useWebSocket's ready handler calls loadMessages(channelId, true) from
two adjacent code paths in the same handler invocation (remote-space
refresh + per-origin cache clearing). Both fired in parallel because
force=true bypassed dedup, producing the duplicate /messages requests
visible in playwright network traces even after the parallel-mount
dedup landed.
Coalescing force=true with an in-flight call is safe: the requests hit
the same endpoint with the same params and would return the same data,
and the force caller still gets a fresh result via the shared Promise.
Live network trace via playwright showed every channel mount firing TWO
parallel GET /channels/:id/messages requests (AppLayout + MessageList
both call loadMessages on mount; neither can be removed because
MessageList is also rendered by VoiceChatPanel which doesn't call it),
and every fast-scroll burst firing N parallel loadMoreMessages calls
(handleScroll closure shares !isLoadingMore=true across the burst).
The hasMore-based guard only deduplicates calls AFTER the first
completes — it does not collapse parallel callers. On a NAT hairpin'd
LAN where some federated TCP connections hang, having N hung parallel
fetches keeps the pagination skeleton stuck while any one is still
waiting on the 30 s api-client timeout.
Fix: in-flight Promise dedup at the chatStore level. Module-level Maps
keyed on channelId; concurrent callers receive the same Promise.
Cleared in finally with self-check so a force-reload mid-flight isn't
dropped. force=true bypasses dedup (WS reconnect intent).
Deletes every channel-keyed entry under oldId (messages, hasMore,
typingUsers, readStates, channelAccessTimes, scrollPositions) without
seeding newId — subscribers refetch naturally from the new origin.
Transfers unreadChannels membership only if oldId was already unread
(mirror state, don't over-badge). Updates currentChannelId if it
matched oldId. Groundwork for DM origin failover rekey.
Add removeRequestsForUser (socialStore), removeUser (discoverStore), and
clearTypingForUser (chatStore) to support isDeleted cleanup in the
user_updated WS handler.
removeChannelStates cleared messages and readStates but not hasMore.
When a closed DM was reopened with the same channel ID, loadMessages
saw the stale hasMore entry and skipped loading — showing an empty
chat. Now clears hasMore so messages reload on reopen.
Federated relay messages can have local snowflake IDs that don't match
chronological (createdAt) order — a message sent earlier on a remote
instance can arrive later and get a higher local ID. This caused a
permanent mismatch between the ready event's lastMessage (MAX id) and
the acked message (last in createdAt display order), making federated
DM channels appear unread after every server restart.
- Server: change ready event DM lastMessage query from MAX(id) to
ORDER BY created_at DESC (matching the DM REST API)
- Frontend: change ackChannel to ack MAX(id) among loaded messages
instead of last in display order (consistent with server comparison)
- Fix federated username display fallback in UserDiscoverCard
When a user has federated WS connections, they can receive both the
original message (from their home instance) and the relay copy (from the
remote instance). The relay copy has a different message ID but carries
sourceMessageId pointing to the original. The dedup now checks both
directions: incoming relay copy vs existing original, and incoming
original vs existing relay copy.
Optimistic message used content: '' while the server normalized it to
null, causing the content-based dedup to fail and leaving both the
empty temp message and the real attachment message in the list.
- chatStore: normalize embeds to [] in addMessage, addRealtimeMessage, and updateMessage to guard against missing field from older servers/federation
- useWebSocket: add embeds_resolved and dm_embeds_resolved cases that patch the in-memory message cache when the server broadcasts resolved embed data
- useWebSocket: normalize embed image URLs for remote origins in message_created, message_updated, dm_message_created, dm_message_updated, and the new embeds_resolved handlers
Integrate embed infrastructure into the complete message flow:
- messages.ts: batch-fetch embeds in GET, resolve on POST, re-resolve on PATCH
- dm.ts: same pattern for DM messages with isDm=true
- search.ts: include embeds in all 4 search/around endpoints
- events.ts: embed resolution in WS message create/edit for both space and DM
- Fix embedClassifier.ts type errors (regex match undefined → null)
- Add embeds: [] to all inline MessageWithUser/DmMessageWithUser constructions
- Add embeds: [] to chatStore optimistic message
- Save the top-visible message ID on channel leave, restore via
scrollIntoView on return (immune to lazy-loaded image reflow)
- Add floating glass-bubble "Jump to Present" button when scrolled
5000px+ from bottom
- Clear stale scroll anchors when user returns to bottom
- Evict scroll positions alongside channel cache eviction
Voice channels rendered with VoiceChannel component have no text reading/acking
UI, so messages in them created phantom unread indicators on the space sidebar
that users could never clear. Root cause was a message in the counter-strike
voice channel with no read state.
Three-layer fix:
- spaceStore: track voiceChannelIds set, exclude voice channels from
channelLastMessageIds so setReadStates never marks them unread
- useWebSocket: skip markChannelUnread for voice channels on message_created,
prune orphaned unreads on every ready event
- chatStore: validate preserved unreads against channelToSpaceMap to drop
orphans that don't map to any known channel
Root cause: own messages echoed by the server marked channels unread when
the user had already navigated away. Seven related bugs compounded the
problem — stale read states, missing cleanup on space/DM removal, REST
broadcast ignoring VIEW_CHANNEL, and no validation on channel_ack writes.
