- social.ts friend-add: user_action, with 409 peer_pending_local_admin
when gate fires
- /peer/ensure: user_action, surfaces peeringStatus: 'admin_required'
- sendCallRelay (typing warm-up + call relay): system intent
- federationWorker resolvePendingPeers: system intent (defensive — gate
is unreachable from here since pending rows already exist)
- CallRelayFailureReason: peer_admin_required added (mapped to
peer_transient_failure on the user-facing event surface, since system
intent should never legitimately surface admin_required)
- Test files: thread intent arg through racePeering and ensurePeered
calls (positional shift from racePeering signature change)
- outboundGate.test.ts: tighten noUncheckedIndexedAccess access via
non-null assertions after toHaveLength()
- docs/systems/social.md: peer_pending_local_admin error code documented
The local branch was reusing friendRequestPayload (built for
friend_request_received with user=sender) for the sender-side
friend_request_sent broadcast. Tab B on the sender would render
the sender's own avatar where the target's should appear.
Match the federated branch — sent broadcast carries target.
Refactors the POST handler into handleLocalFriendRequest + handleFederatedFriendRequest helpers. The federated branch resolves the target domain, ensures peering, looks up the remote user, creates/hydrates a replicated stub, and writes a transactional (friend_requests + mutation_log + outbox) event with relayMessageId set. Also exports hydrateReplicatedUserProfile from federation.ts and adds the T11 happy-path test.
Registration canonicalizes usernames to lowercase (auth.ts:32),
but the friend-request endpoint compared with strict eq() against
raw user input, so 'Bob' returned 404 even when 'bob' existed.
Trim and lowercase before lookup, matching the rest of the auth
boundary. Empty-after-trim now returns 400 (was: 404).
Tests appended to social.test.ts as a second describe block
sharing the harness from Task 1.
Drop the file-path reference per code-review suggestion (paths in
comments rot); keep the load-bearing why — substring of the domain
matches every stub because stubs are stored as <homeUserId>@<domain>.
Tombstoned users, replicated federated stubs, and users with
discoverable=0 were all surfacing in Add Friend search results.
Add the three WHERE filters that /api/social/discover already
applies. Federated users continue to be surfaced via the
client-side cross-instance fan-out in socialStore.searchUsers.
New tests: social.test.ts covers all five filter cases plus
existing self-exclusion and displayName-match behaviours.
Replicated user stubs created by resolveOrCreateReplicatedUser had
null avatar/displayName, causing blank profiles in the UI until
page refresh. Friend relay events now carry profile snapshots
(displayName, avatar, avatarColor, banner, bio) so the receiving
instance can hydrate stubs with real data.
Lower minimum query length from 2 to 1 character so single-letter
searches return results.
Fix dedup to prefer native profiles (homeUserId=null) over replicated
ones. Previously the first-seen result won, which was usually the
local replicated profile (no instance badge, namespaced username).
Now when a native profile is found on the remote instance, it replaces
the replicated copy — showing the clean username with the instance badge.
- Add Activity, ActivityType, ActivityTimestamps, ActivityAssets types to shared types
- Add activity_update client event and activities field on presence_update server event
- Add userActivities to ready payload and showActivity to User/UpdateUserRequest
- Create shared activities.ts with ACTIVITY_LIMITS, ACTIVITY_PRIORITY, getPrimaryActivity
- Add show_activity column to users table (schema + migration)
- Update sanitizeUser with isSelf parameter; only include showActivity for self
- Fix .map(sanitizeUser) calls to use arrow wrapper to prevent index-as-boolean bug
- Mark auth routes (register/login) as isSelf=true since they return own user data
- SSRF protection: DNS resolution + private IP blocking on metadata fetcher
- Upload security: CSP/X-Frame-Options headers, SVG forced download, nosniff
- Auth hardening: JWT secret min length, password min 8 chars, token revocation via password_changed_at
- Attachment ownership verification before linking to messages
- Message length limit (4000 chars) enforced on client and server
- Asset URL validation on avatar/banner updates
- Federation instance validation (domain regex, origin scheme, length limits)
- DB indexes on all FK columns for query performance
- Migrations: nullable moderator columns, dm_messages reply_to FK constraint
- File cleanup on avatar/banner replacement and space deletion
- Fastify trustProxy, AbortController on fetches, typing map size cap
Cancelled requests now disappear from receiver's UI instantly, and
declined requests revert the sender's discover card from "Request
Pending" to "Send Friend Request" — no page refresh needed.
Also includes the discover endpoint and sendFriendRequest return type
changes from the prior session.
Add multi-instance support foundation: shared federation types
(ReplicatedInstance, InstanceInfoResponse, VerifyPasswordRequest),
database schema changes (home_instance, replicated_instances on users,
instance_name on settings), public instance info endpoint, auth
registration with homeInstance and username@domain collision fallback,
password verification endpoint, and replicatedInstances sync on user
profile. Extract duplicated sanitizeUser into shared utility across
8 server files.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Add a server-side instance_settings table (single-row, CHECK(id=1))
that stores admin-configurable streaming bounds: bitrate min/max/step,
allowed resolutions, and allowed framerates.
Backend:
- New instance_settings schema + migrations (is_admin on users, default
settings row, first-registered-user promoted to admin)
- GET/PATCH /api/settings/streaming endpoints with admin-only writes
and full input validation including cross-field checks
Frontend:
- settingsStore fetches limits on WebSocket ready, exposes isAdmin flag
- ScreenShareSettingsPopover reads bounds from store instead of
hardcoded constants, auto-clamps stale localStorage values
- buildScreenShareOptions() clamps bitrate to server limits at build
time as enforcement backstop
- ServerSettings modal gains a "Streaming" tab (admin-only) with
bitrate range sliders, resolution/framerate toggles, and save/reset
Wrap all multi-write DB operations in atomic transactions (server/channel
creation, message+attachment linking, DM creation, friend acceptance,
cascading deletes) to prevent partial-write corruption.
Batch N+1 queries in WS ready payload into O(1) bulk fetches with
chunked inArray() to respect SQLite's variable limit.
Fix chat history regression where background WS messages bypassed
channel load by switching the guard from messages.has() to hasMore.has().
Add LRU channel eviction (20 cached, evict to 15) and per-channel
message cap (200) to bound client memory growth.
Shorten WS heartbeat from 30s to 15s for aggressive proxy/NAT
environments. Clear all user-scoped stores on logout to prevent
cross-session data leaks.
Extract LiveKit internal accessors into shared livekitInternals utility.
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files