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backspace/docs/systems/voice.md
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Jannis Braun 6edf02cb33 docs(systems): document three-way ack classification + no_recipient (#18)
federation.md — new undeliverable bucket subsection with three-way
classification table, Path A/B semantics, and wire backward-compat note.
voice.md — no_recipient row in failure-surface table.
websocket.md — DmCallUndeliverableReason union updated to include no_recipient.
dm-system.md — cross-reference to voice.md for no_recipient reason.
2026-04-24 21:19:34 +02:00

16 KiB

Voice, Video & Calls System

Source files:

  • Server: routes/livekit.ts, ws/handler.ts, ws/events.ts
  • Client: hooks/useLiveKit.ts, stores/voiceStore.ts, utils/voice.ts, utils/voiceActions.ts, utils/screenShare.ts
  • Shared: packages/shared/src/constants.ts (bitrate matrix, resolutions)
  • Audio: audio/AudioManager.ts, audio/SpeakingDetector.ts

Voice Channel Join Flow

  1. Client sends voice_join { channelId } via WS
  2. Server checks CONNECT permission, enforces one-room-per-user
  3. Server loads voice restrictions from DB (space mute/deafen)
  4. Server broadcasts voice_state_update { action: 'join' } to space
  5. Client calls POST /api/livekit/token { channelId } → gets JWT + LiveKit URL
  6. Client connects to LiveKit room with token

Token grants (space channels):

  • SPEAK → can publish MICROPHONE + CAMERA
  • STREAM → can publish SCREEN_SHARE + SCREEN_SHARE_AUDIO
  • Missing permission → grant excludes those sources

Token grants (DM calls): Always full (canSpeak=true, canStream=true)

Identity format: {userId}:{username}, TTL: 1 hour, Room: {channelId} or dm-{dmChannelId}

Multi-tab: Each user has one voiceWs binding. New tab → old socket gets voice_disconnected { reason: 'displaced' }


DM Call State Machine

States: ringingactive → destroyed

Event Action State
dm_call_start Room created, caller bound, 60s timeout starts ringing
dm_call_incoming Broadcast to DM members (excludes caller) ringing
dm_call_accept First accept: ringing→active. Late joins welcome (group DM) active
dm_call_reject Room destroyed, caller unbound
dm_call_end All participants unbound, room destroyed
Timeout (60s) Auto-cleanup if still ringing, broadcast dm_call_ended

Edge cases:

  • Starting new call cancels any other ringing calls by same caller
  • Socket close during ringing → auto-cleanup
  • Participants drop to 0 in active state → room destroyed

Federated DM Calls

DM calls work across federated instances. The caller's instance hosts the LiveKit room; remote clients connect to it directly. Call signaling is relayed to ALL active federation peers via synchronous HTTP POST (not the outbox worker). This ensures calls ring on every instance where a participant is connected, even if the DM is local-only on the caller's instance.

Universal Relay

All dm_call_* signaling events (start, accept, reject, end) are relayed to every active federation peer in parallel. Each sendCallRelay call has a 10-second HTTP timeout. This bypasses the outbox worker — call signaling is latency-sensitive.

Auto-peering at send time. If the target origin has no active peer record, sendCallRelay races an ensurePeered handshake against a 3 s deadline (CALL_PEERING_TIMEOUT_MS). On success the relay POSTs normally; on timeout it returns peer_transient_failure without aborting the background handshake, so a subsequent attempt typically succeeds. Typing (sendTypingRelay) passes peeringTimeoutMs: 0 — the POST is skipped for non-active peers and a warm-up ensurePeered runs in the background.

Call relay failure surface. Every dm_call_{start,accept,reject,end} relay is failure-aware. On failure the originating server emits a dm_call_undeliverable event with a phase discriminator identifying which action failed. Client copy is phase-specific; state rollback depends on the phase.

phase terminal Emitted when Client action
start true No plausible recipient after targeted-peer fan-out; ring room destroyed. Clear outgoingCall, disconnect LK, warning toast.
start false Some targeted peers failed but reachable recipients remain; ring continues. Keep state; info toast.
accept true Acceptor's B→host relay failed; optimistic state is rolled back on B. Clear activeDmCall + incomingCall, disconnect LK, warning toast.
accept false Host → peer fan-out of accept failed; local host call continues. No state change; info toast.
reject false Rejector's relay to host failed OR host's fan-out after a local reject failed; state already cleared. No state change; info toast.
end false Ender's relay to host failed OR host's fan-out after a local end failed; state already cleared. No state change; info toast.
host_unreachable true A FederatedCallEntry's federatedCallHost peer transitions out of active, OR the 30s sentinel detects a non-active host for an existing entry. Clear activeDmCall + incomingCall, disconnect LK, warning toast ("Call ended — {label} became unreachable.").
no_recipient true Remote returned 200 but had no reachable recipient (Path A: all members offline; Path B: zero participant matches). Caller fast-fails within the relay round-trip; ring room destroyed. Clear outgoingCall, disconnect LK, warning toast ("{peerLabel} couldn't ring anyone."). Folds into multi-failure info copy when not the sole failure.

