The socialStore WS-driven handlers (addFriendFromAccepted,
addIncomingRequest, removeFriendLocally, removeRequestById,
updateFriendPresence) used instance-local id:origin composite keys
for deduplication. When the client is connected to multiple instances,
both fire WS events for the same federated user with different local
IDs, bypassing the dedup and creating duplicate entries.
Switch all handlers to use homeUserId??id (canonical identity),
matching the pattern loadFriends/loadRequests already use. Also
replace the loadRequests() re-fetch in updateFriendRequest with
optimistic canonical removal to avoid racing S2S relay propagation.
Friends fan-out (loadFriends/loadRequests) now waits for all remote
connections to establish before querying, fixing the empty friends list
when logged into a remote instance as a federated user.
- Add _autoConnectDone wait guard to loadFriends, loadRequests, and
loadFederatedMutuals (same pattern as discoverStore)
- Add concurrency guards to prevent thundering herd from multiple
ready events firing simultaneous fan-outs
- Fix deduplication to use canonical identity (homeUserId ?? id)
instead of id:origin, preventing duplicate entries for the same
user across instances
- Auto-connect to home instance when logged in as a federated user,
with registry entry so it appears in Connections UI
- Allow re-adding error/disconnected instances in probeInstance
Enable federated DM calls to route accept/reject/end through the correct
WebSocket connection using callOrigin, and include federatedCallId in all
dm_call payloads for server-side FederatedCallEntry lookup.
Add shared isSelfOrigin() helper that normalizes origins before
comparing to window.location.origin. Fixes auto-connect treating
self-referencing replicatedInstances entries as remote connections,
causing duplicate friends/DMs/data. Also hides self-referencing
entries from the Connections panel UI.
populateFromReady() built the federatedId dedup set from ALL existing
DMs, including those belonging to the reconnecting origin. Incoming DMs
then matched their own stale entries and were skipped as "duplicates."
The subsequent origin-removal step deleted the old copies, leaving no
DMs from that origin in state.
Scope the dedup set to DMs from OTHER origins only, so reconnecting
origins replace their DMs cleanly while cross-instance dedup still works.
Replace home-only DM filter with unified DM list. DMs from all
connected instances are merged, deduplicated by federatedId.
First-loaded copy wins; both copies are in sync via S2S relay.
After deleting a federated identity, the server-side user_federation_registry
and users.replicated_instances were not cleaned up, causing "already connected"
errors when trying to re-federate. The deletion endpoint now authoritatively
removes both the registry row and the replicatedInstances entry, and bumps the
LWW timestamp to prevent stale client syncs from re-inserting them.
Also extends the endpoint to accept mode 'leave' (skip S2S, just clean up),
and enables the "Select instances..." scope option in DeleteIdentityDialog.
Add removeRequestsForUser (socialStore), removeUser (discoverStore), and
clearTypingForUser (chatStore) to support isDeleted cleanup in the
user_updated WS handler.
Add third group for instances the user explicitly disconnected via
the registry. These get a disconnected placeholder with preserved
token for instant reconnect, but no auto-connect on page load.
When the same person registers on multiple federated instances, separate
DM channels are created for each identity, causing duplicate sidebar
entries (e.g., "Nova" appearing twice — once for local, once for
federated account).
Add deduplicateDmChannels() safety net that detects matching counterparts
using two layers: canonicalUserMatch (same ID/homeUserId/username) and
replicatedInstances cross-check (local user has a replicated account on
the federated user's home instance with the same base username). Keeps
the DM with the most recent activity, applied in both setDmChannels and
populateFromReady.
Investigation: queried both live instances (nova.ddns.net, orbit)
and confirmed root cause is same-person-two-accounts, not a server-side
creation bug or identity resolution gap.
- disconnectInstance: save cached tokens BEFORE filtering the instance out, so
reconnectInstance can restore disconnected entries from localStorage
- reconnectInstance: if instance is not in active instances array, attempt to
restore it from cached localStorage token before proceeding with reconnect
- reconnectInstance: update registry to unreachable/auth_expired on failure
- forceRemoveEntry: now tears down WS, removes from instances array, purges
token from localStorage, and cleans up space store (was registry-only before)
removeChannelStates cleared messages and readStates but not hasMore.
When a closed DM was reopened with the same channel ID, loadMessages
saw the stale hasMore entry and skipped loading — showing an empty
chat. Now clears hasMore so messages reload on reopen.
DMs now come exclusively from the home instance's ready payload.
Remote origins' DM channels are ignored. The deduplication logic
that preferred home copies over remote copies is no longer needed.
Removed dead loadDmChannels() (zero call sites).
- Resolve homeUserId from DB in sendFederatedCallStart/End (not raw userId)
- Clear existing timeout in createFederatedCall before overwriting
- Clear federatedCallToken/Url in leaveVoice and handleForceDisconnect
- Remove unnecessary `as any` cast in relay processor
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
Federated relay messages can have local snowflake IDs that don't match
chronological (createdAt) order — a message sent earlier on a remote
instance can arrive later and get a higher local ID. This caused a
permanent mismatch between the ready event's lastMessage (MAX id) and
the acked message (last in createdAt display order), making federated
DM channels appear unread after every server restart.
