Commit Graph
12 Commits
Author SHA1 Message Date
Jannis Braun b03df992dc fix: SoundController isSelf must check BOTH local ID and homeUserId
The identity flip during disconnect: updateParticipants resolves
homeUserId → localSnowflake when activeDmCall is set, but reverts
to raw homeUserId when activeDmCall is cleared (before LiveKit
disconnect completes). SoundController sees the snowflake "leave"
and the homeUserId "join" — two phantom events for the same person.

Previous fix only checked homeUserId OR id. Now checks BOTH via
isSelf(id) which matches against a Set of {id, homeUserId}. This
recognizes the user as "self" regardless of which identity format
the participant currently has.
2026-04-08 15:33:51 +02:00
Jannis Braun 5ab1f7b89d fix: SoundController identity mismatch for federated users
Root cause: SoundController compared LiveKit participant p.userId
(which is homeUserId from the home instance) against currentUser.id
(local snowflake on the current instance). For federated users these
are different IDs, so the controller thought the user's own presence
was a stranger — playing user_join/user_leave for self.

Fix: use homeUserId || id for the self-check. This matches the
LiveKit identity format used in federated calls.
2026-04-08 15:25:15 +02:00
Jannis Braun 1468b68199 fix: skip participant leave sounds during self-disconnect
Added justDisconnected guard to the participant sound loop. When
the user hangs up, isLiveKitConnected transitions to false — but
in a separate or same subscription tick, the participants list
also empties. Without the guard, SoundController plays user_leave
for every departed participant AND the disconnect sound simultaneously.

Now: if justDisconnected is true, the entire participant loop is
skipped. Only the disconnect sound plays.
2026-04-08 15:05:49 +02:00
Jannis Braun aae0b1a74e fix: comprehensive client-side session management for federated DM calls
Four fixes addressing the full state management problem:

1. Passive ready handler: no longer auto-connects to LiveKit on
   page refresh. Prevents identity conflicts when the same user
   has multiple sessions fighting for one LiveKit identity slot.
   The user must re-accept to join; state is shown but not acted on.

2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
   refs prevent multiple playSound calls during async audio load.
   If call is cancelled while sound loads, stops it immediately on
   completion. Eliminates the "5 ringtones at once" bug.

3. Host dm_call_accepted broadcasts now include federatedCallId so
   all clients (including remote instances) can match the event.

4. Removed all diagnostic console.log statements.
2026-04-08 14:12:45 +02:00
Jannis Braun 770e0490dd feat: increase perceived audio loudness — +3dB master boost, configurable SFX volume
Three changes to bring output volume closer to native apps:
- Insert masterBoost GainNode (+3dB) before the compressor/limiter
- Raise default system sound volume from 0.5 to 0.8
- Add configurable Sound Effects Volume slider (0–200%) in Voice settings
2026-03-12 23:42:11 +01:00
Jannis Braun c65a7387fa fix: remove spurious reconnect sound on deploy/laptop wake, fix federated typing/asset display 2026-03-04 20:40:05 +01:00
Jannis Braun 65e9ee5203 fix: prevent duplicate DMs at creation time, clean up corrupted read states
Replace the unreliable client-side DM dedup loop in populateFromReady with
a creation-time guard (findExistingDmForUser) that checks all instances
before opening a new DM. Guards added to FriendsPage, NewDmModal, and
UserProfilePopout.

Also fixes: corrupted read_states from temp_ optimistic message IDs (server
migration + client-side validation), federation-aware closeDm/addDmMember
API routing, isSelf-based DM member filtering in sidebar/header, and WS
event error isolation.
2026-03-04 20:04:15 +01:00
Jannis Braun 77c5bda1fd fix: WebSocket heartbeat to prevent idle drops + debounce reconnect sound
30s ping/pong keepalive prevents proxy/NAT from killing idle connections.
Reconnect sound now only plays if downtime exceeds 3s, suppressing phantom
audio from brief network blips.
2026-02-23 19:45:32 +01:00
Jannis Braun 6b8fd44a3a feat: real-time sync, notification & social system overhaul
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
  channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
  play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
  rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
2026-02-22 22:15:11 +01:00
Jannis Braun a8be2dd5da fix: suppress redundant reconnect sounds and broadcasts during active voice 2026-02-20 03:07:53 +01:00
Jannis Braun 9fed8214c7 feat: replace placeholder sounds with actual MP3 recordings and refine audio logic 2026-02-20 02:39:32 +01:00
Jannis Braun 9a79ddf7eb feat: implement global audio effects and presence grace period 2026-02-19 23:46:46 +01:00