Three things, from the screenshots.
Banner repositioning, which was a real hole. A banner was always cropped dead
centre, and a GIF could not go through the still-image cropper at all — so
there was no way to frame one. The crop is now two percentages and a zoom
stored in the profile (`banner: {x, y, zoom}`), and the banner renders as an
<img> with object-position plus a scale rather than a CSS background: those two
compose into pan-and-zoom, where `background-size: cover` cannot be zoomed
without knowing the file's dimensions. The editor drags the live element, so a
GIF keeps animating while you frame it, and nothing is ever re-encoded.
The editor now has the reference's shape: a rail of cards on the left, each
showing what it currently holds, and the live profile beside it. A card opens a
dialog with the options on one side and a preview on the other. That is the
part both earlier attempts got wrong — the first put a 360px preview inside a
640px column, the second made you leave the preview to open a section. Here
they are on screen together at full size.
The dialog edits a copy: Cancel discards it, Apply commits to the draft, and
the draft is only persisted by Save. So backing out of a dialog cannot cost
unrelated work, and neither can the per-section reset in its header.
"Surprise me" randomises the look and nothing else. Fonts, effects, decoration,
theme and nameplate change; pronouns, tag, links, board and the banner crop are
the user's own words and framing, and rolling dice over those would be
vandalism. A test asserts exactly that over 40 rolls, and that every roll lands
on ids the normaliser accepts.
Five more nameplates in the y2k direction — holo, chrome, vapor, matrix, ember
— since the existing ten were all plain gradients.
Verified: shared build, web build, server typecheck, 523 web tests (5 new:
banner clamping and round-trip, randomiser bounds).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three complaints, three causes.
Decorations sat off-centre. <Avatar>'s box is `size + 2 × ringWidth`, but the
overlay was positioned with a percentage inset of that box — so it drifted by
exactly the ring whenever one was present. That is why the crown floated above
the head on the profile card while looking fine on the editor tiles, which
have no ring. DecoratedAvatar now takes `size` and `ringWidth` and computes
the inset in pixels, so the picture's edge always lands at a known radius in
the SVG viewBox and every decoration is drawn against it.
The ugly ones were ugly. Flames were a blob with a black circle punched out of
it; they are now fourteen tongues of alternating height on a gradient. The
crown's band sits ON the picture's top edge instead of hovering above it.
Frost, stars and hearts were placed by eye and are now on a computed ring.
Nine more: holo disc (a conic gradient — the honest way to draw one, and CSS
has it where SVG does not), chain, cyber brackets, lightning, spikes,
butterflies, sakura, bubbles, flower. Twenty in total.
Name effects were thin. Gradient was a two-stop ramp; it now has a lit middle.
Neon was one shadow, now five layered with a buzz. Glitch was a keyframed
text-shadow, now a real RGB split duplicated through ::before/::after from
data-text. Added chrome and gold (banded metal with a specular line — the y2k
look the reference is after), holo, rainbow, ice, 3D extrude, and outline.
Sixteen effects, thirteen fonts with Audiowide, Bungee and Monoton added.
The editor tiles now sample the user's own name rather than "Gg" or the effect
label: an effect reads differently on a short word than on the name it will
carry. Two per row instead of three, and section rows gained an icon.
One test failed on the catalog growth and was right to: it used 'rainbow' as
an example of an unknown id, and rainbow is now a real effect. It uses an
absurd id instead, and a new test walks every catalog id through the
normaliser so a catalog and the normaliser can never drift apart silently.
Verified: shared build, web build, server typecheck, 518 web tests (1 new).
Not verified: pixels — no browser here; the geometry is now computed rather
than guessed, but a screenshot decides.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
packages/shared compiles without the DOM or Node type libraries, so `URL` has
no type there even though it exists at runtime everywhere this code runs. The
web and server builds resolved the same file under their own libs and passed;
only the shared package's own `tsc` — which CI runs first — failed, on both
runners. Reach the constructor through globalThis with a minimal structural
type instead of pulling a lib into a types-only package. Runtime unchanged,
so the deployed site (82798d5c) needs no redeploy for this.