- Server: change ready event DM lastMessage query from MAX(id) to
ORDER BY created_at DESC (matching the DM REST API)
- Frontend: change ackChannel to ack MAX(id) among loaded messages
instead of last in display order (consistent with server comparison)
- Fix federated username display fallback in UserDiscoverCard
When a user has federated WS connections, they can receive both the
original message (from their home instance) and the relay copy (from the
remote instance). The relay copy has a different message ID but carries
sourceMessageId pointing to the original. The dedup now checks both
directions: incoming relay copy vs existing original, and incoming
original vs existing relay copy.
Task 13: Hook server-to-server peering into connectToRemote (non-fatal)
and add federation API namespace to the client (initiate, peers, revoke).
Task 14: Show a transparency notice in the DM welcome header when the
other user is on a remote instance, informing that messages are stored
on both home instances and are not end-to-end encrypted.
Task 15: Add Federation section to the instance settings General panel
with DM relay toggle, TTL config, and a live peer list with revoke
buttons. Also extends InstanceAdminSettings type and the server settings
route to support federationRelayEnabled / federationRelayTtlDays.
Lower minimum query length from 2 to 1 character so single-letter
searches return results.
Fix dedup to prefer native profiles (homeUserId=null) over replicated
ones. Previously the first-seen result won, which was usually the
local replicated profile (no instance badge, namespaced username).
Now when a native profile is found on the remote instance, it replaces
the replicated copy — showing the clean username with the instance badge.
Replicated profiles on remote instances have different local IDs but
share the same homeUserId as the native profile. Use homeUserId ?? id
as the dedup key so the same person only appears once. Home instance
is queried first, so the native profile (with clean username) wins.
Switch pushActivities and setShowActivity from wsSend (home-only) to
wsSendAll (all instances). Add myActivities cache for re-push on late
connections.
Add hwOverdrive: false to resetSession(), leaveVoice(), and
handleForceDisconnect() store resets. Add deactivateHwOverdrive()
to disconnect callback and cleanup effect in useLiveKit.
Ensures "resets when stream ends" contract holds for edge cases
like server shutdown, identity collision, and logout.
VP9 is now always the default codec, so the persisted codec field is
removed. hwOverdrive is a transient boolean (excluded from partialize)
that drives hardware H.264 on demand without surviving page reload.
Persist version bumped 12→13 with migration to strip stale codec field.
VP9 empirically outperforms H.264 in gaming (Chrome may not use
NVENC for screen share H.264). Codec pills now match other pill
styles — simple labels, no description text. Mode change no longer
auto-switches codec; user's codec choice is independent.
- Gaming mode defaults to H.264 (NVENC hardware encoding, zero CPU)
- Text mode defaults to VP9 (better compression, CPU is free)
- Changing mode auto-updates codec to smart default
- User can manually override codec via UI pills
- Changing codec mid-stream auto-restarts the stream (~1s interruption)
VP9 is default — better quality per bit with H.264 SIMULCAST backup
for Safari. H.264 option available for zero-CPU hardware encoding.
Codec choice is independent of gaming/text mode, which still controls
contentHint and degradationPreference.
Replace the useEffect-based auto-connect pattern in AppLayout with
direct connect/disconnect calls from user gesture contexts. This is
required for iOS (AudioContext.resume + getUserMedia must happen in
a gesture handler) and aligns with tightening autoplay policies on
desktop browsers.
Architecture:
- voiceStore gains connectFn/disconnectFn refs, registered by AppLayout
from the single useLiveKit() instance.
- All voice join paths (ChannelSidebar, MobileSpacesScreen, MainContent,
voice_moved WS handler) pass connectFn to joinVoiceChannel().
- All disconnect paths (VoiceControls, voiceActions, MobileVoiceFullScreen,
MobileVoiceMiniBar, dm_call_ended/rejected WS handlers, ready handler)
call disconnectFn() directly.
- dm_call_accepted WS handler calls connectFn() to initiate the DM call
LiveKit connection.
- The 55-line auto-connect useEffect and lastAttemptedRef are removed.
Replace the give-up-after-3-retries path with a persistent background
scheduler: 10 retries every 30s (5 min), then 12 retries every 5 min
(1 hr). Active timers are keyed by origin so rapid password changes
cancel and replace the previous loop. All timers are cleared on logout
via clearPasswordSyncTimers() called from instanceStore.reset().
Add `pendingSyncOrigins: string[]` to InstanceState so components re-render
when pending password-sync flags change. Hydrate from localStorage on
autoConnectAll, clear on reset, and remove the localStorage-only read path
from `hasPendingPasswordSync`.
Add installers/ to .gitignore and remove from tracking — binaries
should not be in git.
Also includes:
- Re-push Electron activities after WebSocket reconnect (sleep/wake)
- Merge activity map instead of replacing to preserve local state
- Nori mascot design plan