Added justDisconnected guard to the participant sound loop. When
the user hangs up, isLiveKitConnected transitions to false — but
in a separate or same subscription tick, the participants list
also empties. Without the guard, SoundController plays user_leave
for every departed participant AND the disconnect sound simultaneously.
Now: if justDisconnected is true, the entire participant loop is
skipped. Only the disconnect sound plays.
Bug A: handleAccept relied on dm_call_accepted server response to set
activeDmCall. But connectFn's async AudioContext resume yields to the
event loop, dm_call_accepted arrives during the yield, finds
isLiveKitConnected=false (connectFn just reset it), and skips
setActiveDmCall. The acceptor connects to LiveKit but the UI never
shows the call. Fix: set activeDmCall and clear incomingCall
directly in the click handler.
Bug B: ready handler no longer sets activeDmCall for active calls.
On refresh/restart the client has no LiveKit connection — showing
"Connecting..." with no connection is broken. The call exists on
the server but this client session is disconnected.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Enable federated DM calls to route accept/reject/end through the correct
WebSocket connection using callOrigin, and include federatedCallId in all
dm_call payloads for server-side FederatedCallEntry lookup.
Add shared isSelfOrigin() helper that normalizes origins before
comparing to window.location.origin. Fixes auto-connect treating
self-referencing replicatedInstances entries as remote connections,
causing duplicate friends/DMs/data. Also hides self-referencing
entries from the Connections panel UI.
After deleting a federated identity, the server-side user_federation_registry
and users.replicated_instances were not cleaned up, causing "already connected"
errors when trying to re-federate. The deletion endpoint now authoritatively
removes both the registry row and the replicatedInstances entry, and bumps the
LWW timestamp to prevent stale client syncs from re-inserting them.
Also extends the endpoint to accept mode 'leave' (skip S2S, just clean up),
and enables the "Select instances..." scope option in DeleteIdentityDialog.
Update the dialog to support three deletion modes (leave/soft/full),
scope selector with disabled "Select instances..." option, loading
state during deletion, and per-instance error handling via toasts.
The modal read from the global spaceStore.members which only contains
members for the currently active space. Opening the modal via right-click
context menu on a space that hasn't been navigated to yet resulted in an
empty member list. Now fetches members independently via the dedicated
GET /api/spaces/:id/members endpoint with federation-aware API routing.
The modal was manually rendering avatars with a static bg-surface-input
background, bypassing the Avatar component's getAvatarGradient() logic.
Users without profile pictures got blank dark circles instead of their
hash-generated or user-set avatar color gradients.
- Remove tinted description box, use plain text
- Buttons are now flex-1 equal width side by side
- Cancel gets visible bg-interactive-hover background
- Larger padding, rounded-xl, wider max-w
- FriendItem/RequestItem: add plain wrapper div so divide-y border
lands on a non-rounded element (fixes curved separator lines)
- Add border-t to divide-y containers so first row also gets top line
- Remove uppercase from "Direct Messages" in DM sidebar
Extracts the inline DM list item rendering (~105 lines) from
ChannelSidebar.tsx into a standalone component. Applies cohesive
hover states, 6px border radius, 44px row height, and a selected-
state accent bar matching ChannelItem's pattern.
All DM creation and add-member call sites now use the home api client
and pass homeUserId/homeInstance instead of routing to the remote instance.
Also updates addMember in the API client to accept AddDmMemberRequest.
Three fixes for group DM data integrity and display:
1. processOwnershipTransferEvent: use resolveOrCreateReplicatedUser instead
of resolveLocalUser to guarantee a valid ownerId. The previous ?? null
fallback converted group DMs into 1-on-1s when resolution failed.
2. Self-healing migration: detect group DMs with UUID-format federated_id
but NULL owner_id (corrupted by the old fallback) and restore owner from
the first remaining member. Found and repaired 7 across both instances.
3. Sidebar: group DMs with 0 other members (last person standing) now show
as "Empty Group" instead of being hidden. 1-on-1 DMs with 0 others are
still correctly filtered out.
- Remove redundant `leaveGroup` API method from client.ts (duplicated `leave`); update MessageList.tsx WelcomeHeader to call `api.dm.leave` directly
- Add optional `type` field to shared `Message` interface so `MessageWithUser` carries it; remove `(msg as any).type` casts in `isSameGroup` and the render branch in MessageList.tsx
- Fix `processOwnershipTransferEvent` in federation.ts: replace `channel.ownerId` fallbacks (pre-update, old owner) with `event.ownership.newOwner.homeUserId` in the db update, dm_owner_updated broadcast, and both system message content payloads
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
- Use inline badges for file/audio attachments (next to file size)
instead of absolute positioning which overflowed the container
- Keep overlay badges for images/video (overflow-hidden containers)
- Match tooltip text to toast notification text for consistency
- Fix critical: outbox worker now copies file_rejected payload fields
(attachmentId, sourceFilename, rejectionReason, rejectionLimit,
affectedUserIds) so the reverse relay actually delivers them
- Fix: add sourceFilename to file_rejected event for reliable
multi-attachment matching on the sender side
- Fix: change text-accent-warning to text-accent-amber (valid class)
- Add Array.isArray guard on federationMeta parse
The leave-group-DM ConfirmDialog in the space/channel sidebar return
path was unreachable — group DMs only render in the DM view branch,
so setLeaveGroupDmId is never called from the space view.
The X button on group DMs now opens a ConfirmDialog instead of
soft-closing. The right-click 'Leave Group' context menu also
routes through the same confirmation. Prevents dead group DM data
from accumulating when users soft-close instead of leaving.
members.length > 2 caused group DMs to lose their identity when a
member left and only 2 remained. ownerId is the canonical marker set
at group creation and persists through the group's lifecycle.
Federated 1-on-1 DMs showed the raw snowflake ID as the display name
and no avatar when the remote user had no pre-existing local record.
processCreateEvent used resolveLocalUser (find-only) instead of
resolveOrCreateReplicatedUser, and relay events carried no profile data
for participants.
- Add profile snapshot (displayName, avatar, avatarColor) to
FederationRelayParticipant and populate it in getDmParticipants
- Change processCreateEvent to auto-create replicated user stubs and
hydrate them with profile data from the relay event
- Fix hydrateReplicatedUserProfile URL resolution for homeInstance
values without protocol prefix
- Fix WelcomeHeader: return null while DM data is loading (eliminates
"unknown" flash on reload), use displayName for @mention text
Federated relay messages can have local snowflake IDs that don't match
chronological (createdAt) order — a message sent earlier on a remote
instance can arrive later and get a higher local ID. This caused a
permanent mismatch between the ready event's lastMessage (MAX id) and
the acked message (last in createdAt display order), making federated
DM channels appear unread after every server restart.
- Server: change ready event DM lastMessage query from MAX(id) to
ORDER BY created_at DESC (matching the DM REST API)
- Frontend: change ackChannel to ack MAX(id) among loaded messages
instead of last in display order (consistent with server comparison)
- Fix federated username display fallback in UserDiscoverCard
When converting a 1-on-1 DM to a group, the existing DM partner was
incorrectly required to be your friend. DMs don't require friendship,
so this check was over-strict. Added fromDmChannelId parameter to
createGroup — existing members of the source DM are exempt from the
friendship validation.