Avatar opened the profile popout whenever it received a user prop. Since user is how every avatar gets its gradient, colour and status dot, all 22 call sites became profile triggers by accident — including the picture inside the profile card itself, which re-anchored the card to that picture on every click and walked it across the screen (120px right, 36px down, until it pinned at the viewport clamp).
Avatar is now presentational. A new ProfileAvatar carries the open-the-profile behaviour at the five call sites that actually want it. The card's own picture escalates to the full profile modal instead of reopening the card.
The card also places itself off its measured size via the shared computeFloatingPosition engine, replacing six call sites that each hand-computed coordinates against a guessed 460px card height.
Closes#37
Three layered bugs all manifesting as "the group name doesn't show / the
placeholder is a 40-character wall of names":
1. **WS ready payload was missing `name`/`icon`.** The handler serialized
DmChannel rows with only `id, federatedId, ownerId, createdAt, members,
lastMessage`. The optional metadata fields were silently dropped, so
the client store never received `dm.name` until a subsequent
`dm_channel_updated` event fired (i.e. only mid-session renames worked,
never the initial render). `ownerHomeUserId`, `ownerHomeInstance`, and
`metadataUpdatedAt` were also missing — added too because federated
routing depends on `ownerHomeInstance` (`getDmOwnerHomeInstance`).
2. **Header surfaces silently dropped `dm.name`.** `MainContent` (desktop
chat header) and `MobileChatScreen` always rendered the joined member
names, even when `dm.name` was set. Five other surfaces (`DmListItem`,
`MobileDmsScreen`, `MessageList` welcome hero, `MobileGroupDmInfo`,
`GroupDmSettings`) honored it correctly, so a renamed group showed
different titles depending on which surface you looked at.
3. **Message-input placeholder rendered joined names.** Once a group
has 4+ members "Message #Alice, Bob, Charlie, Dave" overflows the
textarea and obscures the call-to-action.
Consolidates the display-name logic behind two utilities in
`dmFormatters.ts`:
- `formatDmHeaderName(dm, currentUser)` — `dm.name` verbatim if set,
else joined names (excluding self); falls back to `'Group'` /
`'Direct Message'`. Used by all 5 header surfaces (was inlined
5 different ways).
- `formatDmInputLabel(dm, currentUser)` — `'#<name>'` if set,
`'the group'` for unnamed groups (collapses the unreadable
joined-names form), `'@<partner>'` for 1-on-1.
`MessageInput` accepts an optional `placeholder` prop that bypasses the
default `Message {#|@}<channelName>` derivation; DM call sites use it
to inject the `formatDmInputLabel`-based form. 1-on-1 DMs keep the
canonical-view lookup so replicated aliases still surface the home
account's displayName; the placeholder reuses the canonical `dmName`
so header + placeholder stay aligned even when raw partner ≠ canonical.
13 new unit tests covering `formatDmHeaderName` (8 cases: named, blank,
joined, federated-username base, empty group, 1-on-1, no-displayName,
no-partner) and `formatDmInputLabel` (4 cases: named, unnamed,
whitespace-only, 1-on-1). 365 → 377 web tests, 1053 server tests,
typecheck clean.
Multi-pass mobile chat polish landed across this session.
- MessageInput is now a floating glass-bubble (`position: absolute`) on both desktop and mobile — last messages scroll *behind* the translucent bubble. MobileChatScreen wraps MessageList + MessageInput in a `relative` parent so absolute positioning resolves. Removed the prior in-flow mobile branch that clipped message-list bottom against an invisible barrier.
- iOS PWA keyboard handling: new `useVisualViewportInset` hook subscribes to `visualViewport.resize/scroll` AND polls `vv.height` for ~600ms after focusin (iOS PWA standalone often fails to dispatch resize for keyboard transitions). MobileShell sizes its container to `vv.height` when keyboard is open — `bottom: 0` on the composer naturally lands flush with the keyboard top, regardless of how reliably resize events fire. Composer uses 6px gap above home indicator (keyboard closed) and 0px gap above keyboard (keyboard open). Added `interactive-widget=resizes-content` viewport meta as the cleaner native equivalent for Chrome/Android.
- MessageList bottom padding is dynamic via `--composer-clearance` CSS variable. MessageInput writes `composerHeight + bottomOffset + 12px` to its parent via ResizeObserver — re-fires on textarea autosize, reply banner, attachment tile growth, parent resize. Last message always has 12px breathing room above the bubble regardless of composer state.
