# Social & Friends System Source files: - `packages/server/src/routes/social.ts` -- Friend requests, friend list, unfriend, user discovery, user search - `packages/server/src/routes/users.ts` -- User profile CRUD, mutuals endpoint (`GET /users/:id/mutuals`) - `packages/web/src/stores/socialStore.ts` -- Client-side friend/request state with cross-instance loading and origin tagging - `packages/web/src/stores/discoverStore.ts` -- Client-side user discovery with multi-instance fan-out - `packages/web/src/components/chat/FriendsPage.tsx` -- Friends page UI: tabs (Online/All/Pending/Add Friend/Activity), discover grid, search - `packages/web/src/components/modals/UserProfileModal.tsx` -- Profile modal with friendship actions and mutual display - `packages/web/src/utils/mutuals.ts` -- Cross-instance mutual friend/space loading with dedup - `packages/web/src/utils/identity.ts` -- Federated identity helpers (parseFederatedUsername, isSelf, canonicalUserMatch) - `packages/web/src/hooks/useWebSocket.ts` -- WS event handlers for social events (friend_request_received, etc.) - `packages/server/src/routes/federation.ts` -- Inbound friend relay event processors (5 functions) - `packages/server/src/utils/federationOutbox.ts` -- `buildFriendContextId()`, `getFriendEventTargets()` - `packages/server/src/utils/federationWorker.ts` -- Initial sync friend backfill for new peers DB tables: `friends`, `friend_requests`, `users` (discoverable, homeInstance, homeUserId fields). See `docs/systems/database.md` for full schemas. --- ## 1. Friend Request Lifecycle ### State Machine ``` sender creates (none) ────────────────────────► pending │ ┌─────────────────┼──────────────────┐ │ │ │ recipient recipient sender accepts declines cancels │ │ │ ▼ ▼ ▼ accepted declined (row deleted) │ ▼ friends row inserted ``` ### REST Endpoints | Method | Path | Purpose | Auth | |--------|------|---------|------| | `GET` | `/api/social/friends` | List all friends | JWT | | `GET` | `/api/social/requests` | List pending friend requests | JWT | | `POST` | `/api/social/requests` | Send a friend request | JWT | | `PATCH` | `/api/social/requests/:id` | Accept or decline | JWT | | `DELETE` | `/api/social/requests/:id` | Cancel outgoing request | JWT | | `DELETE` | `/api/social/friends/:id` | Remove a friend | JWT | | `GET` | `/api/social/discover` | Discover users | JWT, rate-limited 30/min | | `GET` | `/api/social/search` | Search users by name | JWT, rate-limited 30/min | See `docs/systems/api.md` for full endpoint signatures. --- ### Send Friend Request (`POST /api/social/requests`) **Input:** `{ username: string }` **Validation chain:** 1. Username must be non-empty 2. Lookup target user by exact username match: `users.username = body.username` 3. **Self-friendship prevention:** `targetUser.id === request.userId` returns 400 4. **Already friends check:** Checks `friends` table in both directions (userId/friendId and friendId/userId) 5. **Duplicate request check:** Checks `friend_requests` for any pending request between the two users in either direction **On success:** 1. Generates snowflake ID, inserts into `friend_requests` with `status='pending'` 2. **WS broadcast:** `friend_request_received` sent to target user with full request payload including sender profile 3. **Federation relay:** If either user is federated, queues `friend_request_create` event (see Section 6) 4. Returns `{ success: true, requestId: string }` ### Accept/Decline (`PATCH /api/social/requests/:id`) **Input:** `{ status: 'accepted' | 'declined' }` **Authorization:** Only the recipient (`request.toId === userId`) can accept or decline. **Accept path:** 1. **Transaction:** Inserts `friends` row (fromId -> userId, toId -> friendId) AND updates request status to `'accepted'` 2. **WS broadcast (after commit):** `friend_request_accepted` sent to the original sender with the accepting user's profile as a `Friend` object 3. **Federation relay:** Queues both `friend_request_update` (status=accepted) AND `friend_add` events **Decline path:** 