Lesson recorded for the local checklist: run `pnpm --filter @backspace/shared
build` too — the root `typecheck` script already does; the web build alone
does not.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The owner asked for profile customisation that is "completo e FODA", pointing
at Discord's profile editor. This is the whole thing, end to end, with a live
preview.
What a user can now set, and where it shows:
- Display name style: 10 fonts × 9 effects (solid, gradient, neon, toon,
pop, gummy, prism, glitch, fire) × two colours. Popout and full profile.
- Avatar decoration: 10 (ring, neon, flames, stars, halo, vines, pixel,
hearts, frost, crown). Inline SVG — no image assets, scales to any size.
- Profile effect over the banner: 9 (sparkles, rain, snow, matrix,
confetti, aurora, embers, bubbles, hearts). CSS particles with seeded
positions so re-renders do not change the weather.
- Nameplate behind the member-list row: 10 presets + custom two-colour.
- Theme: two colours washed behind the card, and the banner fallback.
- Pronouns, and a clan-style tag (emoji + 2–4 letters) beside the name,
also on the member row.
- Links, up to 5, with the brand icon picked from the host.
- Board: favourite game, up to 5 in rotation, up to 10 wanted, a quote.
Games come from Steam search through a small server proxy (cached,
10 min) or are typed by hand; covers only load from Steam's CDN.
- Badges, derived rather than stored: instance admin, server owner,
founder (joined in the space's first month), veteran (a year), OG (six
months), stylist. Nothing to grant, revoke or migrate.
Storage is one JSON column, users.profile_style (migration 0019), and one
normaliser in shared/profile.ts that both the server (on write and on read)
and the client (on render) run. It never throws: unknown ids fall back,
strings are cut to their limits, colours must be #rrggbb, link URLs must be
https, cover URLs must be a Steam CDN host. Kept out of the federation
durable-field set on purpose — peers on older builds do not know the field,
and it is cosmetic.
The editor is a new Settings > Profile tab. Its preview is the same
ProfileCard component the popout renders, with the draft style swapped in —
what you see while editing is, by construction, what others see.
Fonts are OFL builds self-hosted from public/fonts alongside DM Sans, latin
subsets only, ~120 KB in total.
Verified: web build, 517 web tests (11 new: normaliser bounds and fallbacks,
link icon detection, badge derivation), server typecheck, 804 server tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Rides the existing `<@id>` token: `everyone` already matches the parser's
`[a-zA-Z0-9_-]+`, so the markdown pre-processor, the inline renderer and the
badge pick it up with no second syntax. User ids are snowflakes, so the
literal `everyone` cannot collide with one.
Gated on a new MENTION_EVERYONE permission rather than being open to all —
otherwise a role can never take it away. Granted to @everyone by default: on
a small instance the ping is a convenience, not a weapon, and an owner who
disagrees can deny it and grant it to a role instead.
Two things that would each have made the gate a no-op:
- DEFAULT_EVERYONE_PERMISSIONS only applies at space creation, so spaces
that predate the bit would have had every @everyone mention silently
stripped. A boot-time backfill ORs the bit into @everyone roles only
(`id = space_id`), leaving other roles alone so a later denial is not
overruled on the next restart. Verified against a copy of the production
database: three roles moved by exactly 2^15, non-@everyone roles
untouched, second pass a no-op.
- Enforcement covers edit as well as create; without that, posting a plain
message and editing it is the way around the permission.
A message that lacks the permission is not rejected — losing what someone
wrote over one token is worse than posting it. The token is demoted to the
literal `@everyone` text they typed: the message reads the same and rings
nobody.
Code spans and fences never ping. People paste payloads and snippets into
chat, and a paste should not ring everyone's client. The same rule decides
the row highlight and the notification sound, so the three cannot disagree.
Verified: web build, server typecheck, 504 web tests, 804 server tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Four owner requests in one pass.