Frontend:
- Skip markChannelUnread for the user's own messages (federation-aware)
- Walk backward past temp_ IDs in ackChannel instead of bailing
- Re-fire ack timer when temp message is replaced by server-confirmed ID
- Add removeChannelStates to clean up unread/read/message caches
- Clean up chatStore on removeSpace, removeDmChannel, removeInstanceSpaces
Server:
- Use sendToChannel instead of sendToSpace for REST message creation
- Clean up read_states on space deletion, member kick/leave, and ban
- Validate channel membership before accepting channel_ack writes
- Clean up read_states on DM leave and DM channel deletion
- SSRF protection: DNS resolution + private IP blocking on metadata fetcher
- Upload security: CSP/X-Frame-Options headers, SVG forced download, nosniff
- Auth hardening: JWT secret min length, password min 8 chars, token revocation via password_changed_at
- Attachment ownership verification before linking to messages
- Message length limit (4000 chars) enforced on client and server
- Asset URL validation on avatar/banner updates
- Federation instance validation (domain regex, origin scheme, length limits)
- DB indexes on all FK columns for query performance
- Migrations: nullable moderator columns, dm_messages reply_to FK constraint
- File cleanup on avatar/banner replacement and space deletion
- Fastify trustProxy, AbortController on fetches, typing map size cap
Broadcast user_updated events over WebSocket when profile fields change,
updating members, DM participants, friends, and cached messages in real time.
Widen useVoiceParticipantMeta to return the full user object and add a
standalone avatarColor prop to Avatar so all ~16 callsites now resolve
the user's chosen gradient color instead of falling back to hash-based colors.
Remove placeholder buttons (Threads, Inbox, Help) from channel and DM
headers. Add full-text message search with backend endpoints for both
space channels and DMs, supporting filters (from, has, before, after)
and pagination. Search popover with debounced input, highlighted matches,
and jump-to-message that scrolls with a highlight animation. Includes
messages/around endpoints for loading context when jumping to uncached
messages.
- Redesign explore cards with banner images, overlapping icons, and frosted fade
- Extract dominant colors from space icons for dynamic banner gradients
- Add space description/banner fields to schema with migration
- Move origin label from banner overlay to content metadata row
- Support space descriptions in settings overview panel
Use origin-aware user ID resolution for optimistic voice add/remove
instead of always using the home instance ID. Adds getMyUserIdForOrigin
resolver (same pattern as getApiForOrigin) so joinVoiceChannel and
leaveVoice use the correct federated user ID. Also fixes WS reconnect
voice re-registration, invite URL for remote servers, and chatStore
early-load guard for unmapped channels.
Replace the unreliable client-side DM dedup loop in populateFromReady with
a creation-time guard (findExistingDmForUser) that checks all instances
before opening a new DM. Guards added to FriendsPage, NewDmModal, and
UserProfilePopout.
Also fixes: corrupted read_states from temp_ optimistic message IDs (server
migration + client-side validation), federation-aware closeDm/addDmMember
API routing, isSelf-based DM member filtering in sidebar/header, and WS
event error isolation.
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.
Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
Phase 5 of multi-instance federation. Adds a two-layer fix:
Layer 1 — Data ingestion normalization: Remote instance user avatars,
server icons, and attachment filenames are rewritten to absolute URLs
when entering the app (via WebSocket events or API responses), so all
downstream components render them correctly without changes.
Layer 2 — Outbound action routing: wsSend calls (voice join/leave/status,
typing) and file uploads in UI components now route through the correct
instance based on the active channel's origin.
Two fixes addressing architectural review feedback:
1. Snowflake ID collisions: Replace process.pid-based worker ID with a
cryptographically random value (0-1023) generated once at first boot
and persisted to instance_settings.worker_id. Eliminates deterministic
ID collisions between Docker instances that all run as PID 1.
2. Reaction API leak: Revert addReaction/removeReaction signatures to
(messageId, emoji) — the store now resolves the channel internally by
scanning its message cache, keeping routing logic out of the UI layer.
Refactor the WebSocket layer from a singleton connection to a connection
map supporting N concurrent instances. Each connection has its own
heartbeat worker, reconnect state, and token. Stores are now
instance-aware: serverStore merges servers by origin, chatStore routes
API calls through the correct client, and instanceStore triggers WS
connect/disconnect on add/remove. DM, social, and voice events remain
home-only.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Wrap all multi-write DB operations in atomic transactions (server/channel
creation, message+attachment linking, DM creation, friend acceptance,
cascading deletes) to prevent partial-write corruption.
Batch N+1 queries in WS ready payload into O(1) bulk fetches with
chunked inArray() to respect SQLite's variable limit.
Fix chat history regression where background WS messages bypassed
channel load by switching the guard from messages.has() to hasMore.has().
Add LRU channel eviction (20 cached, evict to 15) and per-channel
message cap (200) to bound client memory growth.
Shorten WS heartbeat from 30s to 15s for aggressive proxy/NAT
environments. Clear all user-scoped stores on logout to prevent
cross-session data leaks.
Extract LiveKit internal accessors into shared livekitInternals utility.
DM uploads silently failed because the 5-point chain (types, frontend,
POST, GET, WS broadcast) was never wired for attachments. Added
buildDmMessageWithUser/getDmMessageWithUser helpers mirroring the server
channel pattern, and plumbed attachmentIds + replyToId through all DM
code paths.
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files