Strip the desktop package description to "Backspace" so Windows Task
Manager shows the bare product name instead of the long tagline.
Unify the web meta description and PWA manifest description on a single
positioning line that names Discord and TeamSpeak as the comparison
targets — improves link-preview copy and SEO surface.
Voice & Video tab no longer fires getUserMedia on mount. Uses
navigator.permissions.query({name:'camera'}) for state detection,
which is passive (no LED activation). Preview only opens when the
user explicitly clicks the dormant tile or the prompt-state CTA.
In-call mode unchanged (attaches existing LK track, no extra LED).
Spec and plan updated to reflect the corrected design — the
"auto-start preview, no Test Camera toggle" rationale was wrong;
macOS holds the camera LED on for ~2s after release, so any
incidental getUserMedia call (probe, transient mount) flashes the
LED in the user's face even when they aren't on the Voice & Video
panel. Privacy-correct UX: never light the LED without an explicit
user action.
Two-mode preview: in-call attaches to the LiveKit local camera track
(no double-capture); pre-call uses getUserMedia. Modes transition
reactively on isCameraOn changes.
Empty labels fall back to 'Camera N'; duplicate labels are
disambiguated with ' (1)', ' (2)' suffixes by enumeration order.
'No cameras detected' subline appears when enumeration is empty.
LocalTrackPublished registers a one-shot onended on the camera track's
MediaStreamTrack. The handler:
- skips when consumeIntentionalCameraOff() flag is set (user-initiated)
- re-probes getUserMedia to distinguish NotAllowedError (permission
revoked) from NotFoundError (disconnected) from other errors
- tears down camera state via the unified path
Also reset _intentionalCameraOff in voiceActions if setCameraEnabled(false)
rejects, so a failed disable doesn't poison the next genuine unplug.
Uses room.switchActiveDevice('videoinput', id) to swap the underlying
MediaStreamTrack without re-publishing. Compares against the published
track's actual getSettings().deviceId so null→explicit-same-device is a
no-op. Rolls back on failure with a 'Could not switch camera' toast.
- Voice-bar and mobile camera buttons now use the canonical handler
(fixes mobile no-op and voice-bar wrong-preset bugs)
- Remove dead useLiveKit.toggleCamera
- Add _intentionalCameraOff flag with mark/consume helpers
Two bugs in handleScroll's loadMoreMessages flow surfaced after the
smooth-scroll race fix.
(1) isLoadingMore stuck across channels. setIsLoadingMore(true) → await
loadMoreMessages → setIsLoadingMore(false) was unguarded. If the user
switched channels during the await, the new channel inherited the flag (same
component instance, same useState slot) and rendered the pagination skeleton
even with no load in flight. Cleared only when the original await resolved
or the component remounted (e.g., navigating to Friends and back).
(2) Wrong-channel scroll restore. The post-await rAF set
container.scrollTop = container.scrollHeight - prevScrollHeight against the
new channel's container with the old channel's prevScrollHeight, yanking
the new channel to a wrong position.
Fix:
- try/finally around the await so setIsLoadingMore(false) always runs.
- currentChannelIdRef tracks the live channelId; capture requestChannelId at
load start and compare both before scheduling the rAF and inside the rAF
callback (the 16ms frame gap is enough for a switch).
- Belt-and-suspenders: setIsLoadingMore(false) in the channel-switch effect
covers the case where the await never resolves (network hang). Without it,
a stuck await would leave the new channel inheriting the flag indefinitely.
No request cancellation — out of scope; AbortController plumbing through
chatStore is a bigger refactor and the channelId guard already silently
drops stale results.
Spec updated. Smooth-scroll fix from the previous commit untouched.
Smooth scrolls toward the bottom (new-message arrival in Effect A and the
Jump-to-Present click) animate scrollTop over many frames. Each intermediate
handleScroll measurement saw a large distanceFromBottom and flipped
isAtBottomRef to false, closing the Effect B/C gates. Lazy media (avatars,
embeds, Spotify thumbs) finishing mid-animation grew scrollHeight while the
gate was closed, so the smooth scroll landed at its originally-computed
target — leaving the user above the new bottom by ~the height of what loaded.
Fix: typed smoothScrollIntentRef ('bottom' | 'message' | null) with an 800ms
deadline. handleScroll suppresses the at-bottom flip while intent is 'bottom'
and the user hasn't wheeled past the 5000px nearBottom threshold. Effect D
fires a final defensive instant pin via native scrollend (Chrome 114+,
Safari 18+) or a setTimeout(800) fallback. 'message' intent (jump-to-message
from search) does NOT suppress — the gate flips honestly so the user is left
at the targeted message.
Verified live on nova.ddns.net Orbit → general: Jump-to-Present
lands flush at bottom; new Spotify-link messages stay at bottom as embeds
arrive via WS. docs/systems/message-list.md updated.
Iterating-by-paint-over wasn't working. Going back to first
principles: the brand IS the badge — full Element 1 mass, mark with
its own internal padding, dark frame around it. That's what reads as
"Backspace" on every other surface (dock, taskbar, favicon, apple-
touch). The sidebar home tile should look the same.
The earlier "ugly grey" complaint about Element 1 in the sidebar
came down to one specific colour mismatch: the source SVG's
#1d1d1b (warm near-black) sat next to the sidebar's #1a1a23 (cool
near-black) and read as an off-grey rectangle. Fix: in the generator,
do a string-replace `#1d1d1b → #000000` on app-icon.svg before
rendering logo.png only — every other output (.icns, .ico, favicons,
PWA) keeps the original brand `#1d1d1b`. Pure black against the
sidebar's #1a1a23 reads as a deliberately darker tile, not a hue
mismatch.
Reverts the SpaceSidebar lavender-tile workaround: with the badge
filling the tile via object-cover, the button's overflow-hidden +
rounded-[20px → 13px] morph already animates the badge cleanly.
backgroundStyle for type === 'dm' returns undefined again; deps trim
back to what they were.
Determinism gate verified — only logo.png changed (other 21 outputs
byte-identical across two regen runs).
Translucent white over the cool-dark sidebar reads as muddy grey;
that's the same root cause as the earlier #1d1d1b warm-grey complaint.
Any unsaturated tint loses against the dark sidebar bg.
Switching the home tile to accent-lavender (RGB 196,181,253 — the
endpoint of the mark's gradient) breaks the grey because saturation
defeats the grey-on-grey muddiness. Lavender also (a) complements
the gradient mark sitting on top, (b) parallels Discord's brand-
coloured home button pattern, and (c) gives the sidebar a clear
semantic colour hierarchy: action = mint, home = lavender (brand),
spaces = user-defined.
Three states escalate by alpha (0.08 / 0.16 / 0.28) so corner-morph
and fill-brightness both signal interaction.
The home/DM tile previously set backgroundStyle to undefined — the
button had no fill, so the existing rounded-[20px] → rounded-[13px]
corner-radius transition had nothing to morph and produced zero
hover/active feedback. The regression became visible after the icon
rebrand: the old logo.png shipped a #1d1d1b rounded-square that
filled the tile and gave it a de-facto background; the new bare-mark
logo is centred with transparent padding, exposing the missing
button bg.
Apply the same pattern as the existing 'action' tile: a translucent
white surface that brightens through three states (rest/hover/active)
so both the corner morph and the fill change are visible. Active
state (rgba 0.10) is the strongest because it signals 'you are on
the home page right now', complementing the existing pill indicator
on the left edge.
The previous Element-1 (full badge) approach produced a visible
warm-grey #1d1d1b square inside the cool-dark #1a1a23 sidebar — the
two near-blacks differ enough in hue to read as a foreign rectangle
in the slot.
The right answer (third time lucky): the SpaceSidebar's 40×40
rounded-[20px] tile already IS the dark squircle frame. logo.png now
composites the bare gradient mark at 75% on a transparent canvas:
the sidebar's tile bg shows through, the 25% padding keeps the mark
off the squircle edges and clear of the active-state ring, and there
is no foreign-bg colour conflict.
Refactored writeMaskablePng → writeCenteredMarkPng to share one code
path between the maskable PWA (opaque #1d1d1b background, 60% mark)
and the in-app logo (transparent background, 75% mark). Both use the
same composition pipeline; only canvas / scale / bg differ.
Only logo.png regenerated; other 21 outputs byte-identical
(determinism gate verified twice).
The SpaceSidebar's home tile is a 40×40 rounded-[20px] squircle with
object-cover. The original spec assumed the sidebar provides "the
colour-circle frame," so logo.png shipped as the bare gradient B on
transparent. In practice the tile is a transparent slot — the bare
mark touched the squircle edges (no internal padding), conflicted
with the active-state ring, and read as poorly-integrated.
Switching to the full badge (Element 1 / app-icon.svg): the badge's
own dark squircle bg fills the tile, its internal padding around the
mark keeps the gradient off the edges, and the result reads as a
clean Discord-style "home space" tile alongside the user's other
spaces.
Only logo.png regenerated; remaining 21 outputs byte-identical
(determinism gate verified). Spec output matrix and generator README
updated to reflect the corrected source mapping.
Final-pass review found two doc misses:
(1) docs/systems/desktop.md had a SECOND 'Icon Generation' section
under Build System (separate from the Tray Icon section that Task 9
updated) that still described the deleted scripts/gen-icns.sh —
sips/iconutil pipeline using present tense. Replaced with an accurate
description of the new SVG-driven scripts/gen-icons.mjs pipeline,
including the dev-time Electron Resources cp note and links to the
spec and generator README.
