Avatar opened the profile popout whenever it received a user prop. Since user is how every avatar gets its gradient, colour and status dot, all 22 call sites became profile triggers by accident — including the picture inside the profile card itself, which re-anchored the card to that picture on every click and walked it across the screen (120px right, 36px down, until it pinned at the viewport clamp).
Avatar is now presentational. A new ProfileAvatar carries the open-the-profile behaviour at the five call sites that actually want it. The card's own picture escalates to the full profile modal instead of reopening the card.
The card also places itself off its measured size via the shared computeFloatingPosition engine, replacing six call sites that each hand-computed coordinates against a guessed 460px card height.
Closes#37
Snapshot of in-progress work parked here so group-DM-polish can land
cleanly on main. Touches MainContent + mobile-ui.md which overlap with
group-DM-polish; rebase onto post-merge main and resolve conflicts on
those two files manually.
Files: MainContent, MessageInput, MobileVoiceFullScreen (+test), StreamTile,
VoiceUser, useLiveKit, useVisualViewportInset, AudioManager, voiceStore,
voice utils, mobile-ui.md, voice.md, mobile-parity handoff doc.
- Extract VolumeSliderItem to voiceMenuItems.tsx (was duplicated in
VoiceUser.tsx and VoiceChannel.tsx)
- Add e.stopPropagation() to all imperative context menu handlers
for consistency with useContextMenu hook behavior
Broadcast user_updated events over WebSocket when profile fields change,
updating members, DM participants, friends, and cached messages in real time.
Widen useVoiceParticipantMeta to return the full user object and add a
standalone avatarColor prop to Avatar so all ~16 callsites now resolve
the user's chosen gradient color instead of falling back to hash-based colors.
Add flex to speaking ring wrapper divs in VoiceUser and PictureInPicture
to eliminate baseline descender space that made the ring oval. Extract
useVoiceParticipantMeta hook to resolve real display names and avatars
for voice participants instead of showing raw usernames with null avatars.
Permission changes now take effect immediately without requiring
disconnect/reconnect. Modeled as "permission mute" parallel to
server mute — server recomputes SPEAK for all voice participants
on role/override changes and broadcasts state via WebSocket.
Includes amber UI indicators and mic toggle blocking.
Use neutral bg-white/20 for unwatched camera badge in grid tile instead
of bg-accent-rose/90, matching the local mute badge convention. Show
crossed-out camera icon in channel sidebar when a remote user's camera
is locally unwatched. Add local mute badge to both grid tile and sidebar.
Add ability to unsubscribe from remote camera tracks via context menu,
with unwatched state tracked in voiceStore. Fix click propagation through
React portals by adding onClick stopPropagation alongside onMouseDown on
both the main context menu and MoveToSubmenu flyout portal containers.
Use rose badge color for unwatched cameras (user choice) instead of amber
(reserved for server-enforced states).
Both the channel sidebar (VoiceChannel.tsx) and voice panel (VoiceUser.tsx)
now share one context menu with volume slider + conditional mod items,
eliminating duplicated portal/positioning/click-outside code from VoiceUser.
Replace hardcoded Tailwind grid-cols breakpoints with a container-aware
layout algorithm that uses ResizeObserver to recompute optimal tile
arrangement. Maximizes tile area while maintaining 16:9 aspect ratio,
automatically adapting when VoiceChatPanel opens/closes, window resizes,
or fullscreen is toggled.
Add isServerDeafened to mic icon slash conditions in VoiceControlBar and
ChannelSidebar. Restructure VoiceUser badge rendering to gate on effective
state (intent OR server enforcement) instead of only LiveKit participant
intent, fixing missing badges in the voice grid for server-muted users.
- Replaces global `userId` tracking with `spaceId:userId` composite keys across both backend and frontend, fixing the issue where server-muting a user in one space bled into others.
- Modifies client-side `ready` event hydration to merge voice states per-origin instead of completely overwriting the store, preventing federated connections from wiping out home instance mutes.
- Excludes server voice restrictions from `zustand/persist` so stale client caches don't override the server's authority on reload.
- Fixes React component reactivity by using reactive store selections for `spaceId` instead of imperative `getState()` calls, ensuring UI lockdown indicators accurately reflect the initial websocket handshake.
When a moderator server-deafens a user, the implied mute is server-imposed
and should display amber (not red) everywhere. Updated VoiceControlBar,
ChannelSidebar, VoiceChannel, and VoiceUser to check isServerDeafened
alongside isServerMuted for amber color and cursor-not-allowed state.
Also includes smart mute/deafen toggle logic (Discord-style coupling),
server-side enforcement of mute/deafen bypass, and cleanup of server
voice state on user departure.
Add ban/unban functionality with BansPanel in space settings, voice
moderation context menu (mute/deafen/disconnect), and fix federated
space settings panels to use origin-aware API client. Show domain
indicators for federated members in MembersPanel.
Store the original home snowflake ID (homeUserId) during federation replication
so that avatar gradient colors resolve identically across instances. Previously,
replicated users got new snowflake IDs on each instance, causing different
gradient colors. Now Avatar, UserProfilePopout, VoiceUser, StreamTile, and
VoiceChannel all resolve through homeUserId when available. Includes backfill
logic for existing federated users missing the field.
Federated users get a different snowflake ID on remote instances,
causing avatar gradients to mismatch their home identity. Apply
resolveDisplayIdentity/isSelf resolution in VoiceUser, StreamTile,
VoiceChannel sidebar, and MemberSidebar so the current user's avatar
color is consistent across all views.
Avatar fallback gradients were hashed by display name alone when no
user prop was passed, causing the same person to appear in different
colors across messages, replies, member lists, voice panels, etc.
Added userId prop to Avatar and wired it through all 17 call sites
so the gradient always hashes by user ID.
Migrate all 10 voice/video components from Discord visual language to
Aether Drift design system. Zero discord-* classes or hardcoded hex
values remain in components/voice/.
Key changes:
- Status indicators use pastel accents: mint (connected/speaking),
amber (connecting/idle), rose (muted/deafened/error)
- VoiceControlBar converted to frosted glass-bubble material
- ConnectionInfoPopover and ScreenShareSettingsPopover use glass popovers
- Speaking ring glow changed from Discord green to mint (#86efac)
- Slider accents use lavender instead of blurple
- All bg/text/border tokens mapped to surface-*/txt-*/interactive-* system
Camera was stuck at 180p because our custom <video> rendering bypassed
LiveKit's adaptive stream observer. Replaced manual srcObject binding
with track.attach()/detach() in VoiceUser, StreamTile, and PictureInPicture
so the SFU receives viewport dimensions and forwards the correct
H.264 simulcast layer.
Screen share VP9 SVC with L3T3 spatial layers failed because hardware
VP9 encoders (NVENC, QSV, VCE) don't support spatial scalability —
Chrome silently degrades to L1T1. Reverted to VP9 single-layer
(simulcast: false, no scalabilityMode). Also targets encodings[length-1]
in applyOverdrive() for correct simulcast layer targeting.
Eliminate double-state architecture (useState → useEffect bridge → store)
that lost speaking events due to React 18 batching. ActiveSpeakersChanged
now writes speakingParticipantIds directly to voiceStore; 200ms poll
catches missed SDK events. Each VoiceUser subscribes to its own identity
via fine-grained selector for minimal re-renders. Also adds connection
quality indicator and ConnectionInfoPopover.
Streams no longer auto-focus into large view when they start — tiles
stay in the equal-size grid until manually clicked. Audio playback is
moved out of VoiceUser/StreamTile into a new GlobalAudioRenderer
component rendered in AppLayout so it survives channel navigation.
Streams now appear as separate tiles in the voice grid alongside the
user's camera/avatar tile, matching Discord's model. Each stream tile
has independent volume, mute, watch/unwatch controls, quality badges,
and stream attenuation that ducks audio when someone speaks.
Pass audio: true to setScreenShareEnabled so the browser offers the
"Share audio" checkbox. Track ScreenShareAudio from remote participants
and play it through a dedicated audio element with the same volume
pipeline (including boost >100%).
- Add WebSocket voice_status/voice_status_update events so mute/deafen
icons are visible in the sidebar without joining the voice channel
- Server tracks voiceUserStates and includes them in the ready payload
- Re-register voice channel on WebSocket reconnect to prevent sidebar
users from disappearing after idle timeout
- Re-broadcast deafen state to late joiners via LiveKit data channel
- Fix black grid tile when video stops (enabled-flag guards)
- Remove duplicate mute/deafen from VoiceControls (replaced with
Video Quality + Noise Suppression)
- Fix missing users in sidebar voice list (identity matching + fallback)
Shift entire color palette from Discord's Ash theme to the darker Dark theme.
Redesign VoiceControlBar as floating auto-show pill, add gradient Join Voice
screen, move invite icon to server header, add voice channel user status
badges, update auth pages with subtle gradient backgrounds, and sweep all
hardcoded hex colors across 14 files to match the new darker palette.
- New PictureInPicture component: draggable floating window that shows
active stream when navigating away from voice channel, with LIVE badge,
snap-to-edge, click-to-navigate-back
- Fix VoiceUser to check actual track presence instead of boolean flags
for video rendering
- Add LocalTrackPublished/LocalTrackUnpublished events to useLiveKit
so local screen share and camera show immediately in VoiceGrid
- Add pipCollapsed state to uiStore
- Implemented 'Overdrive' logic to force high bitrates on Chrome
- Fixed 'Auto' preset to default to stable 720p60
- Added persistent 'Triple-Kick' hammer to prevent bitrate throttling
- Fixed sidebar connection status sync
- Added comprehensive diagnostic logger
- Guard Disconnected/ConnectionStateChanged event handlers against stale rooms:
old room events no longer nuke the new room's state (root cause of buttons
failing, mute getting stuck, DUPLICATE_IDENTITY cascades)
- Reset media state (isMuted/isCameraOn/isScreenSharing) on connect to prevent
desync after reconnects
- Add voiceStates to WS ready payload so users see who's in voice on page load
- Wire VoiceControls buttons to check getActiveRoom() before SDK calls
- Guard ChannelSidebar against re-joining the same voice channel
- Switch LIVEKIT_URL to wss://nova.ddns.net/livekit for HTTPS secure context
(required for getUserMedia in Safari)
Phase 1 - Feature Repair:
- Fix member kick/leave: add missing db.delete() call in servers.ts
- Stabilize invite codes: return existing code instead of regenerating
- Fix user search: use LIKE instead of exact match in social.ts
- Wire DM button on FriendsPage to create/navigate to DM channels
- Add cancel outgoing friend request (DELETE endpoint + frontend)
- Add accept/decline friend request actions with WS real-time events
- Fix replyToId persistence in message creation
- Hydrate reactions and replyTo in message queries
- Add joinByCode to API client and serverStore
- Add friend_request_received/accepted WebSocket events
Phase 2 - Discord UI Overhaul:
- Remove stray borders between layout columns
- Replace shadow-sm with shadow-header on content headers
- Replace all bg-gray-*/text-gray-* with Discord color tokens
- Ensure flat color contrast (#1E1F22, #2B2D31, #313338)
Testing:
- Set up vitest + @testing-library/react + jsdom
- Add 17 tests across InviteModal, JoinServer, FriendsPage (all passing)
- Fix vite resolve.extensions to prefer .tsx over stale .js files