Three layered bugs all manifesting as "the group name doesn't show / the
placeholder is a 40-character wall of names":
1. **WS ready payload was missing `name`/`icon`.** The handler serialized
DmChannel rows with only `id, federatedId, ownerId, createdAt, members,
lastMessage`. The optional metadata fields were silently dropped, so
the client store never received `dm.name` until a subsequent
`dm_channel_updated` event fired (i.e. only mid-session renames worked,
never the initial render). `ownerHomeUserId`, `ownerHomeInstance`, and
`metadataUpdatedAt` were also missing — added too because federated
routing depends on `ownerHomeInstance` (`getDmOwnerHomeInstance`).
2. **Header surfaces silently dropped `dm.name`.** `MainContent` (desktop
chat header) and `MobileChatScreen` always rendered the joined member
names, even when `dm.name` was set. Five other surfaces (`DmListItem`,
`MobileDmsScreen`, `MessageList` welcome hero, `MobileGroupDmInfo`,
`GroupDmSettings`) honored it correctly, so a renamed group showed
different titles depending on which surface you looked at.
3. **Message-input placeholder rendered joined names.** Once a group
has 4+ members "Message #Alice, Bob, Charlie, Dave" overflows the
textarea and obscures the call-to-action.
Consolidates the display-name logic behind two utilities in
`dmFormatters.ts`:
- `formatDmHeaderName(dm, currentUser)` — `dm.name` verbatim if set,
else joined names (excluding self); falls back to `'Group'` /
`'Direct Message'`. Used by all 5 header surfaces (was inlined
5 different ways).
- `formatDmInputLabel(dm, currentUser)` — `'#<name>'` if set,
`'the group'` for unnamed groups (collapses the unreadable
joined-names form), `'@<partner>'` for 1-on-1.
`MessageInput` accepts an optional `placeholder` prop that bypasses the
default `Message {#|@}<channelName>` derivation; DM call sites use it
to inject the `formatDmInputLabel`-based form. 1-on-1 DMs keep the
canonical-view lookup so replicated aliases still surface the home
account's displayName; the placeholder reuses the canonical `dmName`
so header + placeholder stay aligned even when raw partner ≠ canonical.
13 new unit tests covering `formatDmHeaderName` (8 cases: named, blank,
joined, federated-username base, empty group, 1-on-1, no-displayName,
no-partner) and `formatDmInputLabel` (4 cases: named, unnamed,
whitespace-only, 1-on-1). 365 → 377 web tests, 1053 server tests,
typecheck clean.
Six WS sites that previously broadcast presence_update to spaces only now use
collectProfileBroadcastTargetIds (the same recipient set as user_updated):
- ws/handler.ts finalizeDisconnect (offline)
- ws/handler.ts auth path (online)
- ws/events.ts handlePresenceUpdate (manual idle/dnd/online)
- ws/events.ts handleActivityUpdate (rich activity changes)
- routes/users.ts showActivity-toggle clear
- routes/users.ts status PATCH
Friends with no shared space + DM-only co-members now see each other's
online/offline transitions live, matching user_updated semantics. Federated
stub presence broadcasts (Task B3) use the same helper, so cross-instance
recipients are uniform.
Updates one assertion in social.federated.test.ts that asserted the old
snowflake-style stub username (now realname-based per A1).
New FederationPresenceUpdatePayload + queuePresenceRelay() helper. Five WS
sites now project the native user's status (and optional activities) to all
active peers via the outbox: WS auth-success, finalizeDisconnect,
manual presence_update, activity_update, showActivity-toggle clear.
Outbox-only (no mutation-log entry) — presence is ephemeral; the upcoming
peer-activation hook re-emits a fresh snapshot so peers recovering from
unreachable converge without history replay. No-op for replicated users.
DmLastMessagePreview lacked a `type` field, so the sidebar rendered
`lastMessage.content` verbatim — surfacing JSON like
`{"event":"space_invite",...}` for space invites and member-add events.
Adds `type` to the preview payload (populated server-side from
`dm_messages.type`) and routes all sidebar call sites through a single
`formatDmSidebarPreview` helper that renders human-readable text for
each system event and skips the group `Sender:` prefix on system rows.
sendFederatedCallStart now treats a 200-with-undeliverable-messageId as
a peer-failure instead of unconditional success. Feeds the existing
failures[] array and terminal-determination machinery from #16.
New sendFederatedCallStartForTest export mirrors the existing
handleDm*ForTest pattern. TDD — three tests cover single-peer terminal
no_recipient, group-DM mixed delivered+undeliverable non-terminal, and
the happy-path (empty undeliverable → no event).
Also hardens sendCallRelay's response parse: validates undeliverable
is an Array and entries are well-shaped, logs protocol drift at warn/debug
rather than silently falling back to old-peer semantics.
CallRelayResult success arm gains undeliverable: string[]. sendCallRelay
parses FederationRelayResponse.undeliverable (when present) and returns
the messageIds so sendFederatedCallStart can reclassify per-peer results.
Old peers that omit the field → empty array → today's behavior.
TDD — three tests cover old-peer, new-peer-with-undeliverable, and 5xx paths.
