Two new inline sections in the user-facing federation/connections settings
panel: 'Recent peering outcomes' (terminal-state notifications with
Retry-for-approved + Dismiss) and 'Pending peering approvals' (active
subscriber rows the user is waiting on, with Cancel). New WS handlers for
peering_subscription_changed and peering_notification_received refresh the
lists in real-time and surface a transient toast for online users. Retry
deep-link for friend_add prefills the friend-add input with the original
target handle (other reasons get Dismiss only — the gate doesn't wire
those paths yet).
Multi-tab sync: friend_request_sent appends the new outbound request to
socialStore (deduped by id+origin), no toast.
Async rollback: friend_request_relay_failed removes the row by id and
surfaces a warning toast with the target handle and reason. Wires the
client side of the rollback hook from T10.
buildCallUndeliverableToast renders "{peerLabel} couldn't ring anyone."
for the single-failure terminal case; multi-failure + non-terminal paths
fall through to existing lines (which already fold the new reason in by
peer label). TDD — four new assertions.
Adds a new resolution step before the legacy 2-member-identity fallback:
if the event's dmChannelId is an alternate-origin local id for a DM
whose primary is in dmChannels, route the message to the primary via
resolveDmChannelId. Covers 1-on-1 AND group DMs uniformly — closes a
pre-existing phantom-sidebar-entry bug for group DMs in multi-instance
sessions and handles post-failover routing when the reconnected original
origin's WS still addresses the DM by its old local id.
Added federation_peers_changed (no-payload signal) broadcast from every
peer state mutation, and federation_approval_request_received when a new
approval request is queued. Client subscribes via onFederationPeersChanged
callback registry. FederationPanel and PendingApprovals debounce-refetch
on any event. sendToAdmins helper broadcasts only to admin users.
The client's direct WS connection to remote instances (via Connections)
delivered DM events independently of S2S peering. Added activePeerOrigins
allowlist to ready payload — all DM event handlers now silently drop
events from non-home origins without an active peer. This prevents
notifications, sounds, previews, typing indicators, calls, and channel
updates from instances where peering was revoked or never established.
The socialStore WS-driven handlers (addFriendFromAccepted,
addIncomingRequest, removeFriendLocally, removeRequestById,
updateFriendPresence) used instance-local id:origin composite keys
for deduplication. When the client is connected to multiple instances,
both fire WS events for the same federated user with different local
IDs, bypassing the dedup and creating duplicate entries.
Switch all handlers to use homeUserId??id (canonical identity),
matching the pattern loadFriends/loadRequests already use. Also
replace the loadRequests() re-fetch in updateFriendRequest with
optimistic canonical removal to avoid racing S2S relay propagation.
During room.disconnect(), LiveKit fires ParticipantDisconnected for
each remote participant BEFORE the final Disconnected event. Because
roomRef was still set, guardedUpdate() called updateParticipants(),
which updated the voiceStore while isLiveKitConnected was still true.
SoundController played user_leave for each departing participant
alongside the disconnect sound.
Fix: set roomRef.current = null before calling destroyRoom(). This
causes guardedUpdate() to return early for all teardown events.
The disconnect function handles cleanup after destroyRoom resolves.
RoomEvent.Disconnected handler set participants=[] and
isLiveKitConnected=false in separate setState calls. SoundController
subscription fired between them — saw empty participants while still
"connected" → played user_leave, then saw disconnected → played
disconnect. Both sounds played simultaneously.
Batching into one setState ensures SoundController sees the final
state atomically: participants gone AND disconnected in one update.
Bug A: handleAccept relied on dm_call_accepted server response to set
activeDmCall. But connectFn's async AudioContext resume yields to the
event loop, dm_call_accepted arrives during the yield, finds
isLiveKitConnected=false (connectFn just reset it), and skips
setActiveDmCall. The acceptor connects to LiveKit but the UI never
shows the call. Fix: set activeDmCall and clear incomingCall
directly in the click handler.
Bug B: ready handler no longer sets activeDmCall for active calls.
On refresh/restart the client has no LiveKit connection — showing
"Connecting..." with no connection is broken. The call exists on
the server but this client session is disconnected.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Root cause: sendToFederatedCallUsers used sendToDmMembers when dmChannelId
was set, which broadcast to ALL DM members including the caller's replicated
stub. The caller's multi-instance WS received dm_call_accepted with the
REMOTE instance's dmChannelId, causing token request for a non-existent
channel (403) and preventing the caller from connecting.
Fix 1: sendToFederatedCallUsers always uses ringedUserIds (exact recipients)
instead of sendToDmMembers (all members including caller stub).
Fix 2: dm_call_accepted handler only sets activeDmCall if the client is the
caller (wasOutgoingCall) or already connected to LiveKit. Other instances of
the same user just clear ringing without entering stuck "Connecting..." state.
callOrigin was set to event.callOrigin (the HOST instance URL), which
routed accept/reject through the multi-instance WS connection. On
mobile hotspot or when the multi-instance WS drops, the accept is
silently lost — the host never knows, the call stays ringing forever.
Now callOrigin = origin (the WS that delivered dm_call_incoming).
This is always connected. The server on that instance finds the
FederatedCallEntry and relays to the host via S2S HTTP, which is
reliable and independent of client WS state.
1. Accept/reject/end from remote instance now resolves federatedId
to local dmChannelId via DB lookup, so the host can find its
VoiceRoom when the event arrives with only a federatedCallId.
Previously silently failed with "No active call" error.
2. Batch all dm_call_incoming state updates into a single
useVoiceStore.setState() call. Prevents SoundController from
starting multiple ringtone instances (async playSound guard
race when 4 separate set() calls each triggered the subscription).
3. Always overwrite callOrigin/federatedCallId (with null if absent)
on dm_call_incoming. Prevents stale values from a previous
federated call routing local accepts to the wrong instance.
Three fixes for multi-instance call state consistency:
1. Client dm_call_accepted handler only auto-connects to LiveKit if
the user was the caller (outgoingCall was set). Other instances of
the same user just clear ringing state without connecting.
2. Server processDmCallAcceptEvent remote path skips duplicate
broadcast when FederatedCallEntry is already active (prevents
state conflicts from host fan-out arriving after local accept).
3. Ready payload handler clears stuck incomingCall when restoring
an already-active call after page refresh.
Enable federated DM calls to route accept/reject/end through the correct
WebSocket connection using callOrigin, and include federatedCallId in all
dm_call payloads for server-side FederatedCallEntry lookup.
Remove home-only restriction on DM events. Add federatedId
dedup check to dm_channel_created to prevent duplicate sidebar
entries for cross-instance DMs.
Broadcasts dm_typing_stop to DM members before dm_message_created,
so the typing indicator clears immediately when a message arrives
instead of lingering for up to 3 seconds after delivery.
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
The friend_request_accepted and friend_removed WS handlers updated
socialStore but not discoverStore, so the discovery page buttons
stayed stale until page refresh. Decline/cancel already updated
both stores correctly.
When a relay-created dm_message_created arrives for an unknown channel,
check if an existing DM has the same member (by homeUserId). If so,
route the message to the existing channel instead of adding a duplicate
sidebar entry. Prevents the transient duplicate that required page
refresh to dedup.
Refactor useGridLayout from RefObject to callback-ref API so the
ResizeObserver reattaches when the grid container remounts after
focus-mode toggle. Fixes tiles rendering at stale fullscreen dimensions
on 4:3 monitors.
Also clamp focus-mode participant strip height (max-h-[20vh] min-h-[80px])
to prevent it from crowding the focused stream on short viewports.
When a WS connection receives its ready event, push cached myActivities
to that instance so federated users see activities immediately without
waiting for the next debounce cycle.
Inserts a new tier 3 between DM member lookup and identity-only fallback.
