Rebrand. The product name is now Resenhacord everywhere a person reads it:
window title, tray, notifications, About panel, PWA manifest, page title,
recovery and instance-picker screens, and the four i18n strings that named
the app. Code identifiers (BackspaceElectronAPI, @backspace/* workspace
names, the federation protocol) are unchanged — they are not a brand, and
renaming them buys nothing but churn. AGPL notices and upstream attribution
stay as they were.
Two rename details that would each have hurt real users:
- electron-builder's productName changed but appId did not. NSIS keys the
installation on appId, so the updater replaces the Backspace install in
place instead of leaving a second app beside it.
- userData is keyed on app name, so the rename would have moved every
install to an empty profile — logged out, instance URL gone. main.ts now
walks a migration chain ("@backspace/desktop" → "Backspace" →
"Resenhacord"), each step a no-op once its source is gone, and one whose
target already holds data leaves it alone. Autostart lookups accept the
old registry entry name too.
Logo. Two speech bubbles in conversation, violet behind, rose in front with
three dots — the front one is talking. Sources are hand-written SVG in
assets/brand (square viewBox; the gap between bubbles is a mask, not paint,
so the alpha-only macOS template keeps the silhouette). PNG sources are
rendered from the icon SVG and the whole set — .icns, .ico, Linux PNGs, tray
variants, favicons, PWA, maskable — comes from the existing gen-icons
pipeline unchanged.
Pin notice. Pinning a message now posts "X pinned a message to this channel.
See all pinned messages." into the channel, the way Discord does, with two
links: the message itself (jumps to it) and the pins panel. Space messages
had no `type` column — only DM messages carried system events — so this adds
one (migration 0018, default 'user', verified against a copy of the
production database: 88 rows, all 'user'). The route inserts a type='system'
row alongside the pin and broadcasts it as message_created, so the client
renders it with the SystemMessage renderer it already has. Unpinning posts
nothing; it is housekeeping, not news. System notices are excluded from the
notification toast and the message sound — they are not from anyone.
The pins panel and jump target are local state in MainContent; a notice deep
in the timeline reaches them through two small uiStore requests (a counter
and an id), neither persisted.
Verified: web build, 506 web tests (2 new), server typecheck, 804 server
tests, desktop typecheck.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Replace ripped Discord audio with self-authored Ogg Vorbis files (avoids
copyright on open-source launch) and fix three cue bugs:
- Anti-pop envelope: playSound now applies a 10ms fade-in (+ tail fade-out
for one-shots) so buffers no longer start at a non-zero amplitude. Kills
the pop on the looping call cues. Mirrors playTestTone.
- Deafen no longer plays mute+deafen at once: toggleDeafen flips isMuted and
isDeafened atomically, so SoundController saw both transitions. New tested
pure helper selectVoiceStateSound() suppresses the side-effect mute cue.
- Viewer-side watch feedback: stream_user_joined/left now play locally on the
watcher's own machine for explicit Watch/Stop actions, via
handleViewerWatchToggle. Direct local playback (not a watchingStreams diff)
keeps auto-teardown silent and works identically on Safari and Electron.
Docs: docs/systems/sounds.md updated (Ogg, dual-audience cue rows, mute/deafen
selection, viewer feedback, anti-pop envelope).
The identity flip during disconnect: updateParticipants resolves
homeUserId → localSnowflake when activeDmCall is set, but reverts
to raw homeUserId when activeDmCall is cleared (before LiveKit
disconnect completes). SoundController sees the snowflake "leave"
and the homeUserId "join" — two phantom events for the same person.
Previous fix only checked homeUserId OR id. Now checks BOTH via
isSelf(id) which matches against a Set of {id, homeUserId}. This
recognizes the user as "self" regardless of which identity format
the participant currently has.
Root cause: SoundController compared LiveKit participant p.userId
(which is homeUserId from the home instance) against currentUser.id
(local snowflake on the current instance). For federated users these
are different IDs, so the controller thought the user's own presence
was a stranger — playing user_join/user_leave for self.
Fix: use homeUserId || id for the self-check. This matches the
LiveKit identity format used in federated calls.
Added justDisconnected guard to the participant sound loop. When
the user hangs up, isLiveKitConnected transitions to false — but
in a separate or same subscription tick, the participants list
also empties. Without the guard, SoundController plays user_leave
for every departed participant AND the disconnect sound simultaneously.
Now: if justDisconnected is true, the entire participant loop is
skipped. Only the disconnect sound plays.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Three changes to bring output volume closer to native apps:
- Insert masterBoost GainNode (+3dB) before the compressor/limiter
- Raise default system sound volume from 0.5 to 0.8
- Add configurable Sound Effects Volume slider (0–200%) in Voice settings
Replace the unreliable client-side DM dedup loop in populateFromReady with
a creation-time guard (findExistingDmForUser) that checks all instances
before opening a new DM. Guards added to FriendsPage, NewDmModal, and
UserProfilePopout.
Also fixes: corrupted read_states from temp_ optimistic message IDs (server
migration + client-side validation), federation-aware closeDm/addDmMember
API routing, isSelf-based DM member filtering in sidebar/header, and WS
event error isolation.
30s ping/pong keepalive prevents proxy/NAT from killing idle connections.
Reconnect sound now only plays if downtime exceeds 3s, suppressing phantom
audio from brief network blips.
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components