Commit Graph
148 Commits
Author SHA1 Message Date
Jannis Braun edcd2ff728 fix: restore textarea focus after sending a message 2026-03-08 20:36:15 +01:00
Jannis Braun fc06e25731 refactor: rename Server → Space across entire codebase
Renames all domain terminology from "Server" to "Space" throughout the
application — database schema, API routes, shared types, stores, components,
and UI strings. Files renamed: ServerSidebar → SpaceSidebar, CreateServer →
CreateSpace, JoinServer → JoinSpace, ServerSettings → SpaceSettings,
serverStore → spaceStore, routes/servers → routes/spaces.
2026-03-08 20:08:24 +01:00
Jannis Braun a9a68187b0 fix: add activity panel toggle button to Explore page header 2026-03-05 02:05:02 +01:00
Jannis Braun b642989e6e fix: give Explore its own /explore route so PiP navigates back to voice correctly
The Explore page shared /channels/@me with Friends, differentiated by a
showExplore UI flag. When PiP navigated to a voice channel, the stale
flag caused MainContent to render text chat instead of the voice grid.
Replace the flag with a dedicated /explore route so the URL is the
single source of truth.
2026-03-05 01:29:16 +01:00
Jannis Braun b840d2f82b feat: show joined servers in explore page instead of empty state
Joined discoverable servers now appear in a collapsible "Joined" section
at the bottom of the explore page, so the page never feels dead when all
servers have been joined. A mint success banner replaces the old empty
state text.
2026-03-05 01:11:23 +01:00
Jannis Braun a5ea7633fc fix: explore tab first-click navigation and misleading empty state
Clear stale currentChannelId when clicking Explore/DMs in ServerSidebar,
and guard AppLayout route effect from clobbering showExplore. Move member
exclusion into SQL for correct pagination/totals, surface allSettled errors,
and show context-aware empty state messages.
2026-03-04 21:24:43 +01:00
Jannis Braun 65e9ee5203 fix: prevent duplicate DMs at creation time, clean up corrupted read states
Replace the unreliable client-side DM dedup loop in populateFromReady with
a creation-time guard (findExistingDmForUser) that checks all instances
before opening a new DM. Guards added to FriendsPage, NewDmModal, and
UserProfilePopout.

Also fixes: corrupted read_states from temp_ optimistic message IDs (server
migration + client-side validation), federation-aware closeDm/addDmMember
API routing, isSelf-based DM member filtering in sidebar/header, and WS
event error isolation.
2026-03-04 20:04:15 +01:00
Jannis Braun 33ae79bae9 fix: federation avatar colors, cross-instance DMs, and instance persistence
- Fix avatar gradient colors in 7 UI sites by using homeUserId fallback
- Merge remote DM channels in populateFromReady (no longer home-only)
- Remove isHome guards from 8 DM WS event handlers for cross-instance DMs
- Route DM typing events to correct instance origin
- Fix autoConnectAll deleting disconnected instances from localStorage
- Distinguish network errors from auth errors in instance reconnection
- Start WebSocket retry for network-unreachable instances (auto-recovery)
- Add reconnectInstance method and Reconnect button in UI
2026-03-04 18:46:16 +01:00
Jannis Braun 6e44a4ef2f fix: DM avatar color and reactions in federation + explore/server discovery
- Fix DM welcome header avatar using home identity for correct gradient color
- Register DM channel IDs in channelOriginMap so federated DM operations
  (reactions, messages, typing) route to the correct instance
- Pass origin when creating DM channels from friends list and WS events
- Add server discovery/explore page with public server listings
- Add server visibility and description fields
2026-03-04 18:02:43 +01:00
Jannis Braun 72d1fab930 feat: federate friends/social system across connected instances
Rewrites socialStore to aggregate friends and requests from all connected
instances using Promise.allSettled. Parses user@domain in friend requests
to route to the correct instance. Removes !isHome guards on social WS
events so remote friend requests arrive in real-time. Shows "via hostname"
labels on remote friends/requests in the UI.
2026-03-04 17:28:28 +01:00
Jannis Braun c7c3331dbf fix: persist homeUserId for federated users to ensure consistent avatar colors
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
2026-03-04 13:45:25 +01:00
Jannis Braun 2d6cdd0a3c fix: relocate typing indicator into the input bubble
Move TypingIndicator from document flow (between MessageList and
MessageInput) into MessageInput's outer wrapper using absolute
bottom-full positioning. Fixes indicator being hidden behind the
floating glass input bubble on desktop.
2026-03-04 04:27:26 +01:00
Jannis Braun f7809cf457 fix: federation reaction identity + remote server reload race condition
- Include user object in reaction_added WS broadcasts for isSelf() resolution
- Use isSelf() instead of userId comparison for reaction ownership checks
- Load remote server detail after ready event to prevent empty channel list
2026-03-04 03:53:07 +01:00
Jannis Braun dca9c4dc83 feat: stateless federated identity resolver + federation UX improvements
Add identity.ts with isSelf() and resolveDisplayIdentity() — pure
stateless functions that detect replicated-self using the immutable
(username, homeInstance) composite key. No store lookups, no data
mutation. Fixes wrong avatar gradient and missing edit/delete on
own messages in remote channels.

