- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
(reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.
Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
Root cause fix for all broken CSS variable opacity modifiers. Converted
every hex CSS variable to space-separated RGB channels (e.g. #fda4af →
253 164 175) and updated Tailwind config to use rgb(var(...) / <alpha-value>).
This makes bg-accent-rose/10, border-border-hard/50, etc. work natively
everywhere — no more currentColor fallback. Reverted all previous explicit
rgba() workarounds back to clean Tailwind syntax. Also fixed the voice
connection wifi icon SVG (was bottom-left aligned, now centered).
Replace @apply border-none with @apply border-0 on global * selector.
border-none sets border-style: none, which silently kills all Tailwind
border utilities (they only set width/color, relying on preflight's
border-style: solid). border-0 sets border-width: 0 instead, preserving
the solid style so border-r/border-l/border-b utilities render correctly.
- Add border-r border-border-hard to ChannelSidebar (both DM and server views)
- Add border-l border-border-hard to MemberSidebar and ActivityPanel
- Replace shadow-header with border-b border-border-hard on sidebar headers
- Remove duplicate mt-1 on reaction container (parent gap-1 already provides 4px)
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.
- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files