Multi-tab sync: friend_request_sent appends the new outbound request to
socialStore (deduped by id+origin), no toast.
Async rollback: friend_request_relay_failed removes the row by id and
surfaces a warning toast with the target handle and reason. Wires the
client side of the rollback hook from T10.
Adds a new resolution step before the legacy 2-member-identity fallback:
if the event's dmChannelId is an alternate-origin local id for a DM
whose primary is in dmChannels, route the message to the primary via
resolveDmChannelId. Covers 1-on-1 AND group DMs uniformly — closes a
pre-existing phantom-sidebar-entry bug for group DMs in multi-instance
sessions and handles post-failover routing when the reconnected original
origin's WS still addresses the DM by its old local id.
Added federation_peers_changed (no-payload signal) broadcast from every
peer state mutation, and federation_approval_request_received when a new
approval request is queued. Client subscribes via onFederationPeersChanged
callback registry. FederationPanel and PendingApprovals debounce-refetch
on any event. sendToAdmins helper broadcasts only to admin users.
The client's direct WS connection to remote instances (via Connections)
delivered DM events independently of S2S peering. Added activePeerOrigins
allowlist to ready payload — all DM event handlers now silently drop
events from non-home origins without an active peer. This prevents
notifications, sounds, previews, typing indicators, calls, and channel
updates from instances where peering was revoked or never established.
The socialStore WS-driven handlers (addFriendFromAccepted,
addIncomingRequest, removeFriendLocally, removeRequestById,
updateFriendPresence) used instance-local id:origin composite keys
for deduplication. When the client is connected to multiple instances,
both fire WS events for the same federated user with different local
IDs, bypassing the dedup and creating duplicate entries.
Switch all handlers to use homeUserId??id (canonical identity),
matching the pattern loadFriends/loadRequests already use. Also
replace the loadRequests() re-fetch in updateFriendRequest with
optimistic canonical removal to avoid racing S2S relay propagation.
Bug A: handleAccept relied on dm_call_accepted server response to set
activeDmCall. But connectFn's async AudioContext resume yields to the
event loop, dm_call_accepted arrives during the yield, finds
isLiveKitConnected=false (connectFn just reset it), and skips
setActiveDmCall. The acceptor connects to LiveKit but the UI never
shows the call. Fix: set activeDmCall and clear incomingCall
directly in the click handler.
Bug B: ready handler no longer sets activeDmCall for active calls.
On refresh/restart the client has no LiveKit connection — showing
"Connecting..." with no connection is broken. The call exists on
the server but this client session is disconnected.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Root cause: sendToFederatedCallUsers used sendToDmMembers when dmChannelId
was set, which broadcast to ALL DM members including the caller's replicated
stub. The caller's multi-instance WS received dm_call_accepted with the
REMOTE instance's dmChannelId, causing token request for a non-existent
channel (403) and preventing the caller from connecting.
Fix 1: sendToFederatedCallUsers always uses ringedUserIds (exact recipients)
instead of sendToDmMembers (all members including caller stub).
Fix 2: dm_call_accepted handler only sets activeDmCall if the client is the
caller (wasOutgoingCall) or already connected to LiveKit. Other instances of
the same user just clear ringing without entering stuck "Connecting..." state.
callOrigin was set to event.callOrigin (the HOST instance URL), which
routed accept/reject through the multi-instance WS connection. On
mobile hotspot or when the multi-instance WS drops, the accept is
silently lost — the host never knows, the call stays ringing forever.
Now callOrigin = origin (the WS that delivered dm_call_incoming).
This is always connected. The server on that instance finds the
FederatedCallEntry and relays to the host via S2S HTTP, which is
reliable and independent of client WS state.
1. Accept/reject/end from remote instance now resolves federatedId
to local dmChannelId via DB lookup, so the host can find its
VoiceRoom when the event arrives with only a federatedCallId.
Previously silently failed with "No active call" error.
2. Batch all dm_call_incoming state updates into a single
useVoiceStore.setState() call. Prevents SoundController from
starting multiple ringtone instances (async playSound guard
race when 4 separate set() calls each triggered the subscription).
3. Always overwrite callOrigin/federatedCallId (with null if absent)
on dm_call_incoming. Prevents stale values from a previous
federated call routing local accepts to the wrong instance.
Three fixes for multi-instance call state consistency:
1. Client dm_call_accepted handler only auto-connects to LiveKit if
the user was the caller (outgoingCall was set). Other instances of
the same user just clear ringing state without connecting.
2. Server processDmCallAcceptEvent remote path skips duplicate
broadcast when FederatedCallEntry is already active (prevents
state conflicts from host fan-out arriving after local accept).
3. Ready payload handler clears stuck incomingCall when restoring
an already-active call after page refresh.
Enable federated DM calls to route accept/reject/end through the correct
WebSocket connection using callOrigin, and include federatedCallId in all
dm_call payloads for server-side FederatedCallEntry lookup.
