Soundboard: naming a clip used window.prompt, which Electron does not
implement — it returned nothing, the flow aborted in silence, and adding a
sound worked in the browser while doing nothing at all in the desktop app.
Replaced with a two-step field inside the popover, identical in both.
Spotify, three separate defects behind the two symptoms reported:
Out of sync — a 20s poll stacked on the activity store's 5s debounce left
everyone else on the previous track for up to 25s. The next poll is now
scheduled just past the current track's end instead of on a fixed interval,
and a track change bypasses the debounce (it happens once every few minutes;
the debounce exists for chatty producers).
Vanishing — a paused track, and the silent gap Spotify reports between two
songs, both cleared the activity outright. Pausing is now carried as state
rather than absence, and an empty answer is tolerated for 25s before the
block comes down.
Progress bar — timestamps are computed with the server's clock and were drawn
against the viewer's, so any drift displaced the bar; and it kept advancing
after a pause until the next poll. The ready payload now carries server time
so each client can correct its own offset, and the bar freezes when paused.
Tray, native notifications and system audio in screen share were all found
already implemented and wired end to end; recorded in the roadmap rather than
built again.
Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.
Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.
Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.
Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
The activity pipeline was already complete end to end — Activity type, store,
WS broadcast, server validation, presence relay, and an ActivityCard used by
four list surfaces — but the profile card rendered none of it, which is the
'Listening to Spotify' block the design calls for.
Add ProfileActivity: richer than ActivityCard because the card has room for
artwork, track and artist, so it reads details/state/assets. All optional, so
it degrades to the bare name that today's process-based detector supplies.
Also scheme-check activity image assets server-side. activity.url was already
restricted to http(s) but assets.largeImage/smallImage were only length-checked
— an asymmetry that was harmless while nothing rendered them, and is not once
they become <img src>: a client could point them at a host it controls and
harvest the IP of everyone opening that profile.
Finding 1: handleReactionAdd/Remove now drop reactions on a dead 1-on-1
(isDeadOneOnOne) — previously a survivor could react on a Deleted-User
thread and the relay fanned out to all peers via undefined target-origins.
Client Message.tsx withdraws add/toggle reaction affordances for dead DMs
(existing reactions still display read-only).
Finding 2: dmMembership purge test now runs with foreign_keys=ON (matches
prod) and asserts dm_members/dm_messages cascade cleanup on channel purge.
Finding 3: tombstone group-DM ownership transfer filters isDeleted=0 so
ownership can never move to a tombstoned member; covered by a new test.
macOS screen recordings are HEVC inside a .mov container, which Chromium,
Firefox and stock Electron can't decode. The file uploaded fine and a
server-side ffmpeg poster was generated, but inline <video> playback failed
silently — stuck at 0:00 with no error, since AttachmentRenderer had no error
handling. Root cause: the system had no concept of web-playability.
Server detects, client degrades:
- mediaPlayable.ts: classifyVideoPlayable(mimetype, codec) — tri-state
(false = known-undecodable e.g. HEVC/ProRes, true = web codec in web
container, null = unknown/optimistic). Never widens `false` beyond codecs
that fail everywhere, so ffmpeg-less instances keep prior behaviour.
- probeMediaMeta now captures the video codec_name; the upload finish hook
stores the verdict in the new attachments.playable column (migration 0007).
- Flag propagated through every serializer: space messages, DMs, WS, and
federation relay (outbound + inbound) — federation-compatible.
- VideoAttachment component: playable===false renders a download card (poster
+ "Can't play here — download" + name/duration/size) with no dead-player
flash; otherwise plays inline with an onError fallback to the same card.
Specs updated: uploads.md, database.md, federation.md.
Six WS sites that previously broadcast presence_update to spaces only now use
collectProfileBroadcastTargetIds (the same recipient set as user_updated):
- ws/handler.ts finalizeDisconnect (offline)
- ws/handler.ts auth path (online)
- ws/events.ts handlePresenceUpdate (manual idle/dnd/online)
- ws/events.ts handleActivityUpdate (rich activity changes)
- routes/users.ts showActivity-toggle clear
- routes/users.ts status PATCH
Friends with no shared space + DM-only co-members now see each other's
online/offline transitions live, matching user_updated semantics. Federated
stub presence broadcasts (Task B3) use the same helper, so cross-instance
recipients are uniform.
Updates one assertion in social.federated.test.ts that asserted the old
snowflake-style stub username (now realname-based per A1).
New FederationPresenceUpdatePayload + queuePresenceRelay() helper. Five WS
sites now project the native user's status (and optional activities) to all
active peers via the outbox: WS auth-success, finalizeDisconnect,
manual presence_update, activity_update, showActivity-toggle clear.
Outbox-only (no mutation-log entry) — presence is ephemeral; the upcoming
peer-activation hook re-emits a fresh snapshot so peers recovering from
unreachable converge without history replay. No-op for replicated users.
sendFederatedCallStart now treats a 200-with-undeliverable-messageId as
a peer-failure instead of unconditional success. Feeds the existing
failures[] array and terminal-determination machinery from #16.
New sendFederatedCallStartForTest export mirrors the existing
handleDm*ForTest pattern. TDD — three tests cover single-peer terminal
no_recipient, group-DM mixed delivered+undeliverable non-terminal, and
the happy-path (empty undeliverable → no event).
Also hardens sendCallRelay's response parse: validates undeliverable
is an Array and entries are well-shaped, logs protocol drift at warn/debug
rather than silently falling back to old-peer semantics.