When the current space's member list doesn't contain the voice participant
(user navigated to a different space/instance), the hook now falls back
to the cached User object from ParticipantInfo. This preserves avatar,
avatarColor, displayName, and homeUserId for federated users in PiP.
The isLocal branch was falling through to cachedUser.id when
homeUserId was null, diverging from the null-for-home-instance
contract used by the memberMatch and carry-forward branches.
Avatar.tsx already falls back to user.id internally.
Extends ParticipantInfo with cachedUser: User | null. In updateParticipants,
snapshots the previous participant list and carries forward the cached User
object when spaceStore member lookup fails (user navigated to a different
space). Local user falls back to authStore. homeUserId is now derived from
cachedUser when the direct member lookup misses. Updates EMPTY_PARTICIPANT
in PictureInPicture.tsx.
stopScreenShare() resets hwOverdrive: false, which clobbers the
user's intent when switching VP9 → H.264 HW mid-stream. Save
and restore the flag around the restart.
Add hwOverdrive: false to resetSession(), leaveVoice(), and
handleForceDisconnect() store resets. Add deactivateHwOverdrive()
to disconnect callback and cleanup effect in useLiveKit.
Ensures "resets when stream ends" contract holds for edge cases
like server shutdown, identity collision, and logout.
- Connection Info now shows encoder impl (e.g. libvpx, OpenH264,
ExternalEncoder) on send-side video tracks alongside quality
limitation reason
- Amber warning "VP9 is recommended" when H.264 is selected
- Gaming mode defaults to H.264 (NVENC hardware encoding, zero CPU)
- Text mode defaults to VP9 (better compression, CPU is free)
- Changing mode auto-updates codec to smart default
- User can manually override codec via UI pills
- Changing codec mid-stream auto-restarts the stream (~1s interruption)
- Gaming mode uses H.264 primary (hardware NVENC encoding, zero CPU
impact on games). Text mode uses VP9 primary with H.264 backup
and SIMULCAST policy for Safari compatibility.
- Fix native mode starting at 30fps by decoupling frameRate constraint
from resolution constraint in both screenShare.ts overdrive and
useLiveKit.ts updateActiveTracks.
- Filter paused backup codec tracks in Connection Info stats so dead
0kbps entries don't show alongside active codec tracks.
Replace the useEffect-based auto-connect pattern in AppLayout with
direct connect/disconnect calls from user gesture contexts. This is
required for iOS (AudioContext.resume + getUserMedia must happen in
a gesture handler) and aligns with tightening autoplay policies on
desktop browsers.
Architecture:
- voiceStore gains connectFn/disconnectFn refs, registered by AppLayout
from the single useLiveKit() instance.
- All voice join paths (ChannelSidebar, MobileSpacesScreen, MainContent,
voice_moved WS handler) pass connectFn to joinVoiceChannel().
- All disconnect paths (VoiceControls, voiceActions, MobileVoiceFullScreen,
MobileVoiceMiniBar, dm_call_ended/rejected WS handlers, ready handler)
call disconnectFn() directly.
- dm_call_accepted WS handler calls connectFn() to initiate the DM call
LiveKit connection.
- The 55-line auto-connect useEffect and lastAttemptedRef are removed.
Create useLongPress hook with 500ms delay, 10px movement cancellation
(Euclidean distance), and ghost click suppression. Integrate into
Message component to trigger the existing context menu bottom sheet
on touch devices.
Add installers/ to .gitignore and remove from tracking — binaries
should not be in git.
Also includes:
- Re-push Electron activities after WebSocket reconnect (sleep/wake)
- Merge activity map instead of replacing to preserve local state
- Nori mascot design plan
When the app is focused and the native uiohook hook is active, both the
IPC bridge and the web fallback capture the same keypress, dispatching
the toggle action twice (~0-20ms apart). This double-toggles mute/deafen
back to the original state.
Add a 100ms dedup window in dispatchKeybindAction to suppress the second
dispatch. Safe for human input (key repeat starts at ~500ms).