- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Add a server-side instance_settings table (single-row, CHECK(id=1))
that stores admin-configurable streaming bounds: bitrate min/max/step,
allowed resolutions, and allowed framerates.
Backend:
- New instance_settings schema + migrations (is_admin on users, default
settings row, first-registered-user promoted to admin)
- GET/PATCH /api/settings/streaming endpoints with admin-only writes
and full input validation including cross-field checks
Frontend:
- settingsStore fetches limits on WebSocket ready, exposes isAdmin flag
- ScreenShareSettingsPopover reads bounds from store instead of
hardcoded constants, auto-clamps stale localStorage values
- buildScreenShareOptions() clamps bitrate to server limits at build
time as enforcement backstop
- ServerSettings modal gains a "Streaming" tab (admin-only) with
bitrate range sliders, resolution/framerate toggles, and save/reset
- Add MarkdownRenderer with syntax-highlighted code blocks (prism-react-renderer),
GFM tables, and Discord-style theming
- Add MentionBadge that resolves user IDs to display names with role colors
- Add MentionPopover autocomplete triggered by @ in MessageInput
- Fix mention:// URL sanitization — allowlist the scheme in urlTransform so
react-markdown v9 passes it through to the component override
- Highlight messages that mention the current user (amber border)
- Bump rate limit from 60 to 200 req/min
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.
- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
Replace string-based role checks (role === 'admin') with a bitwise BigInt
permission system. Adds computePermissions() resolution engine following
Discord's model: @everyone base → role union → admin shortcut → channel
overrides (role deny/allow → member deny/allow). Ready payload now filters
channels by VIEW_CHANNEL and attaches per-user myPermissions to each
server and channel. Includes channel_overrides table, @everyone role
auto-creation, migration for existing servers, and override CRUD API.
tsc was emitting compiled .js files directly into packages/web/src/
alongside the .tsx source files because noEmit was not set. These
artifacts were never used — Vite compiles from .tsx source directly.
- Add noEmit: true to packages/web/tsconfig.json (tsc = type-check only)
- Delete all 62 orphaned .js files from src/ (-6,129 lines)
- Add packages/web/src/**/*.js to .gitignore as safeguard
- Redesign DM close as a visibility flag (closed column) instead of row deletion,
so message broadcasts still reach users who closed a DM conversation
- Add broadcastDmMessage() helper that auto-resurfaces closed DMs when new messages arrive
- Wire Remove Friend button in DM welcome header with onClick handler and friend check
- Fix deploy.sh to cd to its own directory so rsync always runs from project root
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements,
mark our keep-alive elements with data-opencord, detach tracks on unsubscribe,
remove dangerous blanket .play(), and soften compressor to transparent limiter.
Shift entire color palette from Discord's Ash theme to the darker Dark theme.
Redesign VoiceControlBar as floating auto-show pill, add gradient Join Voice
screen, move invite icon to server header, add voice channel user status
badges, update auth pages with subtle gradient backgrounds, and sweep all
hardcoded hex colors across 14 files to match the new darker palette.
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
- Guard Disconnected/ConnectionStateChanged event handlers against stale rooms:
old room events no longer nuke the new room's state (root cause of buttons
failing, mute getting stuck, DUPLICATE_IDENTITY cascades)
- Reset media state (isMuted/isCameraOn/isScreenSharing) on connect to prevent
desync after reconnects
- Add voiceStates to WS ready payload so users see who's in voice on page load
- Wire VoiceControls buttons to check getActiveRoom() before SDK calls
- Guard ChannelSidebar against re-joining the same voice channel
- Switch LIVEKIT_URL to wss://nova.ddns.net/livekit for HTTPS secure context
(required for getUserMedia in Safari)
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files