Code-review catch: the Path-2 accept-rollback previously emitted
dm_call_undeliverable { terminal: true } via sendToFederatedCallUsers,
which broadcasts to every ringedUserIds entry. In a group DM this
would prematurely tear down non-accepting ringees whose own accept /
reject / timeout paths should govern their state. Switch to
sendToUser(acceptorId) so only the acting user gets the terminal
signal. Reorder the clearFederatedCall to happen before the emit so a
concurrent end-handler sees a cleared entry (clearFederatedCall is
idempotent). Spec updated, test extended to assert the scoping with a
two-ringee group-DM fixture.
sendFederatedCallStart now collects per-targeted-peer results and emits
a single dm_call_undeliverable event to the caller when any targeted
peer relay fails. Destroys the local ring room when no plausible
recipient remains (no targeted success + no connected local ringee).
LiveKit pre-flight also emits via this path with reason
'livekit_unavailable' instead of a silent console.warn, closing the
60s hang for unconfigured instances.
Guards against phantom toasts when the caller cancels mid-race by
checking getRoom() before emitting.
sendToFederatedCallUsers sent dm_call_ended/rejected back to the user
who initiated the action. They already disconnected in their click
handler — the redundant event triggered disconnectFn() again, causing
connect and disconnect sounds to play simultaneously.
Added excludeUserId parameter to sendToFederatedCallUsers, used in
handleDmCallEnd and handleDmCallReject Path 2.
sendFederatedCallStart was sending `https://${domain}/livekit` as the
LiveKit URL. The LiveKit SDK requires `wss://` for WebSocket connections.
The caller (local) worked because it gets the URL from config.livekit.url
(wss://). The federated acceptor failed because it used the relay URL
(https://) — the SDK can't connect over HTTPS.
Now uses config.livekit.url directly, falling back to wss:// if unset.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
1. Accept/reject/end from remote instance now resolves federatedId
to local dmChannelId via DB lookup, so the host can find its
VoiceRoom when the event arrives with only a federatedCallId.
Previously silently failed with "No active call" error.
2. Batch all dm_call_incoming state updates into a single
useVoiceStore.setState() call. Prevents SoundController from
starting multiple ringtone instances (async playSound guard
race when 4 separate set() calls each triggered the subscription).
3. Always overwrite callOrigin/federatedCallId (with null if absent)
on dm_call_incoming. Prevents stale values from a previous
federated call routing local accepts to the wrong instance.
Queue read_state_update events when users ack DM messages on
channels with a federatedId. Translates local message IDs to
federation coordinates using sourceInstance/sourceMessageId.
sendTypingRelay() mirrors sendCallRelay() — direct POST to peers,
no outbox, no retry. Uses federatedId for cross-instance channel
identification. Wired into handleDmTypingStart() for typing_start
and broadcastDmMessage() for typing_stop.
Broadcasts dm_typing_stop to DM members before dm_message_created,
so the typing indicator clears immediately when a message arrives
instead of lingering for up to 3 seconds after delivery.
- Resolve homeUserId from DB in sendFederatedCallStart/End (not raw userId)
- Clear existing timeout in createFederatedCall before overwriting
- Clear federatedCallToken/Url in leaveVoice and handleForceDisconnect
- Remove unnecessary `as any` cast in relay processor
Prevent malicious peers from forging events attributed to users on other
instances. Every relay event processor now verifies the acting user's
homeInstance (from payload) matches X-Federation-Origin (from HMAC-verified
header) via verifyAttribution(), normalized to bare domain.
- Add verifyAttribution() helper using extractDomain normalization
- Guard all 13 event processors before any user resolution or DB writes
- Add homeInstance to FederationRelayReaction type + outbound payloads
- Replace unnormalized string equality in friend handlers
- Log mismatched values on rejection for debugging
Resolves canonical messageId (sourceMessageId for replicated messages,
local ID for originated messages) and includes messageHomeInstance so
the receiver can deterministically find the target message regardless
of which instance created it.
Reaction outbox events used reactionId (add) or a composite dedup key
(remove) as the event messageId. The receiver looked up dm_messages by
sourceMessageId = event.messageId, which never matched because it was
searching for a reactionId, not the actual message ID.
Fix: include the actual DM messageId in the reaction payload JSON.
The receiver now uses event.reaction.messageId for the lookup, with
fallback to event.messageId for backward compatibility.
The relay was failing because processCreateEvent relied on the friends
table to discover the DM recipient, but friendships aren't federated
across instances. Also, resolveLocalUser matched deleted replicated
users before active ones.
- Add participants[] to FederationRelayEvent with homeUserId/homeInstance
for all DM channel members
- Add getDmParticipants() helper to look up member identities
- Include participants in outbox payloads (create/update) and sync events
- Rewrite processCreateEvent to resolve participants directly, compute
canonicalDmPairId, and findOrCreateDmChannel — removing the entire
friends-list fallback (60+ lines)
- Fix resolveLocalUser to filter out deleted users (is_deleted = 0)
and prefer the replicated user match when multiple candidates exist
Adds device-switch guardrail to handleVoiceJoin: if the user already
has a voice session on a different WebSocket, that old socket receives
a voice_disconnected/displaced event before the new session takes over.
Also binds voiceWs on the caller socket in handleDmCallStart and on
the acceptor socket in handleDmCallAccept.
- Add validateActivities() with full field validation against ACTIVITY_LIMITS
- Add handleActivityUpdate() with showActivity gate and rate limiting
- Enhance handlePresenceUpdate() to include activities in broadcast payload
- Update status cache via connectionManager.setUserStatus() on presence change
- Wire activity_update case into event router switch statement