Accept-rollback semantics. handleDmCallAccept Path 2 transitions the FederatedCallEntry to active and broadcasts dm_call_accepted optimistically so the acceptor's UI flips immediately. If the B→host relay fails, the server clears the entry, fans dm_call_undeliverable { phase: 'accept', terminal: true } out to all ringed users on B (via sendToFederatedCallUsers), and the client tears its call state back down.

Reject / end are optimistic. Local state is cleared before the relay is awaited because the user's intent is to terminate. If the relay fails, the originator receives an informational dm_call_undeliverable { terminal: false } so they know remote peers may briefly display stale state; no local rollback.

Ring-timeout fan-out. When the host's 60 s ringing timeout fires without an accept, dm_call_end is fanned out to all remote peers so stranded Path-A/B ringees on other instances exit their ring state instead of lingering. Registered via connectionManager.setRingTimeoutFanoutHook from the WS events module.

Remaining edge. When a non-host participant ends an active call and the relay to the host fails, the host's activeDmCall marker lingers until manual end — LK ParticipantDisconnected tears down the voice UI but does not clear the DM-call marker on the host side. This is the caller-side mirror of the remote-participant problem and is not covered by the Remote-Participant Host Unreachable Eviction mechanism above (which only reasons about FederatedCallEntry state). Tracked separately.

Remote-Participant Host Unreachable Eviction

When a FederatedCallEntry's federatedCallHost becomes unreachable (peer status transitions to unreachable, needs_attention, rejected, or revoked), the entry owner evicts the stranded state and notifies its local ringed users with dm_call_undeliverable { phase: 'host_unreachable', terminal: true }. Two signals drive the eviction:

  1. Fast path (onPeerDeactivated hook): every peer-status transition out of active invokes ConnectionManager.evictFederatedCallsForHost(peerOrigin, ...). Call sites are listed in the onPeerDeactivated docstring (audit via grep onPeerDeactivated().
  2. Backstop (30s sentinel): runFederatedCallSentinelTick in federationWorker.ts iterates active entries, looks up each distinct federatedCallHost's current peer status, and evicts non-active matches.

Typical eviction latency is ~90s (time for outbox traffic to fail the unreachable threshold + one sentinel tick). Worst case on an idle instance with no outbox traffic is ~15.5min (health-check cadence + sentinel).

Covers the ringing and active states on the remote-participant side. The caller-side mirror — host's own activeDmCall lingering when its LK room empties silently — is a separate, documented out-of-scope edge.

Dual-Path Processing

When a peer instance receives a call relay, it uses one of two delivery paths:

Path Condition Delivery
A DM exists on the receiving instance Look up dm_members for the local dmChannelId and deliver to connected members
B DM does not exist on the receiving instance Match participants by homeUserId + homeInstance identity against connected WebSocket users

Path B enables calls to ring for federated users even when no local DM channel has been created yet (e.g., first contact via a federated call).

FederatedCallEntry

The in-memory call state (FederatedCallEntry) is keyed by federatedId (not dmChannelId):

  • dmChannelId is nullable — null for Path B scenarios where no local DM channel exists
  • ringedUserIds tracks all users who were notified of the incoming call, used for end-call cleanup
  • callerId, callerHomeUserId, callerHomeInstance identify the caller across instances

Late-Bind dmChannelId

When findOrCreateDmChannel creates a local DM channel during an active federated call (e.g., the first message arrives while a call is ringing), it binds the dmChannelId on the existing FederatedCallEntry. This transitions the call from Path B to Path A delivery without interrupting the call.

Token Generation & Room Identity

Token generation: generateFederatedCallToken(federatedId, homeUserId, displayName) in routes/livekit.ts issues 5-minute tokens scoped to the federatedId room (not the local dmChannelId). Grants full DM permissions (mic, camera, screen share, subscribe, data channel).

LiveKit URL: The relay sends config.livekit.url (e.g., wss://nova.ddns.net/livekit). Must be wss://, not https:// — the LiveKit SDK requires a WebSocket URL.

Token endpoint: POST /api/livekit/token uses federatedId as the room name when the DM channel has a federatedId set, ensuring both instances join the same LiveKit room.

Identity format:

  • Federated calls: ${homeUserId}:${displayName} — stable across all instances
  • Local calls: ${userId}:${username} — unchanged

Client identity resolution: For federated calls, the client splits the LiveKit participant identity on : and matches homeUserId against the DM member list (which stores homeUserId for all members). This resolves the correct display name and avatar regardless of which instance the participant is on.

Client-Side Call Routing

callOrigin: Set to the WS origin that delivered the dm_call_incoming event (the home instance), NOT the call host URL. Accept/reject/end route through this WS. The home instance's server finds the FederatedCallEntry and relays to the host via S2S HTTP. This is reliable regardless of whether the client has a multi-instance WS to the host.

handleAccept: Sets activeDmCall and clears incomingCall directly in the click handler — does not wait for the server's dm_call_accepted response (races with connectFn's async AudioContext resume).

Passive ready handler: On page refresh/restart, the ready payload includes active calls but the client does NOT auto-connect to LiveKit. Users must re-accept. This prevents identity slot wars when the same user has multiple sessions.

SoundController Federation Awareness

The SoundController uses isSelf(id) which checks against BOTH currentUser.id (local snowflake) and currentUser.homeUserId (federated home ID). In federated calls, updateParticipants resolves identity to the local snowflake when activeDmCall is set, but reverts to raw homeUserId when it's cleared during disconnect. Both formats must be recognized as "self" to prevent phantom join/leave sounds.

Disconnect teardown: roomRef is set to null before calling destroyRoom(). This prevents ParticipantDisconnected events (fired during teardown) from triggering updateParticipants, which would cause user_leave sounds for departing participants alongside the disconnect sound.


Voice Moderation

Three independent muting mechanisms:

1. User Self-Mute/Deafen

  • Client toggles in voiceStore
  • Broadcasts via voice_status WS event
  • If also space-muted, remains effectively muted

2. Space Mute/Deafen (moderator, persisted)

  • Requires MUTE_MEMBERS / DEAFEN_MEMBERS permission
  • Stored in voice_restrictions table (survives reconnect)
  • In-memory: spaceMutedUsers / spaceDeafenedUsers sets ("spaceId:userId" keys)
  • On voice_join: restrictions loaded from DB into memory
  • Broadcasts voice_space_muted / voice_space_deafened to all space members

3. Permission Mute (automatic, ephemeral)

  • Triggered when user loses SPEAK permission (role update)
  • checkVoicePermissions(spaceId) re-evaluates all users in space voice
  • NOT persisted — derived from role permissions on demand
  • Broadcasts voice_permission_muted

Effective state: effectiveMuted = isMuted || spaceMuted || permissionMuted

Move & Disconnect

  • voice_move: Requires MOVE_MEMBERS. Same space only. Preserves voice status.
  • voice_disconnect: Requires DISCONNECT_MEMBERS. Full teardown.

Screen Sharing

Resolution & Framerate Options

Standard resolutions: 540, 720, 1080, 1440, 2160 (+ 'native')
Standard framerates: 30, 45, 60, 75, 90, 120
Width map: 540→960, 720→1280, 1080→1920, 1440→2560, 2160→3840

VP9 Bitrate Matrix (kbps)

       30    45    60    75    90    120
540:  1500  2000  2500  2800  3200  4000
720:  3000  3500  4000  4500  5000  6000
1080: 6000  7000  8000  9000  10000 12000
1440: 10000 12000 14000 16000 18000 22000
2160: 20000 24000 28000 32000 38000 45000

Config Object

ScreenShareConfig {
  height: number | 'native',       // Resolution or capture at display res
  fps: number,                     // 30-120
  mode: 'gaming' | 'text',         // Affects bitrate & content hint
  customBitrateKbps: number | null, // Admin override (if allowed)
  shareAudio: boolean               // System audio (disabled in Electron)
}

Build Pipeline (buildScreenShareOptions())

  1. Resolve bitrate from matrix (custom > override > default > native estimate)
  2. Clamp to instance limits (minBitrateKbps, maxBitrateKbps)
  3. Compute min bitrate = 25% of max
  4. Codec: VP9 (default) or H.264 (hardware overdrive)
  5. VP8 simulcast backup at reduced framerate/bitrate
  6. Content hint: 'detail' (text) or 'motion' (gaming)

Native Mode

  • Captures at display's full resolution
  • Snaps to nearest known tier for bitrate lookup
  • Scales proportionally: baseKbps * (capturedPixels / knownPixels) * (fps / knownFps)

Hardware Overdrive

  • Forces H.264 hardware encoder via SDP profile override
  • Applied 2s after stream starts (after WebRTC negotiation), re-applied at 5s
  • 4s: detects if using software fallback, warns user

Instance-Level Limits (admin-configured)

  • allowedResolutions, allowedFramerates (CSV in instance_settings)
  • maxResolution, maxFramerate, maxBitrateKbps, minBitrateKbps
  • allowCustomBitrate toggle
  • bitrateMatrixOverrides (JSON sparse overrides)

Audio Processing

Feature Default User Control Notes
Echo Cancellation on yes Stays on during screen share (Chrome AEC handles it)
Noise Suppression overridden Managed by RNNoise state
Auto Gain Control on yes
RNNoise (ML) on yes When enabled: browser NS forced off

Audio constraints applied to mic track:

{
  echoCancellation: userSetting,     // stays on during screen share
  noiseSuppression: rnnoiseEnabled ? false : userSetting,
  autoGainControl: userSetting,
}

Screen share audio (when enabled):

{
  restrictOwnAudio: true,    // Chrome 141+: exclude own tab audio
  echoCancellation: false,
  noiseSuppression: false,
  autoGainControl: false,
  channelCount: 2             // Stereo
}

Persistence: voiceStore with Zustand localStorage. Keys: echoCancellation, autoGainControl, rnnoiseEnabled, screenShareConfig.

Camera preset: 1280x720, 2Mbps, 30fps, H.264