The flat app-icon.svg's gradient B mark has a bright (#fff) sheen that runs
to the badge perimeter with no dark separation. At favicon sizes (16/32px)
that edge anti-aliases into a white halo that reads as a border around the
icon — visible in Safari browser tabs, and the same defect in the small
Windows .ico / Linux launcher reps that also rendered from the flat SVG.
The committed 3D raster masters (used by every >=128px output already) frame
the mark in a dark surround and stay clean down to 16px. Set RASTER_THRESHOLD
0 so all app-icon sizes route through the raster path; the flat SVG is kept
as a gated source, re-enablable only with a corrected flat mark. Regenerated
favicons + small desktop reps; output remains byte-deterministic. Updated the
generator header/comments, README source matrix, and the dated icon spec.
Replace ripped Discord audio with self-authored Ogg Vorbis files (avoids
copyright on open-source launch) and fix three cue bugs:
- Anti-pop envelope: playSound now applies a 10ms fade-in (+ tail fade-out
for one-shots) so buffers no longer start at a non-zero amplitude. Kills
the pop on the looping call cues. Mirrors playTestTone.
- Deafen no longer plays mute+deafen at once: toggleDeafen flips isMuted and
isDeafened atomically, so SoundController saw both transitions. New tested
pure helper selectVoiceStateSound() suppresses the side-effect mute cue.
- Viewer-side watch feedback: stream_user_joined/left now play locally on the
watcher's own machine for explicit Watch/Stop actions, via
handleViewerWatchToggle. Direct local playback (not a watchingStreams diff)
keeps auto-teardown silent and works identically on Safari and Electron.
Docs: docs/systems/sounds.md updated (Ogg, dual-audience cue rows, mute/deafen
selection, viewer feedback, anti-pop envelope).
Replaces desktop and web icon binaries with the new brand mark, ships
PNG raster exports under assets/brand/ alongside the existing SVG
sources, adds Alternative Styles artwork variants, and updates the
icon generation script and System Prompt doc. deploy.sh excludes
the new local-only artifacts (*.rtfd, assets/brand, electronbuild.sh,
multi-platform-roadmap.md) so they don't get rsync'd to the live
boxes. Drops ARCHITECTURE_AUDIT.md (obsolete).
Replaces the full-bleed black-bg logo badge in the top-left @me tile with a
white logo mark on the primary purple (matching toggle switches) when active
or hovered, and `--interactive-muted` grey when idle. Logo bumped to 25px.
Iterating-by-paint-over wasn't working. Going back to first
principles: the brand IS the badge — full Element 1 mass, mark with
its own internal padding, dark frame around it. That's what reads as
"Backspace" on every other surface (dock, taskbar, favicon, apple-
touch). The sidebar home tile should look the same.
The earlier "ugly grey" complaint about Element 1 in the sidebar
came down to one specific colour mismatch: the source SVG's
#1d1d1b (warm near-black) sat next to the sidebar's #1a1a23 (cool
near-black) and read as an off-grey rectangle. Fix: in the generator,
do a string-replace `#1d1d1b → #000000` on app-icon.svg before
rendering logo.png only — every other output (.icns, .ico, favicons,
PWA) keeps the original brand `#1d1d1b`. Pure black against the
sidebar's #1a1a23 reads as a deliberately darker tile, not a hue
mismatch.
Reverts the SpaceSidebar lavender-tile workaround: with the badge
filling the tile via object-cover, the button's overflow-hidden +
rounded-[20px → 13px] morph already animates the badge cleanly.
backgroundStyle for type === 'dm' returns undefined again; deps trim
back to what they were.
Determinism gate verified — only logo.png changed (other 21 outputs
byte-identical across two regen runs).
The previous Element-1 (full badge) approach produced a visible
warm-grey #1d1d1b square inside the cool-dark #1a1a23 sidebar — the
two near-blacks differ enough in hue to read as a foreign rectangle
in the slot.
The right answer (third time lucky): the SpaceSidebar's 40×40
rounded-[20px] tile already IS the dark squircle frame. logo.png now
composites the bare gradient mark at 75% on a transparent canvas:
the sidebar's tile bg shows through, the 25% padding keeps the mark
off the squircle edges and clear of the active-state ring, and there
is no foreign-bg colour conflict.
Refactored writeMaskablePng → writeCenteredMarkPng to share one code
path between the maskable PWA (opaque #1d1d1b background, 60% mark)
and the in-app logo (transparent background, 75% mark). Both use the
same composition pipeline; only canvas / scale / bg differ.
Only logo.png regenerated; other 21 outputs byte-identical
(determinism gate verified twice).
The SpaceSidebar's home tile is a 40×40 rounded-[20px] squircle with
object-cover. The original spec assumed the sidebar provides "the
colour-circle frame," so logo.png shipped as the bare gradient B on
transparent. In practice the tile is a transparent slot — the bare
mark touched the squircle edges (no internal padding), conflicted
with the active-state ring, and read as poorly-integrated.
Switching to the full badge (Element 1 / app-icon.svg): the badge's
own dark squircle bg fills the tile, its internal padding around the
mark keeps the gradient off the edges, and the result reads as a
clean Discord-style "home space" tile alongside the user's other
spaces.
Only logo.png regenerated; remaining 21 outputs byte-identical
(determinism gate verified). Spec output matrix and generator README
updated to reflect the corrected source mapping.
First run of pnpm gen-icons against the new artwork. All 22 outputs
generated deterministically (verified by hashing twice). Replaces the
dated raster set everywhere — desktop app icons, tray, web favicons,
PWA, in-app logo.
Regenerate all web icons (favicon, PWA, apple-touch) from master 1024x1024
icon.png. Add BrowserWindow icon property for Windows/Linux taskbar icon
in Electron dev mode.
- Rewrite ChannelSettingsModal with full tri-state permission override UI
for roles and members (allow/neutral/deny per permission bit)
- Switch font from Inter to self-hosted DM Sans (woff2 variable fonts)
- Add client-side VIEW_CHANNEL filtering in ChannelSidebar for private channels
- Broadcast isPrivate flag on channel override changes
- Fix voice permission bit migration: gate behind persistent flag to prevent
repeated re-runs that stripped STREAM from @everyone roles
- Add speakingUserIds set to voice store for efficient user-level lookups
- Clear current channel view when a channel is deleted
- Move .glass-strip to @layer utilities for proper CSS specificity
- Simplify avatar initials font size to proportional formula