Remove home-only restriction on DM events. Add federatedId
dedup check to dm_channel_created to prevent duplicate sidebar
entries for cross-instance DMs.
Broadcasts dm_typing_stop to DM members before dm_message_created,
so the typing indicator clears immediately when a message arrives
instead of lingering for up to 3 seconds after delivery.
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
The friend_request_accepted and friend_removed WS handlers updated
socialStore but not discoverStore, so the discovery page buttons
stayed stale until page refresh. Decline/cancel already updated
both stores correctly.
When a relay-created dm_message_created arrives for an unknown channel,
check if an existing DM has the same member (by homeUserId). If so,
route the message to the existing channel instead of adding a duplicate
sidebar entry. Prevents the transient duplicate that required page
refresh to dedup.
When a WS connection receives its ready event, push cached myActivities
to that instance so federated users see activities immediately without
waiting for the next debounce cycle.
Replace the useEffect-based auto-connect pattern in AppLayout with
direct connect/disconnect calls from user gesture contexts. This is
required for iOS (AudioContext.resume + getUserMedia must happen in
a gesture handler) and aligns with tightening autoplay policies on
desktop browsers.
Architecture:
- voiceStore gains connectFn/disconnectFn refs, registered by AppLayout
from the single useLiveKit() instance.
- All voice join paths (ChannelSidebar, MobileSpacesScreen, MainContent,
voice_moved WS handler) pass connectFn to joinVoiceChannel().
- All disconnect paths (VoiceControls, voiceActions, MobileVoiceFullScreen,
MobileVoiceMiniBar, dm_call_ended/rejected WS handlers, ready handler)
call disconnectFn() directly.
- dm_call_accepted WS handler calls connectFn() to initiate the DM call
LiveKit connection.
- The 55-line auto-connect useEffect and lastAttemptedRef are removed.
Add installers/ to .gitignore and remove from tracking — binaries
should not be in git.
Also includes:
- Re-push Electron activities after WebSocket reconnect (sleep/wake)
- Merge activity map instead of replacing to preserve local state
- Nori mascot design plan
Replace the stale-flag-based voice re-registration in the WS ready
handler with a server-authoritative check. If the server's voiceStates
doesn't include us (server restarted, lost in-memory voiceRooms),
cleanly tear down the LiveKit session via leaveVoice() + disconnect().
If the server still knows about us (WS blip), do nothing.
- Task 7: Create activityStore (Zustand) with Map<userId, Activity[]>, showActivity toggle,
debounced pushActivities, and reset on logout
- Task 8: Wire WS integration — presence_update propagates activities to store,
ready payload initializes userActivities and showActivity (via setState to avoid side effects)
- Task 9: Create ActivityCard component with compact/full modes, type-colored labels,
elapsed time display, asset images, and fallback to customStatus
- Task 10: Upgrade ActivityPanel to three groups — active friends (full cards, no header),
online friends (compact), offline friends — using getPrimaryActivity for grouping
- Task 11: Upgrade MemberSidebar to show compact ActivityCards instead of raw customStatus
- Task 12: Add showActivity toggle in AccountPanel settings (Activity Status section)
with API persistence and store sync
- chatStore: normalize embeds to [] in addMessage, addRealtimeMessage, and updateMessage to guard against missing field from older servers/federation
- useWebSocket: add embeds_resolved and dm_embeds_resolved cases that patch the in-memory message cache when the server broadcasts resolved embed data
- useWebSocket: normalize embed image URLs for remote origins in message_created, message_updated, dm_message_created, dm_message_updated, and the new embeds_resolved handlers
When a user joins a voice channel while already connected from another
tab, the server now sends a 'displaced' reason on voice_disconnected.
The client tears down LiveKit and shows an informational toast.
Voice channels rendered with VoiceChannel component have no text reading/acking
UI, so messages in them created phantom unread indicators on the space sidebar
that users could never clear. Root cause was a message in the counter-strike
voice channel with no read state.
Three-layer fix:
- spaceStore: track voiceChannelIds set, exclude voice channels from
channelLastMessageIds so setReadStates never marks them unread
- useWebSocket: skip markChannelUnread for voice channels on message_created,
prune orphaned unreads on every ready event
- chatStore: validate preserved unreads against channelToSpaceMap to drop
orphans that don't map to any known channel
After a server restart, navigating to a previously-visited channel showed
messages at a stale middle position instead of scrolling to the bottom.
The in-memory message cache survived the reconnect, so loadMessages()
bailed (cache hit) and the scroll-to-bottom logic never fired.
Now the ready handler clears the messages and hasMore maps for all
channels belonging to the reconnecting origin (including DMs for home).
The currently open channel is force-reloaded immediately; other channels
get fresh-fetched on next visit, triggering proper scroll-to-bottom.
