Remove placeholder buttons (Threads, Inbox, Help) from channel and DM
headers. Add full-text message search with backend endpoints for both
space channels and DMs, supporting filters (from, has, before, after)
and pagination. Search popover with debounced input, highlighted matches,
and jump-to-message that scrolls with a highlight animation. Includes
messages/around endpoints for loading context when jumping to uncached
messages.
Add ban/unban functionality with BansPanel in space settings, voice
moderation context menu (mute/deafen/disconnect), and fix federated
space settings panels to use origin-aware API client. Show domain
indicators for federated members in MembersPanel.
- Include user object in reaction_added WS broadcasts for isSelf() resolution
- Use isSelf() instead of userId comparison for reaction ownership checks
- Load remote server detail after ready event to prevent empty channel list
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.
Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
Phase 5 of multi-instance federation. Adds a two-layer fix:
Layer 1 — Data ingestion normalization: Remote instance user avatars,
server icons, and attachment filenames are rewritten to absolute URLs
when entering the app (via WebSocket events or API responses), so all
downstream components render them correctly without changes.
Layer 2 — Outbound action routing: wsSend calls (voice join/leave/status,
typing) and file uploads in UI components now route through the correct
instance based on the active channel's origin.
Two fixes addressing architectural review feedback:
1. Snowflake ID collisions: Replace process.pid-based worker ID with a
cryptographically random value (0-1023) generated once at first boot
and persisted to instance_settings.worker_id. Eliminates deterministic
ID collisions between Docker instances that all run as PID 1.
2. Reaction API leak: Revert addReaction/removeReaction signatures to
(messageId, emoji) — the store now resolves the channel internally by
scanning its message cache, keeping routing logic out of the UI layer.
Refactor the WebSocket layer from a singleton connection to a connection
map supporting N concurrent instances. Each connection has its own
heartbeat worker, reconnect state, and token. Stores are now
instance-aware: serverStore merges servers by origin, chatStore routes
API calls through the correct client, and instanceStore triggers WS
connect/disconnect on add/remove. DM, social, and voice events remain
home-only.
Root cause fix for all broken CSS variable opacity modifiers. Converted
every hex CSS variable to space-separated RGB channels (e.g. #fda4af →
253 164 175) and updated Tailwind config to use rgb(var(...) / <alpha-value>).
This makes bg-accent-rose/10, border-border-hard/50, etc. work natively
everywhere — no more currentColor fallback. Reverted all previous explicit
rgba() workarounds back to clean Tailwind syntax. Also fixed the voice
connection wifi icon SVG (was bottom-left aligned, now centered).
Server-side: handleReactionAdd/Remove now check dm_messages table when
message isn't found in server messages, enabling DM emoji reactions
via the same unified client event path.
Client-side: replaced all remaining broken opacity modifiers on CSS
variables (border-border-soft/50, bg-accent-rose/10, bg-surface-*/N,
etc.) with explicit rgba values. Tailwind can't decompose var() for
opacity, causing fallback to currentColor. Fixes 16 files across
error boxes, table borders, surface tints, and input separators.
Tailwind can't decompose CSS variables for opacity modifiers, so
border-border-hard/50 fell back to white currentColor. Replaced with
border-white/[0.06] on image attachments, code blocks, and action
toolbar. Also applied frosted glass material to message action toolbar.
Replace @apply border-none with @apply border-0 on global * selector.
border-none sets border-style: none, which silently kills all Tailwind
border utilities (they only set width/color, relying on preflight's
border-style: solid). border-0 sets border-width: 0 instead, preserving
the solid style so border-r/border-l/border-b utilities render correctly.
- Add border-r border-border-hard to ChannelSidebar (both DM and server views)
- Add border-l border-border-hard to MemberSidebar and ActivityPanel
- Replace shadow-header with border-b border-border-hard on sidebar headers
- Remove duplicate mt-1 on reaction container (parent gap-1 already provides 4px)
Channel sidebar: subtle bg-surface-elevated highlight with rounded-[6px],
active channel left pill, rose unread dot on right, smaller #/voice icons
(18px), 10px horizontal padding, 24px voice user avatars at 36px indent.
Reaction bubbles: inline styles for background/border colors to bypass
Tailwind opacity modifier failures on hex CSS variables. Both mine (mint
tint) and non-mine states now render visible pill containers reliably.
PiP positioning:
- Replace hardcoded layout constants with dynamic DOM measurement system
- Obstacle elements declare themselves via data-pip-obstacle="left|bottom"
- getPipBounds() queries actual element rects at runtime via getBoundingClientRect
- MutationObserver + ResizeObserver re-clamp PiP when obstacles appear/resize
- PiP reappears after close when navigating away from voice channel
Reactions:
- Align reaction pills with Aether Drift prototype
- Own-reaction accent: purple → mint (bg, border, count color)
- Default pills: subtle white overlay bg + border-soft border
- Count text: 12px/semibold/txt-secondary per prototype spec
Bug fix:
- Deduplicate channel insertion in createChannel store action
- Prevents double-add race between REST response and WS broadcast
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
- Add MarkdownRenderer with syntax-highlighted code blocks (prism-react-renderer),
GFM tables, and Discord-style theming
- Add MentionBadge that resolves user IDs to display names with role colors
- Add MentionPopover autocomplete triggered by @ in MessageInput
- Fix mention:// URL sanitization — allowlist the scheme in urlTransform so
react-markdown v9 passes it through to the component override
- Highlight messages that mention the current user (amber border)
- Bump rate limit from 60 to 200 req/min
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.
- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
Replace string-based role checks (role === 'admin') with a bitwise BigInt
permission system. Adds computePermissions() resolution engine following
Discord's model: @everyone base → role union → admin shortcut → channel
overrides (role deny/allow → member deny/allow). Ready payload now filters
channels by VIEW_CHANNEL and attaches per-user myPermissions to each
server and channel. Includes channel_overrides table, @everyone role
auto-creation, migration for existing servers, and override CRUD API.
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files