feat: soundboard, account menu, and call timer
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Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.

Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.

Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.

Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
This commit is contained in:
2026-08-31 13:45:18 -03:00
parent ef5545465d
commit f5451e1b14
22 changed files with 5026 additions and 11 deletions
@@ -0,0 +1,152 @@
import { useEffect, useRef, useState } from 'react';
import { api, type SoundboardSound } from '../../api/client';
import { wsSend } from '../../hooks/useWebSocket';
import { useTransferStore } from '../../stores/transferStore';
import { waitForTransferAttachment } from '../../utils/waitForTransfer';
import { useT } from '../../i18n';
interface SoundboardPopoverProps {
spaceId: string;
canManage: boolean;
onClose: () => void;
}
/** Clips are short gags; anything larger is a music file in disguise. */
const MAX_SOUND_BYTES = 1024 * 1024;
export function SoundboardPopover({ spaceId, canManage, onClose }: SoundboardPopoverProps) {
const t = useT();
const [sounds, setSounds] = useState<SoundboardSound[]>([]);
const [uploading, setUploading] = useState(false);
const [error, setError] = useState('');
const fileRef = useRef<HTMLInputElement>(null);
const panelRef = useRef<HTMLDivElement>(null);
useEffect(() => {
let cancelled = false;
api.soundboard.list(spaceId)
.then(({ sounds: list }) => { if (!cancelled) setSounds(list); })
.catch(() => { /* an empty board is the honest fallback */ });
return () => { cancelled = true; };
}, [spaceId]);
useEffect(() => {
const handlePointer = (e: MouseEvent | TouchEvent) => {
if (!panelRef.current?.contains(e.target as Node)) onClose();
};
const handleKey = (e: KeyboardEvent) => { if (e.key === 'Escape') onClose(); };
document.addEventListener('mousedown', handlePointer);
document.addEventListener('touchstart', handlePointer);
document.addEventListener('keydown', handleKey);
return () => {
document.removeEventListener('mousedown', handlePointer);
document.removeEventListener('touchstart', handlePointer);
document.removeEventListener('keydown', handleKey);
};
}, [onClose]);
// Fire and forget: the server echoes the clip back to everyone in the call,
// this client included, so the presser hears exactly what the others hear —
// including the server's refusal when the cooldown is still running.
const play = (soundId: string) => wsSend({ type: 'soundboard_play', soundId });
const handleFile = async (file: File) => {
setError('');
if (file.size > MAX_SOUND_BYTES) {
setError(t('soundboard.tooLarge'));
return;
}
const name = window.prompt(t('soundboard.namePrompt'), file.name.replace(/\.[^.]+$/, ''));
if (!name) return;
setUploading(true);
try {
const tid = await useTransferStore.getState().startUpload(file, { tray: false });
const { filename } = await waitForTransferAttachment(tid);
const created = await api.soundboard.add(spaceId, name, filename);
setSounds((prev) => [...prev, created]);
} catch {
setError(t('soundboard.tooLarge'));
} finally {
setUploading(false);
if (fileRef.current) fileRef.current.value = '';
}
};
const handleRemove = async (soundId: string) => {
const previous = sounds;
setSounds((prev) => prev.filter((s) => s.id !== soundId));
try {
await api.soundboard.remove(soundId);
} catch {
setSounds(previous);
}
};
return (
<div
ref={panelRef}
className="absolute bottom-full left-2 right-2 mb-2 z-[200] glass rounded-xl overflow-hidden p-3 shadow-xl"
>
<div className="flex items-center justify-between mb-2">
<span className="text-[12px] font-semibold uppercase tracking-wider text-txt-tertiary">
{t('soundboard.title')}
</span>
{canManage && (
<>
<button
type="button"
onClick={() => fileRef.current?.click()}
disabled={uploading}
className="text-[11px] text-accent-primary hover:underline disabled:opacity-50"
>
{uploading ? t('soundboard.adding') : t('soundboard.add')}
</button>
<input
ref={fileRef}
type="file"
accept="audio/*"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) void handleFile(file);
}}
/>
</>
)}
</div>
{error && <div className="text-[11px] text-txt-danger mb-2">{error}</div>}
{sounds.length === 0 ? (
<p className="text-[12px] text-txt-tertiary py-2">{t('soundboard.empty')}</p>
) : (
<div className="grid grid-cols-3 gap-1.5 max-h-[220px] overflow-y-auto scrollbar-thin">
{sounds.map((sound) => (
<div key={sound.id} className="relative group">
<button
type="button"
onClick={() => play(sound.id)}
className="w-full px-2 py-2.5 rounded-lg bg-surface-elevated text-txt-secondary hover:text-txt-primary hover:brightness-125 transition-all text-[11px] font-medium truncate"
title={sound.name}
>
{sound.name}
</button>
{canManage && (
<button
type="button"
onClick={() => void handleRemove(sound.id)}
title={t('soundboard.remove')}
aria-label={t('soundboard.remove')}
className="absolute -top-1 -right-1 w-4 h-4 rounded-full bg-accent-rose text-white text-[10px] leading-none opacity-0 group-hover:opacity-100 transition-opacity"
>
×
</button>
)}
</div>
))}
</div>
)}
</div>
);
}