- disconnectInstance: save cached tokens BEFORE filtering the instance out, so
reconnectInstance can restore disconnected entries from localStorage
- reconnectInstance: if instance is not in active instances array, attempt to
restore it from cached localStorage token before proceeding with reconnect
- reconnectInstance: update registry to unreachable/auth_expired on failure
- forceRemoveEntry: now tears down WS, removes from instances array, purges
token from localStorage, and cleans up space store (was registry-only before)
removeChannelStates cleared messages and readStates but not hasMore.
When a closed DM was reopened with the same channel ID, loadMessages
saw the stale hasMore entry and skipped loading — showing an empty
chat. Now clears hasMore so messages reload on reopen.
DMs now come exclusively from the home instance's ready payload.
Remote origins' DM channels are ignored. The deduplication logic
that preferred home copies over remote copies is no longer needed.
Removed dead loadDmChannels() (zero call sites).
- Resolve homeUserId from DB in sendFederatedCallStart/End (not raw userId)
- Clear existing timeout in createFederatedCall before overwriting
- Clear federatedCallToken/Url in leaveVoice and handleForceDisconnect
- Remove unnecessary `as any` cast in relay processor
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
Federated relay messages can have local snowflake IDs that don't match
chronological (createdAt) order — a message sent earlier on a remote
instance can arrive later and get a higher local ID. This caused a
permanent mismatch between the ready event's lastMessage (MAX id) and
the acked message (last in createdAt display order), making federated
DM channels appear unread after every server restart.
- Server: change ready event DM lastMessage query from MAX(id) to
ORDER BY created_at DESC (matching the DM REST API)
- Frontend: change ackChannel to ack MAX(id) among loaded messages
instead of last in display order (consistent with server comparison)
- Fix federated username display fallback in UserDiscoverCard
When a user has federated WS connections, they can receive both the
original message (from their home instance) and the relay copy (from the
remote instance). The relay copy has a different message ID but carries
sourceMessageId pointing to the original. The dedup now checks both
directions: incoming relay copy vs existing original, and incoming
original vs existing relay copy.
Task 13: Hook server-to-server peering into connectToRemote (non-fatal)
and add federation API namespace to the client (initiate, peers, revoke).
Task 14: Show a transparency notice in the DM welcome header when the
other user is on a remote instance, informing that messages are stored
on both home instances and are not end-to-end encrypted.
Task 15: Add Federation section to the instance settings General panel
with DM relay toggle, TTL config, and a live peer list with revoke
buttons. Also extends InstanceAdminSettings type and the server settings
route to support federationRelayEnabled / federationRelayTtlDays.
Lower minimum query length from 2 to 1 character so single-letter
searches return results.
Fix dedup to prefer native profiles (homeUserId=null) over replicated
ones. Previously the first-seen result won, which was usually the
local replicated profile (no instance badge, namespaced username).
Now when a native profile is found on the remote instance, it replaces
the replicated copy — showing the clean username with the instance badge.
Replicated profiles on remote instances have different local IDs but
share the same homeUserId as the native profile. Use homeUserId ?? id
as the dedup key so the same person only appears once. Home instance
is queried first, so the native profile (with clean username) wins.
Switch pushActivities and setShowActivity from wsSend (home-only) to
wsSendAll (all instances). Add myActivities cache for re-push on late
connections.
Add hwOverdrive: false to resetSession(), leaveVoice(), and
handleForceDisconnect() store resets. Add deactivateHwOverdrive()
to disconnect callback and cleanup effect in useLiveKit.
Ensures "resets when stream ends" contract holds for edge cases
like server shutdown, identity collision, and logout.
VP9 is now always the default codec, so the persisted codec field is
removed. hwOverdrive is a transient boolean (excluded from partialize)
that drives hardware H.264 on demand without surviving page reload.
Persist version bumped 12→13 with migration to strip stale codec field.
VP9 empirically outperforms H.264 in gaming (Chrome may not use
NVENC for screen share H.264). Codec pills now match other pill
styles — simple labels, no description text. Mode change no longer
auto-switches codec; user's codec choice is independent.
