Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.
Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.
Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.
Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
Voice stays get their own table rather than joining the audit log: that table
records points in time, a call is an interval, and pairing join/leave point
events would leave every query guessing at joins whose leave never arrived.
Sessions are opened and closed inside joinRoom/leaveCurrentRoom rather than at
the seven call sites that reach them, so no path can be missed, and
destroyRoom closes them too — it bypasses leaveCurrentRoom and would otherwise
leak open rows.
A restart leaves sessions open with an unknowable end time. They are closed at
startedAt, discarding that time rather than inventing it: crediting the gap
would hand someone hours they never spent, and the numbers are the point.
Mirrors the existing users.status sweep on boot.
Only closed sessions count, so a figure does not move on every refresh. Bars
scale to the leader, not the total — with five people every share of a total
looks identical. Statistics are readable by any member, since they are the
group's own numbers; the audit log, which names who did what, stays on
MANAGE_SPACE.
Records who changed what, and is the mechanism statistics will read — one
event table rather than two logs that drift apart.
The table is deliberately generic (action + target + JSON metadata) so a new
action needs no migration. Writes never throw: a kick must not fail because
its log entry could not be written, since the kick already happened.
Leaving is recorded as a different action from being removed. The same route
serves both, and a log that conflates them misleads exactly when it matters.
Actor is nullable with ON DELETE SET NULL: the event outlives the account, and
a log that vanished with its actor would be worthless. Reads are gated on
MANAGE_SPACE rather than a new permission bit, which would default to nobody
until every role was re-edited. Paging uses the snowflake id, stable even for
two events in the same millisecond, and an action this build does not know
still renders a row.
OAuth Authorization Code flow, with tokens kept server-side: refreshing needs
the client secret, so the browser never holds a Spotify token — it asks this
instance what is playing and this instance calls Spotify.
The callback arrives as a plain browser redirect with no Authorization header,
so the OAuth state carries the user id signed with the instance secret and is
compared in constant time; without that, anyone could bind their Spotify
account to another user.
Activities are now tracked per producer. pushActivities replaced the whole
list, so the desktop game detector and Spotify would erase each other — losing
exactly the case this is for, a game and Spotify at once.
Polling backs off when the tab is hidden and keeps the last known track on a
network error rather than reporting 'stopped listening'. A rejected refresh
token (access revoked on Spotify's side) drops the row so the UI stops
claiming a live connection.
Scope is read-only: user-read-currently-playing and user-read-playback-state.
Per the fork's language rule, the new UI ships in en and pt-BR, and this
round also translates the privacy panel.
Overloading NODE_ENV='test' to silently disable rate limiting layered a
second meaning onto an env that already gates the test-only seed-peer
route. A dedicated DISABLE_RATE_LIMITS env (envBool semantics, matching
DISABLE_FEDERATION_WORKERS) makes intent explicit, defaults off in
production, and leaves room for tests that need to assert real rate-limit
behaviour to opt back in by simply not setting the var.
Also fixes per-IP rate limit exhaustion in test environments: @fastify/rate-limit
v9 has no skip(); use allowList(() => NODE_ENV==='test') which propagates to
per-route overrides via mergeParams Object.assign merge.
Migrates the remaining 5 profile/space upload sites (CreateSpace, AccountPanel
avatar+banner, OverviewPanel icon+banner) to transferStore.startUpload with
tray:false. Space sites pass _instanceOrigin so uploads route to the space's
home instance.
Removes upload/uploadWithProgress from api.uploads (and their private
uploadFile/uploadFileWithProgress helpers); api.uploads.url is preserved for
GET-path URL building. Deletes the server-side POST /api/uploads handler and
the now-unused @fastify/multipart plugin registration. GET /api/uploads/:filename
remains intact.
Storage panel's max-upload-size input now accepts any positive integer
(bounded only by JS safe-integer ceiling) and offers an MB/GB unit
toggle. Multipart limit relaxed to MAX_SAFE_INTEGER — actual cap is
enforced per-request from the DB setting, not at the framework layer.
users.status was only flipped back to offline by the WebSocket disconnect
path (5s grace timer in ConnectionManager). Process exits (deploy/crash/OOM)
lose those in-memory timers, freezing any non-offline row at its last value
and making the user appear permanently online to friends and space co-members.
Confirmed in production on the Pi instance: a user appeared online for ~3
days with no live socket.
Add resetStalePresenceOnBoot() in utils/presenceBoot.ts and call it from
index.ts after getDb()/seedDatabase() and before WebSocket route registration.
The reset is federation-safe: it only updates rows where home_instance IS
NULL (replicated stubs are projections of remote presence and must not be
stomped) and is_deleted = 0 (tombstoned users are excluded from broadcasts).
Also remove the redundant status='online' write from POST /api/auth/login.
A successful REST login does not imply a live socket; the WS auth handshake
is the single source of truth. Login alone could otherwise produce the same
stuck-online row when a client logs in and never establishes a WS.
Tests cover: locally-homed online/idle/dnd reset, replicated rows untouched,
tombstoned rows untouched, idempotence, mixed populations.
Updates docs/systems/activity-presence.md (Connect/Disconnect Flow, new Boot
Reset section) and docs/systems/auth.md (login no longer mutates status).
Add federation routes module with four endpoints:
- POST /api/federation/peer/initiate — admin-only, starts peering handshake
with a remote instance (validates origin, generates HMAC secret, sends
server-to-server accept request with 10s timeout)
- POST /api/federation/peer/accept — server-to-server first contact,
rate-limited to 10 req/min per IP, creates/activates peer record
- GET /api/federation/peers — admin-only, lists all peers (hmacSecret excluded)
- DELETE /api/federation/peers/:id — admin-only, revokes peer and cleans outbox
The 500 MB cap was arbitrary. Self-hosted admins should decide based
on their own disk space. Global multipart ceiling raised to 5 GB,
validation cap to 5120 MB.
Reads max_upload_size_bytes from instance_settings per-request and
passes it to request.file() so Fastify kills the stream at the
admin's configured limit. Checks file.truncated to properly reject
files that exceed the limit instead of saving corrupted data.
- SSRF protection: DNS resolution + private IP blocking on metadata fetcher
- Upload security: CSP/X-Frame-Options headers, SVG forced download, nosniff
- Auth hardening: JWT secret min length, password min 8 chars, token revocation via password_changed_at
- Attachment ownership verification before linking to messages
- Message length limit (4000 chars) enforced on client and server
- Asset URL validation on avatar/banner updates
- Federation instance validation (domain regex, origin scheme, length limits)
- DB indexes on all FK columns for query performance
- Migrations: nullable moderator columns, dm_messages reply_to FK constraint
- File cleanup on avatar/banner replacement and space deletion
- Fastify trustProxy, AbortController on fetches, typing map size cap
One-time async migration runs after server is listening — generates 800px
WebP thumbnails for all existing image attachments that lack one. Gated by
a persistent flag in instance_settings so it never re-runs.
- Add account deletion with tombstone (isDeleted flag), password/username
confirmation, owned-space guard, and full cleanup transaction
- Free deleted usernames by renaming to !deleted:<id> so they can be reused
- Add migration to retroactively free usernames from already-tombstoned users
- Add GET /api/auth/check-username endpoint with rate limiting for real-time
availability checking during registration
- Add debounced username availability indicator on registration Step 1
- Add DeleteAccountModal with federation-aware remote account cleanup
- Add federation ops utility for remote instance management
- Update sanitizeUser to anonymize deleted user profiles
- Add instance store improvements and connected instances modal updates
Remove placeholder buttons (Threads, Inbox, Help) from channel and DM
headers. Add full-text message search with backend endpoints for both
space channels and DMs, supporting filters (from, has, before, after)
and pagination. Search popover with debounced input, highlighted matches,
and jump-to-message that scrolls with a highlight animation. Includes
messages/around endpoints for loading context when jumping to uncached
messages.
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
(reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
Add multi-instance support foundation: shared federation types
(ReplicatedInstance, InstanceInfoResponse, VerifyPasswordRequest),
database schema changes (home_instance, replicated_instances on users,
instance_name on settings), public instance info endpoint, auth
registration with homeInstance and username@domain collision fallback,
password verification endpoint, and replicatedInstances sync on user
profile. Extract duplicated sanitizeUser into shared utility across
8 server files.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Add a server-side instance_settings table (single-row, CHECK(id=1))
that stores admin-configurable streaming bounds: bitrate min/max/step,
allowed resolutions, and allowed framerates.
Backend:
- New instance_settings schema + migrations (is_admin on users, default
settings row, first-registered-user promoted to admin)
- GET/PATCH /api/settings/streaming endpoints with admin-only writes
and full input validation including cross-field checks
Frontend:
- settingsStore fetches limits on WebSocket ready, exposes isAdmin flag
- ScreenShareSettingsPopover reads bounds from store instead of
hardcoded constants, auto-clamps stale localStorage values
- buildScreenShareOptions() clamps bitrate to server limits at build
time as enforcement backstop
- ServerSettings modal gains a "Streaming" tab (admin-only) with
bitrate range sliders, resolution/framerate toggles, and save/reset
- Add MarkdownRenderer with syntax-highlighted code blocks (prism-react-renderer),
GFM tables, and Discord-style theming
- Add MentionBadge that resolves user IDs to display names with role colors
- Add MentionPopover autocomplete triggered by @ in MessageInput
- Fix mention:// URL sanitization — allowlist the scheme in urlTransform so
react-markdown v9 passes it through to the component override
- Highlight messages that mention the current user (amber border)
- Bump rate limit from 60 to 200 req/min
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files