Commit Graph
4 Commits
Author SHA1 Message Date
Jannis Braun 7a8d0ce0e2 fix(brand): logo.png is bare mark on transparent, 75% padded
The previous Element-1 (full badge) approach produced a visible
warm-grey #1d1d1b square inside the cool-dark #1a1a23 sidebar — the
two near-blacks differ enough in hue to read as a foreign rectangle
in the slot.

The right answer (third time lucky): the SpaceSidebar's 40×40
rounded-[20px] tile already IS the dark squircle frame. logo.png now
composites the bare gradient mark at 75% on a transparent canvas:
the sidebar's tile bg shows through, the 25% padding keeps the mark
off the squircle edges and clear of the active-state ring, and there
is no foreign-bg colour conflict.

Refactored writeMaskablePng → writeCenteredMarkPng to share one code
path between the maskable PWA (opaque #1d1d1b background, 60% mark)
and the in-app logo (transparent background, 75% mark). Both use the
same composition pipeline; only canvas / scale / bg differ.

Only logo.png regenerated; other 21 outputs byte-identical
(determinism gate verified twice).
2026-04-27 15:20:29 +02:00
Jannis Braun 6b71aecc28 fix(brand): logo.png uses full badge, not bare mark
The SpaceSidebar's home tile is a 40×40 rounded-[20px] squircle with
object-cover. The original spec assumed the sidebar provides "the
colour-circle frame," so logo.png shipped as the bare gradient B on
transparent. In practice the tile is a transparent slot — the bare
mark touched the squircle edges (no internal padding), conflicted
with the active-state ring, and read as poorly-integrated.

Switching to the full badge (Element 1 / app-icon.svg): the badge's
own dark squircle bg fills the tile, its internal padding around the
mark keeps the gradient off the edges, and the result reads as a
clean Discord-style "home space" tile alongside the user's other
spaces.

Only logo.png regenerated; remaining 21 outputs byte-identical
(determinism gate verified). Spec output matrix and generator README
updated to reflect the corrected source mapping.
2026-04-27 15:06:22 +02:00
Jannis Braun 81ad0292a5 fix(brand): close Task 3 spec gaps surfaced by code review
Three issues caught by the code review of scripts/gen-icons.mjs:

(1) Missing source SVG validation. Spec requires the script "refuses
to run if any source SVG is missing." Added an existsSync guard at the
top of main() that throws a targeted message rather than letting sharp
fail with a raw ENOENT.

(2) Summary table missing byte sizes. Spec says the summary prints
"each output, its size in pixels, its file size in bytes." trace() now
captures statSync().size; the printout has a size column with
human-readable formatting and a total at the end.

(3) writeMaskablePng's intermediate buffer used .png() without the
compressionLevel/palette options that every other render uses. Zero
functional impact (the buffer is only piped into composite, never
written to disk) but inconsistent and misleading. Aligned with the
rest of the script.

README: replaced 'git add -A' with explicit directory paths matching
the project's convention — the generator writes to a fixed set of
three directories and shouldn't accidentally stage unrelated
working-tree changes during a regen.

Plan updated to match the corrected code so Task 3's source-of-truth
stays consistent.
2026-04-27 14:29:05 +02:00
Jannis Braun bdfd38bc90 feat(brand): add SVG-driven icon generator (scripts/gen-icons.mjs)
Single Node ESM script. Reads assets/brand/*.svg, writes the full
desktop + web icon set deterministically. Idempotent; safe to re-run.
Companion README documents the version-bump determinism caveat.
2026-04-27 14:20:34 +02:00