- Gaming mode defaults to H.264 (NVENC hardware encoding, zero CPU)
- Text mode defaults to VP9 (better compression, CPU is free)
- Changing mode auto-updates codec to smart default
- User can manually override codec via UI pills
- Changing codec mid-stream auto-restarts the stream (~1s interruption)
VP9 is default — better quality per bit with H.264 SIMULCAST backup
for Safari. H.264 option available for zero-CPU hardware encoding.
Codec choice is independent of gaming/text mode, which still controls
contentHint and degradationPreference.
Replace the useEffect-based auto-connect pattern in AppLayout with
direct connect/disconnect calls from user gesture contexts. This is
required for iOS (AudioContext.resume + getUserMedia must happen in
a gesture handler) and aligns with tightening autoplay policies on
desktop browsers.
Architecture:
- voiceStore gains connectFn/disconnectFn refs, registered by AppLayout
from the single useLiveKit() instance.
- All voice join paths (ChannelSidebar, MobileSpacesScreen, MainContent,
voice_moved WS handler) pass connectFn to joinVoiceChannel().
- All disconnect paths (VoiceControls, voiceActions, MobileVoiceFullScreen,
MobileVoiceMiniBar, dm_call_ended/rejected WS handlers, ready handler)
call disconnectFn() directly.
- dm_call_accepted WS handler calls connectFn() to initiate the DM call
LiveKit connection.
- The 55-line auto-connect useEffect and lastAttemptedRef are removed.
Replace the give-up-after-3-retries path with a persistent background
scheduler: 10 retries every 30s (5 min), then 12 retries every 5 min
(1 hr). Active timers are keyed by origin so rapid password changes
cancel and replace the previous loop. All timers are cleared on logout
via clearPasswordSyncTimers() called from instanceStore.reset().
Add `pendingSyncOrigins: string[]` to InstanceState so components re-render
when pending password-sync flags change. Hydrate from localStorage on
autoConnectAll, clear on reset, and remove the localStorage-only read path
from `hasPendingPasswordSync`.
Add installers/ to .gitignore and remove from tracking — binaries
should not be in git.
Also includes:
- Re-push Electron activities after WebSocket reconnect (sleep/wake)
- Merge activity map instead of replacing to preserve local state
- Nori mascot design plan
Optimistic message used content: '' while the server normalized it to
null, causing the content-based dedup to fail and leaving both the
empty temp message and the real attachment message in the list.
- Task 7: Create activityStore (Zustand) with Map<userId, Activity[]>, showActivity toggle,
debounced pushActivities, and reset on logout
- Task 8: Wire WS integration — presence_update propagates activities to store,
ready payload initializes userActivities and showActivity (via setState to avoid side effects)
- Task 9: Create ActivityCard component with compact/full modes, type-colored labels,
elapsed time display, asset images, and fallback to customStatus
- Task 10: Upgrade ActivityPanel to three groups — active friends (full cards, no header),
online friends (compact), offline friends — using getPrimaryActivity for grouping
- Task 11: Upgrade MemberSidebar to show compact ActivityCards instead of raw customStatus
- Task 12: Add showActivity toggle in AccountPanel settings (Activity Status section)
with API persistence and store sync
- chatStore: normalize embeds to [] in addMessage, addRealtimeMessage, and updateMessage to guard against missing field from older servers/federation
- useWebSocket: add embeds_resolved and dm_embeds_resolved cases that patch the in-memory message cache when the server broadcasts resolved embed data
- useWebSocket: normalize embed image URLs for remote origins in message_created, message_updated, dm_message_created, dm_message_updated, and the new embeds_resolved handlers
Integrate embed infrastructure into the complete message flow:
- messages.ts: batch-fetch embeds in GET, resolve on POST, re-resolve on PATCH
- dm.ts: same pattern for DM messages with isDm=true
- search.ts: include embeds in all 4 search/around endpoints
- events.ts: embed resolution in WS message create/edit for both space and DM
- Fix embedClassifier.ts type errors (regex match undefined → null)
- Add embeds: [] to all inline MessageWithUser/DmMessageWithUser constructions
- Add embeds: [] to chatStore optimistic message
- Save the top-visible message ID on channel leave, restore via
scrollIntoView on return (immune to lazy-loaded image reflow)
- Add floating glass-bubble "Jump to Present" button when scrolled
5000px+ from bottom
- Clear stale scroll anchors when user returns to bottom
- Evict scroll positions alongside channel cache eviction
Voice channels rendered with VoiceChannel component have no text reading/acking
UI, so messages in them created phantom unread indicators on the space sidebar
that users could never clear. Root cause was a message in the counter-strike
voice channel with no read state.