- AttachmentRenderer generic file chip: `max-w-full sm:max-w-[400px]` on outer + `min-w-0` + `flex-shrink-0` on icon + `flex-1` on text + `flex-wrap` on badge row. Long filenames now ellipsize cleanly on narrow viewports instead of pushing the chip off-screen.
- New `useDragToClose` hook: shared bottom-sheet drag-down-to-dismiss gesture. Spread on handle/header only (body scrolling unaffected). 6px deadzone, 100px or 0.5px/ms velocity threshold, 200ms `cubic-bezier(0.22, 1, 0.36, 1)` close-out animation, rAF-staged transform for a stable from-value. `hasInteracted` latch prevents the open keyframe from re-firing mid-close (the bounce-up-then-vanish bug). Wired into InputPopover (emoji/GIF), MobileVoiceJoinSheet, MobileFolderSheet.
Specs: docs/systems/mobile-ui.md (Floating Composer + Drag-to-Close sections), docs/systems/message-list.md (--composer-clearance), docs/systems/design-system.md (glass-bubble row references).
Two cooperating bugs let the pagination skeleton stick at the top of the
chat across channel switches: (1) the browser's post-clamp scroll event
on channel switch fired the load-more block on the new channel, and
(2) useDelayedLoading's threshold timer refreshed displayStart on every
fire, extending the minDisplay window unboundedly when isLoading cycled.
- useDelayedLoading: stamp displayStart only on the false→true show
transition (functional setShow form to avoid stale closures).
- MessageList: suppressNextLoadMoreRef armed in Effect 3, consumed by
the load-more block on the next scroll event, with a 250 ms fallback
disarm so legitimate user scrolls aren't silently dropped. Suppression
scoped to the load-more block only.
- Regression test for the displayStart refresh bug.
- Updated docs/systems/message-list.md history.
The initial-load skeleton was rendered as an early return that replaced
the JSX containing `containerRef` / `contentRef`. On slow loads, the
200ms threshold flipped the skeleton on before messages arrived, so when
messages did arrive every scroll-affecting effect (Effect A, the
ResizeObserver, the load handler, scrollend) re-fired exactly once
against null refs and bailed — and never re-attached because no dep
changed when the skeleton finally cleared. Net: chat opened scrolled to
the top instead of the bottom; saved-anchor restore was equally broken.
Render the skeleton as an absolutely-positioned overlay alongside the
(always-mounted) scroll container so all refs stay live across the
loading transition. Encode the constraint in the spec as the
"ContainerRef invariant" so future loading/empty/error UI doesn't
reintroduce the early-return pattern.
Two bugs in handleScroll's loadMoreMessages flow surfaced after the
smooth-scroll race fix.
(1) isLoadingMore stuck across channels. setIsLoadingMore(true) → await
loadMoreMessages → setIsLoadingMore(false) was unguarded. If the user
switched channels during the await, the new channel inherited the flag (same
component instance, same useState slot) and rendered the pagination skeleton
even with no load in flight. Cleared only when the original await resolved
or the component remounted (e.g., navigating to Friends and back).
(2) Wrong-channel scroll restore. The post-await rAF set
container.scrollTop = container.scrollHeight - prevScrollHeight against the
new channel's container with the old channel's prevScrollHeight, yanking
the new channel to a wrong position.
Fix:
- try/finally around the await so setIsLoadingMore(false) always runs.
- currentChannelIdRef tracks the live channelId; capture requestChannelId at
load start and compare both before scheduling the rAF and inside the rAF
callback (the 16ms frame gap is enough for a switch).
- Belt-and-suspenders: setIsLoadingMore(false) in the channel-switch effect
covers the case where the await never resolves (network hang). Without it,
a stuck await would leave the new channel inheriting the flag indefinitely.
No request cancellation — out of scope; AbortController plumbing through
chatStore is a bigger refactor and the channelId guard already silently
drops stale results.
Spec updated. Smooth-scroll fix from the previous commit untouched.
Smooth scrolls toward the bottom (new-message arrival in Effect A and the
Jump-to-Present click) animate scrollTop over many frames. Each intermediate
handleScroll measurement saw a large distanceFromBottom and flipped
isAtBottomRef to false, closing the Effect B/C gates. Lazy media (avatars,
embeds, Spotify thumbs) finishing mid-animation grew scrollHeight while the
gate was closed, so the smooth scroll landed at its originally-computed
target — leaving the user above the new bottom by ~the height of what loaded.
Fix: typed smoothScrollIntentRef ('bottom' | 'message' | null) with an 800ms
deadline. handleScroll suppresses the at-bottom flip while intent is 'bottom'
and the user hasn't wheeled past the 5000px nearBottom threshold. Effect D
fires a final defensive instant pin via native scrollend (Chrome 114+,
Safari 18+) or a setTimeout(800) fallback. 'message' intent (jump-to-message
from search) does NOT suppress — the gate flips honestly so the user is left
at the targeted message.