Rename: the PATCH /api/channels/:id route already accepted a name and a
topic, and the API client already exposed it — the only thing missing was a
way to reach it. The channel settings Overview tab now edits both, gated on
MANAGE_CHANNELS like the server is, with Save/Discard appearing only when
the form is dirty. The server's lowercase-and-hyphenate rule moved to
@backspace/shared so the field can show what a name will actually become
instead of letting it change shape on save; one copy of the rule, used by
both sides.
Stream volume: someone else's screen share now starts at 50 instead of 100
(DEFAULT_STREAM_VOLUME). The publisher boosts system audio before sending,
so the old default arrived far too loud for a viewer who never touched the
slider. Only the default moves — the slider still covers the full range and
a value the user set is still persisted.
Sound effects: SFX_BASE_VOLUME 0.8 -> 0.4, halving every cue. The .ogg files
were left alone; they already peak below full scale, so the harshness was
level, not recorded distortion. Every SFX playback path goes through
getSfxVolume(), so this is the single knob.
Translations: channel settings (including the override editor's permission
labels), the friends page end to end — tabs, lists, requests, the add tab
and discovery cards — the invite modal including its per-invite failure
reasons, and the group-DM member actions. Failure reasons are carried as
translation keys rather than finished text, so results already on screen
re-label when the language changes.
Verified: web build (tsc + vite), server typecheck, 490 web tests, 804
server tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Emojis and stickers get separate tables on purpose: an emoji sits inside a
sentence and a sticker is the whole message, so their sizes, limits and render
paths differ.
Emoji names are unique per space and restricted to letters, digits and
underscore — :name: has to resolve to one image, and a space or colon inside
the name would make the reference impossible to delimit. Sticker names are
labels picked from a grid, so they accept anything.
Rendering reuses the existing markdown pipeline by rewriting :name: into image
syntax, which needs no plugin. Code spans and fences are left alone: text
someone wrapped in backticks was meant to be shown literally, and turning it
into an image would destroy what they wrote.
Messages carry stickerId with ON DELETE set null — removing a sticker from the
space must not delete the history of everyone who used it. The server refuses a
sticker from another space, which would otherwise leak images between unrelated
servers.
Expressions load once per space and stay in memory: the message renderer
consults the map for every :name: it finds, and a request per lookup would turn
each message into a cascade.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Pinned state lives on the message rather than a join table: a message is
pinned in exactly one channel, its own, so a separate table would add a join to
every lookup and buy nothing.
Every message now carries its pin state, so the timeline can mark a pin without
a second request and the panel and the timeline cannot disagree. Toggling is
deliberately not optimistic — the server refuses past the channel's limit, and
showing it pinned before confirmation would lie in exactly that case.
The pins list reuses the same assembly the channel history uses, extracted into
one helper, so the two cannot drift apart in what they include.
The migration also adds the (channel, user, created) index the filtered search
will need, since both touch the same table and one migration is cheaper than
two.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Soundboard: naming a clip used window.prompt, which Electron does not
implement — it returned nothing, the flow aborted in silence, and adding a
sound worked in the browser while doing nothing at all in the desktop app.
Replaced with a two-step field inside the popover, identical in both.
Spotify, three separate defects behind the two symptoms reported:
Out of sync — a 20s poll stacked on the activity store's 5s debounce left
everyone else on the previous track for up to 25s. The next poll is now
scheduled just past the current track's end instead of on a fixed interval,
and a track change bypasses the debounce (it happens once every few minutes;
the debounce exists for chatty producers).
Vanishing — a paused track, and the silent gap Spotify reports between two
songs, both cleared the activity outright. Pausing is now carried as state
rather than absence, and an empty answer is tolerated for 25s before the
block comes down.
Progress bar — timestamps are computed with the server's clock and were drawn
against the viewer's, so any drift displaced the bar; and it kept advancing
after a pause until the next poll. The ready payload now carries server time
so each client can correct its own offset, and the bar freezes when paused.
Tray, native notifications and system audio in screen share were all found
already implemented and wired end to end; recorded in the roadmap rather than
built again.
Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.
Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.
Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.
Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
Records who changed what, and is the mechanism statistics will read — one
event table rather than two logs that drift apart.
The table is deliberately generic (action + target + JSON metadata) so a new
action needs no migration. Writes never throw: a kick must not fail because
its log entry could not be written, since the kick already happened.
Leaving is recorded as a different action from being removed. The same route
serves both, and a log that conflates them misleads exactly when it matters.
Actor is nullable with ON DELETE SET NULL: the event outlives the account, and
a log that vanished with its actor would be worthless. Reads are gated on
MANAGE_SPACE rather than a new permission bit, which would default to nobody
until every role was re-edited. Paging uses the snowflake id, stable even for
two events in the same millisecond, and an action this build does not know
still renders a row.
macOS screen recordings are HEVC inside a .mov container, which Chromium,
Firefox and stock Electron can't decode. The file uploaded fine and a
server-side ffmpeg poster was generated, but inline <video> playback failed
silently — stuck at 0:00 with no error, since AttachmentRenderer had no error
handling. Root cause: the system had no concept of web-playability.
Server detects, client degrades:
- mediaPlayable.ts: classifyVideoPlayable(mimetype, codec) — tri-state
(false = known-undecodable e.g. HEVC/ProRes, true = web codec in web
container, null = unknown/optimistic). Never widens `false` beyond codecs
that fail everywhere, so ffmpeg-less instances keep prior behaviour.
- probeMediaMeta now captures the video codec_name; the upload finish hook
stores the verdict in the new attachments.playable column (migration 0007).
- Flag propagated through every serializer: space messages, DMs, WS, and
federation relay (outbound + inbound) — federation-compatible.
- VideoAttachment component: playable===false renders a download card (poster
+ "Can't play here — download" + name/duration/size) with no dead-player
flash; otherwise plays inline with an onError fallback to the same card.
Specs updated: uploads.md, database.md, federation.md.
Voice presence (voiceStates/voiceUserStates/spaceVoiceStates) was only ever
delivered in the WS `ready` payload — i.e. at connect/reload. A user joining a
space mid-session got `member_joined` (no voice data) and a bare space object;
`GET /api/spaces/:id` (the channel-sidebar hydrator) carries no voice state
either. So members already sitting in a voice channel stayed invisible in the
new member's sidebar until a full page reload.
Fix at the systemic root: ConnectionManager.addUserSpace — the single chokepoint
every join path funnels through (invite, public join, join-request approval),
and which is NOT used on reconnect (that path uses setUserSpaces) — now pushes a
scoped `space_voice_state` snapshot to the joining user. The snapshot is built by
a new buildSpaceVoiceState(spaceId, userId) helper that is also the single source
of truth feeding buildReadyPayload (refactored to use it), so the connect-time
and join-time paths can never drift.
Robustness:
- Delivered over the same ordered WebSocket as voice_state_update deltas — no
REST snapshot-vs-event-stream race.
- VIEW_CHANNEL-filtered via computePermissions exactly like `ready`: a joiner is
never told who occupies a voice channel they cannot see.
- Client applies it scoped to the space (utils/voiceStateSync.applySpaceVoiceState):
merges occupants/statuses and rebuilds only that space's restriction keys,
never disturbing voice state in other spaces.
- Skipped when the space has no active voice and no restrictions (e.g. space
creation).
Tests: server helper behavior, the join push, and private-channel exclusion;
client scoped-apply. Specs updated (websocket.md, voice.md, spaces.md).
Manual ownership transfers between two federated instances diverged because
`dm_channels.ownerHomeInstance` was stored as a BARE host (`orbit.ddns.net`)
for federated owners — via `transferGroupDmOwnership` copying `users.homeInstance`
verbatim — while `sourceInstance` always arrives as a full URL on the wire.
`processOwnershipTransferEvent` and `processMemberRemoveEvent` then compared the
two with strict equality and rejected legitimate inbound events as
`unauthorized_source`, keeping ownership permanently divergent across peers.
Live DB inspection on the two test instances confirmed both rows (nova + orbit)
had a BARE `owner_home_instance`, matching the bug report exactly.
Three compounding fixes:
1. Receiver authority checks now compare via `normalizeOriginForCompare` so
legacy bare-vs-full rows accept legitimate transfers (and kicks).