Code-review catch: the Path-2 accept-rollback previously emitted
dm_call_undeliverable { terminal: true } via sendToFederatedCallUsers,
which broadcasts to every ringedUserIds entry. In a group DM this
would prematurely tear down non-accepting ringees whose own accept /
reject / timeout paths should govern their state. Switch to
sendToUser(acceptorId) so only the acting user gets the terminal
signal. Reorder the clearFederatedCall to happen before the emit so a
concurrent end-handler sees a cleared entry (clearFederatedCall is
idempotent). Spec updated, test extended to assert the scoping with a
two-ringee group-DM fixture.
sendFederatedCallStart now collects per-targeted-peer results and emits
a single dm_call_undeliverable event to the caller when any targeted
peer relay fails. Destroys the local ring room when no plausible
recipient remains (no targeted success + no connected local ringee).
LiveKit pre-flight also emits via this path with reason
'livekit_unavailable' instead of a silent console.warn, closing the
60s hang for unconfigured instances.
Guards against phantom toasts when the caller cancels mid-race by
checking getRoom() before emitting.
Added federation_peers_changed (no-payload signal) broadcast from every
peer state mutation, and federation_approval_request_received when a new
approval request is queued. Client subscribes via onFederationPeersChanged
callback registry. FederationPanel and PendingApprovals debounce-refetch
on any event. sendToAdmins helper broadcasts only to admin users.
The client's direct WS connection to remote instances (via Connections)
delivered DM events independently of S2S peering. Added activePeerOrigins
allowlist to ready payload — all DM event handlers now silently drop
events from non-home origins without an active peer. This prevents
notifications, sounds, previews, typing indicators, calls, and channel
updates from instances where peering was revoked or never established.
sendToFederatedCallUsers sent dm_call_ended/rejected back to the user
who initiated the action. They already disconnected in their click
handler — the redundant event triggered disconnectFn() again, causing
connect and disconnect sounds to play simultaneously.
Added excludeUserId parameter to sendToFederatedCallUsers, used in
handleDmCallEnd and handleDmCallReject Path 2.
sendFederatedCallStart was sending `https://${domain}/livekit` as the
LiveKit URL. The LiveKit SDK requires `wss://` for WebSocket connections.
The caller (local) worked because it gets the URL from config.livekit.url
(wss://). The federated acceptor failed because it used the relay URL
(https://) — the SDK can't connect over HTTPS.
Now uses config.livekit.url directly, falling back to wss:// if unset.
Four fixes addressing the full state management problem:
1. Passive ready handler: no longer auto-connects to LiveKit on
page refresh. Prevents identity conflicts when the same user
has multiple sessions fighting for one LiveKit identity slot.
The user must re-accept to join; state is shown but not acted on.
2. SoundController sync guard: incomingCallLoading/outgoingCallLoading
refs prevent multiple playSound calls during async audio load.
If call is cancelled while sound loads, stops it immediately on
completion. Eliminates the "5 ringtones at once" bug.
3. Host dm_call_accepted broadcasts now include federatedCallId so
all clients (including remote instances) can match the event.
4. Removed all diagnostic console.log statements.
Root cause: sendToFederatedCallUsers used sendToDmMembers when dmChannelId
was set, which broadcast to ALL DM members including the caller's replicated
stub. The caller's multi-instance WS received dm_call_accepted with the
REMOTE instance's dmChannelId, causing token request for a non-existent
channel (403) and preventing the caller from connecting.
Fix 1: sendToFederatedCallUsers always uses ringedUserIds (exact recipients)
instead of sendToDmMembers (all members including caller stub).
Fix 2: dm_call_accepted handler only sets activeDmCall if the client is the
caller (wasOutgoingCall) or already connected to LiveKit. Other instances of
the same user just clear ringing without entering stuck "Connecting..." state.
1. Accept/reject/end from remote instance now resolves federatedId
to local dmChannelId via DB lookup, so the host can find its
VoiceRoom when the event arrives with only a federatedCallId.
Previously silently failed with "No active call" error.
2. Batch all dm_call_incoming state updates into a single
useVoiceStore.setState() call. Prevents SoundController from
starting multiple ringtone instances (async playSound guard
race when 4 separate set() calls each triggered the subscription).
3. Always overwrite callOrigin/federatedCallId (with null if absent)
on dm_call_incoming. Prevents stale values from a previous
federated call routing local accepts to the wrong instance.
When a federated user first accesses DMs on a remote instance,
all channels appear unread because no read_states rows exist.
Seed missing read states to the latest message during the ready
payload build. The S2S relay keeps things in sync going forward.
Queue read_state_update events when users ack DM messages on
channels with a federatedId. Translates local message IDs to
federation coordinates using sourceInstance/sourceMessageId.
Aligns the ready payload query with the GET /api/dm approach:
get MAX(created_at) per channel first, then fetch the actual
message rows. Avoids issues with federated relay messages whose
local snowflake IDs don't match chronological order.
sendTypingRelay() mirrors sendCallRelay() — direct POST to peers,
no outbox, no retry. Uses federatedId for cross-instance channel
identification. Wired into handleDmTypingStart() for typing_start
and broadcastDmMessage() for typing_stop.
Broadcasts dm_typing_stop to DM members before dm_message_created,
so the typing indicator clears immediately when a message arrives
instead of lingering for up to 3 seconds after delivery.
- Resolve homeUserId from DB in sendFederatedCallStart/End (not raw userId)
- Clear existing timeout in createFederatedCall before overwriting
- Clear federatedCallToken/Url in leaveVoice and handleForceDisconnect
- Remove unnecessary `as any` cast in relay processor