fix(icons): render small favicons from 3D raster to kill white tab-border

The flat app-icon.svg's gradient B mark has a bright (#fff) sheen that runs
to the badge perimeter with no dark separation. At favicon sizes (16/32px)
that edge anti-aliases into a white halo that reads as a border around the
icon — visible in Safari browser tabs, and the same defect in the small
Windows .ico / Linux launcher reps that also rendered from the flat SVG.

The committed 3D raster masters (used by every >=128px output already) frame
the mark in a dark surround and stay clean down to 16px. Set RASTER_THRESHOLD
0 so all app-icon sizes route through the raster path; the flat SVG is kept
as a gated source, re-enablable only with a corrected flat mark. Regenerated
favicons + small desktop reps; output remains byte-deterministic. Updated the
generator header/comments, README source matrix, and the dated icon spec.
This commit is contained in:
Jannis Braun
2026-07-01 00:58:51 +02:00
parent 0eb65b6608
commit cfe4fd80c4
9 changed files with 32 additions and 25 deletions
+29 -22
View File
@@ -14,13 +14,13 @@
*
* Run via `pnpm gen-icons` after artwork changes; commit the diff.
*
* APP-ICON HYBRID RENDERING: app-icon outputs ≥128 px source from the 3D
* raster PNGs (x1=149 / x2=294 / x3=440), routed by closest-fit (smallest
* APP-ICON RENDERING: every app-icon output sources from the 3D raster
* PNGs (x1=149 / x2=294 / x3=440 / 1024), routed by closest-fit (smallest
* source ≥ target) to minimise resampling, then masked to a rounded-square
* silhouette (22 %·side ≈ Apple's macOS template radius). Outputs <128 px
* source from app-icon.svg — flat geometry stays crisp at favicon sizes
* where the 3D detail wouldn't read anyway. Tray icons and the PWA
* maskable inner remain SVG-only.
* silhouette (22 %·side ≈ Apple's macOS template radius). The flat
* app-icon.svg is retained as a source but no longer rendered: at favicon
* sizes its gradient mark halos into a white perimeter border (see
* RASTER_THRESHOLD). Tray icons and the PWA maskable inner remain SVG-only.
*
* DETERMINISM: byte-stable for a given lockfile only. After bumping
* sharp / png-to-ico / png2icons, expect a follow-up regen+commit in
@@ -64,14 +64,20 @@ const MASKABLE_BG = '#1d1d1b';
// is fine and keeps output stable across all target sizes.
const SVG_DENSITY = 1200;
// Sizes at or above this threshold render from the 3D raster PNG sources;
// smaller targets render from app-icon.svg. 128 picked because:
// - dock / launcher / homescreen / PWA tile thumbnails are all ≥128 px,
// where the 3D-rendered design intent reads;
// - <128 (favicons, small Linux launcher slots, small .ico subset) reads
// better from flat SVG — crisp pixel grid alignment, and the 3D detail
// wouldn't be visible at that size regardless.
const RASTER_THRESHOLD = 128;
// Every app-icon size renders from the 3D raster PNG sources; nothing
// renders from the flat app-icon.svg. Set to 128 originally on the theory
// that flat geometry reads crisper than the 3D render at favicon sizes —
// but the flat mark's gradient sheen runs bright (#fff) to the badge
// perimeter with no dark separation, so at 16/32 px it anti-aliases into a
// white halo that reads as a border around the icon (reported in Safari
// browser tabs; same defect in small Windows .ico / Linux launcher reps).
// The committed 3D render frames the mark in a dark surround and stays
// clean down to 16 px. Lanczos downscale from the 149 px @1x source is
// sharp's standard high-quality resampler; the slight softness vs. a flat
// vector render is the correct trade against the halo. Kept as a gate (not
// hard-removed) so the SVG path can be re-enabled if a corrected flat mark
// — one whose sheen doesn't reach the perimeter — is ever supplied.
const RASTER_THRESHOLD = 0;
// Rounded-square corner radius as a fraction of the side length. 0.22
// matches the existing app-icon.svg geometry (rx=32.42 on a 147.46 viewBox
@@ -177,11 +183,12 @@ async function writeIco(path, svg, sizes) {
}
async function writeAppIconIco(path, sources, sizes) {
// Mixed-source .ico: each pixel size routes through renderAppIcon, so
// 16/24/32/48/64 come from the SVG and 128/256 from the raster — Windows
// auto-picks the closest size for the active DPI, getting flat-crisp
// small variants for taskbar/Properties and the designed render at the
// larger sizes that Alt+Tab and explorer thumbnails use.
// Every pixel size routes through renderAppIcon (3D raster, squircle-
// masked) so the whole .ico — taskbar/Properties small reps through the
// Alt+Tab / explorer large reps — shares one faithful render. Windows
// auto-picks the closest size for the active DPI. (Small reps were SVG-
// sourced until the flat mark's perimeter halo forced the raster switch;
// see RASTER_THRESHOLD.)
mkdirSync(dirname(path), { recursive: true });
const buffers = await Promise.all(sizes.map((s) => renderAppIcon(sources, s)));
const ico = await pngToIco(buffers);
@@ -289,7 +296,7 @@ async function main() {
appIconSources,
[16, 24, 32, 48, 64, 128, 256],
);
trace('win-ico', join(DESKTOP_BUILD, 'icon.ico'), '7 sizes (svg<128, raster≥128)');
trace('win-ico', join(DESKTOP_BUILD, 'icon.ico'), '7 sizes (raster)');
// --- Desktop: tray ---
await writePng(join(DESKTOP_RES, 'tray-iconTemplate.png'), markMonoDark, 22);
@@ -306,10 +313,10 @@ async function main() {
// --- Web: favicons + PWA + in-app ---
await writeAppIconPng(join(WEB_ICONS, 'favicon-16.png'), appIconSources, 16);
trace('favicon-16', join(WEB_ICONS, 'favicon-16.png'), '16 (svg)');
trace('favicon-16', join(WEB_ICONS, 'favicon-16.png'), '16 (raster)');
await writeAppIconPng(join(WEB_ICONS, 'favicon-32.png'), appIconSources, 32);
trace('favicon-32', join(WEB_ICONS, 'favicon-32.png'), '32 (svg)');
trace('favicon-32', join(WEB_ICONS, 'favicon-32.png'), '32 (raster)');
await writeAppIconPng(join(WEB_ICONS, 'apple-touch-icon.png'), appIconSources, 180);
trace('apple-touch', join(WEB_ICONS, 'apple-touch-icon.png'), '180 (raster)');