When both instances have autoAcceptPeering off, the approval flow
ping-ponged indefinitely. Admin A approves → handshakes to B → B
queues (202) → A's peer becomes awaiting_approval. Admin B approves →
handshakes to A → but A's gate only matched 'pending', not
'awaiting_approval', so it re-queued instead of accepting.
Now the gate matches both 'pending' and 'awaiting_approval'. When the
second admin approves and handshakes back, the first instance recognizes
its admin already approved and accepts — completing the peering.
1. queueOutboxEvent no longer creates pending peer placeholders when
autoAcceptPeering is disabled — prevents bypassing the admin's
peering control
2. Approval endpoint checks for 202 before response.ok — when the
remote also has autoAcceptPeering off, sets peer to awaiting_approval
instead of incorrectly activating it
3. awaiting_approval status added to Federation panel UI — status label,
colors, filter options so these peers are visible and manageable
- C1: Include 'unreachable' peers in queueOutboxEvent query to prevent
UNIQUE constraint violation when creating placeholders
- I1: Add 'rejected' to StatusFilter in FederationPanel so admins can
see and manage rejected peers with delete/re-initiate actions
- I2: Map ensurePeered 'failed' to 'pending' in peer/ensure response
to match spec and client expectations
When a profile_update relay arrives with avatar/banner URLs, download
the files to local storage instead of storing remote absolute URLs.
Falls back to absolute URL on any download failure. Cleans up old
local files when replaced.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Three fixes for multi-instance call state consistency:
1. Client dm_call_accepted handler only auto-connects to LiveKit if
the user was the caller (outgoingCall was set). Other instances of
the same user just clear ringing state without connecting.
2. Server processDmCallAcceptEvent remote path skips duplicate
broadcast when FederatedCallEntry is already active (prevents
state conflicts from host fan-out arriving after local accept).
3. Ready payload handler clears stuck incomingCall when restoring
an already-active call after page refresh.
When findOrCreateDmChannel creates or finds a local channel for a
federatedId that has an active FederatedCallEntry with null dmChannelId,
update the entry. Prevents stale null references for Path B calls.
Three bugs that combined to corrupt DM identities during initial sync:
1. Sync endpoint omitted federatedId for group DMs, causing the receiver
to treat them as 1-on-1 DMs and compute wrong pair hashes — creating
phantom channels that collide with real ones.
2. backfillHomeUserId unconditionally overwrote existing homeUserIds,
so a single wrong match would permanently corrupt a user's identity
and cascade to all subsequent lookups.
3. Migration duplicate-stub Criterion 1 ("shared 1-on-1 DM membership")
incorrectly merged different users from the same domain who were
simply having a conversation, destroying one user's identity.
The relay broadcast loop skipped members whose homeInstance matched the
source instance, assuming they already received the message on their home
server. This broke delivery for federated users (e.g. youruser@nova on
orbit) who are actively connected to the remote instance.
Client-side dedup in addRealtimeMessage already handles double delivery
via sourceMessageId cross-matching, making the server-side skip both
unnecessary and harmful.
Receive read_state_update events from peers, translate message
coordinates to local IDs via sourceInstance/sourceMessageId
mapping, update read_states with timestamp-only LWW.
Switch from manual space-ID collection to collectDeletionBroadcastTargets and
add user_updated broadcast so clients patch their caches when a federated user
is deleted via S2S. Force-disconnect moved after broadcasts so other tabs
receive events before the connection is torn down.
After a prior deletion + re-federation, multiple user records share
the same homeUserId (one deleted, one live). The unfiltered .get()
returned the older deleted record, causing the idempotency check to
short-circuit and miss the live record entirely.
When a federated user's identity has been tombstoned (isDeleted=1),
findFederatedUser filters them out, causing resolveOrCreateReplicatedUser
to silently create a new stub — a "zombie" resurrection. This guard checks
for a deleted row before creating a stub and returns null instead.
All 11 call sites across federation.ts and dm.ts have been updated with
appropriate null guards: federation relay handlers reject or skip the event
(participant_not_found / accepted no-op), while dm.ts routes convert null
to undefined so the existing 404 path handles it.
processDmTypingStartEvent and processDmTypingStopEvent handle
typing indicator relay from peers. Uses federatedId for channel
lookup, resolveLocalUser for ephemeral identity (no stub creation).
Also clears typing indicator in processCreateEvent when a relayed
message arrives — belt-and-suspenders for dropped relay packets.
Client-federation users (e.g., youruser@nova logged into orbit)
send DMs on the remote server. The S2S relay forwards these back to the
author's home instance, but verifyAttribution rejected them because the
author's homeInstance didn't match the sourceInstance.
Now also accepts when the author's home matches the receiving instance
(getOurOrigin()), covering the homeward relay case.
The outbox worker interval was reduced from 10s to 1s in FED-009,
so a busy sender can now hit 60 req/min during sustained traffic.
90 gives 50% headroom.
- Resolve homeUserId from DB in sendFederatedCallStart/End (not raw userId)
- Clear existing timeout in createFederatedCall before overwriting
- Clear federatedCallToken/Url in leaveVoice and handleForceDisconnect
- Remove unnecessary `as any` cast in relay processor
- Fix race window: store pendingHmacSecret AFTER remote peer confirms,
not before (admin endpoint + auto-rotation worker)
- Add hex validation on newSecret at /peer/rotate endpoint
- Use pending-secret-aware signing in initial sync worker
- Add test for corrupt state (pendingHmacSecret set, secretRotationAt null)
Prevent malicious peers from forging events attributed to users on other
instances. Every relay event processor now verifies the acting user's
homeInstance (from payload) matches X-Federation-Origin (from HMAC-verified
header) via verifyAttribution(), normalized to bare domain.
- Add verifyAttribution() helper using extractDomain normalization
- Guard all 13 event processors before any user resolution or DB writes
- Add homeInstance to FederationRelayReaction type + outbound payloads
- Replace unnormalized string equality in friend handlers
- Log mismatched values on rejection for debugging
Pass nonce through to verifySignature and enforce replay protection in
both /api/federation/relay and /api/federation/sync: reject duplicate
nonces (409), reject nonce-less requests from peers that previously sent
nonces (401), warn for legacy peers, and auto-ratchet nonceSupported flag.
Sliding-window rate limiter (30 req/min per peer origin) on POST
/api/federation/relay, matching the existing accept endpoint pattern.
Returns 429 when exceeded — outbox workers retry with backoff. Check
runs before HMAC verification to avoid wasted computation on floods.
Extract processRelayEvents() from the relay HTTP handler and call it
directly in runInitialSyncForNewPeers(), eliminating the HTTP round-trip
through public DNS that failed on networks without hairpin NAT.