2. New `canonicalizeHomeInstance` helper in `federationAuth.ts`; every write
site that persists `ownerHomeInstance` (`transferGroupDmOwnership`, group DM
creation, lazy federation in member-add, `processMemberAddEvent` bootstrap,
`processOwnershipTransferEvent` receiver storage) routes through it. Full URL
is the canonical storage form, matching how `sourceInstance` arrives.
3. `dm_owner_updated` WS event extended with optional `newOwnerHomeUserId` and
`newOwnerHomeInstance` fields. Client `updateDmOwner` writes them when
present and leaves existing values untouched otherwise (legacy-server safe).
Without this, `getOwnerInstanceForDm` returned the previous owner's home
after a successful WS broadcast, routing the next owner-only op to the wrong
instance.
Coverage: new `federation.ownershipTransfer.test.ts` (7 receiver tests including
the headline bare-vs-full regression and the dedup replay guard); new bare-vs-full
case in `federation.kick.test.ts`; two new client-side cases in
`groupDm.ownerRouting.test.ts` covering both the extended-payload write path and
the legacy-server passthrough. Tests: 1053 server + 364 web, all green.
Specs updated: `dm-system.md` historical bugs + frontend handler table + WS
state-change events table; `federation.md` `ownership_transfer` receiver flow;
`websocket.md` event-fields table.
Transferring ownership or kicking a member surfaced "Target user is not a
member of this DM channel" whenever the target was a federated user.
Root cause: the client passed `canonical.id` from `useCanonicalUserView`,
which returns the user's HOME id when the home view is in the userViews
cache. After owner-routing the request to the owner instance, that
instance's `dm_members.userId` (its own local replicated id) never
matched the home id, so `isDmMember` returned false. The same failure
mode applied across any cross-instance scenario where the
channel-serving instance and the owner-serving instance disagree on the
local replicated user id for the same federated user.
Fix: both endpoints now accept federated identification, mirroring the
existing pattern on `POST /api/dm/:id/members`:
- `POST /api/dm/:id/transfer` body: `{ newOwnerId? } | { homeUserId, homeInstance }`.
Federated args win when both are supplied (strictly more specific).
- `DELETE /api/dm/:id/members/:targetUserId` reads optional
`?homeInstance=<origin>` query; when present, the URL segment is
treated as a homeUserId and resolved via `resolveOrCreateReplicatedUser`.
Client `api.dm.kickMember` and `api.dm.transferOwnership` gain an
optional `federated` argument; `DmRosterPanel` and `MobileGroupDmInfo`
pass it whenever the target has `homeUserId` + `homeInstance` populated.
Adds 5 server tests (3 transfer + 2 kick) covering federated targets,
the federated-wins-over-local precedence rule, and federated-non-member
rejection. Updates 2 client routing tests and 2 DmRosterPanel test
assertions for the new signature. Updates `docs/systems/dm-system.md`
and `docs/systems/api.md`.
Server: 965 tests pass (was 960). Web: 362 tests pass (was 360).
Two follow-on bugs from the initial S2S presence rollout:
(1) New friend stuck offline until they reload: presence_update fires only on
transitions, so a remote user already online when their stub is created
locally never receives a relay event seeding their actual status. The
stub defaulted to 'offline' at creation and stayed there until the next
transition. Fix: extend FederationRelayProfileSnapshot +
FederationUserLookupProfile with status. Sender-side buildProfileSnapshot,
getDmParticipants, and lookup endpoint responses populate it for native
users only (replicated stubs hold stale status owned elsewhere).
resolveOrCreateReplicatedUser uses hints.status to seed the new row's
status column. Threaded through every call site (DM participants, group
bootstrap, friend events, ownership transfer). Stub backfill worker also
heals existing rows whose status was stuck at 'offline' from creation.
(2) 'Online' text updates but green avatar dot stays grey on the same page:
spaceStore.updateMemberPresence patches members[] (which feeds space UIs)
but never patches userViews — the cache useCanonicalUserView reads from.
