Commit Graph
22 Commits
Author SHA1 Message Date
cnrd 8456b8f976 fix(web): stop the profile card re-anchoring to its own avatar (#39)
Avatar opened the profile popout whenever it received a user prop. Since user is how every avatar gets its gradient, colour and status dot, all 22 call sites became profile triggers by accident — including the picture inside the profile card itself, which re-anchored the card to that picture on every click and walked it across the screen (120px right, 36px down, until it pinned at the viewport clamp).

Avatar is now presentational. A new ProfileAvatar carries the open-the-profile behaviour at the five call sites that actually want it. The card's own picture escalates to the full profile modal instead of reopening the card.

The card also places itself off its measured size via the shared computeFloatingPosition engine, replacing six call sites that each hand-computed coordinates against a guessed 460px card height.

Closes #37
2026-08-25 15:51:04 +02:00
Jannis Braun 49e9047005 feat(client-federation): user-view cache for cross-instance DM render
Fixes a render bug where a federated user (e.g. axel@nova) appeared with
the federation globe icon and a broken avatar when viewed on his own home
instance. Root cause: `populateFromReady` is first-wins by federatedId and
discards the entire skipped DM payload — including its `members` array —
so when a sibling instance's ready arrived first, the home instance's view
of every shared user was dropped on the floor.

Adds a render-only `userViews` cache that mirrors the `dmAlternatives`
philosophy: information from skipped ready payloads is preserved for
rendering. Every wire surface that delivers a User upserts into the cache
regardless of dedup outcome; render sites read through a Zustand selector
hook to surface the home view when one is loaded. The DM channel ingestion
race is left untouched — the existing no-flapping invariant on origin
reconnect is intentional and load-bearing for failover.

Layered changes:

- `identity.ts`: `normalizeOriginToHost`, `canonicalUserKey`,
  `isDeliveryFromHome`, `isFederationGlobeApplicable` — single helpers
  for origin/host normalization and the home/stub tier decision.
- `spaceStore.ts`: `userViews` Map, `UserViewEntry` type, `upsertUserView`
  action with the home-wins preference rule, prune by `deliveredBy` in
  `removeInstanceSpaces` (mirrors `dmAlternatives` cleanup), `reset`
  clears.
- `userViewLookup.ts`: `useCanonicalUserView` (Zustand selector hook for
  React) + `getCanonicalUserView` (sync getter for non-React paths).
  Render reactivity is structural via the selector, not coincidence on
  legacy update paths.
- `populateFromReady` upsert pass runs BEFORE the federatedId dedup so
  members of skipped DMs still reach the cache.
- WS handlers (dm_message_*, message_*, user_updated, member_joined,
  friend_request_*, dm_channel_created, dm_member_added) and REST
  hydrators (socialStore, discoverStore, mutuals) feed the cache with
  their delivering origin.
- Render-site routing through `useCanonicalUserView` at every audited
  user-rendering site (sidebar, header, search, message bubble, reply
  chips, profile popout/modal, group settings, voice tiles, mention
  chips, member lists, friends, invites). Self-rendering sites compose
  alongside via existing `isSelf`/`resolveDisplayIdentity`.
- Globe predicate hoisted to `isFederationGlobeApplicable` and applied
  at three sites, gating on `domain !== window.location.host` so we
  never show the globe for users whose home IS our own.

Tests: 31 new unit tests across `identity`, `userViews` store, and
`userViewLookup`. Full suite 276/276.

Docs: `client-federation.md` §3 gains a "User View Cache" section
parallel to "DM Origin Failover"; `dm-system.md` notes the new store
action and WS handler upserts.

Bug 3 (federation profile-sync gap — orbit's stale profile data on
nova-Axel after a clear/color-change on nova never propagated)
remains open. The user-view cache routes around it for the common case
(home instance is connected), but the underlying S2S relay gap is its
own diagnosis and follows in a separate branch.
2026-05-05 01:59:05 +02:00
Jannis Braun 537f489432 feat: apply delayed loading to member sidebar skeleton 2026-03-22 03:17:01 +01:00
Jannis Braun fcbdac7a2f fix: improve skeleton loading accessibility and consistency
- Add role="status" and aria-label to all skeleton containers
- Refactor ChannelSidebar from conditional siblings to ternary
  for consistent mutual exclusivity with MemberSidebar pattern
2026-03-22 02:51:02 +01:00
Jannis Braun a2ff5cb75d feat: add skeleton loading state to member sidebar 2026-03-22 02:44:46 +01:00
Jannis Braun 156189dfa2 fix: redesign activity cards with glass-pill material and accent borders
Replace bg-surface-elevated cards and inline text badges with glass-pill
rows featuring colored left borders (mint=playing, sky=listening,
lavender=watching, rose=streaming). Identical treatment in both
ActivityPanel and MemberSidebar — no more compact/full distinction.
Members with rich activities get the frosted glass row; others stay plain.
2026-03-21 03:50:09 +01:00
Jannis Braun 1f4e149ee1 feat: add frontend Rich Presence — activityStore, ActivityCard, sidebar upgrades, settings toggle
- Task 7: Create activityStore (Zustand) with Map<userId, Activity[]>, showActivity toggle,
  debounced pushActivities, and reset on logout
- Task 8: Wire WS integration — presence_update propagates activities to store,
  ready payload initializes userActivities and showActivity (via setState to avoid side effects)
- Task 9: Create ActivityCard component with compact/full modes, type-colored labels,
  elapsed time display, asset images, and fallback to customStatus
- Task 10: Upgrade ActivityPanel to three groups — active friends (full cards, no header),
  online friends (compact), offline friends — using getPrimaryActivity for grouping
- Task 11: Upgrade MemberSidebar to show compact ActivityCards instead of raw customStatus
- Task 12: Add showActivity toggle in AccountPanel settings (Activity Status section)
  with API persistence and store sync
2026-03-21 01:55:17 +01:00
Jannis Braun fc06e25731 refactor: rename Server → Space across entire codebase
Renames all domain terminology from "Server" to "Space" throughout the
application — database schema, API routes, shared types, stores, components,
and UI strings. Files renamed: ServerSidebar → SpaceSidebar, CreateServer →
CreateSpace, JoinServer → JoinSpace, ServerSettings → SpaceSettings,
serverStore → spaceStore, routes/servers → routes/spaces.
2026-03-08 20:08:24 +01:00
Jannis Braun 6e44a4ef2f fix: DM avatar color and reactions in federation + explore/server discovery
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
  (reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
2026-03-04 18:02:43 +01:00
Jannis Braun c7c3331dbf fix: persist homeUserId for federated users to ensure consistent avatar colors
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
2026-03-04 13:45:25 +01:00
Jannis Braun 9432f81ba3 fix: resolve federated avatar color to home instance identity
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
2026-03-04 04:27:35 +01:00
Jannis Braun dca9c4dc83 feat: stateless federated identity resolver + federation UX improvements
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.

Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
2026-03-04 03:37:49 +01:00
Jannis Braun 37dc73231d refactor: convert color system to RGB channels for native Tailwind opacity
Root cause fix for all broken CSS variable opacity modifiers. Converted
every hex CSS variable to space-separated RGB channels (e.g. #fda4af →
253 164 175) and updated Tailwind config to use rgb(var(...) / <alpha-value>).
This makes bg-accent-rose/10, border-border-hard/50, etc. work natively
everywhere — no more currentColor fallback. Reverted all previous explicit
rgba() workarounds back to clean Tailwind syntax. Also fixed the voice
connection wifi icon SVG (was bottom-left aligned, now centered).
2026-03-02 17:46:21 +01:00
Jannis Braun 7608afccc4 fix: panel separator borders and reaction spacing to match prototype
Replace @apply border-none with @apply border-0 on global * selector.
border-none sets border-style: none, which silently kills all Tailwind
border utilities (they only set width/color, relying on preflight's
border-style: solid). border-0 sets border-width: 0 instead, preserving
the solid style so border-r/border-l/border-b utilities render correctly.

- Add border-r border-border-hard to ChannelSidebar (both DM and server views)
- Add border-l border-border-hard to MemberSidebar and ActivityPanel
- Replace shadow-header with border-b border-border-hard on sidebar headers
- Remove duplicate mt-1 on reaction container (parent gap-1 already provides 4px)
2026-03-02 16:51:17 +01:00
Jannis Braun f79575ffa7 fix: consistent avatar gradient colors across all 17 call sites
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.

Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
2026-03-02 01:16:58 +01:00
Jannis Braun 95fc6f0693 feat: Phase 7 Aether Drift — typography, spacing & detail alignment
Align all component typography to the design prototype's exact measurements:
- Message author: 16px bold → 15px semibold
- Message text: 16px → 15px, line-height 1.5
- Timestamps: 12px → 11px
- Category headers: 12px bold → 11px medium, #484854 color
- Member/activity names: 15px → 13.5px with tighter line-height
- Member activity text: 12px → 11px
- Section headers: 12px → 10.5px
- Channel header names: 15px with -0.02em tracking
- Channel topic: 12px → 13px
- Header padding: 16px → 20px
- User area avatar: 32px → 34px
2026-03-02 01:05:42 +01:00
Jannis Braun 79252fe54a feat: Phase 1 Aether Drift — mobile-first grid layout and token migration
Replace Discord flex layout with CSS Grid on desktop (312px sidebar +
1fr main) and overlay drawer on mobile. Migrate all discord-* class
references to Aether Drift design tokens across 15 files (~200 refs).

Layout: ServerSidebar becomes a fixed glass strip (md:glass-strip),
ChannelSidebar gets pl-[72px] offset, bottom bar is a glass-bubble
(z-105), MessageInput floats as absolute glass pill on desktop (z-110).
MemberSidebar/ActivityPanel hidden on mobile via hidden md:block.

Z-index stack: MobileNav backdrop z-35, sidebar z-40, glass strip z-100,
bottom bar z-105, input bubble z-110, hamburger z-120, profile popout
z-145, device panels z-150, modals z-200.
2026-03-01 22:46:27 +01:00
Jannis Braun e219229b63 feat: add Backspace design prototype and rebrand from Opencord
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
  language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
2026-03-01 21:26:57 +01:00
Jannis Braun 0a157de162 refactor: purge legacy server_members.role column, single source of truth via member_roles
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.

- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
2026-02-25 22:46:50 +01:00
Jannis Braun 7ae3e8c687 feat: Optimize WebRTC pipeline for 60fps screen sharing
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
2026-02-19 03:34:20 +01:00
Jannis Braun 5ef502f2e3 fix: repair invite links, social features, messaging + Discord UI overhaul
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events

Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)

Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files
2026-02-18 05:34:45 +01:00
Jannis Braun 4fd17084a5 chore: Initial commit of Opencord base state 2026-02-18 02:49:21 +01:00