(2) The icon-system spec's 'Files Deleted' table only listed
/icon.png and gen-icns.sh; tray-icon@2x.png was deleted in Task 8 but
not documented. Added with the Cocoa-template-only rationale.
Doc-only fix; no code changes.
icon.png at repo root and gen-icns.sh are replaced by the SVG-driven
generator. tray-icon@2x.png is a Cocoa convention only — macOS uses
the template, not the colored variant. None have remaining consumers.
Three branches now: macOS template (.png + @2x, auto-recolour), Windows
multi-size .ico (DPI auto-pick), Linux 22x22 PNG. Drops the runtime
.resize({16,16}) — pre-rendered assets are at correct platform sizes;
runtime resize re-introduced bicubic blur. Defensive fallback to the
programmatic blurple circle is preserved but should not trigger in
practice now that templates ship populated.
build/icon.png and build/icon.icns are now committed pre-rendered
artefacts produced by scripts/gen-icons.mjs. The cp lines that seeded
gen-icns.sh and the gen-icns.sh invocation itself are no longer needed.
Preserves the macOS dock-icon override (cp into electron.icns) — that
is independent of how the icns is generated.
win.icon now references the hand-crafted multi-size .ico (16/24/32/48/
64/128/256) rather than letting electron-builder synthesise from a
single 1024 PNG — the latter was the cause of the 'Windows looks low
quality' complaint. linux.icon explicitly references build/icons/ dir
mode (was implicit before).
First run of pnpm gen-icons against the new artwork. All 22 outputs
generated deterministically (verified by hashing twice). Replaces the
dated raster set everywhere — desktop app icons, tray, web favicons,
PWA, in-app logo.
Three issues caught by the code review of scripts/gen-icons.mjs:
(1) Missing source SVG validation. Spec requires the script "refuses
to run if any source SVG is missing." Added an existsSync guard at the
top of main() that throws a targeted message rather than letting sharp
fail with a raw ENOENT.
(2) Summary table missing byte sizes. Spec says the summary prints
"each output, its size in pixels, its file size in bytes." trace() now
captures statSync().size; the printout has a size column with
human-readable formatting and a total at the end.
(3) writeMaskablePng's intermediate buffer used .png() without the
compressionLevel/palette options that every other render uses. Zero
functional impact (the buffer is only piped into composite, never
written to disk) but inconsistent and misleading. Aligned with the
rest of the script.
README: replaced 'git add -A' with explicit directory paths matching
the project's convention — the generator writes to a fixed set of
three directories and shouldn't accidentally stage unrelated
working-tree changes during a regen.
Plan updated to match the corrected code so Task 3's source-of-truth
stays consistent.
Single Node ESM script. Reads assets/brand/*.svg, writes the full
desktop + web icon set deterministically. Idempotent; safe to re-run.
Companion README documents the version-bump determinism caveat.
Three semantic copies from Artworks-Backspace/SVG/ — drives the new
icon generator. Element 1 → app-icon (full badge), Element 2 → mark
(bare gradient B, transparent), Element 4 → mark-mono-dark (solid
black for macOS menu-bar template). Element 3 and Element 5 stay in
the archive only.
When autostart is disabled, Windows deletes the Run registry entry, so
deriveStartMinimizedFromArgs(undefined) was returning false and silently
resetting the user's startMinimized preference the next time autostart
was re-enabled. Both the get- and set-auto-launch-settings handlers now
fall back to the disk-cached value when no OS entry exists, matching the
existing macOS/Linux fallback pattern.
Replaces the stale Auto-Launch section with an accurate description of the
Tasks 3–7 implementation: OS-authoritative read model, platform-specific
applyLoginItemSettings() contract, Linux/AppImage-only conditional re-apply,
defence-in-depth hidden-launch detection, and the pure helpers in autoLaunch.ts.
Also updates Startup Sequence step 9 to reflect that unconditional re-apply is gone.
- AutoLaunchSettings: remove pre-await state writes; backend response is
now the sole writer to openAtLogin/startMinimized state, eliminating
the flicker caused when optimistic values diverged from OS truth
- Add busy flag across IPC round-trip; both Toggles receive disabled={busy}
- Start-minimized Toggle additionally receives disabled={!openAtLogin},
preventing interaction when it would have no effect
- Toggle.tsx: add optional disabled prop (forwarded to <button disabled>)
with cursor-not-allowed opacity-50 visual feedback; non-breaking for
all existing callers
macOS: add args:[--hidden] alongside openAsHidden for defence-in-depth detection on macOS 13+.
Windows: add enabled/path/args/name so re-enabling the toggle clears the StartupApproved\Run disable marker.
Linux: add deterministic name:'backspace' so the .desktop filename is stable across Electron/AppImage updates.