The Avatar in FriendItem reads canonical.status; the text reads
friend.status (socialStore). Two sources, one stale until full
user_updated arrives. Fix: updateMemberPresence now mirrors status into
matching userViews entries, so canonical-view consumers re-render with
fresh status the moment the WS event lands.
New FederationPresenceUpdatePayload + queuePresenceRelay() helper. Five WS
sites now project the native user's status (and optional activities) to all
active peers via the outbox: WS auth-success, finalizeDisconnect,
manual presence_update, activity_update, showActivity-toggle clear.
Outbox-only (no mutation-log entry) — presence is ephemeral; the upcoming
peer-activation hook re-emits a fresh snapshot so peers recovering from
unreachable converge without history replay. No-op for replicated users.
FederationProfileUpdatePayload gains `username`: the home user's canonical
handle. Receiver applies displayName ?? username so stubs whose home user has
no displayName show the real handle instead of getting clobbered to null.
Mirrors the existing fallback in hydrateReplicatedUserProfile. Username itself
is immutable on the home instance, so the receiver does not rewrite the stub's
username column on profile_update.
Adds an admin-driven sweep on top of the existing 24h auto-expire so
operators can see and reap abandoned `.tus/` sessions without waiting.
- storageJanitor: extract `walkTusDir(predicate)` helper, add
`getStaleTusInfo` + `cleanupStaleTusSessions(thresholdMs, dryRun)`;
refactor `cleanupTusStragglers` to delegate while preserving its
janitor-tick `{ removed }` contract.
- StorageStats gains `staleTusSessions` + `staleTusSize` (fixed 1h
display threshold).
- New `POST /api/admin/storage/cleanup-tus` route with
`maxAgeHours` validation (positive finite number, default 1) and
`dryRun` support; admin-gated.
- StoragePanel: 6th overview card "Stale Uploads" + new cleanup
subsection mirroring the media-cleanup pattern (preview-then-clean
with shared result panel styling).
- Tests: 8 new janitor tests covering empty dir, threshold filtering,
dry-run vs live, oldest-mtime tracking, subdir skipping, and the
override path on the existing straggler sweep. New
`routes/admin.test.ts` covers auth/admin gates, validation (zero,
negative, NaN), default `maxAgeHours`, dry-run vs live unlink.
- Docs: `uploads.md` §Janitor expanded to the full lifecycle (cancel
DELETE, discard DELETE, auto-expire, straggler sweep, admin route);
`admin.md` Storage Management updated with the new endpoint and
StorageStats fields.
DmLastMessagePreview lacked a `type` field, so the sidebar rendered
`lastMessage.content` verbatim — surfacing JSON like
`{"event":"space_invite",...}` for space invites and member-add events.
Adds `type` to the preview payload (populated server-side from
`dm_messages.type`) and routes all sidebar call sites through a single
`formatDmSidebarPreview` helper that renders human-readable text for
each system event and skips the group `Sender:` prefix on system rows.
- Symmetric with PeeringNotificationKind at module scope; avoids
future collision with unrelated trigger systems.
- subscribers field doc now explicit: undefined for inbound, present
(possibly []) for outbound. Pins the response contract before Task 7
implements the GET endpoint response shape.
Additive protocol extension. No consumers yet — follow-up commits wire
the new bucket into the relay endpoint, sendCallRelay, sendFederatedCallStart,
and the toast copy.
Adds 'rejected', 'awaiting_approval', and 'needs_attention' to the status
union, plus the consecutiveAuthFailures / autoRotateIntervalDays /
secretRotatedAt / rotationInProgress fields the UI already reads.
Added federation_peers_changed (no-payload signal) broadcast from every
peer state mutation, and federation_approval_request_received when a new
approval request is queued. Client subscribes via onFederationPeersChanged
callback registry. FederationPanel and PendingApprovals debounce-refetch
on any event. sendToAdmins helper broadcasts only to admin users.
The client's direct WS connection to remote instances (via Connections)
delivered DM events independently of S2S peering. Added activePeerOrigins
allowlist to ready payload — all DM event handlers now silently drop
events from non-home origins without an active peer. This prevents
notifications, sounds, previews, typing indicators, calls, and channel
updates from instances where peering was revoked or never established.