Also includes: optimistic message dedup fix for cross-instance
messages (content-only matching), federation toast notifications,
Username component with @domain display, invite parser, and
deploy script simplification.
2026-03-04 03:37:49 +01:00
Jannis Braun 758c6a7b5b feat: normalize remote asset URLs and route UI actions by instance origin
Phase 5 of multi-instance federation. Adds a two-layer fix:

Layer 1 — Data ingestion normalization: Remote instance user avatars,
server icons, and attachment filenames are rewritten to absolute URLs
when entering the app (via WebSocket events or API responses), so all
downstream components render them correctly without changes.

Layer 2 — Outbound action routing: wsSend calls (voice join/leave/status,
typing) and file uploads in UI components now route through the correct
instance based on the active channel's origin.
2026-03-03 00:28:24 +01:00
Jannis Braun 72e07c1cc1 fix: persistent random Snowflake worker ID + clean reaction API
Two fixes addressing architectural review feedback:

1. Snowflake ID collisions: Replace process.pid-based worker ID with a
   cryptographically random value (0-1023) generated once at first boot
   and persisted to instance_settings.worker_id. Eliminates deterministic
   ID collisions between Docker instances that all run as PID 1.

2. Reaction API leak: Revert addReaction/removeReaction signatures to
   (messageId, emoji) — the store now resolves the channel internally by
   scanning its message cache, keeping routing logic out of the UI layer.
2026-03-03 00:03:29 +01:00
Jannis Braun 5194dbef25 feat: multi-WebSocket connection manager for instance federation
Refactor the WebSocket layer from a singleton connection to a connection
map supporting N concurrent instances. Each connection has its own
heartbeat worker, reconnect state, and token. Stores are now
instance-aware: serverStore merges servers by origin, chatStore routes
API calls through the correct client, and instanceStore triggers WS
connect/disconnect on add/remove. DM, social, and voice events remain
home-only.
2026-03-02 23:53:30 +01:00
Jannis Braun 22440b5a24 feat: implement Phase 1 server-side federation groundwork
Add multi-instance support foundation: shared federation types
(ReplicatedInstance, InstanceInfoResponse, VerifyPasswordRequest),
database schema changes (home_instance, replicated_instances on users,
instance_name on settings), public instance info endpoint, auth
registration with homeInstance and username@domain collision fallback,
password verification endpoint, and replicatedInstances sync on user
profile. Extract duplicated sanitizeUser into shared utility across
8 server files.
2026-03-02 23:15:43 +01:00
Jannis Braun 37dc73231d refactor: convert color system to RGB channels for native Tailwind opacity
Root cause fix for all broken CSS variable opacity modifiers. Converted
every hex CSS variable to space-separated RGB channels (e.g. #fda4af →
253 164 175) and updated Tailwind config to use rgb(var(...) / <alpha-value>).
This makes bg-accent-rose/10, border-border-hard/50, etc. work natively
everywhere — no more currentColor fallback. Reverted all previous explicit
rgba() workarounds back to clean Tailwind syntax. Also fixed the voice
connection wifi icon SVG (was bottom-left aligned, now centered).
2026-03-02 17:46:21 +01:00
Jannis Braun 0e235fdf1c fix: DM reactions + eradicate broken CSS variable opacity modifiers
Server-side: handleReactionAdd/Remove now check dm_messages table when
message isn't found in server messages, enabling DM emoji reactions
via the same unified client event path.

