- Replaces global `userId` tracking with `spaceId:userId` composite keys across both backend and frontend, fixing the issue where server-muting a user in one space bled into others.
- Modifies client-side `ready` event hydration to merge voice states per-origin instead of completely overwriting the store, preventing federated connections from wiping out home instance mutes.
- Excludes server voice restrictions from `zustand/persist` so stale client caches don't override the server's authority on reload.
- Fixes React component reactivity by using reactive store selections for `spaceId` instead of imperative `getState()` calls, ensuring UI lockdown indicators accurately reflect the initial websocket handshake.
When a moderator server-deafens a user, the implied mute is server-imposed
and should display amber (not red) everywhere. Updated VoiceControlBar,
ChannelSidebar, VoiceChannel, and VoiceUser to check isServerDeafened
alongside isServerMuted for amber color and cursor-not-allowed state.
Also includes smart mute/deafen toggle logic (Discord-style coupling),
server-side enforcement of mute/deafen bypass, and cleanup of server
voice state on user departure.
Add ban/unban functionality with BansPanel in space settings, voice
moderation context menu (mute/deafen/disconnect), and fix federated
space settings panels to use origin-aware API client. Show domain
indicators for federated members in MembersPanel.
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
Channel sidebar: subtle bg-surface-elevated highlight with rounded-[6px],
active channel left pill, rose unread dot on right, smaller #/voice icons
(18px), 10px horizontal padding, 24px voice user avatars at 36px indent.
Reaction bubbles: inline styles for background/border colors to bypass
Tailwind opacity modifier failures on hex CSS variables. Both mine (mint
tint) and non-mine states now render visible pill containers reliably.
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
Migrate all 10 voice/video components from Discord visual language to
Aether Drift design system. Zero discord-* classes or hardcoded hex
values remain in components/voice/.
Key changes:
- Status indicators use pastel accents: mint (connected/speaking),
amber (connecting/idle), rose (muted/deafened/error)
- VoiceControlBar converted to frosted glass-bubble material
- ConnectionInfoPopover and ScreenShareSettingsPopover use glass popovers
- Speaking ring glow changed from Discord green to mint (#86efac)
- Slider accents use lavender instead of blurple
- All bg/text/border tokens mapped to surface-*/txt-*/interactive-* system
Camera and LIVE badges in the channel sidebar were only visible to users
who had joined the same LiveKit room. Widen the voice_status WS event
from {isMuted, isDeafened} to {isMuted, isDeafened, isCameraOn, isScreenSharing}
so all server members see camera/screenshare indicators without joining voice.
Streams now appear as separate tiles in the voice grid alongside the
user's camera/avatar tile, matching Discord's model. Each stream tile
has independent volume, mute, watch/unwatch controls, quality badges,
and stream attenuation that ducks audio when someone speaks.
- Add WebSocket voice_status/voice_status_update events so mute/deafen
icons are visible in the sidebar without joining the voice channel
- Server tracks voiceUserStates and includes them in the ready payload
- Re-register voice channel on WebSocket reconnect to prevent sidebar
users from disappearing after idle timeout
- Re-broadcast deafen state to late joiners via LiveKit data channel
- Fix black grid tile when video stops (enabled-flag guards)
- Remove duplicate mute/deafen from VoiceControls (replaced with
Video Quality + Noise Suppression)
- Fix missing users in sidebar voice list (identity matching + fallback)
Shift entire color palette from Discord's Ash theme to the darker Dark theme.
Redesign VoiceControlBar as floating auto-show pill, add gradient Join Voice
screen, move invite icon to server header, add voice channel user status
badges, update auth pages with subtle gradient backgrounds, and sweep all
hardcoded hex colors across 14 files to match the new darker palette.
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions