feat: soundboard, account menu, and call timer
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Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.

Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.

Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.

Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
This commit is contained in:
2026-08-31 13:45:18 -03:00
parent ef5545465d
commit f5451e1b14
22 changed files with 5026 additions and 11 deletions
+27 -1
View File
@@ -1,4 +1,7 @@
import React, { useEffect, useRef } from 'react';
import { AudioManager } from '../audio/AudioManager';
import { getSfxVolume } from '../utils/sfx';
import { api } from '../api/client';
import { useAuthStore } from '../stores/authStore';
import { useSpaceStore, getChannelOrigin, getMyUserIdForOrigin, setMyUserIdForOrigin, resolveDmChannelId } from '../stores/spaceStore';
import { useChatStore } from '../stores/chatStore';
@@ -285,6 +288,12 @@ function handleEvent(origin: string, event: ServerEvent): void {
setVoiceUsers(channelId, userIds);
}
}
if (event.voiceRoomStarts) {
const vs = useVoiceStore.getState();
for (const [channelId, startedAt] of Object.entries(event.voiceRoomStarts)) {
vs.setVoiceRoomStart(channelId, startedAt);
}
}
// Initialize activity data from ready payload
if (event.userActivities) {
useActivityStore.getState().initActivities(event.userActivities);
@@ -574,14 +583,31 @@ function handleEvent(origin: string, event: ServerEvent): void {
break;
}
case 'voice_state_update':
case 'voice_state_update': {
const vs = useVoiceStore.getState();
if (event.action === 'join') {
addVoiceUser(event.channelId, event.userId);
if (event.startedAt) vs.setVoiceRoomStart(event.channelId, event.startedAt);
} else {
removeVoiceUser(event.channelId, event.userId);
clearVoiceUserStatus(event.userId);
// The server destroys an empty space room, so its clock is gone; drop
// ours too or the next call would show the previous one's elapsed time.
const remaining = useVoiceStore.getState().voiceUsers.get(event.channelId);
if (!remaining || remaining.length === 0) vs.clearVoiceRoomStart(event.channelId);
}
break;
}
case 'soundboard_played':
// Played locally by every client in the call rather than mixed into the
// presser's microphone: no upstream bandwidth, no LiveKit track, and the
// clip stays crisp instead of going through voice processing.
void AudioManager.getInstance().playUrl(
api.uploads.url(event.filename),
{ volume: getSfxVolume() },
);
break;
case 'voice_status_update':
setVoiceUserStatus(event.userId, event.isMuted, event.isDeafened, event.isCameraOn, event.isScreenSharing);