Client-side: replaced all remaining broken opacity modifiers on CSS
variables (border-border-soft/50, bg-accent-rose/10, bg-surface-*/N,
etc.) with explicit rgba values. Tailwind can't decompose var() for
opacity, causing fallback to currentColor. Fixes 16 files across
error boxes, table borders, surface tints, and input separators.
2026-03-02 17:36:33 +01:00
Jannis Braun 2c98704198 fix: chat scroll-to-bottom on channel open and bottom spacing
Consolidated two competing scroll effects into one to fix an effect
ordering bug where prevMessagesLength was updated before the initial
scroll check could read it. Channel switch now resets tracking state
so the snap-to-bottom fires reliably via requestAnimationFrame.
Increased message list bottom padding to clear the glass input bubble.
2026-03-02 17:17:30 +01:00
Jannis Braun 907728ab24 fix: replace broken border-hard/50 opacity with subtle white borders
Tailwind can't decompose CSS variables for opacity modifiers, so
border-border-hard/50 fell back to white currentColor. Replaced with
border-white/[0.06] on image attachments, code blocks, and action
toolbar. Also applied frosted glass material to message action toolbar.
2026-03-02 17:07:33 +01:00
Jannis Braun 7608afccc4 fix: panel separator borders and reaction spacing to match prototype
Replace @apply border-none with @apply border-0 on global * selector.
border-none sets border-style: none, which silently kills all Tailwind
border utilities (they only set width/color, relying on preflight's
border-style: solid). border-0 sets border-width: 0 instead, preserving
the solid style so border-r/border-l/border-b utilities render correctly.

- Add border-r border-border-hard to ChannelSidebar (both DM and server views)
- Add border-l border-border-hard to MemberSidebar and ActivityPanel
- Replace shadow-header with border-b border-border-hard on sidebar headers
- Remove duplicate mt-1 on reaction container (parent gap-1 already provides 4px)
2026-03-02 16:51:17 +01:00
Jannis Braun b8ce05ad6c fix: precise chat layout alignment to match Aether Drift prototype
Message rows: 20px horizontal padding, 3px vertical, 56px avatar column,
subtle 2.5% hover. Channel headers: border instead of shadow, text # hash,
10px gap, 6px button radius. Date dividers: 8px margin, 11px text, border-hard
lines. Input bubble: 34px buttons with 18px SVGs, 10px textarea padding.
Inline code: lavender on #111115 with border-soft border.
2026-03-02 16:17:42 +01:00
Jannis Braun 9491edb3c9 fix: reaction pill frosted glass + compact sizing to match prototype
Replace inline JS hover handlers with .glass-pill CSS classes for proper
Aether Drift frosted glass depth (blur, inset highlight, box-shadow).
Constrain emoji size and use exact prototype padding (2px 8px) for compact pills.
2026-03-02 15:55:42 +01:00
Jannis Braun cdee450cf5 fix: channel sidebar and reaction bubbles to match Aether Drift prototype
Channel sidebar: subtle bg-surface-elevated highlight with rounded-[6px],
active channel left pill, rose unread dot on right, smaller #/voice icons
(18px), 10px horizontal padding, 24px voice user avatars at 36px indent.

Reaction bubbles: inline styles for background/border colors to bypass
Tailwind opacity modifier failures on hex CSS variables. Both mine (mint
tint) and non-mine states now render visible pill containers reliably.
2026-03-02 14:45:47 +01:00
Jannis Braun dcd4ef0011 feat: Aether Drift UI polish — popout redesign, sidebar cleanup, status dot fix
- Redesign UserProfilePopout with glass material, viewport clamping, flow-based
  avatar layout, and subtle send-message button
- Server sidebar: downsize icons to 40px (matching prototype), remove nonfunctional
  Explore button, add separator before action buttons, replace Tooltip with native
  title, remove hover boxShadow artifacts
- Avatar status dot: fixed 12px size with semi-transparent border for universal
  cutout effect matching the design prototype
- MemberListToggleButton: distinct three-person icon (was duplicate of Add Friends)
- FriendsPage: fix Add Friend button contrast (dark text on mint background)
- ChannelSidebar: rename Nitro/Shop to Coming Soon placeholders
2026-03-02 03:21:12 +01:00
Jannis Braun ddeb72101e feat: dynamic PiP collision avoidance, reaction pill redesign, channel dedup fix
PiP positioning:
- Replace hardcoded layout constants with dynamic DOM measurement system
- Obstacle elements declare themselves via data-pip-obstacle="left|bottom"
- getPipBounds() queries actual element rects at runtime via getBoundingClientRect
- MutationObserver + ResizeObserver re-clamp PiP when obstacles appear/resize
- PiP reappears after close when navigating away from voice channel

