requestFullscreen() on the voice container puts only its descendants in the
browser's top layer; overlays portaled to document.body were rendered outside
that layer and stayed invisible — most visibly the right-click context menu on
stream tiles and voice user panels.
Add usePortalContainer() hook returning document.fullscreenElement ?? document.body
and re-rendering on fullscreenchange. Migrate every overlay reachable during a
call: ContextMenuRenderer (desktop, submenu, mobile sheet), Tooltip,
ConfirmDialog, ConnectionInfoPopover, ScreenShareSettingsPopover, and
ScreenSharePicker (which previously rendered inline at App root).
Add .glass-modal CSS class (0.82 opacity) for dialogs and apply
consistent glass tiers across all floating UI: modals, context menus,
tooltips, popovers, and call cards. Replaces ad-hoc bg-surface-elevated
and inline styles with the documented 5-tier glass hierarchy.
Replace inline Save/Discard/Reset buttons with sticky glass-bubble pills
that float at the bottom of scrollable modal content. Make SpaceSettings
tab sidebar sticky with glass material. Convert RoleEditView "Back to
roles" into a sticky glass pill at the top. UserSettings Log Out + Save
always visible in a glass pill with separator. Also includes floating
position hook and popover/tooltip improvements from prior work.
Migrate all auth pages, modals, and shared UI components from Discord
visual language to Aether Drift design tokens. Zero discord-* classes
or raw Tailwind palette colors remain in components/auth/, modals/, ui/.
- Avatar: status dots use status-online/idle/dnd/offline tokens
- Tooltip, ContextMenu, UserProfilePopout: z-index raised to z-[200]
- LoginPage, RegisterPage: warm bg-surface-base with lavender glow
- All modals: inputs use surface-input, buttons use accent-primary
- Toggles: bg-status-online (on), bg-surface-input (off)
- ServerSettings: slider tracks, pills, danger zone fully tokenized
- Purged raw Tailwind green-500 leak in StreamingLimitsPanel success msg
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files