Also fixes voice channel settings gear icon placement to match text
channels (flex-1 pushes icon to right edge).
Root cause: own messages echoed by the server marked channels unread when
the user had already navigated away. Seven related bugs compounded the
problem — stale read states, missing cleanup on space/DM removal, REST
broadcast ignoring VIEW_CHANNEL, and no validation on channel_ack writes.
Frontend:
- Skip markChannelUnread for the user's own messages (federation-aware)
- Walk backward past temp_ IDs in ackChannel instead of bailing
- Re-fire ack timer when temp message is replaced by server-confirmed ID
- Add removeChannelStates to clean up unread/read/message caches
- Clean up chatStore on removeSpace, removeDmChannel, removeInstanceSpaces
Server:
- Use sendToChannel instead of sendToSpace for REST message creation
- Clean up read_states on space deletion, member kick/leave, and ban
- Validate channel membership before accepting channel_ack writes
- Clean up read_states on DM leave and DM channel deletion
- SSRF protection: DNS resolution + private IP blocking on metadata fetcher
- Upload security: CSP/X-Frame-Options headers, SVG forced download, nosniff
- Auth hardening: JWT secret min length, password min 8 chars, token revocation via password_changed_at
- Attachment ownership verification before linking to messages
- Message length limit (4000 chars) enforced on client and server
- Asset URL validation on avatar/banner updates
- Federation instance validation (domain regex, origin scheme, length limits)
- DB indexes on all FK columns for query performance
- Migrations: nullable moderator columns, dm_messages reply_to FK constraint
- File cleanup on avatar/banner replacement and space deletion
- Fastify trustProxy, AbortController on fetches, typing map size cap
Cancelled requests now disappear from receiver's UI instantly, and
declined requests revert the sender's discover card from "Request
Pending" to "Send Friend Request" — no page refresh needed.
Also includes the discover endpoint and sendFriendRequest return type
changes from the prior session.
- Rewrite ChannelSettingsModal with full tri-state permission override UI
for roles and members (allow/neutral/deny per permission bit)
- Switch font from Inter to self-hosted DM Sans (woff2 variable fonts)
- Add client-side VIEW_CHANNEL filtering in ChannelSidebar for private channels
- Broadcast isPrivate flag on channel override changes
- Fix voice permission bit migration: gate behind persistent flag to prevent
repeated re-runs that stripped STREAM from @everyone roles
- Add speakingUserIds set to voice store for efficient user-level lookups
- Clear current channel view when a channel is deleted
- Move .glass-strip to @layer utilities for proper CSS specificity
- Simplify avatar initials font size to proportional formula
Add a cross-instance self-ID registry to identity.ts so isSelf() can
recognize the current user's Snowflake IDs from all connected instances.
Previously, federated DMs showed the user themselves as the other party
because remote-instance IDs didn't match the home user ID.
- Register user IDs from every WS ready event (home + remote)
- Clear the registry on session reset (login/logout/register/delete)
- Fix isSelf() username comparison to parse both sides as federated
- Replace naive ID check in MessageList WelcomeHeader with isSelf()
Profile and space layout changes on remote instances were being
overwritten by stale data on reconnect. Adds Last-Writer-Wins
timestamps so the client-relay mesh rejects stale writes:
- profile_updated_at column on users table with migration + backfill
- Server LWW guards on PATCH /users/@me and PUT /space-layout
- Bidirectional profileSync: pulls newer remote profiles to home
- LWW layout sync replaces home-authoritative _layoutFromTrueHome flag
- Layout pushes to ALL connected instances in parallel
Federated users now have their sidebar layout synced from their true
home instance instead of each browsing instance maintaining a separate
disconnected layout. Layout saves route to the true home API with
automatic fallback to the browsing instance if unreachable.
Add user_space_layout table and PUT /api/users/@me/space-layout endpoint
for persisting per-user sidebar ordering. Spaces can be freely reordered
via drag-and-drop, folders created by dragging one space onto another,
and folders auto-dissolve when they have fewer than 2 members. Includes
folder context menu (rename, color, ungroup), collapsed folder mini-grid
icons, multi-tab sync via WebSocket, and localStorage collapse state.
Removes the rigid native/federated split — federated spaces now intermix
freely while keeping their globe badge.
Add stale-channel guard in AppLayout that redirects to the space root
when the URL's channelId no longer exists in the channel list. Remove
the hardcoded navigate('/channels/@me') from ChannelSettingsModal and
the redundant setCurrentChannel fallback from the WS channel_deleted
handler — AppLayout's guard now handles all cases uniformly.
Add Delete Channel button to channel settings modal with ConfirmDialog
confirmation. Fix backend DELETE route to disconnect voice users, clean
up attachment files from disk, and remove orphaned read_states. Make
deleteChannel federation-aware in spaceStore and clean up voiceUsers
on channel_deleted WebSocket event.