better-sqlite3 11.x removes its environment cleanup hook from Statement::~Statement() after the Node environment is torn down. Node 24.19.0 asserts on the null environment and aborts the worker, so vitest reported 'Worker exited unexpectedly' and exited non-zero on a fully green test run — failing the required check on every PR.
11.x also ships no prebuild for Node 24, so CI compiled it from source on every run. 12.x has prebuilds for that ABI and the V8 13.9 shims 11.x lacks. drizzle-orm declares better-sqlite3 >=7, so the major bump is in range.
Supersedes #26.
Makes local dev work on Windows: cross-env for the server dev port, pnpm --parallel to run server+web together (replacing the POSIX-only '&'), PowerShell setup docs, engines widened to Node >=20, and a Node 20 + 24 CI matrix.
CI keeps a stable required 'Build & test' status via an aggregate gate job so the matrix rename doesn't drop the context the main ruleset requires.
Co-authored-by: BadAtCaptchas <2359196+BadAtCaptchas@users.noreply.github.com>
Co-authored-by: Jannis Braun <151788261+TheZwiss@users.noreply.github.com>
Three changes to cut deploy time:
1. deploy.sh: Pi and VM deploy concurrently (wall time = max, not sum)
2. deploy.sh: Build cache capped at 2GB instead of nuked after 24h,
so pnpm install layer is reused between deploys
3. Dockerfile: runtime stage uses --prod (skip devDeps). Moved tsx
from devDependencies to dependencies since it's used in CMD.
Avatars/banners now resize to max 512px/1920px and convert to WebP before
upload (zero server cost). Chat image uploads generate an 800px-wide WebP
thumbnail via Sharp; the feed shows the thumbnail, click opens the full-res
original. Adds lazy loading to avatars. Federation-compatible: remote
instances without this feature fall back gracefully.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files