumb]:bg-white [&::-webkit-slider-thumb]:shadow-md"
style={{
background: `linear-gradient(to right, rgb(var(--accent-primary)) 0%, rgb(var(--accent-primary)) ${inputVolume / 2}%, rgb(var(--interactive-muted)) ${inputVolume / 2}%, rgb(var(--interactive-muted)) 100%)`,
}}
/>
<div className="flex items-center gap-[3px] mt-2">
{Array.from({ length: micBars }).map((_, i) => (
<div
key={i}
className={`flex-1 h-[6px] rounded-[1px] transition-colors duration-75 ${
i < activeBars ? 'bg-status-online' : 'bg-interactive-muted'
}`}
/>
))}
</div>
<div className="text-xs text-txt-tertiary mt-1.5">
The level meter activates once you join a voice channel.
</div>
</div>
</div>
</SectionShell>
);
}