Move instance-level administration out of Space Settings into its own
modal. Adds admin UI for instance name, registration toggle, and
discovery toggle. Streaming limits panel relocated from SpaceSettings.
- Add InstanceAdminSettings type and GET/PATCH /api/settings/instance
- Add registration_open DB column (nullable, env var fallback)
- Auth registration and instance info now check DB override
- New InstanceSettings modal with General and Streaming tabs
- Admin shield button in UserAreaPanel (visible to admins only)
- Remove Streaming tab from SpaceSettings
The redirect effect used the shared `channels` array which could contain
stale data from a previously viewed server during async loadServerDetail.
Added channelToServerMap ownership check to ensure channels belong to
the target server before redirecting. Also persists last-visited channel
per server in localStorage for better return navigation.
The Explore page shared /channels/@me with Friends, differentiated by a
showExplore UI flag. When PiP navigated to a voice channel, the stale
flag caused MainContent to render text chat instead of the voice grid.
Replace the flag with a dedicated /explore route so the URL is the
single source of truth.
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
(reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.
Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
Wire the bitwise permission engine end-to-end:
- Add sendToChannel() to ConnectionManager, filtering WS recipients by VIEW_CHANNEL
- Convert 6 channel-scoped events (messages, typing, reactions) from sendToServer to sendToChannel
- Add broadcastOverrideChange() to push channel_updated/channel_deleted per-user on override mutations
- Bridge legacy server_members.role TEXT to member_roles junction table on PATCH
- Add pushReadyPayload() to force re-sync frontend store after role changes
- Filter channels by VIEW_CHANNEL in GET /api/servers/:id to prevent initial load data leak
- Pre-compute viewers before CASCADE delete on channel_deleted
- Fix frontend channel event handlers to upsert/cleanup channelToServerMap and channelPermissions
- Add ChannelSettingsModal with Private Channel toggle and gear icon in ChannelSidebar
Unlock group DMs by removing the 2-member assumption across the stack.
No schema migration needed — dm_members junction table already supports
N members. Includes dedup bug fix, add/leave member endpoints, late-join
call support, group-aware sidebar rendering, and AddDmMemberModal.
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements,
mark our keep-alive elements with data-opencord, detach tracks on unsubscribe,
remove dangerous blanket .play(), and soften compressor to transparent limiter.
- New PictureInPicture component: draggable floating window that shows
active stream when navigating away from voice channel, with LIVE badge,
snap-to-edge, click-to-navigate-back
- Fix VoiceUser to check actual track presence instead of boolean flags
for video rendering
- Add LocalTrackPublished/LocalTrackUnpublished events to useLiveKit
so local screen share and camera show immediately in VoiceGrid
- Add pipCollapsed state to uiStore
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files