feat: soundboard, account menu, and call timer
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Soundboard: the trigger travels over the WebSocket and every client in the
call plays the clip locally, instead of mixing it into the presser's
microphone or publishing a LiveKit track. No upstream bandwidth, no media
stack changes, and the clip is not degraded by voice processing.

Fan-out uses a new sendToRoomParticipants rather than sendToRoom: the latter
broadcasts a space room to the whole space, which is right for the presence
the sidebar shows and wrong for anything audible. The cooldown is enforced
server-side — a client-side one only slows down people not trying to abuse it,
and a soundboard is the easiest thing here to turn into a weapon. Playing is
open to anyone in the call; deciding what the buttons are needs MANAGE_SPACE.

Account menu: the name in the user bar had cursor-pointer and no handler, so
the interface was already promising a click that did nothing. Offers profile,
status and copy-id — not the Clips or account switching the reference design
shows, which would be dead UI here.

Call timer: startedAt comes from the server, so a late joiner sees the call's
age rather than their own arrival. Empty space rooms are destroyed already,
which is what makes the next call start from zero — no reset logic needed.
This commit is contained in:
2026-08-31 13:45:18 -03:00
parent ef5545465d
commit f5451e1b14
22 changed files with 5026 additions and 11 deletions
@@ -7,6 +7,7 @@ import { useUIStore } from '../../stores/uiStore';
import { useAuthStore } from '../../stores/authStore';
import { useInstanceStore } from '../../stores/instanceStore';
import { VoiceChannel } from '../voice/VoiceChannel';
import { AccountMenu } from './AccountMenu';
import { VoiceControls } from '../voice/VoiceControls';
import { useVoiceStore } from '../../stores/voiceStore';
import { ProfileAvatar } from '../ui/ProfileAvatar';
@@ -844,6 +845,7 @@ function UserAreaPanel({
onDeafenToggle: () => void;
onSettingsClick: (tab?: string) => void;
}) {
const [accountMenuOpen, setAccountMenuOpen] = useState(false);
const [openPanel, setOpenPanel] = useState<'input' | 'output' | null>(null);
const inputDeviceId = useVoiceStore((s) => s.inputDeviceId);
const outputDeviceId = useVoiceStore((s) => s.outputDeviceId);
@@ -1132,14 +1134,27 @@ function UserAreaPanel({
)}
{/* User area bar */}
<div className="h-[52px] px-2 flex items-center select-none">
{/* Avatar + name */}
<div className="p-1 hover:bg-interactive-hover rounded-[4px] flex items-center gap-2 flex-1 min-w-0 cursor-pointer transition-colors group">
<div className="relative h-[52px] px-2 flex items-center select-none">
{accountMenuOpen && (
<AccountMenu
onClose={() => setAccountMenuOpen(false)}
onEditProfile={() => onSettingsClick('account')}
/>
)}
{/* Avatar + name. The avatar opens the profile card (ProfileAvatar);
the name opens the account menu — which is what the cursor here has
been promising all along without anything happening. */}
<div className="p-1 hover:bg-interactive-hover rounded-[4px] flex items-center gap-2 flex-1 min-w-0 transition-colors group">
<ProfileAvatar src={user.avatar} name={user.displayName ?? user.username} size={34} status={user.status} user={user} />
<div className="flex-1 min-w-0">
<button
onClick={() => setAccountMenuOpen((v) => !v)}
aria-haspopup="menu"
aria-expanded={accountMenuOpen}
className="flex-1 min-w-0 text-left cursor-pointer"
>
<div className="text-[13.5px] font-semibold text-txt-primary truncate leading-tight">{user.displayName ?? user.username}</div>
<div className="text-[11px] text-txt-tertiary truncate leading-tight group-hover:text-txt-secondary">@{user.username}</div>
</div>
</button>
</div>
{/* Controls */}