1. Updates request status to `'declined'` (no transaction needed, single write) 2. **WS broadcast:** `friend_request_declined` sent to the original sender with `{ requestId, userId }` 3. **Federation relay:** Queues `friend_request_update` (status=declined) ### Cancel (`DELETE /api/social/requests/:id`) **Authorization:** Only the sender (`request.fromId === userId`) can cancel. **Validation:** Request must be in `'pending'` status. **Actions:** 1. **Deletes** the request row (not a status update -- full deletion) 2. **WS broadcast:** `friend_request_cancelled` sent to the recipient 3. **Federation relay:** Queues `friend_request_cancel` event ### Remove Friend (`DELETE /api/social/friends/:id`) **Path parameter:** `:id` is the friend's user ID (not the friendship row ID). **Actions:** 1. Verifies friendship exists by checking both directions in `friends` table 2. **Deletes** the friendship row in both directions (single WHERE with OR) 3. **WS broadcast:** `friend_removed` sent to the other user with `{ userId: callerUserId }` 4. **Federation relay:** Queues `friend_remove` event --- ## 2. Friend List & Request List ### GET /api/social/friends Queries `friends` table where the authenticated user is either `userId` or `friendId`. Extracts the other user's ID from each row, fetches full user records, and returns as `Friend[]` with `addedAt` timestamp from the friendship row's `createdAt`. ### GET /api/social/requests Queries `friend_requests` with `status='pending'` where the authenticated user is either `fromId` or `toId`. Enriches each request with the **other** user's profile (the user who is NOT the requester). Returns as `FriendRequest[]`. --- ## 3. User Discovery ### GET /api/social/discover **Query params:** `q` (search term), `limit` (1-100, default 24), `offset` (default 0) **Filters (WHERE clause):** 1. `discoverable = 1` -- user must opt into discovery 2. `isDeleted = 0` -- exclude tombstoned accounts 3. `id != myId` -- exclude self 4. `homeInstance IS NULL OR homeInstance = ''` -- **exclude replicated federated stubs** (each instance only surfaces its own native users; federated users are discovered via the parallel fan-out from the client) 5. If `q` provided: LIKE match on `username` or `displayName` with `%q%` pattern **Pre-loaded social graph (single query each):** - My friend IDs (from `friends` table, both directions) - My space IDs (from `space_members`) - Outbound pending requests (Map: toId -> requestId) - Inbound pending requests (Map: fromId -> requestId) **Batch optimization:** For the page of results, fetches ALL friends and space memberships for all page users in two bulk queries (using `inArray`), then builds per-user Sets for intersection computation. **Per-user computation:** - `mutualFriendCount`: intersection of my friends and their friends - `mutualSpaceCount`: intersection of my spaces and their spaces - `relationship`: one of `'none'` | `'friends'` | `'outbound_pending'` | `'inbound_pending'` - `requestId`: set when relationship is `outbound_pending` or `inbound_pending` **Sort:** `mutualFriendCount DESC`, then `createdAt DESC` **Response:** `{ users: DiscoverUser[], total: number }` ### GET /api/social/search **Query params:** `q` (min 1 character) Simpler than discover: LIKE match on `username` or `displayName`, excludes self, limit 10. Returns `User[]` (no mutual counts, no relationship enrichment). Does **not** filter by `discoverable` or exclude replicated users. --- ## 4. Mutuals ### GET /api/users/:id/mutuals **Query params:** `homeUserId` (optional, for federation fallback) **Target resolution:** Tries path param `:id` first. If no user found and `homeUserId` query param is provided, falls back to matching `users.homeUserId = homeUserId` OR `users.id = homeUserId`. This handles cases where the caller has a remote user's home ID but not their local replicated stub ID. **Mutual friends:** Fetches all friend rows for both the caller and the target (both directions), extracts friend IDs into Sets, computes intersection. Fetches full `User` records for the mutual friend IDs. **Mutual spaces:** Fetches all `space_members` rows for both the caller and the target, computes intersection of space IDs. Fetches `{ id, name, icon, avatarColor }` for mutual spaces. **Response:** `{ mutualFriends: User[], mutualSpaces: { id, name, icon, avatarColor }[] }` --- ## 5. WebSocket Events All social WS events are documented in `docs/systems/websocket.md`. Summary: ### Server -> Client | Event | Payload | Recipient | When | |-------|---------|-----------|------| | `friend_request_received` | `{ request: FriendRequest }` | Target user | Request created | | `friend_request_accepted` | `{ friend: Friend, requestId }` | Original sender | Request accepted | | `friend_request_declined` | `{ requestId, userId }` | Original sender | Request declined | | `friend_request_cancelled` | `{ requestId, userId }` | Target user | Sender cancelled | | `friend_removed` | `{ userId }` | Other user | Unfriended | ### user_updated Broadcast (profile changes) When profile fields change on `PATCH /api/users/@me`, a `user_updated` event is broadcast to a **deduplicated** set of targets: 1. All online users who share a space with the updated user 2. All co-members of any DM channel the user is in 3. All friends of the user (from `friends` table, both directions) 4. The user themselves (for multi-tab sync) This ensures friends always see real-time profile updates (avatar, display name, bio, status, etc.). --- ## 6. Federation: Friend Relay ### Overview Cross-instance friend operations use 5 relay event types with `contextType: 'friend'`. The federation relay mechanism (outbox, delivery, HMAC signing) is documented in `docs/systems/federation.md`. This section covers the **application logic** specific to friend events. ### Event Types | eventType | Trigger | Authority | Relay Direction | |-----------|---------|-----------|-----------------| | `friend_request_create` | POST /api/social/requests | Sender's home instance | Sender -> Recipient's instance | | `friend_request_update` | PATCH /api/social/requests/:id | Recipient's home instance | Recipient -> Sender's instance | | `friend_request_cancel` | DELETE /api/social/requests/:id | Sender's home instance | Sender -> Recipient's instance | | `friend_add` | PATCH /api/social/requests/:id (accepted) | Recipient's home instance | Recipient -> Sender's instance | | `friend_remove` | DELETE /api/social/friends/:id | Either side's instance | Remover -> Other's instance | ### Relay Payload Structure All friend events use the `friendship` field of `FederationRelayEvent`: ```typescript interface FederationFriendshipPayload { from: { homeUserId: string; homeInstance: string }; // Request sender to: { homeUserId: string; homeInstance: string }; // Request recipient fromProfile?: FederationRelayProfileSnapshot; // Sender's profile data toProfile?: FederationRelayProfileSnapshot; // Recipient's profile data status?: 'pending' | 'accepted' | 'declined'; // Request status (omitted for add/remove/cancel) createdAt: number; // Epoch ms } ``` Profile snapshots (`FederationRelayProfileSnapshot`) carry `{ username, displayName, avatar, avatarColor, banner, bio }` for hydrating replicated user stubs on the receiving instance. ### Identity Resolution for Relay When building a relay event, each user's identity is resolved as: ```typescript const identity = { homeUserId: user.homeUserId || user.id, // Canonical ID (local users have homeUserId=null) homeInstance: user.homeInstance || getOurOrigin(), // Full URL for local users }; ``` ### Target Peer Selection (`federationOutbox.ts:getFriendEventTargets`) ```typescript function getFriendEventTargets(fromHomeInstance, toHomeInstance): string[] { const ourOrigin = getOurOrigin(); const targets = new Set(); if (fromHomeInstance && fromHomeInstance !== ourOrigin) targets.add(fromHomeInstance); if (toHomeInstance && toHomeInstance !