Three-layer fix:
- spaceStore: track voiceChannelIds set, exclude voice channels from
channelLastMessageIds so setReadStates never marks them unread
- useWebSocket: skip markChannelUnread for voice channels on message_created,
prune orphaned unreads on every ready event
- chatStore: validate preserved unreads against channelToSpaceMap to drop
orphans that don't map to any known channel
resetUserStores() was abusing populateFromReady('', [], [], []) to clear the
space store. Its LWW timestamp logic fired an async pushLayoutToOrigin when
_layoutUpdatedAt > 0, which read a null token from localStorage (already
removed on logout, not yet set on login). The 401 response triggered
handleUnauthorized(), deleting the freshly-stored login token and forcing a
full page reload — requiring users to log in twice.
Replace with a proper reset() method that synchronously sets all state to
initial values with no LWW comparison or API side effects.
The channel sidebar voice user list was maintained by a separate
voiceUsers Map (fed by WS events + fragile hydration code) that diverged
from reality after server restarts — users shown in wrong channels,
duplicated across channels. The VoiceGrid was always correct because it
reads LiveKit participants directly.
Now VoiceChannel.tsx derives its user list from LiveKit participants for
the connected channel (single source of truth) and only falls back to
server-provided voiceUsers for channels the user is not connected to.
Removed all hydration band-aids that tried to sync the two systems:
- useLiveKit ParticipantDisconnected → removeVoiceUser
- useLiveKit ConnectionStateChanged → addVoiceUser hydration loop
- useWebSocket ready handler → dynamic import LiveKit hydration
Also includes: voice channel settings gear icon on hover, persist
per-user volume/mute prefs across sessions, default screen share
audio off on Electron (no system audio capture support).
Root cause: own messages echoed by the server marked channels unread when
the user had already navigated away. Seven related bugs compounded the
problem — stale read states, missing cleanup on space/DM removal, REST
broadcast ignoring VIEW_CHANNEL, and no validation on channel_ack writes.
Frontend:
- Skip markChannelUnread for the user's own messages (federation-aware)
- Walk backward past temp_ IDs in ackChannel instead of bailing
- Re-fire ack timer when temp message is replaced by server-confirmed ID
- Add removeChannelStates to clean up unread/read/message caches
- Clean up chatStore on removeSpace, removeDmChannel, removeInstanceSpaces
Server:
- Use sendToChannel instead of sendToSpace for REST message creation
- Clean up read_states on space deletion, member kick/leave, and ban
- Validate channel membership before accepting channel_ack writes
- Clean up read_states on DM leave and DM channel deletion
Screen sharing with audio captured the app's own voice playback, causing
users to hear themselves echoed back. Fixed via two layers:
- Add restrictOwnAudio constraint (Chrome 141+/Chromium 144) to exclude
the app's own audio from system audio capture
- Add shareAudio toggle so users can disable system audio entirely
- Remove outdated macOS audio block (now supported via ScreenCaptureKit)
- Upgrade Electron 33→40 (Chromium 130→144) so restrictOwnAudio works
natively in the desktop app
- Add NSAudioCaptureUsageDescription for macOS 14.2+ audio capture
- Add GTK 3 fallback for Linux GNOME compatibility (Electron 36+)