Commit Graph
22 Commits
Author SHA1 Message Date
Jannis Braun 3c134fe0e8 feat(sounds): self-made Ogg cues + watch/mute/pop fixes
Replace ripped Discord audio with self-authored Ogg Vorbis files (avoids
copyright on open-source launch) and fix three cue bugs:

- Anti-pop envelope: playSound now applies a 10ms fade-in (+ tail fade-out
  for one-shots) so buffers no longer start at a non-zero amplitude. Kills
  the pop on the looping call cues. Mirrors playTestTone.
- Deafen no longer plays mute+deafen at once: toggleDeafen flips isMuted and
  isDeafened atomically, so SoundController saw both transitions. New tested
  pure helper selectVoiceStateSound() suppresses the side-effect mute cue.
- Viewer-side watch feedback: stream_user_joined/left now play locally on the
  watcher's own machine for explicit Watch/Stop actions, via
  handleViewerWatchToggle. Direct local playback (not a watchingStreams diff)
  keeps auto-teardown silent and works identically on Safari and Electron.

Docs: docs/systems/sounds.md updated (Ogg, dual-audience cue rows, mute/deafen
selection, viewer feedback, anti-pop envelope).
2026-06-20 00:52:58 +02:00
Jannis Braun dbb9b2c34b wip(mobile): in-progress mobile + voice polish
Snapshot of in-progress work parked here so group-DM-polish can land
cleanly on main. Touches MainContent + mobile-ui.md which overlap with
group-DM-polish; rebase onto post-merge main and resolve conflicts on
those two files manually.

Files: MainContent, MessageInput, MobileVoiceFullScreen (+test), StreamTile,
VoiceUser, useLiveKit, useVisualViewportInset, AudioManager, voiceStore,
voice utils, mobile-ui.md, voice.md, mobile-parity handoff doc.
2026-05-10 21:26:40 +02:00
Jannis Braun 7c0b67bcc9 feat(sounds): broadcast stream_watch from StreamTile click sites
Wire broadcastStreamWatch (LiveKit data-channel ping) to all three
explicit user-action sites in StreamTile: "Stop Watching" context-menu
item, "Watch Stream" context-menu item, and the handleWatch button
callback. Broadcast is intentionally confined to click sites only —
not wired in voiceStore actions — to prevent noisy stream_user_left
sounds on automatic teardown paths in useLiveKit.ts.
2026-04-28 14:38:39 +02:00
Jannis Braun 0d91df166a fix(context-menu): update all checkbox call sites to reactive subscribe+getChecked 2026-03-24 21:48:26 +01:00
Jannis Braun 68378c7d83 fix: deduplicate VolumeSliderItem and add missing stopPropagation
- Extract VolumeSliderItem to voiceMenuItems.tsx (was duplicated in
  VoiceUser.tsx and VoiceChannel.tsx)
- Add e.stopPropagation() to all imperative context menu handlers
  for consistency with useContextMenu hook behavior
2026-03-20 18:55:58 +01:00
Jannis Braun 8eb3fc84a5 refactor: migrate voice context menus to centralized store 2026-03-20 18:47:45 +01:00
Jannis Braun 3790386a5f feat: real-time user profile updates and propagate avatarColor to all Avatar callsites
Broadcast user_updated events over WebSocket when profile fields change,
updating members, DM participants, friends, and cached messages in real time.
Widen useVoiceParticipantMeta to return the full user object and add a
standalone avatarColor prop to Avatar so all ~16 callsites now resolve
the user's chosen gradient color instead of falling back to hash-based colors.
2026-03-11 01:12:12 +01:00
Jannis Braun f82e721491 fix: perfect speaking ring circle and use real avatars/display names in voice tiles
Add flex to speaking ring wrapper divs in VoiceUser and PictureInPicture
to eliminate baseline descender space that made the ring oval. Extract
useVoiceParticipantMeta hook to resolve real display names and avatars
for voice participants instead of showing raw usernames with null avatars.
2026-03-10 23:21:37 +01:00
Jannis Braun 3d37c70e50 feat: grey badges for local-only actions and sidebar unwatched camera state
Use neutral bg-white/20 for unwatched camera badge in grid tile instead
of bg-accent-rose/90, matching the local mute badge convention. Show
crossed-out camera icon in channel sidebar when a remote user's camera
is locally unwatched. Add local mute badge to both grid tile and sidebar.
2026-03-10 03:19:15 +01:00
Jannis Braun 4767c445be feat: dynamic voice grid layout with ResizeObserver
Replace hardcoded Tailwind grid-cols breakpoints with a container-aware
layout algorithm that uses ResizeObserver to recompute optimal tile
arrangement. Maximizes tile area while maintaining 16:9 aspect ratio,
automatically adapting when VoiceChatPanel opens/closes, window resizes,
or fullscreen is toggled.
2026-03-10 00:10:25 +01:00
Jannis Braun 37f199e544 feat: floating glass navigation and action bars in modals
Replace inline Save/Discard/Reset buttons with sticky glass-bubble pills
that float at the bottom of scrollable modal content. Make SpaceSettings
tab sidebar sticky with glass material. Convert RoleEditView "Back to
roles" into a sticky glass pill at the top. UserSettings Log Out + Save
always visible in a glass pill with separator. Also includes floating
position hook and popover/tooltip improvements from prior work.
2026-03-09 01:31:35 +01:00
Jannis Braun c7c3331dbf fix: persist homeUserId for federated users to ensure consistent avatar colors
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
2026-03-04 13:45:25 +01:00
Jannis Braun 9432f81ba3 fix: resolve federated avatar color to home instance identity
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
2026-03-04 04:27:35 +01:00
Jannis Braun f79575ffa7 fix: consistent avatar gradient colors across all 17 call sites
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.

Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
2026-03-02 01:16:58 +01:00
Jannis Braun 7172091159 feat: Phase 3 Aether Drift — voice & video component token migration
Migrate all 10 voice/video components from Discord visual language to
Aether Drift design system. Zero discord-* classes or hardcoded hex
values remain in components/voice/.

Key changes:
- Status indicators use pastel accents: mint (connected/speaking),
  amber (connecting/idle), rose (muted/deafened/error)
- VoiceControlBar converted to frosted glass-bubble material
- ConnectionInfoPopover and ScreenShareSettingsPopover use glass popovers
- Speaking ring glow changed from Discord green to mint (#86efac)
- Slider accents use lavender instead of blurple
- All bg/text/border tokens mapped to surface-*/txt-*/interactive-* system
2026-03-01 23:36:10 +01:00
Jannis Braun 4bb69851d3 fix: use LiveKit track.attach() for adaptive stream and switch screen share to VP9 single-layer
Camera was stuck at 180p because our custom <video> rendering bypassed
LiveKit's adaptive stream observer. Replaced manual srcObject binding
with track.attach()/detach() in VoiceUser, StreamTile, and PictureInPicture
so the SFU receives viewport dimensions and forwards the correct
H.264 simulcast layer.

Screen share VP9 SVC with L3T3 spatial layers failed because hardware
VP9 encoders (NVENC, QSV, VCE) don't support spatial scalability —
Chrome silently degrades to L1T1. Reverted to VP9 single-layer
(simulcast: false, no scalabilityMode). Also targets encodings[length-1]
in applyOverdrive() for correct simulcast layer targeting.
2026-02-26 02:33:18 +01:00
Jannis Braun f808a204e7 refactor: dynamic screen share engine with independent resolution/fps/mode axes
Replace rigid SCREEN_QUALITY_MAP (6 hardcoded VideoPreset strings) with a
builder function that computes bitrate, degradation preference, and content
hint from three independent axes (height, fps, content mode). Camera is
decoupled onto a fixed 720p30 preset so screen share changes no longer
affect camera quality. New ScreenShareSettingsPopover replaces the old
VideoQualityPopover with pill-style selectors. Store migrated to v5 with
backwards-compatible migration from videoQuality string.
2026-02-24 02:16:15 +01:00
Jannis Braun 7e7de41718 fix: centralize screen share pipeline to fix 270p resolution ramp-up failure
Screen sharing was publishing at h360 (640x360) and never ramping to target
resolution due to stale closure in setTimeout, wrong initial quality anchor,
and 5 competing code paths with inconsistent bitrates.

- Create utils/screenShare.ts as single source of truth for all screen share ops
- Publish at target resolution from the start (not h360 → ramp)
- Read store at call time in timers (eliminates stale closure bug)
- Use maintain-resolution for screen content, maintain-framerate for camera
- Fix OS-level "Stop sharing" not resetting store or restoring AEC
- Enable dynacast for SFU quality signaling
- Reconcile QUALITY_MAP to canonical bitrates across all 7 files
2026-02-23 03:25:52 +01:00
Jannis Braun 708bdf5468 fix: auto-disable AEC during screen share to prevent Chrome voice ducking
Chrome's AEC uses getDisplayMedia audio as a reference signal and
aggressively ducks the microphone even when headphones are used.
This adds a screenShareActive flag to AudioManager that forces
echoCancellation off during screen share, plus Chromium-specific
goog* constraints as belt-and-suspenders.
2026-02-20 15:22:20 +01:00
Jannis Braun 5c38f076d3 fix: eliminate voice ducking caused by rogue LiveKit audio elements
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements,
mark our keep-alive elements with data-opencord, detach tracks on unsubscribe,
remove dangerous blanket .play(), and soften compressor to transparent limiter.
2026-02-20 07:03:41 +01:00
Jannis Braun 44018aa588 fix: remove stream auto-focus and persist audio across navigation
Streams no longer auto-focus into large view when they start — tiles
stay in the equal-size grid until manually clicked. Audio playback is
moved out of VoiceUser/StreamTile into a new GlobalAudioRenderer
component rendered in AppLayout so it survives channel navigation.
2026-02-20 04:27:18 +01:00
Jannis Braun 1aa40cca15 feat: implement Discord-like stream widget system with separate tiles
Streams now appear as separate tiles in the voice grid alongside the
user's camera/avatar tile, matching Discord's model. Each stream tile
has independent volume, mute, watch/unwatch controls, quality badges,
and stream attenuation that ducks audio when someone speaks.
2026-02-20 03:59:28 +01:00