Reactions:
- Align reaction pills with Aether Drift prototype
- Own-reaction accent: purple → mint (bg, border, count color)
- Default pills: subtle white overlay bg + border-soft border
- Count text: 12px/semibold/txt-secondary per prototype spec

Bug fix:
- Deduplicate channel insertion in createChannel store action
- Prevents double-add race between REST response and WS broadcast
2026-03-02 02:09:52 +01:00
Jannis Braun f79575ffa7 fix: consistent avatar gradient colors across all 17 call sites
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.

Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
2026-03-02 01:16:58 +01:00
Jannis Braun 95fc6f0693 feat: Phase 7 Aether Drift — typography, spacing & detail alignment
Align all component typography to the design prototype's exact measurements:
- Message author: 16px bold → 15px semibold
- Message text: 16px → 15px, line-height 1.5
- Timestamps: 12px → 11px
- Category headers: 12px bold → 11px medium, #484854 color
- Member/activity names: 15px → 13.5px with tighter line-height
- Member activity text: 12px → 11px
- Section headers: 12px → 10.5px
- Channel header names: 15px with -0.02em tracking
- Channel topic: 12px → 13px
- Header padding: 16px → 20px
- User area avatar: 32px → 34px
2026-03-02 01:05:42 +01:00
Jannis Braun 662eb8abc5 feat: Phase 2 Aether Drift — chat component token migration + scroll fix
Migrate all 8 chat rendering components from Discord tokens to Aether Drift
design system: Message, MarkdownRenderer, MentionBadge, MentionPopover,
FriendsPage, TypingIndicator, Embed, ImagePreview. Eliminates ~83 discord-*
class references and ~24 hardcoded hex values from components/chat/.

Fix critical scroll regression from Phase 1 grid migration by adding explicit
grid-rows-[minmax(0,1fr)] and min-h-0 to AppLayout's grid container, restoring
the height constraint chain to MessageList's overflow-y-auto.
2026-03-01 23:23:46 +01:00
Jannis Braun 79252fe54a feat: Phase 1 Aether Drift — mobile-first grid layout and token migration
Replace Discord flex layout with CSS Grid on desktop (312px sidebar +
1fr main) and overlay drawer on mobile. Migrate all discord-* class
references to Aether Drift design tokens across 15 files (~200 refs).

Layout: ServerSidebar becomes a fixed glass strip (md:glass-strip),
ChannelSidebar gets pl-[72px] offset, bottom bar is a glass-bubble
(z-105), MessageInput floats as absolute glass pill on desktop (z-110).
MemberSidebar/ActivityPanel hidden on mobile via hidden md:block.

Z-index stack: MobileNav backdrop z-35, sidebar z-40, glass strip z-100,
bottom bar z-105, input bubble z-110, hamburger z-120, profile popout
z-145, device panels z-150, modals z-200.
2026-03-01 22:46:27 +01:00
Jannis Braun e219229b63 feat: add Backspace design prototype and rebrand from Opencord
- Add Backspace-design-prototype.html: finalized "Aether Drift" design
  language with warm matte surfaces and subtle frosted glass accents
- Update CLAUDE.md with DESIGN SYSTEM section and remove Discord clone references
- Rename all Opencord references to Backspace across the full codebase
- Archive outdated design experiments and Discord-specific assets
- Add science-backed accessibility fallback (prefers-reduced-transparency)
2026-03-01 21:26:57 +01:00
Jannis Braun 773a03b1aa feat: instance-level streaming limits with admin settings panel
Add a server-side instance_settings table (single-row, CHECK(id=1))
that stores admin-configurable streaming bounds: bitrate min/max/step,
allowed resolutions, and allowed framerates.

Backend:
- New instance_settings schema + migrations (is_admin on users, default
  settings row, first-registered-user promoted to admin)
- GET/PATCH /api/settings/streaming endpoints with admin-only writes
  and full input validation including cross-field checks

Frontend:
- settingsStore fetches limits on WebSocket ready, exposes isAdmin flag
- ScreenShareSettingsPopover reads bounds from store instead of
  hardcoded constants, auto-clamps stale localStorage values
- buildScreenShareOptions() clamps bitrate to server limits at build
  time as enforcement backstop
- ServerSettings modal gains a "Streaming" tab (admin-only) with
  bitrate range sliders, resolution/framerate toggles, and save/reset
2026-02-26 03:33:29 +01:00
Jannis Braun c9f9787b99 feat: rich markdown renderer with @mention badges and autocomplete
- Add MarkdownRenderer with syntax-highlighted code blocks (prism-react-renderer),
  GFM tables, and Discord-style theming
- Add MentionBadge that resolves user IDs to display names with role colors
- Add MentionPopover autocomplete triggered by @ in MessageInput
- Fix mention:// URL sanitization — allowlist the scheme in urlTransform so
  react-markdown v9 passes it through to the component override
- Highlight messages that mention the current user (amber border)
- Bump rate limit from 60 to 200 req/min
2026-02-25 23:49:41 +01:00
Jannis Braun 0a157de162 refactor: purge legacy server_members.role column, single source of truth via member_roles
Remove the legacy TEXT role column ('owner'/'admin'/'member') from
server_members and make the bitwise RBAC member_roles junction table
the sole authority for role assignments. Owner detection now uses
servers.ownerId exclusively.

- Remove MemberRole type and role field from shared types
- Remove role from Drizzle schema, raw SQL CREATE TABLE, and seed data
- Rewrite PATCH /members/:uid to accept { roleIds: string[] }
- Fix GET /members to populate roles array (was TODO)
- Replace member.role === 'owner' guard with isServerOwner()
- Remove getMemberRole() helper and legacy bridge code
- MemberSidebar groups by highest-positioned role instead of legacy string
- ServerSettings replaces admin/member dropdown with role checkboxes
- Message.tsx derives color from roles[] with owner fallback via ownerId
- Existing DBs keep vestigial column (Drizzle ignores it); new DBs omit it
2026-02-25 22:46:50 +01:00
Jannis Braun 8030c89c6c feat: bitwise RBAC engine with channel-level permission overrides
Replace string-based role checks (role === 'admin') with a bitwise BigInt
permission system. Adds computePermissions() resolution engine following
Discord's model: @everyone base → role union → admin shortcut → channel
overrides (role deny/allow → member deny/allow). Ready payload now filters
channels by VIEW_CHANNEL and attaches per-user myPermissions to each
server and channel. Includes channel_overrides table, @everyone role
auto-creation, migration for existing servers, and override CRUD API.
2026-02-24 05:08:59 +01:00
Jannis Braun 176f4db27e chore: remove 62 tsc emit artifacts from src/, add noEmit to tsconfig
tsc was emitting compiled .js files directly into packages/web/src/
alongside the .tsx source files because noEmit was not set. These
artifacts were never used — Vite compiles from .tsx source directly.

- Add noEmit: true to packages/web/tsconfig.json (tsc = type-check only)
- Delete all 62 orphaned .js files from src/ (-6,129 lines)
- Add packages/web/src/**/*.js to .gitignore as safeguard
2026-02-23 00:54:51 +01:00
Jannis Braun 5fe43bc0c8 fix: DM close visibility flag, wire Remove Friend button, harden deploy script
- Redesign DM close as a visibility flag (closed column) instead of row deletion,
  so message broadcasts still reach users who closed a DM conversation
- Add broadcastDmMessage() helper that auto-resurfaces closed DMs when new messages arrive
- Wire Remove Friend button in DM welcome header with onClick handler and friend check
- Fix deploy.sh to cd to its own directory so rsync always runs from project root
2026-02-22 22:29:40 +01:00
Jannis Braun 6b8fd44a3a feat: real-time sync, notification & social system overhaul
- Add WS events: dm_channel_created, dm_channel_closed, friend_removed,
  channel_created/updated/deleted, server_updated
- Fix first-ever DM: broadcast dm_channel_created to recipient
- Add DELETE /api/dm/:id for closing DMs with re-open support
- Wire Close DM button in sidebar
- Fix dm_message_created for unknown channels (safety net)
- Broadcast friend_removed on friend deletion
- Sound system: track realtimeMessageEvents separately from API loads,
  play notification for messages in all channels, not just current
- Optimistic updates: send/edit/delete messages appear instantly with
  rollback on failure, temp message deduplication on WS echo
- Channel CRUD broadcasts to all server members
- Server update broadcast on PATCH
- Server join registers user in connectionManager immediately
- Reconnect: only reload current channel, preserve other channel caches
- Activity panel, right panel, member list toggle components
2026-02-22 22:15:11 +01:00
Jannis Braun 5c38f076d3 fix: eliminate voice ducking caused by rogue LiveKit audio elements
Add MutationObserver to neutralize LiveKit's re-attached <audio> elements,
mark our keep-alive elements with data-opencord, detach tracks on unsubscribe,
remove dangerous blanket .play(), and soften compressor to transparent limiter.
2026-02-20 07:03:41 +01:00
Jannis Braun 1f813395e2 feat: Discord Dark theme overhaul — darker palette, floating controls, UI polish
Shift entire color palette from Discord's Ash theme to the darker Dark theme.
Redesign VoiceControlBar as floating auto-show pill, add gradient Join Voice
screen, move invite icon to server header, add voice channel user status
badges, update auth pages with subtle gradient backgrounds, and sweep all
hardcoded hex colors across 14 files to match the new darker palette.
2026-02-19 06:49:50 +01:00
Jannis Braun 7ae3e8c687 feat: Optimize WebRTC pipeline for 60fps screen sharing
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
2026-02-19 03:34:20 +01:00
Jannis Braun 435d12e5b8 feat: unread indicators + DM bug fixes + data-driven isDmChannel
- Fix stale message cache: add force param to loadMessages, clearAllMessages action
- Fix reload race condition: URL-based isDmChannel fallback before WS ready
- Add read_states DB table for persistent unread tracking
- Add channel_ack WS event (client→server→echo) with BigInt comparison
- Wire up unread state in chatStore (readStates, unreadChannels, ackChannel)
- Auto-ack channels on MessageList view (200ms debounced)
- Unread pill indicators on server icons in ServerSidebar
- Bold text + white dot on unread channels/DMs in ChannelSidebar
- Replace all showDms reads with data-driven isDmChannel() across 8 files
- Design system, UI polish, and component fixes from previous sessions
2026-02-18 20:48:48 +01:00
Jannis Braun 7168149d98 feat: DM infrastructure overhaul + volume sliders + LiveKit dynamic URL
- Add DM edit/delete endpoints (REST + WebSocket)
- Add DM typing indicators with real-time broadcast
- Fix volume sliders to control LiveKit mic/speaker
- Fix Send Message button on user profile popout
- Add New DM modal with user search
- Fix message pagination (SQL cursor instead of in-memory)
- Guard optional attachments on DM messages
- Dynamic LiveKit URL from request Host header
- DM sidebar auto-sorts by most recent message
2026-02-18 17:29:39 +01:00
Jannis Braun 4f65ea9c86 fix: resolve LiveKit voice/video stability issues
- Guard Disconnected/ConnectionStateChanged event handlers against stale rooms:
  old room events no longer nuke the new room's state (root cause of buttons
  failing, mute getting stuck, DUPLICATE_IDENTITY cascades)
- Reset media state (isMuted/isCameraOn/isScreenSharing) on connect to prevent
  desync after reconnects
- Add voiceStates to WS ready payload so users see who's in voice on page load
- Wire VoiceControls buttons to check getActiveRoom() before SDK calls
- Guard ChannelSidebar against re-joining the same voice channel
- Switch LIVEKIT_URL to wss://nova.ddns.net/livekit for HTTPS secure context
  (required for getUserMedia in Safari)
2026-02-18 07:52:25 +01:00
Jannis Braun 5ef502f2e3 fix: repair invite links, social features, messaging + Discord UI overhaul
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events

Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)

Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files
2026-02-18 05:34:45 +01:00
Jannis Braun 4fd17084a5 chore: Initial commit of Opencord base state 2026-02-18 02:49:21 +01:00