Verified live on nova.ddns.net Orbit → general: Jump-to-Present
lands flush at bottom; new Spotify-link messages stay at bottom as embeds
arrive via WS. docs/systems/message-list.md updated.
Reviewer caught two small gaps after Task 3:
- Effect A's smooth-scroll path on new messages is intentionally NOT
instrumented with the sentinel (the animation lands asynchronously
across frames; no intermediate scrollTop is worth pinning to). The
doc now records this so the reader's intuition matches the code.
- The sentinel-branch comment in MessageList.tsx pointed at "spec §2",
which is the planning doc rather than the durable subsystem spec.
Pointed at docs/systems/message-list.md instead.
Tracks the post-clamp scrollTop of every programmatic scroll-to-bottom in
lastProgrammaticBottomScrollRef. handleScroll skips the at-bottom flip and
re-pins when the event's scrollTop matches the sentinel — i.e., the event
was queued by our own command and layout grew underneath. User scrolls
break the match (scrollTop changes) and flow through the normal path.
This complements the 2026-03-25 race-fix (which gated auxiliary effects on
isAtBottomRef) by also preventing handleScroll from flipping that ref to
false based on a post-growth distance measurement of our own scroll.
- Remove redundant `leaveGroup` API method from client.ts (duplicated `leave`); update MessageList.tsx WelcomeHeader to call `api.dm.leave` directly
- Add optional `type` field to shared `Message` interface so `MessageWithUser` carries it; remove `(msg as any).type` casts in `isSameGroup` and the render branch in MessageList.tsx
- Fix `processOwnershipTransferEvent` in federation.ts: replace `channel.ownerId` fallbacks (pre-update, old owner) with `event.ownership.newOwner.homeUserId` in the db update, dm_owner_updated broadcast, and both system message content payloads
- Render system messages (member_added, member_removed, owner_changed) inline
in MessageList with icon + human-readable text; system messages never group
with adjacent user messages
- Rewrite WelcomeHeader to branch on ownerId: group DMs show overlapping avatars,
group name, creator attribution, federated privacy note, and a Leave Group button
- Add dm_owner_updated ServerEvent; broadcast from dm.ts leave handler and
federation processOwnershipTransferEvent so all clients update ownerId in real-time
- Add updateDmOwner action to spaceStore and handle dm_owner_updated in useWebSocket
- Add leaveGroup alias to API client dm namespace
Federated 1-on-1 DMs showed the raw snowflake ID as the display name
and no avatar when the remote user had no pre-existing local record.
processCreateEvent used resolveLocalUser (find-only) instead of
resolveOrCreateReplicatedUser, and relay events carried no profile data
for participants.
- Add profile snapshot (displayName, avatar, avatarColor) to
FederationRelayParticipant and populate it in getDmParticipants
- Change processCreateEvent to auto-create replicated user stubs and
hydrate them with profile data from the relay event
- Fix hydrateReplicatedUserProfile URL resolution for homeInstance
values without protocol prefix
- Fix WelcomeHeader: return null while DM data is loading (eliminates
"unknown" flash on reload), use displayName for @mention text
Use parseFederatedUsername() consistently to show base username instead
of raw user@domain format. Replace inline domain text in Username
component with compact globe icon + tooltip. Add globe icons to DM
header and sidebar for federated users.
Task 13: Hook server-to-server peering into connectToRemote (non-fatal)
and add federation API namespace to the client (initiate, peers, revoke).
Task 14: Show a transparency notice in the DM welcome header when the
other user is on a remote instance, informing that messages are stored
on both home instances and are not end-to-end encrypted.
Task 15: Add Federation section to the instance settings General panel
with DM relay toggle, TTL config, and a live peer list with revoke
buttons. Also extends InstanceAdminSettings type and the server settings
route to support federationRelayEnabled / federationRelayTtlDays.
The dist < 150 check caused the ResizeObserver and media load
listener to miss large layout shifts (e.g., GIF loading adding
400+ px of height). The isAtBottomRef gate already determines
whether to auto-scroll — the pixel threshold is redundant.
Remove isAtBottom state from scroll effect deps to break the
re-triggering feedback loop. Use isAtBottomRef (ref) instead.
Gate ResizeObserver and media load effects behind the ref so
they only auto-scroll after the initial snap completes.
ResizeObserver and media load callbacks were using isNearBottomRef
(5000px threshold) to decide whether to auto-scroll to bottom. On
mobile, inertial flick scrolling hadn't moved far enough to clear
that threshold before the observer fired, snapping the user back.