== ourOrigin) targets.add(toHomeInstance); return Array.from(targets); } ``` Returns empty array if both users are local (no relay needed). Returns one or two peer origins if one or both users are federated. ### Context ID for Friend Events (`federationOutbox.ts:buildFriendContextId`) ```typescript function buildFriendContextId(homeUserIdA: string, homeUserIdB: string): string { const sorted = [homeUserIdA, homeUserIdB].sort(); return `friend:${sorted[0]}:${sorted[1]}`; } ``` Deterministic and direction-independent. Used for outbox coalescing and mutation log grouping. ### Entity ID Format Friend events use two entity ID patterns: - **Requests:** `friend_req:{sorted_homeUserIds}:{timestamp}` -- e.g., `friend_req:abc:xyz:1711619400000` - **Friendships:** `friend:{sorted_homeUserIds}:{timestamp}` -- e.g., `friend:abc:xyz:1711619400000` The sorted join ensures the same pair always produces the same prefix regardless of direction. --- ### End-to-End Relay Flow: Friend Request Create **Outbound (origin instance -- `social.ts:POST /api/social/requests`):** 1. Friend request created locally (DB insert + WS broadcast to local recipient) 2. Build identity objects for sender and recipient using `homeUserId || id` / `homeInstance || getOurOrigin()` 3. Call `getFriendEventTargets(from.homeInstance, to.homeInstance)` -- if both local, returns `[]` (no relay) 4. Build `FederationRelayEvent` with `eventType: 'friend_request_create'`, `contextType: 'friend'`, friendship payload including both identities and profile snapshots 5. Call `appendMutationLog()` -- records in `federation_mutation_log` for sync protocol 6. Call `queueOutboxEvent()` -- inserts into `federation_outbox` for each target peer **Delivery (federation worker -- `federationWorker.ts:processOutboxTick`):** 1. Worker polls outbox every 10 seconds 2. Groups pending entries by peer, builds batch `FederationRelayRequest` 3. Signs with HMAC, POSTs to `{peerOrigin}/api/federation/relay` 4. On success: deletes outbox entries. On failure: exponential backoff retry. **Inbound (receiving instance -- `federation.ts:processFriendRequestCreateEvent`):** 1. **Validate:** `event.friendship` must exist, `from.homeInstance === sourceInstance` (authority check) 2. **Resolve sender:** `resolveOrCreateReplicatedUser(from.homeUserId, from.homeInstance)` -- creates stub if needed 3. **Hydrate sender profile:** `hydrateReplicatedUserProfile(fromUser, event.friendship.fromProfile)` -- updates stub fields 4. **Resolve recipient:** `resolveLocalUser(to.homeUserId)` -- must be a native user on this instance (returns `undefined` if not found -> reject) 5. **Idempotency checks:** If already friends -> accept as no-op. If pending request already exists from same sender -> accept as no-op. 6. **Create request:** Insert `friend_requests` row with local IDs 7. **WS broadcast:** `friend_request_received` sent to local recipient with sender's sanitized profile 8. Push `event.messageId` to accepted array ### End-to-End Relay Flow: Friend Request Update (Accept/Decline) **Outbound (`social.ts:PATCH /api/social/requests/:id`):** 1. Local request status updated (+ friendship row if accepted) 2. Queues `friend_request_update` with `status: 'accepted' | 'declined'` 3. If accepted, also queues `friend_add` event (two separate outbox entries) **Inbound (`federation.ts:processFriendRequestUpdateEvent`):** 1. **Authority:** `to.homeInstance === sourceInstance` -- the recipient's instance sends the update 2. **Resolve sender:** `resolveLocalUser(from.homeUserId)` -- must be local (they sent the original request from this instance) 3. **Resolve recipient:** `resolveOrCreateReplicatedUser(to.homeUserId, to.homeInstance)` -- create stub if needed 4. **Find pending request:** Matches `fromId = fromUser.id`, `toId = toUser.id`, `status = 'pending'` 5. If no pending request found -> accept idempotently (friend_add may have arrived first) 6. Update request status 7. **WS broadcast:** `friend_request_accepted` (with Friend payload) or `friend_request_declined` sent to local sender ### End-to-End Relay Flow: Friend Request Cancel **Outbound (`social.ts:DELETE /api/social/requests/:id`):** 1. Local request deleted 2. Queues `friend_request_cancel` **Inbound (`federation.ts:processFriendRequestCancelEvent`):** 1. **Authority:** `from.homeInstance === sourceInstance` -- the sender cancels their own request 2. **Resolve both users:** `resolveLocalUser()` for both -- if either doesn't exist, accept idempotently 3. Find and **delete** the pending request row 4. **WS broadcast:** `friend_request_cancelled` to local recipient ### End-to-End Relay Flow: Friend Add **Outbound:** Queued alongside `friend_request_update` (accepted) from `social.ts:PATCH`. **Inbound (`federation.ts:processFriendAddEvent`):** 1. **Authority:** `to.homeInstance === sourceInstance` -- the accepting side creates the friendship 2. **Resolve both users:** `resolveOrCreateReplicatedUser()` for both, hydrate profiles from snapshots 3. **Idempotency:** If friendship row already exists, accept as no-op 4. Insert `friends` row 5. **Auto-resolve pending requests:** Updates any pending request between these users to `'accepted'` (handles friend_add arriving before friend_request_update due to delivery ordering) 6. **Determine local user:** Compare `from.homeInstance` against `getOurOrigin()` to find who is local 7. **WS broadcast:** `friend_request_accepted` sent to local user with remote user's profile (uses empty string for `requestId` since the original request may not exist locally yet) ### End-to-End Relay Flow: Friend Remove **Outbound (`social.ts:DELETE /api/social/friends/:id`):** 1. Local friendship deleted 2. Queues `friend_remove` **Inbound (`federation.ts:processFriendRemoveEvent`):** 1. **Authority:** Either `from.homeInstance === sourceInstance` OR `to.homeInstance === sourceInstance` (either side can unfriend) 2. **Resolve both users:** `resolveLocalUser()` for both -- if either doesn't exist, accept idempotently 3. Delete friendship row in both directions 4. **Determine who was removed:** The removing user is on `sourceInstance`; broadcast `friend_removed` to the **other** (local) user --- ## 7. Initial Sync: Friend Backfill When a new peer is established (`federation_peers.lastSyncedAt = 0`), the federation worker runs `runInitialSyncForNewPeers()` on startup. This includes a dedicated friend sync pass. **Flow (`federationWorker.ts:runInitialSyncForNewPeers`):** 1. Query all active peers with `lastSyncedAt = 0` 2. **First pass (DM events):** Paginates through `POST /federation/sync` with no `contextType` filter (defaults to DM events), processing each batch via `processRelayEvents()` directly 3. **Second pass (friend events):** Paginates through `POST /federation/sync` with `contextType: 'friend'`, same direct processing 4. After both passes complete, updates `lastSyncedAt = Date.now()` so the sync doesn't repeat The sync endpoint (`POST /api/federation/sync`) returns events from the `federation_mutation_log` table, which retains entries for 90 days. This means friend relationships established within the last 90 days are backfilled when a new peer connection is created. --- ## 8. Client-Side: socialStore Source: `packages/web/src/stores/socialStore.ts` ### Origin Tagging All friends and requests are tagged with `_instanceOrigin: string` (empty string = home instance, full URL = remote instance). This enables the store to track which API client to use for mutations and to disambiguate users with the same local ID on different instances. ```typescript type TaggedFriend = Friend & { _instanceOrigin: string }; type TaggedFriendRequest = FriendRequest & { _instanceOrigin: string }; type TaggedUser = User & { _instanceOrigin: string }; ``` ### Cross-Instance Friend Loading (`loadFriends`) 1. Gets connected instances from `instanceStore` 2. Fires `Promise.allSettled()` with: - Home instance: `api.social.friends()` - Each connected remote instance: `inst.api.social.friends()` 3. **Deduplication:** Uses a `Set` keyed by `${friend.id}:${origin}` -- prevents duplicates within the same instance 4. **Asset normalization:** For remote-origin friends, calls `normalizeUserAssets(friend, origin)` to resolve relative avatar/banner URLs to absolute remote URLs 5. Stores the merged, tagged array as `friends` ### Cross-Instance Request Loading (`loadRequests`) Same `Promise.allSettled()` fan-out pattern as `loadFriends`, with same dedup key: `${request.id}:${origin}`. Normalizes assets for remote request user profiles. ### Sending Friend Requests (Federation Routing) `sendFriendRequest(username: string)` handles the `user@domain` routing: 1. **No `@` in username:** Send to home instance API directly 2. **`@` present:** Extract `baseName` and `domain` via `lastIndexOf('@')` - If domain matches `window.location.host`: strip domain, send to home API - Otherwise: find matching connected instance by comparing `new URL(inst.origin).host === domain` - **Not found:** Throw `InstanceNotConnectedError(domain)` (UI prompts to connect) - **Found but disconnected:** Throw `InstanceDisconnectedError(domain)` (UI prompts to reconnect) - **Found and connected:** Send to remote instance API with just the `baseName` (no domain suffix) 3. After success, reloads requests via `loadRequests()` ### Cross-Instance Search (`searchUsers`) 1. Fires parallel searches to home + all connected instances 2. **Deduplication by canonical identity:** Uses `Map` keyed by `user.homeUserId ?? user.id` - First occurrence wins, but **native profiles replace replicated stubs**: if a native profile (`homeUserId` is null) is found for a canonical ID that was previously seen as a replicated stub, it replaces the entry - This ensures the user sees the "real" profile rather than a replicated copy ### Instance API Resolution (`getApiForOrigin`) ```typescript function getApiForOrigin(origin: string) { if (!origin) return api; // Home instance const instance = useInstanceStore.getState().instances.find(i => i.origin === origin); return instance?.api ?? api; // Fallback to home if not found } ``` Used by `updateFriendRequest`, `cancelFriendRequest`, and `removeFriend` to route mutations to the correct instance. ### WS Event Handlers From `useWebSocket.ts`, social events are dispatched to store methods: | WS Event | Store Method | Effect | |----------|-------------|--------| | `friend_request_received` | `addIncomingRequest(request, origin)` | Appends to requests (dedup check by `id:origin`) | | `friend_request_accepted` | `addFriendFromAccepted(friend, requestId, origin)` | Appends to friends, removes matching request | | `friend_removed` | `removeFriendLocally(userId, origin)` | Filters friend out by `id` + `origin` | | `friend_request_cancelled` | `removeRequestById(requestId, origin)` | Filters request out by `id` + `origin` | | `friend_request_declined` | `removeRequestById(requestId, origin)` | Filters request out by `id` + `origin` | All handlers also update `discoverStore` relationship state via lazy import. ### Live Updates | WS Event | Store Method | Effect | |----------|-------------|--------| | `presence_update` | `updateFriendPresence(userId, status)` | Updates `status` field on matching friend by ID (all origins) | | `user_updated` | `updateFriendProfile(user)` | Updates displayName, avatar, banner, accentColor, avatarColor, bio, customStatus, status on matching friend by ID | --- ## 9. Client-Side: discoverStore Source: `packages/web/src/stores/discoverStore.ts` ### Federation-Aware Initialization Guard `fetchUsers()` includes a critical guard that waits for `instanceStore._autoConnectDone` before proceeding: ```typescript if (!useInstanceStore.getState()._autoConnectDone) { await new Promise((resolve) => { const unsub = useInstanceStore.subscribe((state) => { if (state._autoConnectDone) { unsub(); resolve(); } }); // Double-check (race condition guard) if (useInstanceStore.getState()._autoConnectDone) { unsub(); resolve(); } }); } ``` This ensures the discover page doesn't fire requests before all remote instance connections are established, which would miss remote users. ### Multi-Instance Fan-Out 1. Fires `Promise.allSettled()` to home + all connected instances' `api.social.discover(query)` 2. Tags each user with `_instanceOrigin` 3. **Deduplication:** By `${user.id}:${origin}` -- since the server already excludes replicated stubs from discover results, cross-instance dedup is minimal (only needed for edge cases) 4. Sums `total` from all instances 5. **Error handling:** If no instances respond, sets error `'Failed to reach any instance for discovery'` ### State Shape ```typescript interface DiscoverState { users: TaggedDiscoverUser[]; // Origin-tagged discover users searchQuery: string; // Current search term isLoading: boolean; total: number; // Sum across all instances error: string | null; } ``` ### Relationship Updates `updateRelationship(userId, origin, relationship, requestId?)` -- Updates a specific user's relationship status in-place. Called from: - `UserDiscoverCard` after sending/cancelling/accepting friend requests - WS event handlers (friend_request_accepted, friend_removed, friend_request_cancelled, friend_request_declined) --- ## 10. Client-Side: Mutuals Source: `packages/web/src/utils/mutuals.ts` ### `loadFederatedMutuals(targetUserId, targetHomeUserId?)` Follows the same `Promise.allSettled()` fan-out pattern: 1. Computes `canonicalHomeId = targetHomeUserId ?? targetUserId` 2. Fires `api.users.getMutuals(targetUserId, canonicalHomeId)` to home + all connected instances 3. **Friend dedup:** By canonical identity `friend.homeUserId ?? friend.id` (prevents the same friend appearing from multiple instances) 4. **Space dedup:** By `${space.id}:${origin}` (spaces on different instances are distinct entities) 5. **Asset normalization:** Remote-origin friend avatars and space icons are resolved to absolute URLs ### Types ```typescript type TaggedMutualFriend = User & { _instanceOrigin: string }; interface MutualSpace { id: string; name: string; icon: string | null; avatarColor: string | null; _instanceOrigin: string; } ``` --- ## 11. Client-Side: Identity Utilities Source: `packages/web/src/utils/identity.ts` ### `parseFederatedUsername(username)` Splits `"youruser@nova.ddns.net"` into `{ baseName: "youruser", domain: "nova.ddns.net" }`. Uses `indexOf('@')` (first occurrence). Returns `{ baseName: username, domain: null }` for non-federated usernames. ### `isSelf(user, homeUser)` Determines if a user object represents the current user (including cross-instance replicas): 1. Same `id` -> true 2. `user.id` in `_knownSelfIds` set (populated from WS `ready` events) -> true 3. `user.homeInstance === window.location.host` AND base username matches -> true ### `canonicalUserMatch(a, b)` Federation-safe identity comparison with cascading strategies: 1. Same `id` -> true 2. `homeUserId` cross-matching: `a.homeUserId === b.homeUserId`, or `a.homeUserId === b.id`, or `b.homeUserId === a.id` -> true 3. **Username + homeInstance fallback:** Parse base names, compare home instances (accounting for null = local) Used by `UserProfileModal:getFriendshipStatus()` to find the correct friend/request for a viewed user across instances. --- ## 12. FriendsPage UI Source: `packages/web/src/components/chat/FriendsPage.tsx` ### Tabs | Tab | Content | Key Behavior | |-----|---------|--------------| | Online | Online friends only | Filters by `status !== 'offline'` | | All | Complete friend list | No filter | | Pending | Incoming + outgoing requests | Split into sections; incoming shows badge count in tab | | Add Friend | Search + discover grid | Unified search/discover with direct-add | | Activity | Friends grouped by activity | Active (rich presence) / Online (no activity) / Offline sections | ### Add Friend Tab: Dual-Mode Search The Add Friend tab merges search and discovery into a single UI: 1. **Empty query:** Shows discover grid (from `discoverStore.fetchUsers()`, loaded on mount) 2. **Query entered:** Switches to search mode (debounced 300ms, uses `socialStore.searchUsers()`) 3. **Direct Add detection:** If query contains `@` (at non-edge position), shows a "Send friend request to user@domain" action row ### Search Result Enrichment Raw search results (`User[]`) are enriched at render time into `TaggedDiscoverUser[]` by checking against the current `friends` and `requests` arrays in `socialStore`: - If friend -> `relationship: 'friends'` - If outbound pending request -> `relationship: 'outbound_pending'` with `requestId` - If inbound pending request -> `relationship: 'inbound_pending'` with `requestId` - Otherwise -> `relationship: 'none'` Self-exclusion uses a precomputed `Set` of `${id}:${origin}` for the current user across all connected instances. ### UserDiscoverCard Renders a card with banner, avatar, display name, username, bio, mutual counts, instance badge (for remote users), and a context-sensitive action button: - `none`: "Send Friend Request" - `outbound_pending`: "Request Pending" (click to cancel) - `inbound_pending`: "Accept" / "Decline" buttons - `friends`: "Message" button When sending a request to a remote user, constructs `baseName@originHost` format for the username. Handles `InstanceNotConnectedError` / `InstanceDisconnectedError` by showing `ConnectInstanceModal`. --- ## 13. UserProfileModal Source: `packages/web/src/components/modals/UserProfileModal.tsx` ### Friendship Status Resolution Uses `getFriendshipStatus()` with `canonicalUserMatch()` for federation-safe matching: ```typescript function getFriendshipStatus(viewedUser, currentUser, friends, requests): FriendshipStatus → { state: 'self' } // isSelf() check | { state: 'friends', friend } // canonicalUserMatch against friends list | { state: 'outbound_pending', request } // request.user matches viewed user, user.id === toId | { state: 'inbound_pending', request } // request.user matches viewed user, user.id === fromId | { state: 'none' } ``` ### Tabs | Tab | Content | |-----|---------| | About | Bio (rendered as Markdown: p, strong, em, a, br), Member Since date | | Mutual Friends | Grid of mutual friends (from `loadFederatedMutuals`), clickable to navigate to their profile | | Mutual Spaces | List of mutual spaces with icons, clickable to navigate to space | ### Action Buttons Displayed in footer based on friendship state: - Always: "Send Message" (opens/creates DM) - `none`: "Add Friend" - `outbound_pending`: "Cancel Request" - `inbound_pending`: "Accept" + "Ignore" (decline) - `friends`: "Remove Friend" All actions route through `socialStore` methods, which handle instance routing via origin tags. ### Federation Support - User profile is loaded via `getApiForOrigin(origin)` to fetch from the correct instance - Banner/avatar URLs resolved through the correct API client for remote users - Mutuals loaded via `loadFederatedMutuals()` with cross-instance fan-out - Friend actions use `sendFriendRequest(user.username)` which handles `user@domain` routing - `ConnectInstanceModal` shown when trying to add a friend on an unconnected instance --- ## 14. Data Types ### Friend (shared) ```typescript interface Friend { id: string; username: string; displayName: string | null; avatar: string | null; banner: string | null; accentColor: string | null; avatarColor: AvatarColor | null; bio: string | null; status: UserStatus; customStatus: string | null; createdAt: number; addedAt: number; // From friends.createdAt homeUserId: string | null; homeInstance: string | null; } ``` ### FriendRequest (shared) ```typescript interface FriendRequest { id: string; fromId: string; toId: string; status: 'pending' | 'accepted' | 'declined'; createdAt: number; user?: User; // The OTHER party (sender for incoming, recipient for outgoing) } ``` ### DiscoverUser (shared) ```typescript interface DiscoverUser { id: string; username: string; displayName: string | null; avatar: string | null; banner: string | null; avatarColor: AvatarColor | null; bio: string | null; status: UserStatus; customStatus: string | null; createdAt: number; homeInstance: string | null; homeUserId: string | null; mutualFriendCount: number; mutualSpaceCount: number; relationship: 'none' | 'friends' | 'outbound_pending' | 'inbound_pending'; requestId?: string; } ```