Now these callbacks check actual scroll distance at fire time with
a tight 150px threshold — only auto-scrolls if truly at the bottom.
- Add role="status" and aria-label to all skeleton containers
- Refactor ChannelSidebar from conditional siblings to ternary
for consistent mutual exclusivity with MemberSidebar pattern
- Fix ?? to || in metadataFetcher.ts to handle empty strings from Cheerio
- Fix stale embeds on message edit: delete old embeds synchronously before
broadcast, then resolve new ones async (all 4 edit paths: REST+WS, msg+DM)
- Revert unrelated MessageList.tsx scroll threshold change (5000 not 150)
- Remove duplicate embed indexes from migrateAddIndexes (kept standalone ones)
Switches Message.tsx from client-side URL metadata fetching (old Embed.tsx)
to server-driven embed objects via message.embeds[]. Delegates attachment
rendering to AttachmentRenderer. Removes firstUrl extraction and urlRegex.
- Save the top-visible message ID on channel leave, restore via
scrollIntoView on return (immune to lazy-loaded image reflow)
- Add floating glass-bubble "Jump to Present" button when scrolled
5000px+ from bottom
- Clear stale scroll anchors when user returns to bottom
- Evict scroll positions alongside channel cache eviction
ResizeObserver alone misses scroll adjustments when multiple images load
in quick succession due to browser layout-loop suppression. A capture-phase
load event listener on the content wrapper reliably catches all descendant
image loads and re-scrolls to bottom.
Root cause: own messages echoed by the server marked channels unread when
the user had already navigated away. Seven related bugs compounded the
problem — stale read states, missing cleanup on space/DM removal, REST
broadcast ignoring VIEW_CHANNEL, and no validation on channel_ack writes.
Frontend:
- Skip markChannelUnread for the user's own messages (federation-aware)
- Walk backward past temp_ IDs in ackChannel instead of bailing
- Re-fire ack timer when temp message is replaced by server-confirmed ID
- Add removeChannelStates to clean up unread/read/message caches
- Clean up chatStore on removeSpace, removeDmChannel, removeInstanceSpaces
Server:
- Use sendToChannel instead of sendToSpace for REST message creation
- Clean up read_states on space deletion, member kick/leave, and ban
- Validate channel membership before accepting channel_ack writes
- Clean up read_states on DM leave and DM channel deletion
Add a cross-instance self-ID registry to identity.ts so isSelf() can
recognize the current user's Snowflake IDs from all connected instances.
Previously, federated DMs showed the user themselves as the other party
because remote-instance IDs didn't match the home user ID.
- Register user IDs from every WS ready event (home + remote)
- Clear the registry on session reset (login/logout/register/delete)
- Fix isSelf() username comparison to parse both sides as federated
- Replace naive ID check in MessageList WelcomeHeader with isSelf()
Remove placeholder buttons (Threads, Inbox, Help) from channel and DM
headers. Add full-text message search with backend endpoints for both
space channels and DMs, supporting filters (from, has, before, after)
and pagination. Search popover with debounced input, highlighted matches,
and jump-to-message that scrolls with a highlight animation. Includes
messages/around endpoints for loading context when jumping to uncached
messages.
Add ban/unban functionality with BansPanel in space settings, voice
moderation context menu (mute/deafen/disconnect), and fix federated
space settings panels to use origin-aware API client. Show domain
indicators for federated members in MembersPanel.
Remove disabled={isUploading} from the textarea so focus() isn't silently
ignored on a disabled element. Fix ResizeObserver effect deps so the
observer is actually created after the loading spinner transitions to
message content.
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
(reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
Consolidated two competing scroll effects into one to fix an effect
ordering bug where prevMessagesLength was updated before the initial
scroll check could read it. Channel switch now resets tracking state
so the snap-to-bottom fires reliably via requestAnimationFrame.
Increased message list bottom padding to clear the glass input bubble.
Tailwind can't decompose CSS variables for opacity modifiers, so
border-border-hard/50 fell back to white currentColor. Replaced with
border-white/[0.06] on image attachments, code blocks, and action
toolbar. Also applied frosted glass material to message action toolbar.
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
- Redesign DM close as a visibility flag (closed column) instead of row deletion,
so message broadcasts still reach users who closed a DM conversation
- Add broadcastDmMessage() helper that auto-resurfaces closed DMs when new messages arrive
- Wire Remove Friend button in DM welcome header with onClick handler and friend check
- Fix deploy.sh to cd to its own directory so rsync always runs from project root
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger